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Perancangan Aplikasi Game Edukasi Matematika Untuk Anak SD Menggunakan Metode Permainan Quiz Interaktif Prastyo Aji, Dimas; Nugroho, Agus; Setiawan, Roby
Jurnal Informatika Dan Rekayasa Komputer(JAKAKOM) Vol 4 No 1 (2024): JAKAKOM Vol 4 No 1 APRIL 2024
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jakakom.2024.4.1.1463

Abstract

Games have become a means of entertainment based on multimedia that is most in demand by the public, especially among young children today. This is the factor that drives many game developers to innovate with game products that have a positive impact on their fans. This research aims to contribute to the world of games, especially games that are educational for children who attend elementary schools. The educational side of this game is learning math quizzes that are simple and interesting. In this game, players can enjoy a quiz game based on the Android platform which at the same time adds knowledge and learning to count by answering questions in the educational game. Scores will be obtained based on the number of correct answers. This game aims to improve children's learning abilities, especially elementary school students grades 1 to 3 and increase understanding of how to calculate mathematics. The results obtained in this study are interactive and interesting games that can help students improve understanding and reduce boredom in learning mathematics.
Perancangan Game Edukasi “Kabataku” Untuk Anak Sekolah Dasar Dengan Menggunakan Metode Quiz Team Pranata S., Panca Wira; Nugroho, Agus; Roby Setiawan
Jurnal Informatika Dan Rekayasa Komputer(JAKAKOM) Vol 4 No 1 (2024): JAKAKOM Vol 4 No 1 APRIL 2024
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jakakom.2024.4.1.1467

Abstract

This research is motivated by the absence of supporting applications for learning mathematics that can attract students' interest in learning mathematics at SD Negeri 130, Jambi City. This is because the learning and teaching system seems monotonous and boring by only using textbooks as the main teaching material. The purpose of this research is to design a kabataku educational game for elementary school children using the quiz team method. The system development method used is data collection and interviews and also uses the waterfall method using modeling tools use case diagrams, activity diagrams, class diagrams, and flowcharts. The software used is Contract 2, Pictart. By designing this educational game, you can add to the method of learning and teaching mathematics while playing the kabataku educational game using the quiz team method.
Deteksi Bahasa Isyarat Bisindo Menggunakan Metode Machine Learning Agus Nugroho; Setiawan, Roby; Harris, Abdul; Beny
Jurnal PROCESSOR Vol 18 No 2 (2023): Jurnal Processor
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/processor.2023.18.2.1380

Abstract

This study aims to develop a machine learning-based application capable of detecting hand gestures and patterns in Indonesian Sign Language (BISINDO). Sign language plays a crucial role in non-verbal communication, particularly for individuals with speech impairments like the deaf. However, the challenge of comprehending sign language often inhibits interactions between the deaf and others. In an effort to address this barrier, the research leverages machine learning techniques with a focus on the Convolutional Neural Network (CNN) method, utilizing a dataset annotated with hand gesture landmarks. Landmark information providing detailed positions and shapes of key points on the hand, the CNN model can learn specific features essential for classification. The resulting application aims to bridge communication between the deaf and other individuals who may not understand sign language. By harnessing this technology, a significant improvement in the accuracy of hand gesture classification in sign language is anticipated, thereby strengthening the communication and interaction capabilities of the deaf within their environment.
Analisa untuk Pengembangan E-Learning Universitas X pada Pasca Pandemi Sutoyo, Mochammad Arief Hermawan Sutoyo; Setiawan, Roby
Jurnal PROCESSOR Vol 18 No 2 (2023): Jurnal Processor
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/processor.2023.18.2.1431

Abstract

After the pandemic, the use of e-learning was not mandatory at University X, due to the return to offline lectures, so that the use of applications that had been built were not used optimally as the EDMODO application which was used previously as University X's e-learning system. This change in conditions did not only occur in X University but also elsewhere. This change in conditions has led to the need for research related to the impact of post-pandemic use on e-learning that is currently used by students and lecturers at University X. This research was conducted quantitatively using a questionnaire with a system usability scale instrument with respondents from the academic community at University X. Based on the calculations made the value of SUS e-learning at University X was 68.97. This value states that the system currently used is categorized as good enough. However, the SUS value of the e-learning system currently used is lower than the value obtained in previous studies using EDMODO as an e-learning application.
Pengembangan Gambaran Desa Sebagai Produk Kreatif Melalui Profil Desa Berbasis Digital Roby Setiawan; Meisak, Despita; M. Riza Pahlevi B; Feranika, Ayu; Gusti Fany, Rizky; M. Rakesh
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 6 No. 3 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v6i3.15185

