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Pengembangan Media Promosi Lembaga Pendidikan Menggunakan Papan Informasi Digital di MAN 1 Padangsidimpuan Yuli; Supriadi, Supriadi; Musril, Hari Antoni; Okra, Riri
ANTHOR: Education and Learning Journal Vol 2 No 3 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i3.148

Abstract

This research is motivated by the fact that in MAN 1 Padangsidimpuan, various information related to the school is still delivered in a simple way using two-dimensional media such as banners, posters, announcement papers, and brochures affixed to the making or delivered via microphone. This makes some students less informed with the media used can be damaged, and lost. The purpose of this study, among others, is to make it easier for students to get information, and make it easier for teachers to convey information to be conveyed. The research method used in this research is a research and development method known as Research And Development (R&D) The development model used by Waterfall Pressmanconsists of 5 stages, namely communication, Planning, Modeling, Construction, and Deployment. The research was tested through three stages, namely the validity test was carried out with several experts in their fields such as content, construct, and language using Aiken's V formula. Second, the practicality test was carried out with teachers at the research location using the Moment Kappa (k) formula, and the effectiveness test was carried out with several students using the G-Score formula (<g>). The results of research on media promotion of educational institutions that can be used by schools. The form of this media is a website-based digital information board. The validity product test was 0.88 which was declared valid, the practicality test result of 0.93 was declared very practical, and the effectiveness test result of 0.94 was declared effective. So it can be concluded that the promotional media for educational institutions using digital information boards are valid, practical, and effective.
Perancangan Sistem Informasi Manajemen Penerimaan Santri Baru (SIM-PSB) di MA Plus Subulussalam Kab. Padang Pariaman Kirany, Kiki; Supriadi, Supriadi; Zakir, Supratman; Musril, Hari Antoni
ANTHOR: Education and Learning Journal Vol 2 No 6 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i6.217

Abstract

Penelitian ini didasari oleh beberapa permasalahan yaitu perlunya sistem ‎informasi manajemen penerimaan santri baru di MA Plus Subulussalam ‎kab. Padang Pariaman.  Banyaknya jumlah calon santri yang mendaftar setiap ‎tahunnya membuat pihak administrasi mengalami permasalahan dalam hal ‎mengelola data calon pendaftar jika proses registrasi hingga penerimaan masih ‎dilakukan secara manual. Metode penelitian yang digunakan  penulis adalah metode penelitian dan ‎perkembangan (Research  and Development). Metode ini adalah metode penelitian ‎yang digunakan untuk mengembangkan atau validasi produk untuk digunakan ‎dalam  pendidikan dan pembelajaran. Model penelitian yang digunakan adalah ‎model ADDIE yang merupakan versi Waterfall dari model pengembangan adalah ‎design, develop, implement, evaluate dan SDLC. Sistem Informasi Penerimaan ‎Santri Baru yang merupakan salah satu sistem penerimaan berbasis web dirancang ‎untuk digunakan dalam proses penerimaan santri baru. Sistem informasi ini  ‎dirancang oleh penulis dengan menggunakan bahasa pemograman PHP MySQL.‎Hasil dari penelitian sistem informasi manajemen penerimaan santri baru ‎dapat digunakan oleh santri dan admin. Bentuk dari sistem informasi ini berupa ‎sistem informasi berbasis website yang dapat digunakan di smartphone atau pc ‎santri dan admin. Sedangkan untuk uji produk validitas sebesar 0,88 yang ‎dinyatakan valid, hasil uji praktikalitas sebesar 0,91 yang dinyatakan sangat ‎praktis dan hasil uji efektivitas sebesar 0,86 yang dinyatakan dengan efektif. ‎Sehingga dapat disimpulkan bahwa sistem informasi manajemen penerimaan santri ‎baru sebagai sistem pendaftaran sudah valid, praktis dan efektif.
Design of Internship Student Management Information System with Software Development Life Cycle Approach Fakhira, Indah Naurah; Derta, Sarwo; Musril, Hari Antoni; Okra, Riri
Knowbase : International Journal of Knowledge in Database Vol. 3 No. 2 (2023): December 2023
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/knowbase.v3i2.6713

