This Author published in this journals
All Journal Jurnal Edukasi Elektro Jurnal Media Infotama AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Edukasi dan Penelitian Informatika (JEPIN) InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan Jurnal Informatika Upgris Edu Komputika Journal JETT (Jurnal Elektro dan Telekomunikasi Terapan) Jurnal DIDIKA: Wahana Ilmiah Pendidikan Dasar Information Management For Educators And Professionals (IMBI) JURNAL MANAJEMEN INFORMATIKA (JUMIKA) JURNAL INSTEK (Informatika Sains dan Teknologi) JURNAL PETIK JURNAL PENDIDIKAN TAMBUSAI Jurnal Nasional Komputasi dan Teknologi Informasi Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) Jurnal Telematika Jurnal Manajemen Informatika CSRID (Computer Science Research and Its Development Journal) Antivirus : Jurnal Ilmiah Teknik Informatika Jurnal Pendidikan dan Konseling Jurnal Manajemen Informatika dan Sistem Informasi Jurnal Sistem Informasi dan Informatika (SIMIKA) Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Sainstek : Jurnal Sains dan Teknologi JSR : Jaringan Sistem Informasi Robotik JATI (Jurnal Mahasiswa Teknik Informatika) Joined Journal (Journal of Informatics Education JURNAL EDUKASI NONFORMAL Jurnal Sistem Informasi dan Sistem Komputer Jurnal Restikom : Riset Teknik Informatika dan Komputer Media Jurnal Informatika Jurnal PTI (Jurnal Pendidikan Teknologi Informasi) Journal Peqguruang: Conference Series Education Achievement: Journal of Science and Research Juwara : Jurnal Wawasan dan Aksara Humantech : Jurnal Ilmiah Multidisiplin Indonesia J-Intech (Journal of Information and Technology) Journal of Computer Science and Informatics Engineering Buletin Sistem Informasi dan Teknologi Islam Edu Research : Jurnal Penelitian Pendidikan Knowbase : International Journal of Knowledge in Database Jurnal Dedikasia : Jurnal Pengabdian Masyarakat Jurnal Teknik Informatika dan Teknologi Informasi Jurnal Teknik Mesin, Industri, Elektro dan Informatika ANTHOR: Education and Learning Journal Jurnal Mahasiswa Ilmu Komputer KOLONI Jurnal Ilmiah Teknik Informatika dan Komunikasi Indonesian Research Journal on Education Innovative: Journal Of Social Science Research Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Intellect : Indonesian Journal of Learning and Technological Innovation Cendikia Pendidikan Journal of Information System and Education Development Journal of Innovative and Creativity Jurnal Pendidikan Teknologi Informasi (JUKANTI) ANTHOR: Education and Learning Journal Journal of Information Technology Jurnal Teknik Informatika dan Teknologi Informasi
Claim Missing Document
Check
Articles

Perancangan Sistem Informasi Pembayaran Sumbangan Komite di SMKN 1 Ampek Angkek Asra, Feby Mutiara; Okra, Riri; Supriadi, Supriadi; Musril, Hari Antoni
ANTHOR: Education and Learning Journal Vol 1 No 5 (2022): Vol 1 No 5. Page: 240 - 293
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.366 KB) | DOI: 10.31004/anthor.v1i5.44

Abstract

This research was motivated by the discovery of problems in recording the payment of committee contributions at SMKN 1 Ampek Angkek, the recording of committee contributions payments was still conventional, where staff still had to record on the committee's contribution payment card then the payment data was recapitulated. School staff experienced difficulties in collecting financial data, paper stacking, data sharing limitations, data discrepancies and reporting delays. The research method used is the Research and Development (R&D) research method, which is a method used to produce a system, with the system development model using the System Development Life Cycle (SDLC) by applying the waterfall model consisting of Communication, Planning, Modeling, Construction , and Deployments. This committee donation payment information system uses Codeigniter 3 and PHP, the software used to design the school committee donation payment information system is sublime text, then in processing the database using MySQL. Based on the results of the research that the researchers did, the researchers succeeded in making a committee product payment information system at SMKN 1 Ampek Angkek. The results of the validity test conducted by computer experts showed this product was very valid with a value of 0.91. The results of the practicality test conducted by the administrative staff at SMKN 1 Ampek Angkek showed that this product was stated to be very practical with a score of 87%. And the results of the effectiveness test conducted with administrative staff at SMKN 1 Ampek Angkek showed this product was very effective with a value of 0.93.
Perancangan Media Pembelajaran Biologi Kelas XI ‎Berbasis Android Menggunakan Ispring Suite 10 di SMAN ‎‎1 Banuhampu Sasti, Tiara ‎; Derta, Sarwo; Musril, Hari Antoni; Okra, Riri
ANTHOR: Education and Learning Journal Vol 1 No 6 (2022): Volume 1 Nomor 6. Page: 294 - 393
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (642.197 KB) | DOI: 10.31004/anthor.v1i6.50