Abstract

Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan daya tarik dan visibilitas Desa Muaro Pijoan sebagai desa wisata melalui penerapan teknologi digital, khususnya teknologi drone dan pengembangan profil desa berbasis digital. Desa Muaro Pijoan yang memiliki potensi wisata alam dan budaya, menghadapi beberapa kendala dalam pengelolaan dan promosi, seperti kurangnya keterampilan teknis perangkat desa dan keterbatasan infrastruktur promosi. Untuk mengatasi masalah tersebut, dilakukan serangkaian pelatihan penggunaan teknologi drone dan pengelolaan profil desa. Hasil yang diharapkan adalah peningkatan jumlah kunjungan wisatawan, pendapatan desa, dan keterampilan digital masyarakat setempat. Selain itu, kegiatan ini juga mendukung program Merdeka Belajar Kampus Merdeka (MBKM) dengan melibatkan mahasiswa dalam pelatihan dan implementasi. Diharapkan program ini dapat menjadi model bagi desa-desa lain dalam mengoptimalkan potensi lokal melalui teknologi digital.
Optimalisasi Digital Marketing Dan Bisnis Digital Dalam Ruang Kreatif Untuk Meningkatkan Potensi Pemuda Di Desa Tantan Kecamatan Sekernan Kabupaten Muaro Jambi Nurhayati; Nurhadi; Dodo Zaenal Abidin; Yossinomita; Eni Rohaini; Meisak, Despita; Sharipuddin; Beni Purnama; Roby Setiawan8; ronal naibaho; Ayu Feranika
Jurnal Pengabdian Masyarakat UNAMA Vol 4 No 2 (2025): JPMU Volume 4 Nomor 2 Oktober 2025
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jpmu.2025.4.2.2543

Abstract

Pelatihan ini bertujuan untuk memberikan pemahaman dan keterampilan praktis mengenai manfaat digital marketing dan bisnis digital dalam ruang kreatif sebagai upaya meningkatkan potensi pemuda di Desa Tantan, Kecamatan Sekernan, Kabupaten Muaro Jambi. Kegiatan dilaksanakan pada tanggal 16 Agustus 2026 bertempat di Aula Masyarakat Desa Tantan, dengan jumlah peserta sebanyak 20 orang yang terdiri dari pemuda desa, anggota Karang Taruna, Koperasi Desa, BUMDes, Perpustakaan Desa, serta dihadiri oleh Kepala Desa Bapak Mashur, S.Pd. Metode pelatihan meliputi penyampaian materi, diskusi interaktif, dan praktik langsung mengenai strategi digital marketing, pemanfaatan media sosial, serta pengembangan bisnis digital berbasis potensi lokal. Hasil dari pelatihan menunjukkan adanya peningkatan pemahaman peserta mengenai pentingnya literasi digital, keterampilan pemasaran berbasis teknologi, serta kreativitas dalam membangun brand desa. Selain itu, pelatihan ini juga memperkuat sinergi antarorganisasi desa sebagai upaya penguatan kelembagaan dalam pengembangan ekonomi kreatif berbasis digital.Dengan demikian, pelatihan ini diharapkan dapat menjadi langkah awal dalam membentuk pemuda yang berdaya saing, mandiri, serta mampu berkontribusi terhadap pembangunan ekonomi desa secara berkelanjutan di era digital
Penerapan Machine Learning untuk Klasifikasi Tingkat Produktivitas Pabrik Karet GAPKINDO Jambi Riza Pahlevi; Wilujeng Niar Raharjanto; Lies Aryani; Roby Setiawan
Prosiding Seminar Nasional Ilmu Teknik Vol. 2 No. 2 (2025): Desember: Prosiding Seminar Nasional Ilmu Teknik
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/prosemnasproit.v2i2.101

