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All Journal Jurnal Pendidikan dan Pengajaran Lingua Didaktika: Jurnal Bahasa dan Pembelajaran Bahasa Edutech Journal of Educational, Health and Community Psychology Primary: Jurnal Pendidikan Guru Sekolah Dasar Jurnal Pendidikan Dasar Nusantara Profesi Pendidikan Dasar Pedagogia: Jurnal Pendidikan Jurnal Ibriez : Jurnal Kependidikan Dasar Islam Berbasis Sains ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendekar : Jurnal Pendidikan Berkarakter JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu International Journal of Elementary Education PINUS: Jurnal Penelitian Inovasi Pembelajaran Journal on Education AL-ASASIYYA: Journal Of Basic Education EDUKATIF : JURNAL ILMU PENDIDIKAN Jurnal Pendidikan dan Konseling Bada'a: Jurnal Ilmiah Pendidikan Dasar Jurnal ABDINUS : Jurnal Pengabdian Nusantara Didaktik : Jurnal Ilmiah PGSD STKIP Subang JPIn : Jurnal Pendidik Indonesia JURNAL PENDIDIKAN, SAINS DAN TEKNOLOGI Jurnal Tarbiyatuna : Kajian Pendidikan Islam Didaktika: Jurnal Pemikiran Pendidikan Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Jurnal Abdi Masyarakat Indonesia Jurnal Penelitian Inovatif PTK: Jurnal Tindakan Kelas Jurnal Kajian Pembelajaran dan Keilmuan Jurnal Pendidikan dan Pembelajaran Jurnal Basicedu Jurnal Pendidikan Dasar International Journal of Learning Reformation in Elementary Education Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Innovative: Journal Of Social Science Research Jurnal Ilmu Pendidikan Nasional Jurnal Pendidikan Guru Sekolah Dasar Advances In Social Humanities Research Jurnal Pendidikan Dasar dan PAUD Education Curiosity Dimar : Jurnal Pengabdian Masyarakat
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PENGEMBANGAN MULTIMEDIA BERBASIS ARTICULATE STORYLINE(AS) PADA MATERI BENTUK DAN FUNGSI BAGIAN TUBUH PADA MANUSIA (PANCA INDRA) PADA SISWA KELAS IV SDN GEDANGSEWU 1 INDAH DWI CAHYANINGSIH; KUKUH ANDRI AKA; FRANS ADITIA WIGUNA
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 4 No. 1 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v4i1.3017

Abstract

Penelitian ini bertujuan untuk menghasilkan multimedia berbasis articulate storyline (AS) pada materi bentuk dan fungsi bagian tubuh pada manusia (panca indra) Pada siswa kelas IV SDN Gedangsewu 1. Metode penelitian ini menggunakan Research And Development dengan menggunakan model penelitian pengembangan ADDIE (analyze, design, development, implementation, evaluation). Responden dalam penelitian ini berjumlah 26 siswa kelas IV SDN Gedangsewu 1. Data yang dikumpulkan adalah data kuantitatif dan data kualitatif yang digunakan untuk mengetahui kevalidan, kepraktisan, dan keefektifan. Hasil dari penelitian pengembangan multimedia pembelajaran interaktif adalah (1) multimedia interaktif dikatakan sangat valid dengan memperoleh presentase dari ahli media sebesar 84,44%, dan hasil dari ahli materi sebesar 100% dengan rata-rata kevalidan 92,22% yang dinyatakan sangat valid. (2) multimedia interaktif dikatakan praktis dengan memperoleh hasil dari angket respom guru 96% dan respon siswa 94,84% yang dinyatakan sangat praktis. (3) multimedia interaktif dikatakan sangat efektif yang dapat dilihat dari analisis hasil belajar siswa pada uji terbatas memperoleh hasil 88,12% dan pada uji coba luas memperoleh hasil 89.44%, yang dinyatakan sangat efektif karena telah melebihi nilai KKM.
Natural Resources Utilization Comic Media Based on Local Wisdom: Mount Kelud Kediri Aka, Kukuh Andri; Aprilia, Hesinta Mita; Permana, Erwin Putera; Afandi, Zainal
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.53783