Abstract

The background of this research is that Biology teachers in class XI use conventional media such as books and blackboards in teaching, this is certainly not in accordance with the demands of technological developments, causing students to become bored and less interested in learning. The purpose of this research is to produce an Android-based Biology learning media for Class XI using Ispring Suite 10 at SMAN 1 Banuhampu as additional media. This study uses the Vaughan version of the media development model, namelyplanning and financing, design and production, testing, and delivery. of the four stages thenuse Blackbox. The product test results in this study obtained a value of 0.81 and 0.83, thenthe validity of the linguistic aspect obtained a value of 0.95 and a material aspect validityvalue of 0.9 in the Valid criteria. The practicality value is 0.90 on the Very High criteria. And the Effectiveness Value is 0.77 in the High Effectiveness criteria. So that the media used can be additional media in learning.
Perancangan Sistem Informasi Pendaftaran Siswa Baru di MTsN 6 Agam Menggunakan Bahasa Pemrograman PHP/MYSQL Humala, Indra; Musril, Hari Antoni; Supriadi, Supriadi; Okra, Riri
ANTHOR: Education and Learning Journal Vol 2 No 3 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i3.142

Abstract

The background of this research is that schools still carry out the administrative registrationprocess manually which requires a lot of paper, there are quite a number of prospective newstudent applicants, so there are many errors in recording prospective student data. This causes the registration process to be less effective and efficient, so it is necessary to have a new student registration information system at MTsN 6 Agam. The method used in this research is the Research and Development (R&D) Research Method, which is a method used to produce a product, the system development model uses the System Development Life Cycle (SDLC) using the waterfall model which consists of Communication, ‎Planning, Modeling, Construction, and Deployment. Product testing uses the ISO/IEC 25010 standard, which consists of Functional usability, Compatibility, and Usability testing. Language testing and black box testing are also carried out Based on the results of the research that the author did, the author was able to create a new student registration information system product at MTsN 6 Agam using the PHP programming language and MySQL database. The results of the functional suitability test obtained a score of 100% very feasible, compatibility 100% very feasible, usability score 91.52% very feasible, language testing results 95% very feasible, andblack box testing results 100%.
Pengembangan Media Promosi Lembaga Pendidikan Menggunakan Papan Informasi Digital di MAN 1 Padangsidimpuan Yuli; Supriadi, Supriadi; Musril, Hari Antoni; Okra, Riri
ANTHOR: Education and Learning Journal Vol 2 No 3 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i3.148

Abstract

This research is motivated by the fact that in MAN 1 Padangsidimpuan, various information related to the school is still delivered in a simple way using two-dimensional media such as banners, posters, announcement papers, and brochures affixed to the making or delivered via microphone. This makes some students less informed with the media used can be damaged, and lost. The purpose of this study, among others, is to make it easier for students to get information, and make it easier for teachers to convey information to be conveyed. The research method used in this research is a research and development method known as Research And Development (R&D) The development model used by Waterfall Pressmanconsists of 5 stages, namely communication, Planning, Modeling, Construction, and Deployment. The research was tested through three stages, namely the validity test was carried out with several experts in their fields such as content, construct, and language using Aiken's V formula. Second, the practicality test was carried out with teachers at the research location using the Moment Kappa (k) formula, and the effectiveness test was carried out with several students using the G-Score formula (<g>). The results of research on media promotion of educational institutions that can be used by schools. The form of this media is a website-based digital information board. The validity product test was 0.88 which was declared valid, the practicality test result of 0.93 was declared very practical, and the effectiveness test result of 0.94 was declared effective. So it can be concluded that the promotional media for educational institutions using digital information boards are valid, practical, and effective.
Perancangan Media Pembelajaran Berbasis Game Edukasi Menggunakan Scratch Pada Mata Pelajaran Informatika Hardiana Putri, Tiara; Okra, Riri; Antoni Musril, Hari; Derta, Sarwo
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 1 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i1.1395

