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PENGEMBANGAN MEDIA MINIATUR 3D PADA MATERI SISTEM TATA SURYA SISWAQKELAS VI SEKOLAH DASAR Dwinata, Anggara; Aka, Kukuh Andri; Falah, Fajrul
Jurnal Kajian Pembelajaran dan Keilmuan Vol 7, No 2 (2023): OKTOBER 2023
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jurnalkpk.v7i2.70732

Abstract

This study attempts to produce media miniature learning solar system 3d to the matter solar system. Media developed by following the 10 steps of research. However, this study is limited to the stage of the revision of the final product. This type of research is research development commonly called R amp; D (Research and Development) by following the procedures of the Borg and Gall. The subject is used as the sample research is grade VI. Stages of research covering the stages of product development media, stages the validation material experts, media experts, practitioners, and trial stages of the product. Product test stage consists of three phases, namely the stage of limited trials or individual trials subject to the number of 3 students. Stages of small-group test with a test subject of 6 students. The operational test phase with the number of the subject test as many as 35 students. Data analysis technique used is descriptive qualitative as well as quantitative. The results of the study the development of this indicates that the media miniature the solar system 3d fit for use as a medium of learning .As well as meet the criteria kevalidan , practicality , and based on the effectiveness of validation of the team media experts , expert matter , and practitioners , as well as passing the trial of the product.
KEEFEKTIFAN PENGEMBANGAN MEDIA PEMBELAJARAN JEDA (JENDELA DAUN) PADA PEMBELAJARAN IPA SD MATERI JENIS DAN BENTUK TULANG DAUN TUMBUHAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV Ilmi Puspitasari; Karimatus Saidah; Kukuh Andri Aka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17603

Abstract

This research was motivated by the results of observations and interviews conducted at SDN Klanderan, which showed that science learning was related to the learning outcomes of the shapes and types of plant leaf bones in class IV. The problems found are 1) students' lack of understanding regarding the material, shapes and types of plant leaf bones 2) students' conditions that are not conducive to learning 3) lack of teacher creativity in delivering learning 4) unavailability of learning media to support student learning 5) results Student learning regarding the shape and types of plant leaf bones is not optimal. The aim of this research is to determine the validity, practicality and effectiveness of the Daun Daun (JEDA) media development. This research uses the RnD (Research and Development) method. The model used in this research is ADDIE with stages, namely, 1) development stage, 2) design stage, 3) development stage, 4 ) implementation (implementation), evaluation (evaluation) stages. The subjects in this study used 2 schools, namely SDN Klanderand and SDN Plosolor with the number of students in each school being 18 and 23 students. Data collection techniques used in this research include structured interviews, questionnaires, observations and tests. The instruments used in this research were questionnaires, interview guidelines, observation guidelines and questions. The data analysis technique used is to determine the effectiveness of the product. Effectiveness can be seen from the score of students' learning completion results during the extensive test. After analyzing the data on the effectiveness test, they got a score of 97% based on the results of calculating the students' classical learning completeness which was carried out during the extensive test so it was categorized as very effective. Based on the analysis presented above, it can be concluded that the Leaf Window (JEDA) media is very effective so that it can be used in learning material about the shape and types of plant leaf bones in class IV.
ANALISIS KEMAMPUAN PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL INTERAKTIF DITINJAU DARI GURU PENGGERAK GUGUS 2 SDN SE-KECAMATAN DURENAN Ismi Rahmawati; Kukuh Andri Aka; Frans Aditia Wiguna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26134

Abstract

This study aims to determine the ability of driving teachers and non driving teachers of Cluster 2 elementary schools throughout Durenan District in using interactive digital learning media, as well as to determine the differences in the ability to use interactive digital learning media between driving teachers and non driving teachers of Cluster 2 elementary schools throughout Durenan. This study uses a quantitative approach with a comparative descriptive method. The instrument used was a questionnaire given to two groups of respondents, each consisting of 10 driving teachers and 10 non-driving teachers. Based on the results obtained, there is a difference in the ability to use interactive digital learning media between driving and non-driving teachers, seen from the results of the Mann-Whitney test, a significance value of 0.000 (> 0.05) was obtained, which indicates that there is a difference in the ability to use interactive digital media.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS GAME EDUKATIF PADA MATERI NILAI – NILAI PANCASILA KELAS V SDN SAMBIREJO 1 Aurora Alfitri Damayanti Siswanto; Frans Aditia Wiguna; Kukuh Andri Aka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27701