Abstract

This research is motivated by the absence of an information system concerning the placement of student internships. This is attributed to the diverse backgrounds of students at the H. Agus Salim Institute of Technology and Business (ITB), comprising three different classes. For regular morning students, internship placements can be tailored to their field of study. However, for evening students (regular two) and weekend students (regular three), who are individuals already employed in government institutions and private companies, determining suitable internship locations becomes challenging. This is because the tasks performed in these institutions and companies may not align with the academic disciplines studied by the students during their academic tenure. In the design of this internship information system, the researcher adopts the Incremental model, which is one of the models in the Software Development Life Cycle (SDLC). Functional suitability testing, compatibility testing, usability testing, and validity testing were conducted on the internship management information system. The test results, carried out by one expert, yielded a functional suitability score of 94%, categorized as excellent. The capability test, also conducted by one expert, resulted in a score of 80%, categorized as very good. Usability testing, conducted by seven experts, yielded a score of 80.6%. Validity testing, carried out by three validators, resulted in a score of 0.86, categorized as highly valid.
Design of a Decision Support System to Determine Scholarship Recipients at SMKN 2 Padang Panjang Efandari, Ariati; Hari Antoni Musril; Sarwo Derta; Muhammad Iqbal Haikal bin Samia’an
Knowbase : International Journal of Knowledge in Database Vol. 5 No. 1 (2025): June 2025
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/knowbase.v5i1.10044

Abstract

This research is based on field findings through observations and interviews at SMKN 2 Padang Panjang, which revealed that the process of managing school fee relief scholarship acceptance data is still done manually. This condition causes slow data input processes, slows down administration, and increases the potential for errors in processing student data. Thus, the main focus of this research is to create a valid, practical and effective SPK design in determining scholarship acceptance. This research is a type of Research and Development (R&D) research, using the Analytical Hierarchy Process (AHP) method and the Agile development model. Based on the results of the validity test with 3 lecturers, the system obtained a score of 0.86, indicating a very high level of validity. The practicality test with 3 teachers obtained a score of 0.97, indicating that the system is easy to use. Meanwhile, the results of the effectiveness test with 22 students obtained a score of 0.87, indicating that this system is effective in supporting the scholarship recipient selection process. Unlike previous studies that generally only apply one decision-making method or use conventional development models, this study integrates AHP with an Agile approach to produce a system that is more accurate, practical, and adaptive to school needs. With these achievements, the developed decision support system is worthy of being used as a reliable and efficient tool in determining scholarship recipients at SMKN 2 Padang Panjang.  
Perancangan Sistem Informasi Pembayaran Sumbangan Komite di SMKN 1 Ampek Angkek Asra, Feby Mutiara; Okra, Riri; Supriadi, Supriadi; Musril, Hari Antoni
ANTHOR: Education and Learning Journal Vol 1 No 5 (2022): Vol 1 No 5. Page: 240 - 293
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.366 KB) | DOI: 10.31004/anthor.v1i5.44