Abstract

Social studies learning materials that utilize natural resources are minimal in learning media so student learning outcomes could be better. To overcome this problem, comic media based on the local wisdom of Mount Kelud has been developed. The purpose of developing comic media based on Mount Kelud Local Wisdom is to determine validity, effectiveness, and practicality. The research was conducted using R&D (Research and Development) research with the ADDIE development model. The research subjects were experts, teachers, and fourth-grade elementary school students. Collecting data using observation and questionnaire methods. The instrument used in collecting data is a questionnaire. The data analysis technique used is the quantitative analysis which is described qualitatively. The study results are that the average media validation results by media and material experts are 89%. The results of the effectiveness of using media through trials showed an increase in student learning outcomes reaching 87%. The average practicality results through teacher and student responses are 93%. Based on these results, the comic media based on the local wisdom of Mount Kelud that has been developed is valid, effective, and practical so that it is feasible to be used to support the learning process.
ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA PEMBELAJARAN E-POP UP BOOK BERBASIS KEARIFAN LOKAL KOTA TRENGGALEK MATERI SIKLUS AIR UNTUK MENINGKATKAN HASIL BELAJAR SISWA Asriningrum, Yuyun Diyah; Aka, Kukuh Andri; Primastya, Nurita
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.44940

Abstract

Abstract: Needs analysis is the initial activity to achieve learning objectives, including one of them in science learning. Needs analysis conveys in-depth information as a reference for developing learning media. The purpose of this study was to analyze the need for the development of E-pop up book learning media based on Local Wisdom of Trenggalek city for grade V students of SDN 2 Sukokidul. This development research uses descriptive analysis method, questionnaire instrument as data collection. Based on the results of this study, it can be concluded that the results of the needs analysis of the media development of E-pop up Book learning media based on Local Wisdom of Trenggalek City received a positive response. This research can be developed in the development of E-pop up book learning media for water cycle material based on Trenggalek City Local Wisdom for grade V students of SDN 2 Sukokidul. Keywords: Needs analysis, E-pop up book media, Water cycle, Local Wisdom
Pemanfaatan Teknologi Informasi dan Komunikasi (TIK) Sebagai Wujud Inovasi Sumber Belajar di Sekolah Dasar Aka, Kukuh Andri
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 1 No 2a (2017): DESEMBER
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.59 KB) | DOI: 10.30651/else.v1i2a.1041

Abstract

Pada dunia pendidikan Indonesia, globalisasi memberi dampak keharusan perubahan pada cara mengajar guru yang dulunya bersifat tradisional berbasis paper menjadi kini berbasis teknologi informasi dan komunikasi (TIK). Fungsi TIK bagi guru antara lain, pertama, TIK dapat digunakan untuk membantu pekerjaan administratif (Word processor & Kebutuhan Wajib Tingkat Dasar, Spreadsheet). Kedua, TIK dapat digunakan untuk membantu mengemas bahan ajar (Multimedia). Ketiga, TIK dapat digunakan untuk membantu proses manajemen pembelajaran. Keempat, TIK dapat digunakan untuk dukungan teknis dan meningkatkan pengetahuan agar dapat mewujudkan self running creation (antivirus, tools, jaringan, , internet, dll). Beberapa jenis sumber dan media pembelajaran berbasis TIK yang dapat dimanfaatkan guru di sekolah dasar, antara lain adalah Komputer atau laptop, LCD (Liquid Crystal Display), Smart Television, Jaringan Internet, E-mail (electronic mail), Presentasi Power Point, CD pembelajaran, dan Smart phone. Untuk meningkatkan kemampuan kemampuan dalam memanfaatkan TIK, guru perlu terus melatih dan mebiasakan sesering mungkin pembelajarannya berbasis pada TIK, disamping itu, guru perlu mengikuti pelatihan-pelatihan guna meningkatkan pengetahuannya di bidang TIK ini.Kata Kunci: teknologi informasi dan komunikasi, sumber belajar, sekolah dasar
Validitas Pengembangan Media Pembelajaran Cerita Rakyat Berbasis Augmented Reality Materi Unsur Intrinsik Cerita Siswa Kelas IV SDN Geger 1 Latifa Rahmasari, Salsa; Rian Damariswara; Kukuh Andri Aka
Jurnal Pendidikan Guru Sekolah Dasar Vol. 2 No. 2 (2025): February
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/pgsd.v2i2.1453

