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ENHANCEMENT OF CRITICAL THINKING SKILLS VOCATIONAL STUDENTS IN INDONESIA USING PROBLEM-BASED LEARNING-STEM BY E-LEARNING Farhan Yadi; Herminarto Sofyan; Herman Dwi Surjono
Jurnal Pendidikan Teknik Mesin Vol. 10 No. 1 (2023): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v10i1.144

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This study aims to develop a problem-based learning model with the Science, Technology, Engineering, and Mathematics (STEM) approach through e-learning in vocational high schools (SMK) to enhance learning outcomes and critical thinking skills of the students of light vehicle electrical maintenance, which is valid, practical, and effective. The design phase began with determining the fundamental philosophy, theoretical background, hypothetical model, and evaluation aspects, while exhaustive tests were conducted to validate the developed system during the development phase. Based on practical testing in four vocational high schools in Indonesia, the developed PBL-STEM e-learning system is considered valid and effective for enhancing the quality of vocational education. The critical thinking skills of experimental class students have increased, both in groups and individually, as indicated by the progressive percentage increase of 38.32%. The application of this model has proven to be effective in enhancing critical thinking, skills.
Performance and Emission Characteristics Using Dual Injection System of Gasoline and Ethanol Bambang Sulistyo; Herminarto Sofyan; Thomas Sukardi; Agus Widyianto
Automotive Experiences Vol. 6 No. 2 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ae.8070

Abstract

This study successfully investigated the engine performance and emission characteristics of a dual injection system that uses both gasoline and ethanol fuels. The study utilized a microcontroller-based control system (PGM-FI) to substitute ethanol fuel injection for gasoline injection. Ethanol fuel was injected at the inlet with three different pressures: 1.0 bar, 1.2 bar, and 1.4 bar, while gasoline injector pressure was fixed at 2 bar. Results showed that substituting ethanol injection with a pressure of 1 bar resulted in a slight decrease in torque and power, but it was the best compared to the other pressures tested. The study found that the use of ethanol injection resulted in improved fuel economy at an ethanol injector pressure of 1 bar with a reduction in SFC of 8.89%. Exhaust emissions were also reduced, with a maximum reduction in CO emissions of 42.54% occurring at a pressure of 1 bar. Similarly, the lowest HC content in exhaust gas was observed at a pressure of 1 bar, which was reduced by 44.48%. However, the results highlighted that ethanol injection pressure could significantly reduce fuel consumption for case A-04 and increase the air-fuel ratio.
Penerapan accelerated learning dengan pendekatan SAVI untuk meningkatkan motivasi dan hasil belajar kompetensi menggambar busana Esther Mayliana; Herminarto Sofyan
Jurnal Pendidikan Vokasi Vol. 3 No. 1 (2013)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.029 KB) | DOI: 10.21831/jpv.v3i1.1573

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Penelitian tindakan kelas ini bertujuan untuk meningkatkan motivasi belajar dan hasil belajar pada kompetensi menggambar busana dengan menerapkan accelerated learning melalui pendekatan SAVI (Somatic, Auditory, Visual, Intellectual). Penelitian terdiri dari tiga siklus setiap siklus dilakukan dua pertemuan. Kegiatan penelitian meliputi perencanaan, tindakan, observasi dan refleksi. Data motivasi belajar dan hasil belajar dianalisis dengan teknik statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) penerapan accelerated learning dengan pendekatan SAVI dapat meningkatkan motivasi belajar siswa sehingga jumlah siswa yang masuk kategori motivasi belajar tinggi dengan nilai 77,6 - 86,6 sebanyak 10 siswa (32,3%), jumlah siswa kategori motivasi belajar sedang dengan nilai 68,5 - 77,5 sebanyak 21 siswa (67,7%), dan tidak ada siswa (0%) dengan kategori motivasi belajar rendah dengan nilai 59,4 - 68,4; (2) penerapan accelerated learning dengan pendekatan SAVI dapat meningkatkan hasil belajar siswa sehingga jumlah siswa yang memperoleh nilai hasil belajar di atas KKM sebanyak 28 siswa (90,3%), sedangkan siswa dengan nilai hasil belajar di bawah KKM berjumlah 3 siswa ( 9,7%). APPLICATION OF ACCELERATED LEARNING WITH SAVI APPROACH TO IMPROVE MOTIVATION AND LEARNING RESULTS COMPETENCY DRAWING FASHIONAbstractThis study aims to improve the learning motivation and learning outcomes at fashion drawing competence by applying the accelerated learning SAVI (Somatic, Auditory, Visual, Intellectual) approach. This research consisted of three cycles, each of which consisted of two meetings. The research activities included planning, action, observation and reflection. The data on learning motivation and learning outcomes were analyzed using descriptive statistics technique.The results show that: (1) the application of accelerated learning using the SAVI approach can increase students'motivation so that the number of students who fall into the category of high learning motivation with scores 77.6 - 86.6 reaches 10 students (32.3%), the number of the students in the medium category of learning motivation with the scores of 68.5 - 77.5 reaches 21 students (67.7%), and no student (0%) falls in the low learning motivation category with scores of 59.4 - 68.4; (2) the application of accelerated learning using the SAVI approach can improve students'learning outcomes so that the number of students who can obtain the score of the learning outcomes above KKM is 28 students (90.3%), while the number of those with learning outcomes under the KKM is three students (9.7%).
Pengembangan multimedia interaktif kompetensi dasar mengoperasikan software basis data untuk SMK Negeri 1 Seyegan Wirawan Yogiyatno; Herminarto Sofyan
Jurnal Pendidikan Vokasi Vol. 3 No. 3 (2013)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (315.811 KB) | DOI: 10.21831/jpv.v3i3.1851

