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PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE TIPE STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) BERBANTUAN WORDWALL DI KELAS IV SDN 18 KAMPUNG BARU KOTA PADANG Wardifa Sari, Mutiara; Waldi, Atri; Muhammadi; Bungsu Ladiva, Hasmai
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61905

Abstract

This study was motivated by the low learning outcomes of fourth-grade students in Pancasila Education at SDN 18 Kampung Baru, Padang City. The instructional process remained teacher-centered, lacked innovative or game-based learning models, and involved suboptimal group learning activities. The study aimed to describe the design of the Weekly Learning Plan (RPPM), the implementation of instruction, and the improvement of student learning outcomes through the application of the Student Teams Achievement Division (STAD) cooperative learning model assisted by Wordwall. This Classroom Action Research (CAR) followed the Kemmis and Taggart model, employing both qualitative and quantitative approaches across two cycles; each cycle comprised the stages of planning, implementation, observation, and reflection. The research subjects consisted of 25 fourth-grade students. The results showed an increase in student learning outcomes from an average of 70.32 in Cycle I to 90.5. Thus, it can be concluded that the application of the Wordwall-assisted Student Teams Achievement Division (STAD) model is effective in improving student learning outcomes in Pancasila Education for fourth-grade students at SDN 18 Kampung Baru, Padang City.
PENGARUH MODEL TREASURE HUNT TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA SD Adisti, Nurul; Waldi, Atri; Ladiva, Hasmai Bungsu; Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61951

Abstract

This study aims to determine the effect of the Treasure Hunt learning model on the learning outcomes of second-grade elementary school students in Pancasila Education, focusing on the competency of caring for the environment. A quantitative approach with a Quasi-Experimental method and a Nonequivalent Control Group Design was used, involving two intact classes (a control class and an experimental class) at SDN 05 Surabayo, each consisting of 22 students. Data were collected through a validated and reliable multiple-choice test (Cronbach's Alpha = 0.746) administered as a pretest and posttest, along with attitude and skill assessment sheets. Descriptive analysis showed that the mean posttest score of the experimental class (75.91) was higher than that of the control class (66.82). A paired sample t-test indicated a significant improvement in both the control (t = -3.930, p < 0.001) and experimental (t = -6.796, p < 0.001) classes. However, an independent sample t-test comparing the posttest scores of both classes showed no statistically significant difference (t = -1.973, p = 0.055), meaning the null hypothesis was accepted. Despite this, students in the experimental class displayed markedly higher enthusiasm, engagement, and motivation during the game-based learning stages. These findings suggest that while the Treasure Hunt model enhances classroom engagement, its statistical superiority over conventional instruction was not confirmed in this single-session implementation.
MEDIA PEMBELAJARAN POP UP BOOK PADA MATA PELAJARAN PENDIDIKAN PANCASILA ELEMEN BHINNEKA TUNGGAL IKA DI KELAS V GUGUS III KECAMATAN MATUR KABUPATEN AGAM Fajri Farhan; Reinita; Muhammadi; Yesi Anita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62511

Abstract

Pancasila Education learning in elementary schools, particularly on the topic of Cultural Diversity in Indonesia, is still predominantly conducted through lecture-based instruction and the use of less interactive learning media. As a result, students tend to be passive and have difficulty developing a deep understanding of the material. This condition highlights the need for innovative learning media that can enhance student engagement and strengthen conceptual understanding. This study aimed to develop a Pop-Up Book learning medium for the topic of Cultural Diversity in Indonesia for fifth-grade elementary school students that meets the criteria of validity, practicality, and effectiveness. The study employed the Research and Development (R&D) method using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The research subjects included expert validators, fifth-grade teachers, and fifth-grade students from three elementary schools in Puncak Lawang. Data were collected through validation sheets, practicality questionnaires, and learning achievement tests. The results indicated that the developed Pop-Up Book achieved an average validity score of 92.5%, which falls into the very valid category. The practicality test results showed that teachers' responses ranged from 95% to 97.5%, while students' responses ranged from 93.38% to 95.83%, all of which were categorized as very practical. The effectiveness test, based on the N-Gain Score analysis, yielded scores of 0.7217, 0.7607, and 0.7392 across the three schools, indicating a high level of effectiveness. These findings demonstrate that the developed learning medium is effective in improving students' learning outcomes. Therefore, the Pop-Up Book is considered suitable as an innovative alternative learning medium for teaching the topic of Cultural Diversity in Indonesia in Grade V elementary schools.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL) DI KELAS III SDN 19 SANTUR KOTA SAWAHLUNTO Sakinah Handriah, Tengku; Yesni Yenti; Muhammadi; Ummiatul Fitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62898

