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PENGEMBANGAN MULTIMEDIA INTERAKTIF MATA PELAJARAN IPA BERBASIS CANVA KELAS IV DI SDN WONOREJO II Moh Umar Alfaruqi; Didit Yulian Kasdriyanto; Ryzca Siti Qomariyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25650

Abstract

This research aims to develop interactive multimedia that is valid, practical and effective in learning Energy Changes using the ADDIE method. The ADDIE model consists of five main stages, namely: 1) Analysis. 2). Design. 3) Development 3). Implementation. 5) Evaluation. This research was conducted in class IV at SDN WONOREJO II. The data analysis techniques used include interviews and observations for initial needs analysis, as well as validation of questionnaires and student response questionnaires.Research in class IV at SDN WONOREJO II involved validation from media experts, material experts and practitioners. As a result, Canva-based multimedia received a validation score of 95% from media experts and 93% from material experts. Practitioners rate this medium as practical with an agreement rate of 90%.
Pendampingan Penerapan Pembelajaran Kooperatif untuk Meningkatkan Kemampuan Mengajar Guru di MIS Hidayat Probolinggo Saila, Nurul; Jannah, Faridatul; Sulianti, Ani; Qomariyah, Ryzca Siti; Inayati, Tatik
INCOME: Indonesian Journal of Community Service and Engagement Vol 1 No 2 (2022)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.03 KB) | DOI: 10.56855/income.v1i2.94

Abstract

The learning model used by the teacher is one of the factors that influence student learning outcomes. If the teacher in learning only applies one learning model, students will get bored in participating in learning. Boredom of students will reduce their learning motivation and reduce their learning outcomes. The problem that arises at MTs Hidayah Probolinggo is the low student learning outcomes in Mathematics. This is indicated by the low percentage of students who achieve KKM scores, some students who do not pay attention to the teacher while teaching, namely chatting with friends, falling asleep, playing with their stationery, etc. The results of interviews with several students, obtained information that the teacher taught using the lecture method only, which made them feel bored. From the results of the interviews with the teacher, information was obtained that the teacher taught using the lecture, question and answer and assignment methods, and the teacher had never used the cooperative learning model. This is due to the teacher's lack of understanding of various kinds of learning models. The purpose of this activity is to add to the teacher's insight about learning models that are able to activate students in learning by providing assistance to teachers in implementing cooperative learning. The implementation of this activity includes two activities, namely the socialization of cooperative learning models, which is carried out in a classical manner, to broaden teachers' insights about cooperative learning models and assistance in preparing lesson plans using cooperative learning models and their application in classroom learning, which is carried out individually. The achievement of this activity was that 100% of Hidayat's MIS teachers attended and were active in socialization activities of cooperative learning models, 83.3% of teacher-made lesson plans with cooperative learning model syntax and 84.2% of implementing cooperative learning according to lesson plans. Keywords: teaching skills, mentoring, cooperative learning.
Implementation of the Read, Observe, Auditory, Review (ROAR) Learning Model as an Effort to Improve Cognitive Learning Outcomes of Grade IV Social Studies Students at SD Mely Tri Mulidya; Didit Yulian Kasdriyanto; Ryzca Siti Qomariyah
JURNAL PENDIDIKAN IPS Vol. 15 No. 1 (2025): JURNAL PENDIDIKAN IPS
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v15i1.2726

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Using natural disaster-related content for fourth-grade students at SDN Klenang Lor 1, this research attempts to enhance students' cognitive learning outcomes using the Read, Observe, Auditory, Review (ROAR) learning paradigm. Planning (plan), action (act), observation (observe), and reflection (reflect) are the four steps of the Kemmis & McTaggart classroom action research (CAR) technique, which was used to conduct the study. 24 individuals, 16 of whom were male and 8 of whom were female, were the participants of this research. They were all fourth grade pupils at SDN Klenang Lor 1. There were two cycles in this research, with one meeting each cycle. Learning outcomes increased from 54.16% in cycle I to 87.5% in cycle II, according to the study's findings.
Pendampingan Implementasi Nilai-Nilai Pancasila sebagai Karakter Dasar Mahasiswa Calon Guru SD Menuju Era Smart Society 5.0 Anjarwati, Ani; Qomariyah, Ryzca Siti; Hasanah , Uswatun
Jurnal Pengabdian Sosial Vol. 1 No. 8 (2024): Juni
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/fzw50d02