Abstract

This research was motivated by the discovery of problems in recording the payment of committee contributions at SMKN 1 Ampek Angkek, the recording of committee contributions payments was still conventional, where staff still had to record on the committee's contribution payment card then the payment data was recapitulated. School staff experienced difficulties in collecting financial data, paper stacking, data sharing limitations, data discrepancies and reporting delays. The research method used is the Research and Development (R&D) research method, which is a method used to produce a system, with the system development model using the System Development Life Cycle (SDLC) by applying the waterfall model consisting of Communication, Planning, Modeling, Construction , and Deployments. This committee donation payment information system uses Codeigniter 3 and PHP, the software used to design the school committee donation payment information system is sublime text, then in processing the database using MySQL. Based on the results of the research that the researchers did, the researchers succeeded in making a committee product payment information system at SMKN 1 Ampek Angkek. The results of the validity test conducted by computer experts showed this product was very valid with a value of 0.91. The results of the practicality test conducted by the administrative staff at SMKN 1 Ampek Angkek showed that this product was stated to be very practical with a score of 87%. And the results of the effectiveness test conducted with administrative staff at SMKN 1 Ampek Angkek showed this product was very effective with a value of 0.93.
Perancangan Media Pembelajaran Biologi Kelas XI ‎Berbasis Android Menggunakan Ispring Suite 10 di SMAN ‎‎1 Banuhampu Sasti, Tiara ‎; Derta, Sarwo; Musril, Hari Antoni; Okra, Riri
ANTHOR: Education and Learning Journal Vol 1 No 6 (2022): Volume 1 Nomor 6. Page: 294 - 393
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (642.197 KB) | DOI: 10.31004/anthor.v1i6.50

Abstract

The background of this research is that Biology teachers in class XI use conventional media such as books and blackboards in teaching, this is certainly not in accordance with the demands of technological developments, causing students to become bored and less interested in learning. The purpose of this research is to produce an Android-based Biology learning media for Class XI using Ispring Suite 10 at SMAN 1 Banuhampu as additional media. This study uses the Vaughan version of the media development model, namelyplanning and financing, design and production, testing, and delivery. of the four stages thenuse Blackbox. The product test results in this study obtained a value of 0.81 and 0.83, thenthe validity of the linguistic aspect obtained a value of 0.95 and a material aspect validityvalue of 0.9 in the Valid criteria. The practicality value is 0.90 on the Very High criteria. And the Effectiveness Value is 0.77 in the High Effectiveness criteria. So that the media used can be additional media in learning.
Perancangan Sistem Informasi Pendaftaran Siswa Baru di MTsN 6 Agam Menggunakan Bahasa Pemrograman PHP/MYSQL Humala, Indra; Musril, Hari Antoni; Supriadi, Supriadi; Okra, Riri
ANTHOR: Education and Learning Journal Vol 2 No 3 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i3.142

Abstract

The background of this research is that schools still carry out the administrative registrationprocess manually which requires a lot of paper, there are quite a number of prospective newstudent applicants, so there are many errors in recording prospective student data. This causes the registration process to be less effective and efficient, so it is necessary to have a new student registration information system at MTsN 6 Agam. The method used in this research is the Research and Development (R&D) Research Method, which is a method used to produce a product, the system development model uses the System Development Life Cycle (SDLC) using the waterfall model which consists of Communication, ‎Planning, Modeling, Construction, and Deployment. Product testing uses the ISO/IEC 25010 standard, which consists of Functional usability, Compatibility, and Usability testing. Language testing and black box testing are also carried out Based on the results of the research that the author did, the author was able to create a new student registration information system product at MTsN 6 Agam using the PHP programming language and MySQL database. The results of the functional suitability test obtained a score of 100% very feasible, compatibility 100% very feasible, usability score 91.52% very feasible, language testing results 95% very feasible, andblack box testing results 100%.
Pengembangan Media Promosi Lembaga Pendidikan Menggunakan Papan Informasi Digital di MAN 1 Padangsidimpuan Yuli; Supriadi, Supriadi; Musril, Hari Antoni; Okra, Riri
ANTHOR: Education and Learning Journal Vol 2 No 3 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i3.148