Abstract

Jambi Province is one of the largest natural rubber producing regions in Indonesia; however, rubber factories under GAPKINDO Jambi still face productivity issues, particularly the gap between production capacity and actual output, and productivity assessment that is still conducted manually by GAPKINDO Jambi. This study employs Decision Tree, Random Forest, KNN, and SVM algorithms within a structured pipeline involving preprocessing, feature selection, standardization, data balancing using SMOTE, and hyperparameter tuning. The proposed solution applies productivity level classification both individually and through paired combinations (ensemble voting). The results show that the Decision Tree + Random Forest model achieves the best performance with an accuracy of 0.84 and an F1-score of 0.83, confirming the effectiveness of ensemble methods in supporting productivity improvement decisions.
The Effect Of Entrepreneurship Education And The Family Environment On Entrepreneurial Interest With Self-Efficacy As Moderating Variable Sandi Cua; Yossinomita Yossinomita; Roby Setiawan
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol. 9 No. 3 (2025): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v9i3.157

Abstract

This research seeks to provide insight into the influence of entrepreneurship education and the family environment on entrepreneurial interest, with self-efficacy as an intermediate variable in students of Universitas Dinamika Bangsa (UNAMA). The research approach used a quantitative method, with data obtained through the distribution of questionnaires to 362 respondents. Data analysis was carried out using SEM techniques with the help of AMOS software to assess the direct and indirect relationships between variables. The results of the study show that entrepreneurship education and the family environment have a positive and significant influence on self-efficacy and entrepreneurial interest. In addition, self-efficacy acts as a mediator that strengthens the influence of these two variables on entrepreneurial interest. These findings confirm that a relevant entrepreneurial learning process and positive family support can foster students' self-confidence, which in turn encourages an increase in interest in entrepreneurship.
DISEMINASI KAJIAN FISKAL REGIONAL (KFR) SEBAGAI UPAYA PENINGKATAN LITERASI FISKAL DI PROVINSI JAMBI MELALUI KOLABORASI UNIVERSITAS DINAMIKA BANGSA DAN KANWIL DJPB PROVINSI JAMBI Yossinomita; Herry Mulyono; Setiawan Assegaff; Akwan Sunoto; Maria Rosario; Ahmad Hussaein; Effiyaldi; Roby Setiawan; Ayu Feranika; Laura Prasasti; Eddy Suratno; Johni Paul Karolus Pasaribu; Rista Aldilla Syafri; Hanan Laras Sabrina; Mardiana R.; Abdul Rahim; Andi Nurul Izzah; Putri Indri Fitria Ningrum; Tunas Agung Jiwa Brata; Asyep Syaefudin; Junaidi
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 7 No. 3 (2025): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v7i3.19028

Abstract

This community service activity aims to enhance fiscal literacy and understanding of state financial policies among stakeholders, the academic community, and students in Jambi Province through the Dissemination of the Regional Fiscal Study (Kajian Fiskal Regional/KFR) for the Third Quarter of 2025. This activity represents the implementation of a collaborative partnership between Universitas Dinamika Bangsa (UNAMA) and the Regional Office of the Directorate General of Treasury (Kanwil DJPb) of Jambi Province in supporting the comprehensive and sustainable dissemination of fiscal policy information. The materials delivered included an overview of the fiscal performance of the State Budget (APBN) and the Regional Budget (APBD) of Jambi Province presented by the Head of the Regional Office of the Directorate General of Treasury of Jambi Province, as well as a thematic analysis of the Three Million Houses Program and the Housing Financing Liquidity Facility (Fasilitas Likuiditas Pembiayaan Perumahan/FLPP) policy in Jambi Province delivered by a Local Expert from the Regional Office of the Directorate General of Treasury of Jambi Province. The activity was conducted through presentations, interactive discussions, and question-and-answer sessions involving representatives from local governments, vertical agencies, financial authorities, academics, and stakeholders in the housing sector. The results indicate an improvement in participants’ understanding of regional fiscal conditions, the synergy between the APBN and APBD, and the implications of national housing policies for regional economic development. This activity is expected to strengthen cross-sectoral coordination and support evidence-based fiscal policymaking in Jambi Province.
Pengembangan Game Algoritma Dan Pemrograman Menggunakan Metode Gamifikasi Roby Setiawan; Agus Nugroho
JOURNAL VISION TECHNOLOGY (V-TECH) Vol. 3 No. 1 (2020): JOURNAL V-TECH (VISION TECHNOLOGY)
Publisher : LPPM Universitas Adiwangsa Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35141/a5kpw565