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Penelitian ini bertujuan untuk (1) menghasilkan produk multimedia interaktif pada Kompetensi Dasar Mengoperasikan Software Basis Data, (2) mengetahui kelayakan produk multimedia interaktif tersebut, (3) mengetahui keefektifan pembelajaran dengan multimedia interaktif yang dikembangkan dibandingkan dengan pembelajaran tanpa multimedia interaktif tersebut. Penelitian ini merupakan penelitian dan pengembangan berdasarkan model Alessi & Trollip yang pelaksanaan uji coba keefektifannya menggunakan quasi eksperimen. Data yang dikumpulkan meliputi kualitas produk pengembangan dan hasil belajar. Analisis data dilakukan dengan statistik deskriptif, inferensial menggunakan uji t, serta ukuran pengaruh. Hasil penelitian menunjukkan bahwa: (1) produk yang dihasilkan adalah multimedia interaktif berupa simulasi software basis data, (2) hasil tes alfa dan tes beta menunjukkan bahwa produk yang dikembangkan mempunyai kualitas baik sehingga layak untuk uji coba, (3) pembelajaran dengan multimedia interaktif yang dikembangkan lebih efektif dibandingkan dengan pembelajaran tanpa multimedia interaktif tersebut. DEVELOPING OPERATING DATABASE SOFTWARE BASIC COMPETENCY INTERACTIVE MULTIMEDIA FOR SMK NEGERI 1 SEYEGANAbstractThis study aims to (1) produce an interactive multimedia on Operating Database Software Basic Competency, (2) find out the quality of the product, (3) find out the effectiveness of learning using the developed product compared to learning without using it. This study was a research and development study based on Alessi & Trollip model in which the effectiveness tryout employed a quasi-experiment. The collected data consisted of those on the quality of the developed product and students' learning outcome. The data were analyzed by means of the descriptive statistics, inferential statistics using t-test, and effect size. The results of the study shows that: (1) the developed product is an interactive multimedia which is a database software simulation, (2) the results of alpha and beta tests show that the developed product has a good quality so that it is appropriate for the tryout, (3) learning using the developed product is more effective than that without using it.
Pengembangan multimedia interaktif kompetensi dasar mengoperasikan software basis data untuk SMK Negeri 1 Seyegan Wirawan Yogiyatno; Herminarto Sofyan
Jurnal Pendidikan Vokasi Vol. 4 No. 1 (2014)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (658.069 KB) | DOI: 10.21831/jpv.v4i1.2539