Abstract

This research is motivated by the fact that in MAN 1 Padangsidimpuan, various information related to the school is still delivered in a simple way using two-dimensional media such as banners, posters, announcement papers, and brochures affixed to the making or delivered via microphone. This makes some students less informed with the media used can be damaged, and lost. The purpose of this study, among others, is to make it easier for students to get information, and make it easier for teachers to convey information to be conveyed. The research method used in this research is a research and development method known as Research And Development (R&D) The development model used by Waterfall Pressmanconsists of 5 stages, namely communication, Planning, Modeling, Construction, and Deployment. The research was tested through three stages, namely the validity test was carried out with several experts in their fields such as content, construct, and language using Aiken's V formula. Second, the practicality test was carried out with teachers at the research location using the Moment Kappa (k) formula, and the effectiveness test was carried out with several students using the G-Score formula (<g>). The results of research on media promotion of educational institutions that can be used by schools. The form of this media is a website-based digital information board. The validity product test was 0.88 which was declared valid, the practicality test result of 0.93 was declared very practical, and the effectiveness test result of 0.94 was declared effective. So it can be concluded that the promotional media for educational institutions using digital information boards are valid, practical, and effective.
Perancangan Media Pembelajaran Berbasis Game Edukasi Menggunakan Scratch Pada Mata Pelajaran Informatika Hardiana Putri, Tiara; Okra, Riri; Antoni Musril, Hari; Derta, Sarwo
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 1 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i1.1395

Abstract

The purpose of this study is to utilize Scratch software to develop an educational game-based learning medium that effectively and efficiently supports the teaching and learning process of informatics. This research is based on findings obtained through classroom observations and interviews with Grade X students at MAN 2 Bukittinggi, where the instructional tools and media used by teachers were still limited to printed textbooks, blackboards, and PowerPoint presentations, which were less engaging and lacked variety. Such conditions potentially decrease students’ learning motivation. In addition, the dominant teaching method applied was lecturing, without the integration of interactive media that could enhance students’ participation and motivation. This study applied the Research and Development (R&D) method using the Hannafin and Peck development model, which consists of four main stages: needs assessment, planning, development, and implementation. The findings indicate that the educational game-based learning materials developed with Scratch can be easily utilized by students as a tool to better understand informatics content. The product validity test obtained an average score of 0.86, indicating that the product is valid. The practicality test resulted in an average score of 0.97, categorized as very high, while the effectiveness test achieved an average score of 0.94. The contribution of this study is the development of an educational game-based learning medium using Scratch that is valid, practical, and effective, thereby providing an alternative solution for teachers to deliver informatics content more interactively while enabling students to learn flexibly through digital devices. Abstrak Tujuan dari penelitian ini adalah menggunakan perangkat lunak Scratch untuk membuat media pembelajaran yang berbasis game edukasi yang secara efektif dan efisien mendukung proses pembelajaran informatika. Penelitian ini didasari oleh temuan yang diperoleh melalui proses observasi dan wawancara pada pembelajaran informatika di kelas X MAN 2 Bukittinggi, di mana alat dan media yang digunakan guru masih terbatas pada buku cetak, papan tulis, dan presentasi menggunakan PowerPoint yang kurang menarik serta minim variasi. Kondisi ini berpotensi menurunkan motivasi siswa dalam mengikuti pelajaran. Selain itu, metode pengajaran yang paling sering digunakan adalah ceramah, tanpa adanya penggunaan media interaktif yang berpotensi meningkatkan partisipasi serta motivasi belajar siswa. Penelitian ini menerapkan metode Research and Development (R&D) dengan menggunakan model pengembangan yang dikembangkan oleh Hannafin dan Peck, yang meliputi empat tahap utama: penilaian kebutuhan, perencanaan, pembuatan, dan pelaksanaan. Temuan penelitian menunjukkan bahwa materi pembelajaran berbasis permainan edukasi menggunakan Scratch dapat dengan mudah digunakan oleh siswa sebagai alat bantu dalam memahami materi informatika. Hasil uji validitas pada produk ini memperoleh rata-rata skor sebesar 0,86, yang menandakan bahwa produk tersebut valid. Sementara itu, hasil pengujian praktikalitas menunjukkan bahwa produk ini memperoleh skor rata-rata sebesar 0,97, yang termasuk dalam kategori sangat tinggi. Sementara itu, pengujian efektivitas menghasilkan rata-rata skor 0,94. Kontribusi penelitian ini adalah menghadirkan media pembelajaran berbasis game edukasi menggunakan Scratch yang valid, praktis, dan efektif, sehingga dapat menjadi alternatif solusi bagi guru dalam menyampaikan materi informatika secara lebih interaktif serta membantu siswa belajar secara fleksibel melalui perangkat digital.
Perancangan Media Pembelajaran IPA Kelas VII Menggunakan Genially Di MTs Swasta Terpadu Guguak Randah Yulia Mutiara Insani; Hari Antoni Musril; Riri Okra; Sarwo Derta
Joined Journal (Journal of Informatics Education) Vol 7 No 2 (2024): Volume 7 Nomor 2 (2024)
Publisher : Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/joined.v7i2.3441