Abstract

The purpose of this study is to utilize Scratch software to develop an educational game-based learning medium that effectively and efficiently supports the teaching and learning process of informatics. This research is based on findings obtained through classroom observations and interviews with Grade X students at MAN 2 Bukittinggi, where the instructional tools and media used by teachers were still limited to printed textbooks, blackboards, and PowerPoint presentations, which were less engaging and lacked variety. Such conditions potentially decrease students’ learning motivation. In addition, the dominant teaching method applied was lecturing, without the integration of interactive media that could enhance students’ participation and motivation. This study applied the Research and Development (R&D) method using the Hannafin and Peck development model, which consists of four main stages: needs assessment, planning, development, and implementation. The findings indicate that the educational game-based learning materials developed with Scratch can be easily utilized by students as a tool to better understand informatics content. The product validity test obtained an average score of 0.86, indicating that the product is valid. The practicality test resulted in an average score of 0.97, categorized as very high, while the effectiveness test achieved an average score of 0.94. The contribution of this study is the development of an educational game-based learning medium using Scratch that is valid, practical, and effective, thereby providing an alternative solution for teachers to deliver informatics content more interactively while enabling students to learn flexibly through digital devices. Abstrak Tujuan dari penelitian ini adalah menggunakan perangkat lunak Scratch untuk membuat media pembelajaran yang berbasis game edukasi yang secara efektif dan efisien mendukung proses pembelajaran informatika. Penelitian ini didasari oleh temuan yang diperoleh melalui proses observasi dan wawancara pada pembelajaran informatika di kelas X MAN 2 Bukittinggi, di mana alat dan media yang digunakan guru masih terbatas pada buku cetak, papan tulis, dan presentasi menggunakan PowerPoint yang kurang menarik serta minim variasi. Kondisi ini berpotensi menurunkan motivasi siswa dalam mengikuti pelajaran. Selain itu, metode pengajaran yang paling sering digunakan adalah ceramah, tanpa adanya penggunaan media interaktif yang berpotensi meningkatkan partisipasi serta motivasi belajar siswa. Penelitian ini menerapkan metode Research and Development (R&D) dengan menggunakan model pengembangan yang dikembangkan oleh Hannafin dan Peck, yang meliputi empat tahap utama: penilaian kebutuhan, perencanaan, pembuatan, dan pelaksanaan. Temuan penelitian menunjukkan bahwa materi pembelajaran berbasis permainan edukasi menggunakan Scratch dapat dengan mudah digunakan oleh siswa sebagai alat bantu dalam memahami materi informatika. Hasil uji validitas pada produk ini memperoleh rata-rata skor sebesar 0,86, yang menandakan bahwa produk tersebut valid. Sementara itu, hasil pengujian praktikalitas menunjukkan bahwa produk ini memperoleh skor rata-rata sebesar 0,97, yang termasuk dalam kategori sangat tinggi. Sementara itu, pengujian efektivitas menghasilkan rata-rata skor 0,94. Kontribusi penelitian ini adalah menghadirkan media pembelajaran berbasis game edukasi menggunakan Scratch yang valid, praktis, dan efektif, sehingga dapat menjadi alternatif solusi bagi guru dalam menyampaikan materi informatika secara lebih interaktif serta membantu siswa belajar secara fleksibel melalui perangkat digital.
Implementation of the C4.5 Algorithm to Build A Prediction Model for Student Success in Database Courses Nanda Pratama Alfyandri; Hari Antoni Musril; Sarwo Derta
Knowbase : International Journal of Knowledge in Database Vol. 5 No. 2 (2025): December 2025
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/knowbase.v5i2.10083