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Penelitian ini bertujuan untuk (1) menghasilkan produk multimedia interaktif pada Kompetensi Dasar Mengoperasikan Software Basis Data, (2) mengetahui kelayakan produk multimedia interaktif tersebut, (3) mengetahui keefektifan pembelajaran dengan multimedia interaktif yang dikembangkan dibandingkan dengan pembelajaran tanpa multimedia interaktif tersebut. Penelitian ini merupakan penelitian dan pengembangan berdasarkan model Alessi & Trollip yang pelaksanaan uji coba keefektifannya menggunakan quasi eksperimen. Data yang dikumpulkan meliputi kualitas produk pengembangan dan hasil belajar. Analisis data dilakukan dengan statistik deskriptif, inferensial menggunakan uji t, serta ukuran pengaruh. Hasil penelitian menunjukkan bahwa: (1) produk yang dihasilkan adalah multimedia interaktif berupa simulasi software basis data, (2) hasil tes alfa dan tes beta menunjukkan bahwa produk yang dikembangkan mempunyai kualitas baik sehingga layak untuk uji coba, (3) pembelajaran dengan multimedia interaktif yang dikembangkan lebih efektif dibandingkan dengan pembelajaran tanpa multimedia interaktif tersebut. DEVELOPING OPERATING DATABASE SOFTWARE BASIC COMPETENCY INTERACTIVE MULTIMEDIA FOR SMK NEGERI 1 SEYEGANAbstractThis study aims to (1) produce an interactive multimedia on Operating Database Software Basic Competency, (2) find out the quality of the product, (3) find out the effectiveness of learning using the developed product compared to learning without using it. This study was a research and development study based on Alessi & Trollip model in which the effectiveness tryout employed a quasi-experiment. The collected data consisted of those on the quality of the developed product and students' learning outcome. The data were analyzed by means of the descriptive statistics, inferential statistics using t-test, and effect size. The results of the study shows that: (1) the developed product is an interactive multimedia which is a database software simulation, (2) the results of alpha and beta tests show that the developed product has a good quality so that it is appropriate for the tryout, (3) learning using the developed product is more effective than that without using it.
Pengelolaan program studi desain dan teknologi sepatu di Akademi Teknologi Kulit Yogyakarta Vertasius Sanjaya Nugraha; Herminarto Sofyan
Jurnal Pendidikan Vokasi Vol. 4 No. 2 (2014)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (719.485 KB) | DOI: 10.21831/jpv.v4i2.2553

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Penelitian bertujuan untuk: (1) mendapatkan informasi pengelolaan Program Studi (Prodi) Desain dan Teknologi Sepatu (DTS) di Akademi Teknologi Kulit (ATK) Yogyakarta,(2) mengetahui kesesuaian kurikulum Prodi DTS dengan dunia usaha atau industri (DUDI), dan (3) mengetahui kepuasan lulusan atas pengetahuan dan ketrampilan yang diperolehnya. Jenis penelitian ini adalah penelitian kualitatif dengan pendekatan studi kasus. Hasil penelitian ini adalah: (1) Kedudukan Prodi DTS berada dibawah direktur ATK, akan tetapi tanggung jawab, tugas dan wewenang secara langsung berada dibawah PD (Pembantu Direktur) 1 yang membidangi akademik atau pendidikan. Pengelola Prodi DTS meliputi: Ketua Prodi, Sekretaris Prodi, dan Kepala workshop. Ketua Prodi membawahi dosen, teknisi dan laboran. Tanggung jawab, tugas, dan wewenang Prodi hanya meliputi hal-hal yang terkait proses KBM teori maupun praktik;(2) Kurikulum Prodi DTS berbasis kompetensi yang disesuaikan dengan kebutuhan DUDI. Peninjauan kurikulum dilaksanakan dalam jangka waktu 4 tahunan. Hasil penelitian yang diambil dari pernyataan responden, yakni para mahasiswa tingkat akhir, dan alumni menyatakan bahwa kurikulum Prodi DTS sudah sesuai dengan DUDI. (3) Hasil penelitian mengungkapkan responden menyatakan puas akan pengetahuan dan ketrampilan dari Prodi DTS ATK Yogyakarta. MANAGEMENT OF SHOES DESIGN AND TECHNOLOGY STUDY PROGRAMS IN LEATHER TECHNOLOGY ACADEMY YOGYAKARTAAbstractThis study aims to: (1) obtain information about the management of the Study Program of Shoe Design and Technology (SDT) in the Leather Technology Academy (LTA) of Yogyakarta, (2)`find out the relevance of the curriculum to the industrial or business sector, and (3) investigate the graduates' satisfaction of knowledge and skills that they obtain from the institution. It was an evaluation study employing the qualitative approach. It was not intended to test whether a hypothesis was accepted or rejected but it was focused on the data collection to describe the actual conditions in the field. The results of the study show that: (1) The position of the study program in the organizational structure is under the Director of LTA. However, the coordination of responsibility, duty, and authority is directly under the Vice Dean (VD) I in charge of academic or educational affairs. The managerial board of the study program consists of the Head of the Study Program, the Secretary, and the Coordinator of the Workshop. In the job specification, the Head of the Study Program also supervises the lecturers, technicians, and laboratory personnel. (2) The curriculum implemented in the study program is competency-based with an objective of producing graduates with competencies demanded by the industry; the curriculum is periodically reviewed in four years. The results of the study based on the statements from the respondents, show that the curriculum in the study program is already relevant to the needs. (3) The results of the study based on the statements from the respondents, show that they are satisfied with the skills/competencies acquired or learned in the Study Program of SDT in LTA.
Efektivitas metode pembelajaran quiz team pada matakuliah logika komputer ditinjau dari motivasi belajar mahasiswa Nurbani Nurbani; Herminarto Sofyan
Jurnal Pendidikan Vokasi Vol. 5 No. 2 (2015)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (754.871 KB) | DOI: 10.21831/jpv.v5i2.6424