Abstract

This research is based on problems that exist at MTs ST Guguak Randah, the teaching materials used by teachers are study guides and worksheets. The use of learning media is very rare, so students feel bored when studying. Based on these problems, the researchers provided a solution by creating learning media that was used in a friendly, attractive manner. The author offers a solution by utilizing technology, especially to create a learning media for class VII science subjects using Genially at MTs ST Guguak Randah that is valid, practical and effective. The research method used is the Research and Development (R&D) method. Meanwhile, the development model uses the Hannafin and Peck model, which consists of three stages, namely (1) needs analysis, (2) design, (3) development and implementation, where each step includes revision and evaluation. It can be concluded that this media product was designed based on research findings that have been carried out and are declared valid, practical and effective. This can be assessed from the results of the product testing that the author carried out, through validity testing the final result was 0.86 which was within the valid criteria, then with practicality testing the final result was 0.89 which was very practical criteria and effectiveness testing obtained a final result of 0.80 with high criteria.
Co-Authors AA Sudharmawan, AA Abda Abda Ade Marta Indra, Ian Afnila, Yolni Gusnanda Afrelia, Yutika Ahmad Zulkarnain Nasution Ahmad, Engla Sedugo Putri Alamsyah, Yudi Aman Saputra Amanda, Ryan Anang Wijaya Andika Permana, Surya Anggi Fradila Annas, Firdaus Ansara, Ahmad Dori Pelita Ardiyah, Ismi Arianda, M. Teguh Arif Rahman Priyono Ashary, Mirfa Reza Asra, Feby Mutiara Aulia Rahim, Dini Azani, Hikmatul Candra Surya Cindiana Putri, Windy Citra Purnama, Wawan Dachi, Djulfikri Darsal Darmawati, Gusnita Darul Ilmi Darul Ilmi Defrian, Fauzi Risna Desi Syafitri Dewi, Sinta Maria Dian Ririn Hasibuan Dita Amelia, Dita Diyan Rianti Dwi Alda, Restika Dwi Putra, Roynerfa Edgusnaldi Edgusnaldi Edwar Adrian Putra Adam Efandari, Ariati Efrianti, Liza Efriyanti , Liza Efriyanti, Liza Elga Lia Putri Elmi Wanti Elza Putri Adinda Eti Safitri Eti Safitri Fadila, Riri Ratna Fajriah, Fenni Fakhira, Indah Naurah Fakhri, Muhammad Aulia Fameska, Elga Fani Hamelia Fauzi, Rival Febri Yanti Sihotang Fikhri, Miftahul Fikri, Miftahul Gebby Nanta Batubara Habibi, Muhammad Taufiq Habil Hermawan Haddad, Najib Al Harahap, Afrina Marito Hardiana Putri, Tiara Hargiani, Fransisca Xaveria Harni Haryati, Lina Hasannah, Nonny Nuriswatun Hasibuan, Indra Efendi Saputra Humala, Indra