Abstract

Based on classroom observations, interview, and distribution of questionnaires at SDN Geger 1 Grade IV, a notable issue during lessons is the prevalent use of conventional media, specifically storybooks, by teachers during instructional activities. Students must re-read the story multiple times to comprehend its meaning. Due to the restricted number of books and story titles, students must take turns reading. The learning process remains passive due to inadequate utilization of varied media and suboptimal technology integration Learning activities remain passive because teachers have limited use of diverse media and have not yet optimized the use of technological media. This study aims to analyze the validity of developing the use of Augmented Reality based folk tale media in teaching intrinsic story elements to fourth-grade students at SDN Geger 1 This study employs the R&D method using the ADDIE model approach. In the data collection process, a validation questionnaire was used, conducted by subject matter experts in Indonesian language and instructional media experts. Based on the findings from the content validation results, it is stated that the Augmented Reality based folk tale media achieved a percentage of 80%, indicating a validity level classified as "valid”. Meanwhile the validity of the instructional media content obtained a percentage of 88%, which is classified as "highly valid" and deemed suitable for use as a learning. Referring to the average of both validation results, a percentage of 84% was obtained. As a result the Augmented Reality based instructional media featuring folk tales in the intrinsic story elements material has met all aspects is classified as "highly valid" and is suitable for use in the learning process.
PENGEMBANGAN MEDIA MINIATUR 3D PADA MATERI SISTEM TATA SURYA SISWAQKELAS VI SEKOLAH DASAR Anggara Dwinata; Kukuh Andri Aka; Fajrul Falah
Jurnal Kajian Pembelajaran dan Keilmuan Vol 7, No 2 (2023): OKTOBER 2023
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jurnalkpk.v7i2.70732

Abstract

This study attempts to produce media miniature learning solar system 3d to the matter solar system. Media developed by following the 10 steps of research. However, this study is limited to the stage of the revision of the final product. This type of research is research development commonly called R & amp; D (Research and Development) by following the procedures of the Borg and Gall. The subject is used as the sample research is grade VI. Stages of research covering the stages of product development media, stages the validation material experts, media experts, practitioners, and trial stages of the product. Product test stage consists of three phases, namely the stage of limited trials or individual trials subject to the number of 3 students. Stages of small-group test with a test subject of 6 students. The operational test phase with the number of the subject test as many as 35 students. Data analysis technique used is descriptive qualitative as well as quantitative. The results of the study the development of this indicates that the media miniature the solar system 3d fit for use as a medium of learning .As well as meet the criteria kevalidan , practicality , and based on the effectiveness of validation of the team media experts , expert matter , and practitioners , as well as passing the trial of the product.
Pengembangan Media “Rumah Makan Cerdik” Materi Kewajiban dan Hakku untuk Siswa Sekolah Dasar Yuli Tri Wahyuni; Muhamad Basori; Kukuh Andri Aka
DIDAKTIKA Vol 28 No 2 (2022): September 2022
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1226.33 KB) | DOI: 10.30587/didaktika.v28i2(1).4356

Abstract

Penelitian ini dilatarbelakangi hasil pengamatan di SDN 1 Mlandangan, saat peneliti sedang observasi di SD tersebut. Pada saat itu guru hanya menggunakan metode ceramah saja dan suasana kelas menjadi kurang kondusif, ada beberapa siswa yang tidak memperhatikan guru saat menjelaskan materi, siswa ramai sendiri, pada saat siswa diberi soal atau pertanyaan kepada guru ada beberapa siswa yang tidak bisa menjawab soal dari guru tersebut. Akibatnya siswa tidak memahami materi yang telah disampaikan sehingga motivasi dan hasil belajaranya rendah. Penelitian menggunakan metode RND ( Research and Development) meliputi Anilisis, Desain, Pengembangan, Implementasi, Evaluasi. Kemudian peneliti membuat pengembangan media yaitu pengembangan media rumah makan cerdik, pada tema 4 kewajiban dan hakku. Hasil penelitian ini adalah 1) Melalui penerapan pengembangan media pada Sekolah dasar dapat menumbuhkan motivasi dan semngat belajar siswa pada kelas 3 SDN 1 Mlandangan. 2) Hasil kevalidan menunjukan validasi materi 86% sedangkan ahli media menunjukkan 88% 3) Hasil Kepraktisan menunjukkan presentase 94 % yang diisi oleh guru kelas III 4) Dari hasil posttest yang menunjukkan keefektifan menunjukkan ketuntasan secara klasikal yaitu sebesar 90 % dari 11 siswa.
Pengembangan Media Pembelajaran Berbasis Website (Microsoft Sway) pada Materi Bagian Tubuh Tumbuhan dan Fungsinya untuk Siswa Sekolah Dasar Nurma Fitri Handayani; Wahid Ibnu Zaman; Kukuh Andri Aka
DIDAKTIKA Vol 28 No 2 (2022): September 2022
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1495.028 KB) | DOI: 10.30587/didaktika.v28i2(1).4362