Abstract

his classroom action research aimed to improve students' learning outcomes in Integrated Science and Social Studies (IPAS) through the implementation of the Problem Based Learning (PBL) model in Grade III of SDN 19 Santur, Sawahlunto. The study was conducted because students' learning outcomes were still below the minimum mastery criteria, and the learning process remained teacher-centered, resulting in low student participation and critical thinking skills. The research employed a qualitative and quantitative approach using the Classroom Action Research (CAR) design, which consisted of two cycles. Each cycle included four stages: planning, implementation, observation, and reflection. The research subjects were 18 third-grade students. Data were collected through observation sheets, learning outcome tests, documentation, and field notes, and were analyzed using descriptive qualitative and quantitative techniques. The findings revealed that the implementation of the Problem Based Learning model improved both the quality of the learning process and students' learning outcomes. Students became more actively involved in identifying problems, discussing solutions collaboratively, and presenting the results of their investigations. Furthermore, improvements were observed in the cognitive, affective, and psychomotor domains across each cycle. Therefore, the Problem Based Learning model proved to be effective in enhancing learning outcomes in IPAS learning for third-grade elementary school students.
PENGEMBANGAN MEDIA KARTU BERGAMBAR BERBANTUAN CANVA DALAM PEMBELAJARAN BAHASA INDONESIA UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS II SEKOLAH DASAR Annisa, Nur; Muhammadi; Adrias; Shilfia Iraqi, Hana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63236

Abstract

This research was motivated by the low initial reading skills of second-grade elementary school students. The problem was indicated by students' difficulties in recognizing letters, syllables, words, and simple sentences, while the learning media used by teachers had not optimally improved students' early reading abilities. This study aimed to develop Canva-assisted picture card media for Indonesian language learning on Chapter V, Being Friends in Diversity, and to examine its validity, practicality, and effectiveness. This study employed a Research and Development (R&D) approach using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through validation sheets completed by material, media, and language experts, teacher and student response questionnaires, and pretest-posttest assessments of beginning reading skills. The results showed that the developed media achieved an average validity score of 89.03%, categorized as very valid. The media was also considered very practical, with teacher and student response scores of 95.31% and 95.95%, respectively. Furthermore, the media proved to be effective in improving students' beginning reading skills, as indicated by N-Gain scores of 78.81% at SD N 07 Binuang Kampung Dalam and 72.99% at SD N 03 Binuang Kampung Dalam, both categorized as effective. Therefore, the Canva-assisted picture card media is feasible and effective for improving beginning reading skills in Grade II Indonesian language learning at elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI FABEL BERBANTUAN KINEMASTER ERHADAP KETERAMPILAN MENYIMAK BAHASA INDONESIA PADA KELAS IV SEKOLAH DASAR Rahmadani, Dzikra; Muhammadi; Adrias; Muhammad Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63342

Abstract

Listening skills are a crucial aspect of language proficiency to be cultivated in elementary school students. However, observations in several elementary schools indicate that Indonesian language instruction remains dominated by lecture methods and textbook usage, preventing students' listening skills from developing optimally. This study aimed to develop valid, practical, and effective animated fable video learning media using the KineMaster application to enhance the listening skills of fourth-grade elementary school students. The study employed the Research and Development (R&D) method using the ADDIE development model, comprising the analysis, design, development, implementation, and evaluation stages. The research subjects included expert validators, teachers, and fourth-grade elementary school students. Data were collected through observations, interviews, questionnaires, and tests, and subsequently analyzed using descriptive quantitative methods. The results demonstrated that the developed media achieved an average validity score of 94.5% (categorized as "very valid"); practicality scores of 96% in the trial school and 94% dan 97.68% in the implementation schools (categorized as "very practical"); and effectiveness evidenced by an increase in the average score from 73.8 (pretest) to 97.6 (posttest), with an N-Gain score of 90.8% (categorized as "high"). Consequently, the animated fable video learning media created with KineMaster is deemed valid, practical, and effective, making it a suitable alternative for Indonesian language instruction to improve the listening skills of fourth-grade elementary school students.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN AUDIOVISUAL BERBASIS APLIKASI CANVA TERHADAP MINAT BELAJAR SISWA PADA PEMBELAJARAN BAHASA INDONESIA DI KELAS III SEKOLAH DASAR Desnika, Fathiya; Muhammadi; Sukma, Elfia; Safitri, Serly
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63363