Abstract

Pendidikan menjadi landasan yang sangat penting bagi kehidupan masyarakat Indonesia, agar tidak melupakan hukum dan ilmu pengetahuan yang berkembang sesuai kebutuhan zaman. Kehidupan bangsa Indonesia memerlukan pengamalan nilai-nilai luhur yang terkandung dalam Pancasila yang mencerminkan karakter bangsa. Sebagai generasi emas penerus bangsa, mahasiswa dapat memanfaatkan kemampuannya untuk memberikan kontribusi bagi bangsa dan negara. Mahasiswa benar-benar mendefinisikan perjalanan sejarah bangsa Indonesia. karakter nasionalisme juga perlu dilestarikan dan dipupuk dengan baik pada setiap masyarakat Indonesia. Penting untuk tidak melupakan pentingnya karakter nasionalisme dalam sejarah bangsa Indonesia, namun seiring berjalannya waktu, karakter nasionalisme di kalangan generasi muda khususnya pelajar mulai memudar. Hal ini bisa terjadi karena era digital masyarakat Indonesia semakin memudahkan dalam mengakses segala informasi yang ada di duniaSebagai mahasiswa calon guru, kita harus mampu menanamkan nilai-nilai Pancasila dan katakter nasionalisme dalam berbangsa dan bernegara. Tujuan pelaksanaan implementasi nilai-nilai Pancasila adalah membekali karakter patriotisisme mahasiswa calon guru SD dalam kehidupan berbangsa dan bernegara, serta mempersiapkan mahasiswa calon guru SD sebagai masyarakat pintar berteknologi di era society 5.0 dalam memasuki dunia kerja sebagai guru Sekolah Dasar (SD). Tujuan pelaksanaan implementasi nilai-nilai Pancasila adalah membekali karakter patriotisisme mahasiswa calon guru SD dalam kehidupan berbangsa dan bernegara, serta mempersiapkan mahasiswa calon guru SD sebagai masyarakat pintar berteknologi di era society 5.0 dalam memasuki dunia kerja sebagai guru Sekolah Dasar (SD). Hasil penelitian ini, mahasiswa calon menyadari pentingnya karakter nasionalisme, khususnya di era masyarakat 5.0, serta memanfaatkan peluang perkembangan teknologi secara cerdas dan bijaksana, sehingga diharapkan tidak mudah terpengaruh oleh informasi. mencairkan sikapnya nasionalisme.
Pengembangan Modul KALBU (Kami Penyelamat Bumi) untuk Mengetahui Keterampilan Berpikir Kreatif Siswa Kelas IV SDN Mranggon Lawang 1 Kabupaten Probolinggo Maryam, Siti; Kasdriyanto, Didit Yulian; Qomariyah, Ryzca Siti
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.9430

Abstract

Berpikir kreatif ialah kemampuan untuk menciptakan gagasan baru yang inovatif atau memperbarui sesuatu yang sudah ada dengan keunikan tersendiri. Fakta di lapangan menyatakan bahwa terdapat banyak siswa yang mempunyai tingkat kreativitas rendah dibawah rata-rata yang dipicu oleh faktor internal dan faktor external. Oleh karena itu, peneliti mengembangkan media pembelajaran modul untuk mengasah keterampilan berpikir kreatif siswa. Modul ini diciptakan sesuai dengan karakteristik siswa guna membekali siswa dengan pendidikan keberlanjutan hidup. Tujuan penelitian ini untuk menciptakan modul proyek yang valid, praktis, dan efektif. Penelitian ini mengaplikasikan model pengembangan Borg and Gall yang telah dikonversi. Metode yang diterapkan dalam penelitian ini diantarnya pengumpulan data, kuosioner, dan dokumentasi. Instrument yang dipakai pada penelitian terdiri dari instrumen validasi ahli materi dan ahli desain, instrument praktisi pembelajaran, dan angket respon siswa. Hasil validasi ahli dan angket respon siswa menyatakan media yang diimplementasikan valid dan praktis dengan sedikit revisi. Validasi ahli materi mendapat perolehan nilai 87,5% dan validasi ahli media memperoleh nilai 93,75% dengan hasil rata-rata 90,6 %. Perolehan nilai yang didapatkan dari penilaian praktisi pembelajaran sebesar 90% dan angket respon siswa sebesar 88%. Berdasarkan hasil data tersebut, media pembelajaran modul KALBU untuk mengetahui Keterampilan Berpikir Kreatif Siswa Kelas IV diklaim layak digaplikasikan pada pembelajaran di kelas IV.
Peran Motivasi Belajar Siswa dalam Hasil Belajar Tematik pada Sekolah Dasar Negeri Kertosuko 3 Probolinggo, Indonesia: The Role of Student Learning Motivation in Thematic Learning Outcomes at State Elementary School Kertosuko 3 Probolinggo, Indonesia Ryzca Siti Qomariyah; Mustika Kirana Putri; Irfan Aminullah
Experimental Student Experiences Vol. 1 No. 1 (2022): January
Publisher : LPPM Institut Studi Islam Sunan Doe

