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PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING DENGAN METODE PRAKTIKUM DAN WINDOW SHOPPING DALAM PEMBELAJARAN KIMIA Prihartanti, Ariani; Winaryati, Eny; Wulandari, Dian
Journal of Lesson Study in Teacher Education Vol. 4 No. 2 (2025): Volume 4 No 2 2025
Publisher : Litbang PWM Jawa Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51402/jlste.v4i2.169

Abstract

This research was conducted using qualitative research, classroom action research. This research took subjects at SMA Negeri 1 Sumber for the 2023/2024 academic year. This research applies learning using the PBL model with practical methods and window shopping on factors that influence reaction rates. The results of using this method are very effective in increasing student motivation which has an impact on increasing student learning outcomes. This is supported by the changes obtained during learning, namely making students enthusiastic and cheerful in learning chemistry, and appearing interactive and active in participating in learning. Based on attitude assessment observations, the results showed that 65% of students were very good and 35% of students were good. Based on observations of skills assessment in practicum, 100% of students were very good. Based on observations of presentation skills assessment, 35% of students are very good and 65% of students are good. Based on the learning evaluation, it was found that 5% of students had not fulfilled the KKTP and 95% had fulfilled the KKTP with an average score of 92. This shows that PBL learning is able to improve student learning outcomes so that it can be an alternative learning for chemistry teachers
PENERAPAN DISCOVERY LEARNING BERBANTUAN MEDIA BOLA, BALON, DAN TTS UNTUK MENINGKATKAN AKTIVITAS BELAJAR PESERTA DIDIK Milaningsih, Inca Pritomasya; Winaryati, Eny; Ristanti, Dwi Anggraeni
Journal of Lesson Study in Teacher Education Vol. 4 No. 2 (2025): Volume 4 No 2 2025
Publisher : Litbang PWM Jawa Tengah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51402/jlste.v4i2.170

Abstract

This study aims to improve the learning activities of Class XI-5 students at SMA Negeri 15 Semarang in chemistry lessons by implementing the discovery learning model assisted by teaching aids (balls and balloons) and crossword puzzle (TTS) media. Initial observations identified several issues, including low student activity levels, averaging only 37.22%, lack of enthusiasm during lessons, and minimal attention during group presentations. Additionally, the teacher faced time constraints in providing in-depth explanations, making it challenging for students to understand abstract chemistry concepts. This study employed the Classroom Action Research (CAR) method using the Kemmis and McTaggart model, consisting of four main components: planning, action, observation, and reflection. In Cycle I, the use of teaching aids and media in the discovery learning model effectively increased activity to 50.48%, though it did not meet the target. Improvements were implemented in Cycle II with more interactive learning methods, such as crossword puzzles, which increased the average activity level to 87.71%, surpassing the success criterion of 80%.
Membangun Pemahaman Lintas Budaya melalui Folklor Digital Animasi ‘Malin Kundang’ Mulyadi, Dodi; Wijayatiningsih, Testiana Deni; Aimah, Siti; Budiastuti, Riana Eka; Ifadah, Muhimatul; Santoso, Heri Dwi; Winaryati, Eny
Dinamika: Jurnal Pengabdian Masyarakat Vol 3 No 2 (2025): Dinamika: Jurnal Pengabdian Masyarakat
Publisher : Universitas Pasundan, Bandung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56457/dinamika.v3i2.869

Abstract

This study analyzes the effectiveness of digital storytelling based on the folklore "Malin Kundang" in improving the understanding of moral values, bilingual communication skills, and digital skills of elementary school students in SK Senawang, Seremban, Malaysia. The program was designed using a Participatory Action-Based Learning approach and an Experiential Learning framework that emphasizes hands-on experience, reflection, and digital content production. A total of 100 students aged 10–12 participated in animation screenings, bilingual discussions (Malay-English), creative workshops, and moral retelling and reflection activities. Data were collected through observation, visual documentation, student work, and teacher interviews, then analyzed descriptively and qualitatively through source triangulation. The results indicate that digital storytelling effectively clarified understanding of moral values through visualization of conflict and consequences, increased students' confidence in using English through familiar story contexts, and developed creativity and digital literacy through drawing, animation, and voice-over activities. The program also strengthened teachers' pedagogical capacity and institutional collaboration as a model for culture- and technology-based education relevant to the Southeast Asian region.