Abstract

Penelitian ini dilatarbelakangi dari hasil pengamatan di SDIT Ulul Albab Sukorejo. Berdasarkan hasil observasi terhadap siswa kelas IV SDIT Ulul Albab Sukorejo, terdapat munculnya permasalahan dimana siswa tidak paham terhadap materi yang disampaikan oleh guru hal tersebut adapun penyebabnya dikarenakan saat proses pembelajaran guru tidak menggunakan media yang efektif atau yang mendukung untuk meningkatkan pemahaman siswa terhadap materi. Media pembelajaran semakin berkembang mengikuti perkembangan zaman. Tetapi saat sekarang masih banyak guru yang mengembangan media tidak mengikuti perkembangan zaman dan kurang memanfaatkan teknologi sebagai penyampaian materi. Jenis penelitian ini adalah penelitian Research and Development (R&D) dengan model penelitian ADDIE. Tujuan penelitian adalah mengembangkan media pembelajaran berbasis website Microsoft Sway untuk siswa kelas IV materi bagian tubuh tumbuhan dan fungsinya. Hasil penelitian media pembelajaran menggunakan Microsoft Sway yang dikembangkan terkategori valid dengan persentase ahli media 81% dan ahli materi 85%. Media dikatakan praktis dengan memperoleh skor 87% dari angket respon guru dan media dikatakan efektif diperoleh dari hasil post test siswa dengan skor ketuntasan secara klasikal 94%. Kesimpulan hasil penelitian ini adalah (1) Melalui penerapan pengembangan media Microsoft Sway pada siswa kelas IV SDIT Ulul Albab dapat menumbuhkan motivasi belajar siswa. (2) Hasil belajar siswa menjadi meningkat dengan adanya media Microsoft Sway. (3) Dengan adanya media Microsoft Sway siswa lebih memperhatikan guru saat penyampaian materi.
Community Empowerment of Jatiduwur Village through Puppet Mask Performance Art Training to Improve the Creative Economy of Jatiduwur Community Wahyudi, Wahyudi; Sari, Ayu Titis Rukmana; Mukmin, Bagus Amirul; Sahari, Sutrisno; Hunaifi, Abdul Aziz; Zaman, Wahid Ibnu; Aka, Kukuh Andri; Wati, Epritha Kurnia; Dwiyanti, Linda
Dimar : Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2024): July 2024
Publisher : CV. Srikandi Kreatif Nusantara in collaboration with Institut Teknologi Mojosari Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63709/dimar.v1i1.8

Abstract

Jatiduwur, a village in the northern part of Jombang district, is renowned for its Wayang Topeng art. By nurturing this art form, Jatiduwur can uplift its community spirit and promote Jombang as a guardian of cultural heritage. The focus extends beyond modernizing performances and training new talent; it also includes creating marketable mask products to boost economic growth. Youth organizations and PKK members undergo training to sustain the tradition and establish a business network. Program activities encompass coordination, socialization, and four training sessions covering storyline composition, dance music innovation, souvenir crafting, and marketing strategies. Outcomes include the establishment of a Jatiduwur art studio with 37 performers, official registration, and the formation of a business group involving 17 PKK members. This initiative has not only enriched the cultural landscape but also enhanced community income through performances and merchandise sales, including t-shirts, keychains, and masks, with notable sales figures.
PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF PADA PEMBELAJARAN PKN KELAS V SEKOLAH DASAR BERORIENTASI TEKNIK KLARIFIKASI NILAI Aka, Kukuh Andri; Sahari, Sutrisno
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 3 No 1 (2017): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (289.8 KB) | DOI: 10.29407/jpdn.v3i1.805