Abstract

This  research  aims  to  develop  an  product Interactive learning Media Based on Educational Games on Pancasila Values ​​Material .  This  research  uses  the  Research and  Development  research  method.  The  ADDIE  development  model  consists  of five  stages,  namely  1)  Analysis,  2)  Design,  3)  Development,  4)  Implementation, and 5) Evaluation. Based on the results of this research, it can be seen that the Interactive Media Based on Educational Games has an average validity value from material experts and media experts of 90% which can be said to be very valid, the practicality  value  from  the  average  practicality  value  for  teachers  and  students  is 97,1% which can be said to be very practical, the effectiveness value from the results of limited trials and extensive trials through post-test questions received a value  of  91,25%  which  means  it  is  very  effective. Interactive Media Products Based on Educational Games on Pancasila Values obtained very valid, very practical and very effective results to use.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PUZZLE PADA MATA PELAJARAN PPKn MATERI HAK DAN KEWAJIBAN UNTUK SISWA SEKOLAH DASAR KELAS IV SDN SAMBIREJO 1 Lia Tri Utami; Frans Aditia Wiguna; Kukuh Andri Aka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29241

Abstract

This study aims to develop interactive puzzle-based multimedia on PPKn subjects with Rights and Obligations material for fourth grade students of SDN Sambirejo 1. The method used is Research and Development (R&D) with the ADDIE development model consisting of the stages of Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were fourth grade students. Validation was carried out by material experts and media experts, then followed by limited trials (9 students) and extensive trials (18 students). The validation results showed that the product was very feasible to use. The trial results showed the effectiveness of the media with classical completeness reaching 100%. It can be concluded that this puzzle-based interactive multimedia is very valid, practical, and effective in supporting PPKn learning.
PENGARUH PENGGUNAAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID DAN KEARIFAN LOKAL TERHADAP MATERI TEKS NONFIKSI Yuliana Novitasari; Kukuh Andri Aka; Rian Damariswara
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i3.8915

Abstract

The background of the research in this article is derived from the author's desire to design an Android and local wisdom-based learning media that is easily accessible anytime and anywhere so that it is expected for students to attract their interest in learning about nonfiction text material. The purpose of the research was to determine the effect of using Android and local wisdom-based interactive multimedia on non-fiction text material. This research was conducted at SDN 1 Bendo Tulungagung and SDN Laboratory of Universitas Nusantara PGRI Kediri. The type of research was quantitative with experimental research methods. The conclusion could be seen from the statistical calculations of SDN 1 Bendo Tulungagung. It was obtained that the Pearson correlation value > rtable value was 0.580 > 0.433. Accordingly, the data from SDN 1 Bendo was valid. Meanwhile, from SDN Laboratory of Universitas Nusantara PGRI Kediri, it was obtained that the Pearson correlation value < rtable value was the Pearson correlation value < rtable value, it could be written as 0.489 < 0.576. Thus, it could be concluded that there was an effect of using Android and local wisdom-based interactive multimedia on non-fiction text material.
MODEL PEMBELAJARAN IPA BERBASIS QUANTUM TEACHING UNTUK MENINGKATKAN AKTIVITAS BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS SISWA SD Wenda, Dhian Dwi Nur; Ahdhianto, Erif; Aka, Kukuh Andri
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 2 No 1 (2016): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (479.104 KB)

