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Pengaruh Model Project Based Learning Terhadap Minat Belajar Ipas Peserta Didik Kelas V Sekolah Dasar Vazriyah, Laela Nur; Destini, Frida; Rizqi, Yoga Fernando; Riswandi
Jurnal Edukasi Vol 13 No 2 (2025): EDUKASI
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Indragiri (UNISI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/judek.v13i2.2970

Abstract

Minat belajar merupakan dua aspek yang saling berkaitan dan memiliki peranan penting dalam proses pembelajaran. Minat belajar dapat mendorong siswa untuk lebih aktif dan bersemangat dalam mengikuti pelajaran. Masalah dalam penelitian ini adalah rendahnya minat belajar IPAS pada peserta didik kelas V SD Negeri 8 Metro Timur. Penelitian ini bertujuan untuk menganalisis (1) pengaruh model project-based learning terhadap minat belajar IPAS pada peserta didik kelas V SD, (2) perbedaan pengaruh model project-based learning dan model prblem-based learning terhadap minat belajar IPA pada siswa kelas V SD. Penelitian ini menggunakan metode quasi eksperimen. Sampel dalam penelitian ini berjumlah 56 siswa. Penentuan sampel penelitian menggunakan teknik nonprobability sampling. Teknik pengumpulan data menggunakan angket. Hasil penelitian (1) terdapat pengaruh yang signifikan dalam penggunaan model project-based learning terhadap minat belajar IPAS pada peserta didik kelas V SD. Hal ini dapat dilihat dari hasil uji regresi linier sederhana yang menunjukkan hasil Sig sebesar 0,001 < 0,05 yang berarti h0 ditolak dan ha diterima. (2) Terdapat perbedaan pengaruh antara model project-based learning dan model problem-based learning terhadap minat belajar IPAS peserta didik kelas V SD. Hal ini dapat dilihat dari hasil uji independent sample t-test yang menunjukkan hasil Sig sebesar 0,044 < 0,05 yang berarti bahwa h0 ditolak dan ha diterima.
Implementasi Media Powtoon Berbasis Discovery Learning untuk Meningkatkan Hasil Belajar Rizqi, Yoga Fernando; Ayu Saputri, Niken; Muncarno, Muncarno; Rapani, Rapani; Erni, Erni; Loliyana, Loliyana
Jurnal Penelitian Inovatif Vol 4 No 1 (2024): JUPIN Februari 2024
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jupin.261

Abstract

Rendahnya hasil belajar peserta didik di kelas IV pada mata pelajaran IPAS. Hal ini disebabkan karena dalam proses pembelajaran terdapat penggunaan model pembelajaran yang kurang bervariasi sehingga mengakibatkan kejenuhan dan kurangnya keterlibatan peserta didik secara aktif dalam proses pembelajaran. Kemudian media yang kurang sesuai dengan karakteristik peserta didik dan karakteristik materi. Penelitian ini bertujuan untuk menganalisis dan mendeskripsikan pengaruh model pembelajaran discovery learning dengan media powtoon terhadap hasil belajar IPAS peserta didik kelas IV SD Negeri 10 Metro Timur. Metode dalam penelitian ini adalah quasi eksperimen dengan desain penelitian non equivalent control group design. Populasi penelitian ini adalah seluruh peserta didik kelas IV yang berjumlah 39 peserta didik. Penentuan sampel penelitian menggunakan teknik purposive sampling yaitu pengambilan sampel dengan pertimbangan tertentu dengan jumlah 39 peserta didik. Teknik pengumpulan data pada penelitian ini menggunakan tes dan non tes berupa dokumentasi dan observasi. Analisis data yang digunakan adalah uji normalitas, uji homogenitas dan uji N-Gain. Hasil penelitian menunjukan bahwa terdapat pengaruh signifikan model pembelajaran discovery learning dengan media powtoon terhadap hasil belajar IPAS peserta didik kelas IV SD Negeri 10 Metro Timur.
IMPLEMENTASI MODEL GUIDED INQUIRY DENGAN VIDEO ANIMASI UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS Diah Widianingsih; Yoga Fernando Rizqi; Amrina Izzatika; Riswanti Rini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.23715