Abstract

This study aims to implement the C4.5 algorithm to build a model for predicting student success in database system courses in the Informatics and Computer Engineering Education study program at UIN Sjech M. Djamil Djambek Bukittinggi. Using the Knowledge Discovery in Database (KDD) approach, this study includes the stages of data selection, cleaning, transformation, modeling, and evaluation. Secondary data from the academic information system of students enrolled from 2018 to 2023 included 1,177 entries, which after cleaning resulted in 1,030 valid data. Predictor attributes consisted of academic factors such as Algorithm Logic scores, 1st semester Grade Point Average (GPA), attendance, and credit load, as well as non-academic factors such as gender and UKT (Tuition Fee Category). The target variable was student success status. Modeling was performed using Altair RapidMiner 2025 software with the C4.5 algorithm, resulting in a decision tree model. Evaluation showed an accuracy of 82.10%, recall of 69.58%, and precision of 62.51%, indicating the algorithm's effectiveness in classifying students as potentially successful or unsuccessful. This model identifies the most influential attributes, both academic and non-academic, on student success. Overall, the application of the C4.5 algorithm supports Educational Data Mining (EDM) in higher education, helping study programs improve the quality of learning and the effectiveness of data-based academic interventions.
Perancangan Media Pembelajaran IPA Kelas VII Menggunakan Genially Di MTs Swasta Terpadu Guguak Randah Yulia Mutiara Insani; Hari Antoni Musril; Riri Okra; Sarwo Derta
Joined Journal (Journal of Informatics Education) Vol 7 No 2 (2024): Volume 7 Nomor 2 (2024)
Publisher : Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/joined.v7i2.3441

Abstract

This research is based on problems that exist at MTs ST Guguak Randah, the teaching materials used by teachers are study guides and worksheets. The use of learning media is very rare, so students feel bored when studying. Based on these problems, the researchers provided a solution by creating learning media that was used in a friendly, attractive manner. The author offers a solution by utilizing technology, especially to create a learning media for class VII science subjects using Genially at MTs ST Guguak Randah that is valid, practical and effective. The research method used is the Research and Development (R&D) method. Meanwhile, the development model uses the Hannafin and Peck model, which consists of three stages, namely (1) needs analysis, (2) design, (3) development and implementation, where each step includes revision and evaluation. It can be concluded that this media product was designed based on research findings that have been carried out and are declared valid, practical and effective. This can be assessed from the results of the product testing that the author carried out, through validity testing the final result was 0.86 which was within the valid criteria, then with practicality testing the final result was 0.89 which was very practical criteria and effectiveness testing obtained a final result of 0.80 with high criteria.
Perancangan Sistem Informasi Rapor Kurikulum 2013 Berbasis Web Menggunakan Php Dan Mysql Di SDN 04 Talago Lubuk Sikaping Desi Syafitri; Hari Antoni Musril; Sarwo Derta; Riri Okra
Joined Journal (Journal of Informatics Education) Vol 7 No 2 (2024): Volume 7 Nomor 2 (2024)
Publisher : Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/joined.v7i2.3440

Abstract

Penelitian ini dilatarbelakangi oleh sekolah yang masih melakukan proses pengolahan nilai rapor kurikulum 2013 secara manual sehingga memerlukan banyak waktu. Jumlah siswa di SDN 04 Talago Lubuk Sikaping yang banyak menyebabkan sering terjadi kesalahan dalam penginputan nilai siswa. Hal ini menyebabkan proses pengolahan nilai rapor kurikulum 2013 kurang efektif dan efisien, sehingga perlu adanya sistem informasi rapor kurikulum 2013 di SDN 04 Talago Lubuk Sikaping. Metode penelitian yang digunakan adalah metode penilitian Research And Development (R&D), yaitu sebuah metode untuk menghasilkan sebuah produk, sedangkan model pengembangan sistem menggunakan Sistem Development Life Cycle (SDLC) dengan menerapkan model incremental yang terdiri dari tahap Analysis, Design, Code, dan Test. Uji produk menggunakan standar ISO/IEC 25010 yang terdiri dari pengujian Functional Suitability, Compability dan Usability. Juga dilakukan pengujian validitas kebahasaan terhadap sistem informasi. Berdasarkan hasil penelitian yang penulis lakukan, penulis mampu membuat produk sistem informasi rapor kurikulum 2013 di SDN 04 Talago Lubuk Sikaping berbasis web menggunakan bahasa pemrograman PHP dan MySQL.
Perancangan Media Pembelajaran Informatika Menggunakan Powtoon Di SMPN 2 Bukittinggi Rizky Handayani Pasaribu; Hari Antoni Musril; Riri Okra; Sarwo Derta; Ryan Amanda
J-INTECH ( Journal of Information and Technology) Vol 11 No 2 (2023): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v11i2.956