Abstract

Abstract: Learning is implemented in class IV SDN Bendo 1 is focused on the low level of knowledge, students are often required to remember or memorize the material being taught teachers. From all learning activity that is done, almost 80% is dominated by teachers with activities to explain and give examples of questions to the students. The purpose of this study was to develop a model of learning in the form of syntax / measures of learning, application of learning (learning tools customized model), and an instruction manual learning model. Additionally, based on the results of research can know that, the application of science-based learning model Quantum Teaching can increase the activity and students' skills in critical thinking. This study uses a model of the development of a modified Borg & Gall. The steps of this research, namely (1) Preliminary Study, (2) Planning, (3) Design Products, (4) Product Validation, (5) Trial Product, and (6) End Product. The questionnaire results the validity of this model is valid criteria (80%), practicaly fairly good (78%). The effectiveness of aspects of student activity reached 85% and 84% cognitive aspects. The thing that is suggested is necessary to study experimentally by comparing the class that learned using this model with a conventional classroom. Keywords: science teaching models based Quantum Teaching, learning activities, critical thinking Abstrak: Pembelajaran yang dilaksanakan di  SDN Bendo 1 kelas IV masih menekankan pada pengetahuan tingkat rendah, siswa seringkali dituntut untuk mengingat atau menghafal materi yang diajarkan guru. Dari seluruh kegiatan pembelajaran yang dilakukan, hampir 80% didominasi oleh guru dengan kegiatan memberikan penjelasan dan memberikan contoh soal pada siswa. Tujuan penelitian ini adalah mengembangkan model pembelajaran dalam bentuk sintaks/ langkah-langkah pembelajaran, aplikasinya dalam pembelajaran (perangkat pembelajaran yang disesuaikan model), dan buku petunjuk penggunaan model pembelajaran.  Selain itu, berdasarkan hasil penelitian yang dilakukan dapat diketahui bahwa, penerapan model pembelajaran IPA berbasis Quantum Teaching dapat meningkatkan aktivitas dan kemampuan siswa dalam berpikir kritis. Penelitian ini menggunakan model pengembangan modifikasi Borg & Gall. Langkah-langkah penelitian ini, yaitu (1) Studi Pendahuluan, (2) Perencanaan, (3) Desain Produk, (4) Validasi Produk, (5) Uji Coba Produk, dan (6) Produk Akhir. Hasil angket kevalidan model ini pada kriteria cukup valid (80%), keterterapan cukup baik (78%). Tingkat keefektifan aspek keaktifan siswa mencapai 85% dan aspek kognitif mencapai 84%. Adapun hal yang disarankan yaitu perlu dilakukan penelitian eksperimen dengan membandingkan antara kelas yang dibelajarkan menggunakan model ini dengan kelas konvensional. Kata kunci: model pembelajaran IPA berbasis Quantum Teaching, aktifitas belajar, berpikir kritis
Pengembangan dan Validasi Instrumen Analisis Buku Tematik-Terpadu pada Kurikulum 2013 Afandi, 'Alia Nur Husna; Aka, Kukuh Andri
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 4 No 2 (2019): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (931.409 KB) | DOI: 10.29407/jpdn.v4i2.13520

Abstract

Tujuan penelitian pada artikel ini adalah untuk mengembangkan dan memvalidasi intrumen analisis buku tematik-terpadu yang mengacu pada kajian teori/variabel (1) karakteristik pembelajaran terpadu, (2) pendekatan saintifik, dan (3) prinsip buku ajar yang baik. Metode pada penelitian ini adalah; (1) mengkaji teori terkait pendekatan yang digunakan pada buku tematik-terpadu; (2) menyusun kisi-kisi intrumen yang terdiri dari variabel, sub variabel, dan indikator; (3) menyusun rubrik penskoran dan kriteria instrumen, (4) validasi kepada ahli; (5) perbaikan dan hasil akhir produk. Melalui kegiatan validasi ahli disimpulkan bahwa intrumen termasuk pada kategori yang valid dan dapat digunakan.
Implementasi Model Pembelajaran Gal’perin untuk Meningkatkan Aktivitas dan Kemampuan Berfikir Kritis Mahasiswa pada Pembelajaran Statistika Aka, Kukuh Andri; Soenarko, Bambang; Hunaifi, Abdul Aziz
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 5 No 2 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v5i2.14238

Abstract

This research is a classroom action research study of the Gal'Perin model implementation process, the results of performance improvement and critical thinking skills (CBC) of students. Based on classroom action research for 2 cycles, it was found that the implementation of learning by the model lecturers using the Gal'Perin model had been 100% successful. Active students show scores above ≥ 75% and can be given active students. The average score of students' learning activeness from cycle I always shows improvement compared to previous meetings. Cycle I scores reach 72 and Cycle II reaches 79. The average CBC as a form of student learning outcomes classically in cycle 1 consists of 79 and in cycle 2 amounts to 82, thereby increasing the increase that does not show a significant difference what is evident from paired tests t-test with Sig. (2-tailed) of 0.149, which means greater than 0.05, then conclusions can be drawn that are not significantly different between the results of KBK cycle 1 and cycle 2.
Cipta Karya Seni Pertunjukan Teater Anak Berbasis Kebudayaan Panji (Best Practice Penciptaan Karya Seni Pertunjukan pada Masa Pandemi Covid-19) Wahyudi; Titis Rukmana Sari, Ayu; Andri Aka, Kukuh
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 2 (2021): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i2.15438