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Penelitian bertujuan untuk mengetahui: 1) perbedaan hasil belajar mahasiswa pada matakuliah Logika Komputer antara kelas yang menggunakan metode pembelajaran quiz team dengan kelas yang menggunakan metode konvensional, (2) perbedaan hasil belajar mahasiswa pada matakuliah Logika Komputer antara kelas yang menggunakan metode pembelajaran quiz team dengan kelas yang menggunakan metode konvensional ditinjau dari motivasi belajar, (3) interaksi antara metode pembelajaran dan motivasi belajar dalam pengaruhnya terhadap hasil belajar. Jenis penelitian adalah eksperimen semu (quasi-experimental research). Desain penelitian yang digunakan Nonequivalent Comparison-group Desig. Sampel dalam penelitian ini berjumlah 2 kelas yang dipilih dari 6 kelas secara acak untuk dijadikan kelas kontrol dan kelas eksperimen. Pengumpulan data menggunakan angket motivasi dan tes hasil belajar. Teknik analisis data yang digunakan dalam penelitian ini menggunakan analisis Anava Dua Jalur. Hasil penelitian menunjukkan: (1) terdapat perbedaan hasil belajar mahasiswa pada matakuliah Logika Komputer dengan kelas yang menggunakan metode pembelajaran quiz team antara kelas yang menggunakan metode konvensional (F ratio (14,788) > F tabel (3,99)), (2) terdapat perbedaan hasil belajar mahasiswa terhadap matakuliah Logika Komputer antara kelas yang menggunakan metode pembelajaran quiz team dengan kelas yang menggunakan metode konvensional ditinjau dari motivasi belajar (kelompok motivasi tinggi harga p value = (0,042 < 0,05) kelompok motivasi rendah harga p value = 0,032 < 0,05)) , dan (3) tidak terdapat interaksi antara metode pembelajaran dan motivasi belajar dalam pengaruhnya terhadap hasil belajar (F ratio (0,450) < F tabel (3,99)). EFFECTIVENESS QUIZ TEAM LEARNING METHODE AGAINTS COMPUTER LOGIC COURSE JUDGING FROM THE STUDENT LEARNING MOTIVATIONAbstractThe study aimed to find out: (1) differences in student learning outcomes at the course Logic Computer between the classroom teaching methods and classroom quiz team using conventional methods, (2) differences in student learning outcomes at the course between the Computer Logic class that uses learning methods quiz team as well as the class that uses the conventional method in terms of motivation to learn, (3) the interaction between learning method and motivation in their influence on learning outcomes. This study was a quasi-experimental study (quasi-experimental research). Experimental design used in this study using Nonequivalent Comparison-group Design. The sample in this study amounted to 2 randomly selected classes from 6 classes to serve as the control and the experimental class. Data analysis technique used in this study using Anava two ways analysis The results indicate that: (1) there is a difference in student learning outcomes at the course Logic Computers in classroom teaching methods and classroom quiz team using the conventional method (F ratio (14,788) > F tabel (3,99)) , (2) there are differences in student learning outcomes in the course of Computer Logic class that uses learning methods quiz team and a class that uses the conventional method in terms of motivation to learn (high motivation team p value = (0,042 < 0,05) low motivation team p value = 0,032 < 0,05)), and (3) there is no interaction between method of learning and motivation to learn in their influence on learning outcomes (F ratio (0,450) < F tabel (3,99))
Implementasi problem-based learning untuk meningkatkan hasil belajar kognitif, psikomotor, dan afektif siswa di SMK Muhammad Nurtanto; Herminarto Sofyan
Jurnal Pendidikan Vokasi Vol. 5 No. 3 (2015)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.413 KB) | DOI: 10.21831/jpv.v5i3.6489