Abstract

Informatics learning in class VII at SMPN 2 Bukittinggi experiences problems, namely students feel bored and waste time because they write too much material. so learning media such as learning videos are needed. This video was developed using powtoon. The research method used is Research and development (R&D) with the Planning, Production, Evaluation (PPE) development model. The results of this research produced a product in the form of a learning video created using Powtoon and accessed via the Linktree platform. The product test results show that the validity test involving 5 experts produced a score of 0.80 in the "valid" category. The practicality test involving 3 respondents produced a score of 0.94 in the "very high" category. The effectiveness test involving 1 teacher and 28 students produced a score of 0.86 in the "high effectiveness" category. This shows that learning video products created using Powtoon and distributed via Linktree are considered to have high validity, practicality and effectiveness in the learning process.
Pengembangan Media Pembelajaran Informatika Menggunakan Canva Pada Kelas X di SMK Teknologi Muhammadiyah Bukittinggi Hasannah, Nonny Nuriswatun; Musril, Hari Antoni; Ilmi, Darul; Derta, Sarwo
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1460

Abstract

This study aims to develop and test the feasibility of Canva-based informatics learning media through validity, practicality, and effectiveness tests to increase the engagement and understanding of class X students at SMK Teknologi Muhammadiyah Bukittinggi. Based on observations and interviews at SMK Teknologi Muhammadiyah Bukittinggi, the informatics learning process in class X is still dominated by lecture methods and conventional media, thus not maximizing active student participation and making learning feel monotonous. This study uses a Research and Development (R&D) model with the Hannafin and Peck approach consisting of three stages: needs analysis, design, and development. The results of the validity test show that the media is in the valid category with an average score of 0.88. The practicality test by the teacher showed very high results with a value of 0.94, while the effectiveness test showed a value of 0.90, with a high effectiveness category. Based on these results, it can be concluded that the informatics learning media for class X developed using Canva is proven to be valid, practical, and effective, and has the potential to help increase student engagement and understanding in the learning process. Thus, this media is worthy of being used as a supporting alternative in informatics learning activities in schools. Abstrak
Co-Authors AA Sudharmawan, AA Abda Abda Adam, Edwar Adrian Putra Ade Marta Indra, Ian Afnila, Yolni Gusnanda Afrelia, Yutika Ahmad, Engla Sedugo Putri Alamsyah, Yudi Alif Maulidhani Aman Saputra Amanda, Ryan Anang Wijaya Andika Permana, Surya Anggi Fradila Annas, Firdaus Ansara, Ahmad Dori Pelita Ardiyah, Ismi Arianda, M. Teguh Arif Rahman Priyono Ashary, Mirfa Reza Asra, Feby Mutiara Aulia Rahim, Dini Avrilia, Layla Azani, Hikmatul Candra Surya Cindiana Putri, Windy Citra Purnama, Wawan Dachi, Djulfikri Darsal Darmawati, Gusnita Darul Ilmi Darul Ilmi Defrian, Fauzi Risna Desi Syafitri Dewi, Sinta