Abstract

Critical thinking is often an ability that can stimulate cognitive reasoning and is very important for students to have. However, in practice this ability is difficult to apply in science learning, in the application of this research is to determine the effect of the application of guided inquiry models based on animated videos on students' critical thinking skills. The method used is a quasi experiment method with a non-equivalent control group design. The sampling technique of this study used non-probability sampling technique with purposive sampling technique. The population of this study was 54 people and the samples used were students in class IV A and IV B. Data collection techniques with test. Hypothesis testing using simple linear regression with the results of Fhitung> Ftabel, namely 29.964> 4.26 and a significance value of 0.000 <0.05, so it can be concluded that there is a significant effect of applying the guided inquiry model based on animated video with IPAS material on the critical thinking skills of SD Negeri 1 Triharjo students.
Pemberdayaan Literasi Bahasa Melalui Media Pembelajaran berbasis Teknologi bagi Guru di Bandar Lampung Widodo, Mulyanto; Samhati, Siti; Fernando Rizqi, Yoga; Fajar Aprian, Figo; Asmaul Husna, Siti
Jurnal Pengabdian Kepada Masyarakat Patikala Vol. 5 No. 2 (2025): Jurnal PkM PATIKALA
Publisher : Pusat Pengembangan Pendidikan dan Bakat Indonesia/Education and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/patikala.v5i2.3874

Abstract

The purpose of this community service is to empower teachers in Bandar Lampung City to analyze their needs in the use of learning technology. Provide training or solutions to utilize technology media to improve language literacy. Empower teachers to be more adaptive and innovative in language teaching by providing guidance and mentoring on character and literacy. In addition, teachers are also trained on how to create learning media with technology in empowering creative, digital-based language literacy. The design method used in this community service is classroom action through teachers. In collecting data, the community service team conducted observations at partner locations, interviewing teachers there about obstacles faced in teaching and learning. After that, the community service team carried out planning, implementation, and evaluation of activities. The results of the community service target achievement increased teachers' abilities in strengthening students' character and students' interest in reading. This can be seen from the evaluation of the implementation of language literacy empowerment through interesting technology-based learning media. In addition, students can also develop interest and appreciation for language and literature through enjoyable experiences.
Implementing Character Education in Higher Education Institutions Through Science Learning Destiani; Amrina Izzatika; Yoga Fernando Rizqi
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 6 (2023): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i6.10217

Abstract

One issue identified in this study pertains to the limited scope of character education, which tends to be predominantly focused on Islamic Religion and Pancasila Education Courses. Meanwhile, the Merdeka Belajar-Kampus Merdeka (MBKM) program has emerged as a significant force in promoting character education throughout the educational continuum from elementary to higher education levels. Hence, applying education and character values is imperative in science education within the Elementary School Teacher Education Study Program (PGSD) at the Faculty of Teacher Training and Education (FKIP) in Universitas Lampung. This research aims to describe what characteristics are implemented in the Lesson Plan (RPS) in science courses. The present study uses a descriptive qualitative approach to analyze the learning outcomes subs and learning indicators, afterward aligning them with 18-character values. The values encompassed are religiousness, honesty, tolerance, discipline, hard work, creativity, independence, democracy, curiosity, national spirit, love of the country, respect for achievements, friendliness, love of peace, love of reading, care for the environment, social care, and responsibility. Based on the research results, the 18-character values are spread across learning outcomes subs and students’ learning experience activities while attending science lectures at the PGSD Study Program FKIP UNILA. The implementation of character education has the potential to instill students who possess not only academic proficiency but also exhibit humanitarian attitudes towards their peers, as well as foster a sense of mutual respect and cooperation among themselves. Based on the RPS, the science courses used at the UNILA PGSD study program are very suitable for forming students' personality traits. As suggested by the researchers based on the findings they found, religious aspects should be added to RPS because this can be internalized in students and implemented in life.
IMPLEMENTASI MODEL TGT (TEAMS GAMES TOURNAMENT) BERBASIS MEDIA WAYGROUND UNTUK MENINGKATKAN HASIL BELAJAR Anggun Putri Pradani; Muhisom; Yoga Fernando Rizqi; Fadhilah Khairani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40853

Abstract

This investigation was prompted by the suboptimal attainment of Learning Objective Achievement Criteria (KKTP) in Pancasila Education among fifth-grade students at SD Negeri 5 Metro Timur. The study aimed to examine the effect of the Teams Games Tournament (TGT) cooperative learning model, integrated with Wayground media, on students' learning outcomes in Pancasila Education. A quantitative approach employing a quasi-experimental method with a non-equivalent control group design was utilized. The research sample comprised 44 students, with class VA designated as the control group and class VB as the experimental group. Data were collected through test and non-test instruments. Statistical analysis revealed a significance value of 0.000 < 0.05; consequently, H₀ was rejected and Hₐ was accepted. The findings indicate that the TGT cooperative learning model integrated with Wayground media exerted a significant effect on the learning outcomes of fifth-grade students in Pancasila Education at SD Negeri 5 Metro Timur