Abstract

Artikel ini akan dibahas terkait best practice pengembangan dan proses validasi penciptaan “karya seni pertunjukan teater anak berbasis kebudayaan Panji” yang mengadopsi dari kisah Panji dan memiliki nilai kebaharuan pada masa pandemi Covid-19. Penelitian pengembangan penciptaan karya seni ini dilakukan melalui tahap konseptual, operasional, dan validasi ahli. Tahap konseptual meliputi (1) penulisan naskah, (2) merancang desain pertunjukkan, (3) pembuatan desain gerak, (4) pembuatan desain music, (5) pembuatan desain properti, dan (6) pembuatan desain artistik/setting; Tahap operasional meliputi (1) casting aktor, (2) proses pembuatan pertunjukkan secara keseluruhan, dan (3) tata rias dan busana. Melalui proses validasi ahli, produk dinyatakan memiliki tingkat originalitas, kebaharuan, dan keterterapan karya yang tinggi/valid untuk digunakan.
Co-Authors Abdul Aziz Hunaifi Abidah, Bintan Aditama, Dini Afandi, 'Alia Nur Husna Afandi, Zainal Afandi, ‘Alia Nur Husna Aldri Frinaldi Alfi Laila Alfi Laila Alfi Laila, Alfi Alfiano, Rofiudin Ananda Rizky amara saida Aprilia, Hesinta Mita Arim Septiawan Asriningrum, Yuyun Diyah Aurora Alfitri Damayanti Siswanto Aziz Mahendra Istiawan CAHYANINGSIH, INDAH DWI Candrawaty, Dyah Ajeng Damariswara, Rian Damariswara, Rian Darmawan, Dhani Den Ayu Putri Pandan Sari Dhian Dwi Nur Wenda Dhian Dwi Nur Wenda, Dhian Dwi Nur Dian Fachrunisa Dwi Novia Rachmawati Dwija Asnanda Dwinata, Anggara Dwiyanti, Linda Dyah Ajeng Candrawaty Eka Wahyuning Tyas Elis Irmayanti Endang Sri Mujiwati Erif Ahdhianto, Erif Erwin Putera Permana Falah, Fajrul Fanisia, Lika Febrianto, Ahmad Nurul Frans Aditia Wiguna Hidayati, Reny Nuril Ilmi Puspitasari Imron, Ilmawati Fahmi Ismi Rahmawati Istiawan, Aziz Mahendra Ita Kurnia Ita Kurnia Jatmiko Jatmiko Jatmiko Karimatus Saidah Ketut Tirtayasa Khoiriyah Khoiriyah Kurnia, Ita Latifa Rahmasari, Salsa Lia Dwi Hartati Lia Tri Utami Lusiana, Dina Maharani, Alfinna Audria Mega Mahardika, Fila Tristien Mahardika, Ronny Maulana Rahmad Ardiansyah Meilasari, Silvi Mila Indriati Moh. Nashir Andrian Muhamad Basori Muhamad Basori, Muhamad Mukmin, Bagus Amirul Mumun Nurmilawati Nadya Metha Ananda Naharia, Umi Nanda Retno Wulandari Nanda Saputra Novi Nitya Santi Novi Nitya Santi Novi Nitya Santi Novi Nitya Santi, Novi Nitya Nur, Zain Nurita Primasatya Nurita Primasatya Nurma Fitri Handayani Pertiwi, Novia Kusuma Della Primastya, Nurita Putri, Kharisma Eka Putri, Novi Awalya Putri, Rosita Eka Rahma Nur Lailiyah Rahmawati, Nensy Amalia Nur Ratna Puspitasari, Ratna Ravinda Mahendri Restu Panjaitan Rian Damariswara Rofik, M. Ab. Saida, Amara Saidah, Karimatus Saidah, Karimatus Saidah, Kharimatus Santi , Novi Nitya Sari, Ayu Titis Rukmana Soenarko, Bambang Susi Damayanti Sutrisno Sahari, Sutrisno Titis Rukmana Sari, Ayu Ulfiani, Risqia Dwi Umbar Angzalna Wahid Ibnu Zaman Wahyudi Wahyudi Wahyudi Wati, Epritha Kurnia Wicaksono, Awan Yesitasari, Berliyan Yuda Agung Prasetyo Yuli Tri Wahyuni Yuliana Novitasari Yusril Figur Kamsena Zahara Violina Afya Zunaidah, Farida Nurlaila