Maria Dian Ririn Hasibuan Dita Amelia, Dita Diyan Rianti Dwi Alda, Restika Dwi Putra, Roynerfa Edgusnaldi Edgusnaldi Efandari, Ariati Efrianti, Liza Efriyanti , Liza Efriyanti, Liza Efryanti, Liza Elga Lia Putri Elmi Wanti Eti Safitri Eti Safitri Fadila, Riri Ratna Fajriah, Fenni Fakhira, Indah Naurah Fakhri, Muhammad Aulia Fameska, Elga Fani Hamelia Fauzi, Rival Febri Yanti Sihotang Ferdian, Muhammad Arif Fikhri, Miftahul Fikri, Miftahul Gebby Nanta Batubara Habibi, Muhammad Taufiq Habil Hermawan Haddad, Najib Al Hamidah, Huwanda Harahap, Afrina Marito Hardiana Putri, Tiara Hargiani, Fransisca Xaveria Harni Haryati, Lina Hasannah, Nonny Nuriswatun Hasibuan, Indra Efendi Saputra Humala, Indra Hurrahman, Mifta Husna, Rabbiatul Fadhilah Igo Prasetio Ike Sugiarti Ike Sugiarti Indra, Novia Irma, Widia Isnaniah Isnaniah Jannah, Nur Syabillahtul Jasmienti Jasmienti Jasmienti Jasmienti Jasmienti, Jasmienti Jumaida, Jumaida Junita Rosani Khairuddin Khairuddin Khairuddin - Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Khairuddin Kirany, Kiki Krismayana, Krismayana Kubro, Khodijatul Liza Efrianti Liza Efriyanti Liza Efriyanti Liza Efriyanti Liza Efriyanti, liza Luh Putu Ratna Sundari Luthfi, Rahmat M Ikhbal M. Dede Nanda Pratama M. Imamuddin M. Irfan M.T, Edryan Sulthan Maharani, Rathih Yulia Mai Randa, Viska Megawati Megawati - Melani Silvia Mifta Hurrahman Miftahul Fikhri Muhammad Iqbal Haikal bin Samia’an Muhammad Zakir MUSLIM, ELSA PUTRI Nadiatul Putri Naldo, Mhd Nofendri Nanda Pratama Alfyandri Nasution, Ahmad Zulkarnain Nawani Harahap, Siska Niska, Reza Nur Syabillahtul Jannah Nurafni Nurafni Nurafni Nurhalifah, Alif Okra , Riri Okra Pasaribu, Rizky Handayani Prasuci Nanda Minova Pratama, Ridho Purnama Sari Putra, Muhammad Ade Putra, Yudhi Permana Putri Adinda, Elza Putri, Alya Zulda Putri, Elsi Kumala Putri, Hennysya Putri, Muthmainnah Putri, Nadiatul Qomaliah Harahap, Indah Raffiedi, Rahmattia Rafi Thahir Rahayu, Eka Sri Rahma Sari, Artika Rahmadani, Rahmi Rahmadi, Teddy Rahmah, Zakia Rahmi, kurnia Rahmiyati, Husni Ramli, Nelson Rahmad Ratna Anggraini Revy Abdullah Syauki Rhadiatur Rahmah Ridwan Saidhi Rifal, Abdul Riri Okra Rizaldi, Septian Cahya Rizky Handayani Pasaribu Robiyatul Adawiyah Rosa Amelia Rosani, Junita Ryan amanda Saidhi, Ridwan Salfina, Rani Salsabila, Ayunda Salsabila, Hanifa Saputri, Nefri Sari, Rayen Duwita Sari, Salsabila Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta Sarwo Derta, Sarwo Derta Sarwoderta Sarwoderta Sasti, Tiara ‎ Sauki Alfajri Selvia, Dina Serlika, Sutri Sihotang, Febri Yanti Silvia Afrianti Silviani Dwi Putri Silviani Dwi Putri Sinta Marito Sinta Marito Siregar, Annisa Fitri Siregar, Riski Ana Putri Sisca Wendi Harisa Siti Rahma Anggraini Sri Ningsih Suhaila, Mia Amanda Sundari, Redha Ayu Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Supriadi Syahputra, Yulanda Syahri, Anitia Tanjung, Imam Dwi Jaya Tanjung, Rahmatin Nihmah Tasnim Rahmat, Tasnim Umul Aiman Utami, Zulfida Vernanda, Lousia Wahid Nur Isa Wedra Aprison Wibowo, Alfaruq Ersat Yahdi Yahdi Yolanda, Novia Yuditihwa, Adesia Yuli Yulia Mutiara Insani Yulifda Elin Yuspita Yulpida Sari Yuningsih, Siska Yurmanalis Yurmanalis Zahrati, Wenty Zakir, Supratman Zeki Marzuki Zulfani Sesmiarni Zulhidayati Zulhidayati