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (228.83 KB) | DOI: 10.58330/ese.v1i1.115

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This study aims to analyze the role of student learning motivation on thematic learning outcomes in elementary schools. The research was conducted at SDN Kertosuko 3 with research data obtained from interviews using a quantitative descriptive method. The research was conducted by analyzing interest in learning and student learning outcomes which were calculated based on an authentic assessment system. Based on the results of the analysis conducted in class V SDN Kertosuko 3, it is known that in thematic learning students' motivation can affect learning outcomes. This is evidenced from the results of student learning interest, enjoyment and low student involvement are the keys to creating effective learning in the classroom. Learning must always involve students in it, so that learning is not oriented towards delivering material from the teacher to students. An educator must also be able to think broadly, how learning does not only produce a value at the end of learning. But what is no less important is how the learner can improve the cognitive, affective, and psychomotor aspects of students.
Sosialisasi Pembelajaran Daring Pada Kegiatan Belajar Mengajar Hasanah, Uswatun; Qomariyah, Ryzca Siti
Abdi Panca Marga Vol 4 No 1 (2023): Jurnal Abdi Panca Marga Edisi Mei 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas Panca Marga Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51747/abdipancamarga.v4i1.1450

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This sosialization aims to see how the process of online learning activities that take place in the field and the efforts that can be made to make the online learning process run better. The aim of the researcher is to disseminate information regarding online learning to teaching and learning and whether there are effective ways that can be taken if there are obstacles in this online learning. The method used is to describe the methods used to solve problems or obstacles in online learning, including: methods a) Community Education, namely counseling or socialization that aims to provide understanding and awareness to parents (community) of the importance of online learning done at home. b) Training, namely skills in using technology both from the teacher, parents, and students require training on the technology that will be used during this online learning c) Advocacy, namely that students must be accompanied by parents/teachers in the use and use of the technology. The results of the method in solving these problems, the teacher is required to be able to design and design online learning that is light and effective, by utilizing the right devices or online media and in accordance with the material being taught. In its implementation, online learning requires the support of mobile devices such as smartphones or android phones, laptops, computers, and tablets, etc. that can be used to access information anytime and anywhere. The success of the teacher in conducting online learning is the teacher's ability to innovate in designing, and concocting materials, learning methods, and applications that are in accordance with the materials and methods. This is done by making a systematic, structured and simple schedule to facilitate communication between parents and the school so that their children studying at home can be monitored effectively. Thus, good cooperation between teachers, students, parents and the school/madrasah is a determining factor for more effective online learning. The implementation of learning is not without problems. However, there are obstacles in online learning, namely not all places have a good enough internet network/Network problems, lack of training, and lack of awareness are stated as the most important reasons by those who do not adopt online learning followed by lack of interest and doubts about the usefulness of online learning. Lack of presence, lack of personal touch, and lack of interaction due to connectivity issues were found to be significant drawbacks of online learning (Arora and Srinivasan, 2020). Solving problems/obstacles from the impact of online learning after holding public education (counseling), training, and advocacy results: parents of students become aware of the importance of accompanying their children in online learning during this covid-19 pandemic. Not only that, they (parents & students) have become more skilled in using technology with mobile devices that have been trained. The relationship between teachers, parents, and students goes well through collaboration during learning and assignments given by the teacher to students. The process of teaching and learning activities run effectively and efficiently because of the creativity of the teacher in designing learning.
MODEL QUANTUM LEARNING BERBASIS NEAR POD UNTUK MENINGKATKAN PEMAHAMAN KONSEP “SISTEM PENCERNAAN” SISWA DIGITAL NATIVE ERA SOCIETY 5.0 Anjarwati, Ani; Qomariyah, Ryzca Siti; Zahra, Putri Fatimattus Az
Eksakta : Jurnal Penelitian dan Pembelajaran MIPA Vol 9, No 2 (2024): Eksakta : Jurnal Penelitian dan Pembelajaran MIPA
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan, UM-Tapsel