Abstract

Perkembangan teknologi yang begitu pesat sangat berdampak pada bidangpendidikan, namun disisi lain dampak kemajuan tersebut harus berbanding lurus denganSDM yang siap untuk mengisi bidang-bidang teknologi informasi dan komunikasi, dalamhalaman yang ditulis CNN Indonesia tertulis bahwa Indonesia mengalami krisis programmerdikarenakan SDM yang belum cukup mumpuni dalam keahlian tersebut. Algoritma danPemrograman merupakan dasar fondasi untuk menjadi seorang programammer, keahliantersebut salah satunya bisa didapat dalam pendidikan formal yang terdapat pada perguruantinggi. Namun permasalahan terjadi adalah rendahnya minat mahasiswa dalam mempelajarimatakuliah tersebut. Dalam penelitian ini, peneliti mencoba melakukan pengembangan gameGame Algoritma dan Pemrogrman dengan menggunakan metode gamifikasi.
Co-Authors Abdul Harris Abdul Rahim Afrizal Nehemia Toscany agus Nugroho Agus Nugroho Agus Nugroho, Agus Ahmad Hussaein Ahmad Nugroho Ahmad sergi Wiranata Akwan Sunoto Amroni Andi Nurul Izzah Arinda Nur Cahyani Aryani, Lies Asyep Syaefudin Beni Irawan Beni Purnama Beny Berliani CHINDRA Chindra Saputra Desi Kisbianty, Desi Dodo Zaenal Abidin Dodo Zainal Abidin Eddy Suratno Effiyaldi Eko AripWinanto Erba Lutfina Errissya Rasywir Febrina Mardayani, Risa Feranika, Ayu fiqri ansyah Guntur Maha Putra Gusriyanti, Dwi Ayu Gusti Fany, Rizky Hartiwi, Yessi Herry Mulyono Husaein, Ahmad Hussaein, Ahmad Ibnu Sani Wijaya Ibnu Yahya, Muslimin Irawan Irawan Jasmir Johni Paul Karolus Pasaribu Junaidi Junaidi Kurniabudi Laras Sabrina, Hanan Laura Prasasti Lies Aryani Lola Yorita Astri, Lola Yorita M. Rakesh M. Riza Pahlevi B M. Riza Pahlevi. B, S M. Zakki Abdillah M.Riza Pahlevi Marcella Mardiana R. Maria Rosario Marwiyah, Syarifatul Masgo Masrijal, Camelia Dwi Putri Meisak, Despita Mery Moh. Ismail Muhammad Haris Saputra Nabila Humairo NURHADI Nurhadi Nurhadi Nurhayati Oky Hermansyah Ophelia S, Chandy Pahlevi B, M.Riza Pahlevi, M. Riza Pahlevi, M.Riza Pareza Pareza Alam Jusia, Pareza Alam Pranata S., Panca Wira Prastyo Aji, Dimas Putri Indri Fitria Ningrum R, Mardiana Rakesh, M Redhy Putra, Bima Renaldi Yulvianda Rista Aldilla Syafri Riza Pahlefi Rofi'i, Imam Rohaini, Eni ronal naibaho Rosario B, Maria Rubentus Hutapea Rusdianto Roestam Sandi Cua Sani Wijaya, Ibnu Sari, Rose Intan Perma Setiawan Assegaf Setiawan Assegaff Sharipuddin SIKA, XAVERIUS Sri Rezki Maulina Azmi Suci Rahmawati Sutoyo, Mochammad Arief Hermawan Suyanti Suyanti Tunas Agung Jiwa Brata Wilujeng Niar Raharjanto Yossinomita Yovi Pratama Yulia Arvita