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Penelitian ini bertujuan untuk meningkatkan keaktifan pembelajaran dan hasil belajar siswa pada kompetensi dasar sistem pengapian konvensional dalam mengimplementasikan metode problembased learning. Penelitian ini menggunakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus, masing-masing siklus terdiri dari empat tahapan: perencanaan, pelaksanaan, pengamatan, dan refleksi. Data dianalisa secara deskriptif. Hasil penelitian menunjukkan sebagai berikut: (1) keaktifan siswa meningkat sebesar 11,20%; (2) keaktifan siswa kategori sangat tinggi sebanyak 36 siswa dan kategori tinggi sebanyak 3 siswa; (3) hasil belajar siswa aspek kognitif, psikomotor, dan afektif mengalami peningkatan masing-masing sebesar 5,32%, 5,03%, dan 2,05%; dan (4) hasil belajar siswa aspek kognitif, psikomotor dan afektif yang mencapai kompetensi minimal masingmasing sebanyak 36 siswa (92,31%), 36 siswa (92,31%), dan 38 siswa (97,40%) dari 39 jumlah siswa melalui penerapan problem-based learning. Kata kunci: problem-based learning, aspek kognitif, aspek psikomotor, aspek afektif, hasil belajar THE IMPLEMENTATION OF PROBLEM-BASED LEARNING TO IMPROVE LEARNING OUTCOMES OF COGNITIVE, PSYCHOMOTOR, AND AFFECTIVE OF STUDENTS IN VOCATIONAL SCHOOLAbstractThis study aims to improve the learning activities and learning outcomes in learning conventional ignition system by implementing problem-based learning method. This study used a classroom action research which was conducted in two cycles, each cycle consisted of four phases: planning, implementation, observation, and reflection. The data were analyzed descriptively. The study results show that: (1) the learning activities increase as much as 11,20%, (2) the category of learning activities is very high for 36 students and high for 3 students, (3) the cognitive, psychomotor, and affective aspects in learning outcomes of students increasing which each part is 5,32%, 5,03%, and 2,05%, (4) the cognitive, psychomotor, and affective aspects in the learning outcomes reach minimum value criteria which each part is 36 students (92,31%), 36 students (92,31%), and 38 students (97,40%) from 39 students with the implementation of problem-based learning
Pengembangan model teacherpreneur pada sekolah menengah kejuruan Wisnu Rachmad Prihadi; Herminarto Sofyan
Jurnal Pendidikan Vokasi Vol. 6 No. 2 (2016)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (498.253 KB) | DOI: 10.21831/jpv.v6i2.9553

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Penelitian ini bertujuan: (1) mengungkapkan pengembangan profesionalitas pendidik yang selama ini diterapkan; (2) menemukan model pengembangan teacherpreneur; dan (3) menentukan keefektifan internal model teacherpreneur di SMK Bidang Keahlian Teknologi dan Rekayasa. Penelitian ini menggunakan metode research and development yang terdiri dari tiga langkah: studi pendahuluan, pengembangan model, dan uji coba internal. Penelitian dilakukan di SMK negeri dan swasta di kota Yogyakarta. Pengumpulan data penelitian menggunakan wawancara mendalam dan observasi. Hasil penelitian menunjukkan bahwa: (1) pengembangan profesionalitas pendidik pada guru SMK yang diteliti sebagian besar berasal dari pemerintah, dan dari sekolah. Program pemerintah terdiri dari MGMP, OJT, sosialisasi kurikulum, ujian kompetensi, dan diklat assessor, sedangkan program pengembangan pendidik di sekolah bergantung pada kebijakan dan strategi dari masing-masing kepala sekolah; (2) Model teacherpreneur yang dikembangkan tersusun atas komponen kompetensi, kreatifitas, dan efektivitas; (3) Keefektifan model hasil uji internal yang dilakukan dapat disimpulkan bahwa ahli setuju dengan kategori: (a) komponen model telah lengkap (92,83%); (b) struktur komponen model telah jelas (91,65%); (c) hubungan antar komponen model telah jelas (95,83%); (d) keterbacaan model telah baik (95,83%); (e) model telah layak (95,83%); dan (f) model efektif jika diimplementasikan (87,5%). Kata kunci: pengembangan, profesionalitas, pendidik, teacherpreneur DEVELOPING A MODEL OF TEACHERPRENEUR IN VOCATIONAL HIGH SCHOOLS Abstract This research aimed to: (1) reveal the teacher's professional development model currently applied; (2) generate a teacherpreneur development model; and (3) determine the internal effectiveness of teacherpreneur development model in the vocational high schools (SMK) having the study program of technology and engineering expertise. This research employed the research and development method which consisted of three steps: preliminary study, model development, and internal try-out of the model. It was conducted at SMK Negeri 2 Yogyakarta, SMK Muhammadiyah 3 Yogyakarta, SMK Negeri 3 Yogyakarta, SMK Perindustrian, SMK PIRI 1 Yogyakarta, and SMK Taman Siswa Jetis Yogyakarta. The research data were collected through in-depth interviews and observation. The results are as follows: (1) the professional development of the teachers were mostly programmed by the government and school. The government program consisted of the association of the subject teachers (MGMP), OJT, curriculum socialization, competence examination, and assessor training, while the school program depended on the policy and strategies of each principal; (2) the teacherpreneur developed consisted of the componenets of competency, creativity, and effectiveness; (3) the result of the internal try-out involving the authority in the City Education Office, the experts of vocational education, and the SMK administrators concluded that: (a) 92.83% of experts agreed that the components of the model were sufficient, (b) 91.65% of experts agreed that the structure of the components of the model was understood, (c) 95.83% of the experts agreed that the relationship between the components was clear, (d) 95.83% of the experts agreed that the model had good readability, (e) 95.83% of the experts agreed that the model was appropriate, and (f) 87.5% agreed that the model would be effective for implementation. Keywords: development, professionalism, educator, teacherpreneur
The determinats of e-learning usage by teachers of vocational high schools in the Yogyakarta Special Region Priyanto Priyanto; Herminarto Sofyan; Herman Dwi Surjono
Jurnal Pendidikan Vokasi Vol. 7 No. 1 (2017)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.005 KB) | DOI: 10.21831/jpv.v7i1.12770