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/eksakta.v9i2.363–374

Abstract

As an educators, it is important to apply the learning principles of motivation, attention, activity, and feedback to ensure successful learning. However, in reality there are various obstacles that prevent students from achieving high learning outcomes. This happens to class VD students at Gloria 3 Christian Elementary School, Surabaya, where they often experience learning difficulties, especially in the subject "Human Digestive System" in science class. There is a quantum learning model that aims to overcome student boredom at school. The quantum learning model emphasizes that the role of learning media in the form of songs has advantages in increasing the effectiveness of elementary school students' education. Based on the learning results obtained in Cycle I and Cycle II, the highest score for students in Cycle I was 100 points, the lowest score was 20 points, and the average was 66.8 points. In Cycle II the highest score was 100, the lowest score was 50, and the average was 82.8. Therefore, it appears that the use of singing media has a positive influence on fifth grade students achieving better learning outcomes with material related to the human digestive system. The human digestive system is received positively by students.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL BERBASIS EDUCAPLAY BERBANTUAN RIDDLE GAME PADA PELAJARAN PENDIDIKAN PANCASILA TERHADAP HASIL BELAJAR KOGNITIF SISWA KELAS II DI SDN KADEMANGAN 2 KOTA PROBOLINGGO Adella Pramesti Ekaditya Rohman; Didit Yulian Kasdriyanto; Ryzca Siti Qomariyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.23260

Abstract

This research was conducted due to the lack of use of digital learning media so that students' understanding of the Pancasila Education subject matter is still low, causing students' cognitive learning outcomes to be low. The aim of this research is to improve students' cognitive learning outcomes through the use of educaplay-based digital learning media assisted by riddle games in class II Pancasila Education subjects at SDN Kademangan 2, Probolinggo City. The method used in this research is a quantitative method with a one group pretest-posttest design. In this research, two measurements were carried out, namely giving a pretest before treatment and a posttest after treatment. Before giving the pretest and posttest, a test instrument test is carried out first which includes a validity test, reliability test, question discrimination test, and question difficulty level test. Based on the research results, the results obtained were that there was a significant increase in students' cognitive learning outcomes which can be seen from the average difference between the pretest and posttest of 19.22. The paired sample t-test produces a sig value. (2-tailed) is 0.000 where the value is smaller than 0.05 (0.000 < 0.05) which can be said that H0 is rejected and H1 is accepted.The results of the research show that Educaplay-based digital learning media assisted by Riddle Game in Pancasila Education lessons, the material on recognizing Pancasila symbols, has a significant effect on the cognitive learning outcomes of class II students at SDN Kademangan 2, Probolinggo City.
IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAME TOURNAMENT (TGT) BERBANTUAN MEDIA GAME EDUKASI QUIZ BERBASIS CANVA UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF MATEMATIKA KELAS V MATERI PECAHAN CAMPURAN DI SD NAMIRA KRAKSAAN Desvita Sania Putri; Didit Yulian Kasdriyanto; Ryzca Siti Qomariyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24631