Abstract

This study aims to develop interactive multimedia on Civic Education learning oriented value clarification techniques that are valid, practical, effective, and interesting for students. Interactive multimedia is selected to maximize available technological facilities, innovate learning and enhance learning attractiveness. Value clarification techniques are used to innovate a series of learning steps on interactive multimedia and can be used to train students to discover, select, analyze, decide, take on their own values ​​of life they want to fight for. The material on this multimedia is about legislation. The models used in this development study are modification of Borg & Gall (1987) and Lee & Owen (2004) models. Through expert validation and product trials, this interactive multimedia is included in valid criteria (4,60), practical (4,53), attractive (4,31), and effective (85,2). For further product development, it should be innovated with strategies or other learning models and different materials. Keywords: interactive multimedia, Civic, value clarification techniques
Co-Authors 'Alia Nur Husna Afandi Abdul Aziz Hunaifi Abidah, Bintan Afandi, Zainal Afandi, ‘Alia Nur Husna Aldri Frinaldi Alfi Laila Alfi Laila Alfi Laila, Alfi Alfinna Audria Mega Maharani amara saida Anggara Dwinata Aprilia, Hesinta Mita Arim Septiawan Asriningrum, Yuyun Diyah Ayu Titis Rukmana Sari Bambang Soenarko Bambang Soenarko Candrawaty, Dyah Ajeng Damariswara, Rian Damariswara, Rian Darmawan, Dhani Den Ayu Putri Pandan Sari Dhian Dwi Nur Wenda Dhian Dwi Nur Wenda, Dhian Dwi Nur Dian Fachrunisa Dwi Novia Rachmawati Dwija Asnanda Dwiyanti, Linda Dyah Ajeng Candrawaty Eka Wahyuning Tyas Elis Irmayanti Endang Sri Mujiwati Erif Ahdhianto, Erif Erwin Putera Permana Fajrul Falah Fanisia, Lika Febrianto, Ahmad Nurul Frans Aditia Wiguna Hidayati, Reny Nuril Imron, Ilmawati Fahmi INDAH DWI CAHYANINGSIH Istiawan, Aziz Mahendra Ita Kurnia Ita Kurnia Ketut Tirtayasa Kharimatus Saidah Khoiriyah Khoiriyah Kurnia, Ita Latifa Rahmasari, Salsa Lia Dwi Hartati Mahardika, Fila Tristien Mahardika, Ronny Maulana Rahmad Ardiansyah Meilasari, Silvi Mila Indriati Moh. Nashir Andrian Muhamad Basori Muhamad Basori, Muhamad Mukmin, Bagus Amirul Mumun Nurmilawati Nadya Metha Ananda Naharia, Umi Nanda Retno Wulandari Nanda Saputra Novi Nitya Santi Novi Nitya Santi Novi Nitya Santi Nur, Zain Nurita Primasatya Nurita Primasatya Nurma Fitri Handayani Primastya, Nurita Putri, Kharisma Eka Putri, Novi Awalya Putri, Rosita Eka Rahma Nur Lailiyah Rahmawati, Nensy Amalia Nur Ratna Puspitasari, Ratna Ravinda Mahendri Restu Panjaitan Rian Damariswara Rofik, M. Ab. Saida, Amara Saidah, Karimatus Saidah, Karimatus Santi , Novi Nitya Sari, Ayu Titis Rukmana Susi Damayanti Sutrisno Sahari, Sutrisno Ulfiani, Risqia Dwi Umbar Angzalna Wahid Ibnu Zaman Wahyudi Wahyudi Wahyudi Wahyudi Wahyudi Wati, Epritha Kurnia Wicaksono, Awan Yuda Agung Prasetyo Yuli Tri Wahyuni Yusril Figur Kamsena Zahara Violina Afya Zunaidah, Farida Nurlaila