Abstract

The purpose of the study was to find the determinants of e-learning implementation by teachers of vocational school in the Yogyakarta Special Region. The research objective was achieved by describing the essential influence of social environment and facilitating conditions toward the technology acceptance model of e-learning. The study was a correlational research one with an ex-post facto approach. The number of research sample was 132 teachers and the research sample was determined by the Krejcie & Morgan formula. The research sample was distributed by means of proportional random sampling technique. The primary data source was the teachers' self report which had been collected by using a questionnaire. The observation and the open-ended interviews were conducted in order to support the primary data. The content validity was assessed by means of expert judgment and the construct validity was calculated by means of Pearson correlation. The reliability was determined by means  of Cronbach's Alpha minimum value namely 0.70. The data analysis was performed by  using path analysis at a significance level of 0.05. The study concluded that the effect of social environment and facilitating conditions to the e-learning usage had been mediated by three main variables of Technology Acceptance Model (TAM), namely perceived usefulness, perceived ease of use, and intention to use.Keywords: E-learning, technology acceptance model, social environment, facilitating conditions. DETERMINAN PENGGUNAAN E-LEARNING OLEH GURU SMK DI DAERAH ISTIMEWA YOGYAKARTAAbstrakStudi ini bertujuan untuk mengetahui faktor determinan penggunaan e-learning oleh guru SMK di Daerah Istimewa Yogyakarta. Tujuan ini dicapai dengan cara menjelaskan hakikat pengaruh lingkungan sosial sekolah dan kondisi fasilitas teknologi terhadap model penerimaan teknologi e-learning. Studi ini merupakan penelitian korelasional bersifat ex-post facto. Sampel penelitian sebanyak 132 guru ditentukan menggunakan formula Krejcie & Morgan didistribusikan dengan teknik proportional random sampling. Sumber data primer adalah laporan diri guru, dikumpulkan menggunakan kuesioner. Observasi dan wawancara terbuka dilakukan sebagai pendukung data primer. Validasi isi dilakukan dengan expert judgment  dan validasi konstruk dilakukan dengan korelasi Pearson. Reliabilitas ditentukan dengan dengan nilai Cronbach's Alpha minimal 0,70. Analisis data dilakukan dengan analisis jalur pada taraf signifikansi 0,05. Hasil studi menunjukkan pengaruh lingkungan sosial dan kondisi yang memfasilitasi terhadap penggunaan e-learning dimediasi oleh tiga variabel utama model penerimaan teknologi, yaitu kegunaan, kemudahan penggunaan, dan intensi.Kata kunci: e-learning, model penerimaan teknologi, lingkungan sosial, kondisi yang memfasilitas