Abstract

Based on observation is the lack of learning media and the absence of interactive media. So that students find it difficult to learn mathematics, students have decreased to learning outcomes. This study aims to find out how the implementation of the Cooperative Learning Model type Teams Game Tournament (TGT) assisted by Canva -based educational game media to improve the cognitive abilities of Mathematics Class V SD Namira Kraksaan. His research method uses Classroom Action Research (CAR) The subject of this study is class V with a number of Sisswa of 21 people. Actions given to research subjects to improve students' cognitive abilities in mathematics by applying the Game Tournament Teams (TGT) model that uses Canva -based educational game media.The results showed that the application of the Teams Game Tournament (TGT) learning model using Canva -based educational game media could improve student learning outcomes. This is indicated by an increase in the results of the value achieved each meeting. In the first cycle the first meeting was known to the completion of the completed student which was 42.5 % and the second meeting of the percentage of students was complete, namely 61.90 %. Whereas in the second cycle there was an increase in learning outcomes, namely the percentage of students complete, namely 85.71%. Based on the results of the research above it can be concluded that the TEAMS Game Tournament (TGT) model uses Canva -based educational game media to improve students' cognitive abilities.
Co-Authors ,, Dandi Ferdiansyah ., Adenita Faradilla ., Ajunaida Kurniawati ., Azizah Tun Nafsiyah ., Farihah Zamili ., Irfan Aminullah ., Isma Aini Nafis ., Iwing Ade Miranda ., Lely Nur Fitria ., Ludfi Arya Wardana ., Marizah Yulia Santoso ., Maulitha Yuraida Rachman ., Muhammad Syaiful Hilal ., Mustika Kirana Putri ., Nabila Maulidya ., Nur Afrika Lita Dewi ., Nur Aulia Wijaya ., Ribut Prastiwi Sriwijayanti ., Rizqiyanti Nur Karimah ., Siti Romla ., Widya Trisna Rahayuningdiah ., Windi Soleha ., Wulan Agustin Adelia Meira Widirini Prayogi Adella Pramesti Adella Pramesti Ekaditya Rohman Adenita Faradilla Adenita Faradilla Afib Rulyansah Afifa Afifa Afriliya Nadia Putri Ajunaida Kurniawati Ajunaida Kurniawati Alhamni, Vega Fakis Alvin Kurnia Amalia Hikmatul Jannah Amalia Hikmatul Jannah Anak Agung Gede Sugianthara Andini Nur Firdaussy Ani Anjarawati Ani Sulianti, Ani Anifatur Rizqiyah Anjarwati , Ani Anjarwati, Ani Aprilika Ajiputri Arifatul Lutfiah Ary Analisa Rahma Ayu Wulandari Azizah, Sofiatul Citra Wahyu Tri Utami Dea Nanda Desvita Sania Putri Devi Puspita Devi Puspita Dewi Rafika Nur Diana Dewi Sindy Anggilia Dian Anisa Rokhmah Wati Diana Agustin Susilowati Diana, Dewi Rafika Nur Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Didit Yulian Kasdriyanto Dita Refani Putri Dita Refani Putri Dwi Agustin Eka Nurhayati Errina Dinda Festawanti Faradella Rahmadhini Farihah Zamili Farihah Zamili Fathimatus Zahra Ferdiansyah, Dandi Ferika Dwiki Nur Hamidyah Firda Oktaviaji Firli Maulidiana Galuh Kusuma Dewi R Hasanah , Uswatun Hasyim Muzadi Hermin Arista Ika Putri Fadila Ika Putri Fadilah Ika Setyawati Ika Silviana Ilham Ibnu Firdaus Ilmia Ilmia Inayati, Tatik Irfan Aminullah Isyuniandri, Dzaky JANNAH, FARIDATUL Karima Aliyahtus Ibtihal Karimah, Inayatul Khoirunnisa Rahmatillah Laili, Serly Nurul Laura Marsya Mentari Putri Lia Ardiansari M Abdul Azize Mabrur, Abdul Qodir Masruro Masruro Masruro, Masruro Maulidia, Sabrina Dwi Megawati - Mely Tri Mulidya MelyTri Maulidya Moch Edo Arsono Moh Umar Alfaruqi Moh Umar Alfaruqi Mohammad Reza Triya P Muhammad Sulthan Bayu Sampurno Muhimma Yatun Nisa’ul Ulya Mustika Kirana Putri Mustika Kirana Putri Muthmainnah Nadya Dwi Luckita Nadya Dwi Luckita Nailatul Hidayah Nisa, Adelia Khoirol Nourma Ulva Kumala Devi Nurul Saila Prameswari, Dinar Ayu Putri Fatimattus Az Zahra Putri Fatimattus Az Zahra Putri Shofiya Nur Hasanah Putri Shofiya Nur Hasanah Putri, Rizka Amelia Raudhatul Jannah Regita Dwi Cahyati Ribut Prastiwi Sriwijayanti Ribut Prastiwi Sriwijayanti ribut prastiwi sriwijayanti Rika Nurhasanah Rika wahyuni Robby Adi Wardana Rr. Ghina Ayu Putri T.K Sari, Lia Ardian SITI FATIMAH SITI MARYAM Siti Nur Hidayati Soleha, Rita Soleha, Rita Soleha Tri Fatmawati Tria Fatma Putri Tria Fatma Putri Tria Riasih Uswatun Hasanah Uul Zahro Aulia Vegas Albar Pratama Violitha Volvariella Volvacea Vita Rahmatun Nazilah Wahyuningrum, Pepilian Dwi Retno Wiwin Wulandari Wiwin Wulandari Yulia Gustin Yulian Kasdriyanto, Didit Yuni Wulandari Zahra, Putri Fatimattus Az Zulkha suharwati