Abstract

This study aims to determine the effect of using audiovisual learning media based on the Canva application on students’ learning interest in Indonesian language learning in grade III elementary school. The background of this research is the low level of students’ learning interest caused by the limited use of innovative learning media, resulting in less active participation and low enthusiasm during the learning process. This research employed a quantitative approach with a quasi-experimental method using the Nonequivalent Control Group Design. The research subjects consisted of third-grade students at SD Negeri 20 Piai as the experimental class and SD Negeri 33 Tanjung Sabar as the control class. Data were collected using a learning interest questionnaire that was administered before and after the treatment. The data were analyzed using prerequisite tests, including normality and homogeneity tests, followed by hypothesis testing using an independent samples t-test with the assistance of IBM SPSS Statistics 27. The results showed that the significance value of the independent samples t-test was 0.001 < 0.05. Therefore, H₀ was rejected and H₁ was accepted, indicating that the use of audiovisual learning media based on the Canva application had a significant effect on students’ learning interest in Indonesian language learning. These findings indicate that Canva-based audiovisual media can be an effective alternative learning medium to create more interesting, interactive, and student-centered learning.
PENGEMBANGAN MEDIA AUDIOVISUAL BERBASIS POWTOON PADA KETERAMPILAN MENULIS TEKS EKSPLANASI KELAS V SEKOLAH DASAR Maharani, Nadya; Muhammadi; Yenti, Yesni; Adrias
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65508

Abstract

This study aimed to develop Powtoon-based audiovisual media for writing explanatory texts in fifth-grade elementary school that is valid, practical, and effective. This research used the Research and Development (R&D) method with the ADDIE development model consisting of five stages: analysis, design, development, implementation, and evaluation. The product was tested at SDN 01 Kapau and SDN 14 Gadut. Data were collected through validation sheets from material, media, and language experts, teacher and student response questionnaires, and tests to determine the effectiveness of the media. The results showed that the material expert validation obtained a percentage of 90% in the valid category, media expert validation obtained 86.25% in the valid category, and language expert validation obtained 92.5% in the valid category. The overall validation result was 89.5% in the valid category. The practicality test based on teacher responses obtained 95% at SDN 01 Kapau and 97.5% at SDN 14 Gadut, with an overall percentage of 96.25% categorized as very practical. Student responses obtained 92.75% at SDN 01 Kapau and 91.15% at SDN 14 Gadut, with an overall percentage of 91.95% categorized as very practical. The effectiveness test at SDN 01 Kapau increased from 74% in the pre-test to 92% in the post-test, with a final result of 83% categorized as effective. At SDN 14 Gadut, the results increased from 76.15% to 93.07%, with a final result of 84.61% categorized as effective. Therefore, the developed Powtoon-based audiovisual media is valid, very practical, and effective for Indonesian language learning in fifth-grade elementary school.
PENGEMBANGAN E-BIG BOOK DALAM PEMBELAJARAN MEMBACA PEMAHAMAN MENGGUNAKAN MODELTHINK PAIR SHARE (TPS) DI KELAS IV SEKOLAH DASAR Meldini, Taura; Muhammadi; Chandra; M. Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65570

Abstract

The restricted utilization of technology-based teaching resources in fourth-grade elementary school reading comprehension instruction is the driving force behind this study. Pupils are less engaged in the learning process and struggle to comprehend the reading material. This research aims to develop an E-Big Book as teaching material for reading comprehension using the Think Pair Share (TPS) model. The ADDIE development paradigm, which consists of Analysis, Design, Development, Implementation, and Evaluation, was utilized in the research and development (R&D) process. Expert validators, teachers, and sixty fourth-graders from SDN 17 Gunung Pangilun, SDN 03 Alai Timur, and SD Negeri 21 Parak Kopi served as the subjects. The results showed that the E-Big Book obtained a validity percentage of 96.6%, categorized as very valid. The practicality results were 95%, 97.5%, and 92.5%, while the N-Gain scores were 0.72, 0.77, and 0.77, categorized as high. Thus, the E-Big The book is reliable, useful, and efficient for reading comprehension learning using the Think Pair Share (TPS) model.