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PENGARUH MEDIA PEMBELAJARAN ROTAR (RODA PUTAR TERHADAP HASIL BELAJAR MATEMATIKA PADA SISWA KELAS III SEKOLAH DASAR Nanda , Nanda; Disurya, Ramanata; Agustina, Juaidah
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.30334

Abstract

Penelitian ini dilatar belakangi oleh permasalahan rendahnya hasil belajar matematika siswa kelas III di SD Negeri 008 Palembang. Penelitian ini dilakukan bertujuan untuk mengetahui pengaruh media pembelajaran rotar (roda putar) terhadap hasil belajar matematika pada siswa kelas III sekolah dasar. Metode yang digunakan dalam penelitian ini adalah kuantitatif jenis eksperimen dengan desain One Group Pretest-Posttest Desain. Pengumpulan data dalam penelitian ini dengan cara tes soal. Adapun sampel peneliti ini adalah kelas III. Sebagai kelas eksperimen yang berjumlah 27 siswa. Analisis data dalam penelitian ini menggunakan aplikasi SPSS 26 dan hasilnya adapengaruh media pembelajaran media rotar (roda putar) terhadap hasil belajar matematika pada siswa kelas III SD Negeri 008 Palembang dilihat dari hasil analisis output sig (2-tailed) 0,000 < 0,05 maka ditolak dan diterima. Dengan demikian terdapat pengaruh media pembelajaran rotar (roda putar) terhadap hasil belajar matematika pada siswa kelas III SD Negeri 008 Palembang.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI ANIMEKER BERBASIS PROBLEM BASED LEARNING PADA PEMBELAJARAN BAHASA INDONESIA Masnunah; Azwajah, Miftachul Jannah; Agustina, Juaidah
Jurnal Bastra (Bahasa dan Sastra) Vol. 10 No. 2 (2025): JURNAL BASTRA EDISI APRIL 2025
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia, FKIP, Universitas Halu Oleo Kampus Bumi Tridharma Andounohu Kendari, Provinsi Sulawesi Tenggara – Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/bastra.v10i2.596

Abstract

This research aims to develop problem-based learning animaker animation video learning media on official letter material in grade VII of junior high school and also aims to determine the level of application and reliability of animation video educational resources. Analysis, Design, Development, and Implementation are the four stages of the ADDIE model, which is the basis for the type of development research being applied. The very valid category received an average score of 88% based on the results of the material expert validation assessment. An average score of 87% was obtained in the median's validation assessment, with the category being very valid. At the implementation stage, the trial was carried out 2 times, the first was a small-scale test conducted on 5 students who obtained a percentage of 88% with a very practical category, while in a large-scale test conducted by 26 students obtained a percentage of 85% with a practical category. Thus, it can be concluded that the learning media of animaker animation videos based on problem-based learning in the official letter material of grade VII junior high school is suitable for use in the learning process.
PENGARUH MEDIA PEMBELAJARAN BERBASIS LESSONUP TERHADAP KETERAMPILAN MENULIS CERPEN SISWA KELAS XI SMAN 4 PALEMBANG Oktariani, Nabilah; Agustina, Juaidah; Masnunah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.28985

Abstract

This study aims to determine the effect of using LessonUp-based learning media on students' short story writing skills. The background of this research is the low student engagement and performance in writing short stories due to the use of conventional methods that are less interactive. A quantitative approach with a quasi-experimental method was employed in this research. The design used was post-test only control group design, involving two groups: an experimental class using LessonUp and a control class using conventional methods. The population consisted of all eleventh-grade students at SMAN 4 Palembang, and samples were selected using cluster random sampling. Data collection was conducted using writing tests. The results showed that the experimental class obtained a higher average post-test score (87.46) compared to the control class (70.93). The data met the normality and homogeneity assumptions. The hypothesis test using an independent sample t-test indicated a significant difference between the two groups, with a Sig. (2-tailed) value of 0.000 and a t-count of 11.374, which is greater than the t-table value of 1.667. It can be concluded that the use of LessonUp-based media has a significant positive effect on students' short story writing skills.