Hurrahman, Mifta Husna, Rabbiatul Fadhilah Igo Prasetio Ike Sugiarti Ike Sugiarti Indra, Novia Irma, Widia Isnaniah Isnaniah Jannah, Nur Syabillahtul Jasmienti Jasmienti Jasmienti Jasmienti Jasmienti, Jasmienti Jumaida, Jumaida Junita Rosani Khairuddin Khairuddin Khairuddin - Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Kirany, Kiki Krismayana, Krismayana Kubro, Khodijatul Layla Avrilia Liza Efrianti Liza Efriyanti Liza Efriyanti Liza Efriyanti Liza Efriyanti, liza Luh Putu Ratna Sundari Luthfi, Rahmat M Ikhbal M. Dede Nanda Pratama M. Imamuddin M. Irfan M.T, Edryan Sulthan Maharani, Rathih Yulia Mai Randa, Viska Megawati Megawati - Meidian Caroline Melani Silvia Mifta Hurrahman Miftahul Fikhri Muhammad Arif Ferdian Muhammad Iqbal Haikal bin Samia’an Muhammad Zakir MUSLIM, ELSA PUTRI Nadiatul Putri Naldo, Mhd Nofendri Nanda Pratama Alfyandri Nasution, Ahmad Zulkarnain Nawani Harahap, Siska Niska, Reza Nonny Nuriswatun Hasannah Nur Syabillahtul Jannah Nurafni Nurafni Nurafni Nurhalifah, Alif Okra , Riri Okra Pasaribu, Rizky Handayani Prasuci Nanda Minova Pratama, Ridho Purnama Sari Putra, Muhammad Ade Putra, Yudhi Permana Putri, Elsi Kumala Putri, Hennysya Putri, Muthmainnah Putri, Nadiatul Qomaliah Harahap, Indah Raffiedi, Rahmattia Rafi Thahir Rahayu, Eka Sri Rahma Sari, Artika Rahmadani, Rahmi Rahmadi, Teddy Rahmah, Zakia Rahmi, kurnia Rahmiana Rahmiana Rahmiyati, Husni Ramli, Nelson Rahmad Ratna Anggraini Revy Abdullah Syauki Rhadiatur Rahmah Ridwan Saidhi Rifal, Abdul Riri Okra Rizaldi, Septian Cahya Rizky Handayani Pasaribu Robiyatul Adawiyah Rosa Amelia Rosani, Junita Ryan amanda Saidhi, Ridwan Salfina, Rani Salsabila, Ayunda Saputri, Nefri Sari, Rayen Duwita Sari, Salsabila Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta, Sarwo Derta Sarwoderta Sarwoderta Sasti, Tiara ‎ Sauki Alfajri Selvia, Dina Serlika, Sutri Sihotang, Febri Yanti Silvia Afrianti Silviani Dwi Putri Silviani Dwi Putri Sinta Marito Sinta Marito Siregar, Annisa Fitri Siregar, Riski Ana Putri Sisca Wendi Harisa Siti Rahma Anggraini Sri Ningsih Suhaila, Mia Amanda Sundari, Redha Ayu Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Syahputra, Yulanda Syahri, Anitia Tanjung, Imam Dwi Jaya Tanjung, Rahmatin Nihmah Tasnim Rahmat Tasnim Rahmat, Tasnim Tiara Hardiana Putri Umul Aiman Utami, Zulfida Vernanda, Lousia Viska Mai Randa Wahid Nur Isa Wawan Fadhilah Wedra Aprison Wibowo, Alfaruq Ersat Yahdi Yahdi Yolanda, Novia Yuditihwa, Adesia Yuli Yulia Mutiara Insani Yulifda Elin Yuspita Yulpida Sari Yuningsih, Siska Yurmanalis Yurmanalis Zahrati, Wenty Zakir, Supratman Zeki Marzuki Zulfani Sesmiarni Zulhidayati Zulhidayati