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PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBASIS WEB INTERAKTIF "SULTAN NYASAR" UNTUK MENINGKATKAN PEMAHAMAN ZAKAT SISWA KELAS V SD Ina Ainun Nazma; Syifa Aulia Nurhaniyah; Zaskia Aulia; Ani Nur Aeni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45735

Abstract

This research was motivated by the low understanding of fifth-grade students at SDN Tegalkalong, Sumedang Regency, West Java, in calculating zakat (Islamic tithe), both zakat fitrah and zakat mal. The objectives were to develop the SULTAN NYASAR interactive web-based digital learning media and to test its effectiveness. The research employed Research and Development (R&D) with the ADDIE model, combined with a pre-experimental one-group pretest-posttest design. Thirty fifth-grade students (11 male, 19 female) participated. Instruments included a pretest and posttest (each consisting of 10 multiple-choice questions) and a response questionnaire. Data were analyzed using paired t-test and N-Gain. Results showed a significant improvement: mean pretest score = 56.8, mean posttest score = 86.2 (N-Gain = 0.72, high category). Expert validation results showed high validity (content expert: 93.75%; media expert: 92.5%). The website was developed purely using Visual Studio Code (HTML, CSS, JavaScript), with coding assistance from AI DeepSeek. The audio recitations were recorded by the researchers themselves, and the background music for the memorization song was downloaded from Google. The features include a user guide aligned with Fiqh learning outcomes (understanding voluntary fasting, zakat, infaq, alms, gifts, halal and haram food and drink), comprehensive material with audio recitations and a memorization song, seven types of zakat calculators, two interactive games, and a Q&A section. The study concludes that SULTAN NYASAR is valid, practical, and effective for teaching zakat calculation in elementary Islamic education. Penelitian ini dilatarbelakangi oleh rendahnya pemahaman siswa kelas V SDN Tegalkalong, Kabupaten Sumedang, Jawa Barat, dalam menghitung zakat (fitrah dan mal). Tujuan penelitian adalah mengembangkan media pembelajaran digital berbasis web interaktif SULTAN NYASAR dan menguji efektivitasnya. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE dan desain pre-eksperimen one-group pretest-posttest. Subjek berjumlah 30 siswa kelas V (11 laki-laki, 19 perempuan). Instrumen yang digunakan adalah pretest dan posttest (masing-masing 10 soal pilihan ganda) serta angket respons siswa. Data dianalisis menggunakan uji t berpasangan dan N-Gain. Hasil menunjukkan peningkatan signifikan: nilai rata-rata pretest = 56,8, posttest = 86,2 (N-Gain = 0,72, kategori tinggi). Hasil validasi ahli menunjukkan kelayakan tinggi (ahli materi: 93,75%; ahli media: 92,5%). Website dikembangkan murni menggunakan Visual Studio Code (HTML, CSS, JavaScript) dengan bantuan AI DeepSeek dalam penulisan kode. Audio bacaan Al-Qur'an direkam oleh peneliti sendiri, dan musik latar lagu penghafal asnaf diunduh dari Google. Fitur website meliputi panduan penggunaan yang selaras dengan capaian pembelajaran Fikih (memahami puasa sunah, zakat, infak, sedekah, hadiah, makanan halal haram), materi komprehensif dengan audio dan lagu, tujuh jenis kalkulator zakat, dua permainan interaktif, dan rubrik tanya jawab. Simpulan penelitian ini adalah bahwa SULTAN NYASAR valid, praktis, dan efektif untuk pembelajaran perhitungan zakat di pendidikan dasar Islam.
Pengembangan Media Video Animasi Berbasis AI “KIDANA” pada Pembelajaran PAI Kelas IV SD Nina Kania Dwi; Ani Nur Aeni; Mely Siti Rahmawati
YASIN Vol 6 No 1 (2026): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i1.9008

Abstract

Education plays a pivotal role in shaping individuals holistically amid globalization, which is marked by advances in information and communication technology, thereby necessitating innovative, interactive learning media aligned with learners’ characteristics. This study aims to explore the potential development of an instructional medium in the form of an artificial intelligence (AI)-based animated video named “KIDANA” to support Islamic Religious Education (PAI) learning. The research employed a Design and Development (D&D) approach encompassing the stages of design, validation, and trial with Grade IV students at SDN Cimeuhmal. The research instruments consisted of validation questionnaires for media experts and material experts, as well as student response questionnaires. The validation results show that “KIDANA” obtained an average score of 92% from media experts and 90% from material experts, both categorized as “highly feasible.” A limited trial involving 17 students yielded positive responses with a percentage of 90%, reflecting high interest and improved student understanding of Islamic Religious Education content. These findings indicate that AI-based animated video media is not only suitable for use but also effective in creating interactive and engaging learning, while offering a more personal and adaptive learning approach aligned with students’ needs in the digital era. This study contributes to the development of innovative teaching methods and demonstrates the potential of leveraging AI technology to enhance the effectiveness and efficiency of educational processes. Keywords: Artificial Intelligence; Animated Video; Design and Development; Islamic Religious Education; Innovative Learning Media
Pengembangan Website Edukatif BUDIMAN (Budaya Islam Generasi Beriman) untuk Membiasakan Kalimah Tayyibah bagi Siswa Kelas 3 SD Ani Nur Aeni; Yudi Guntoro; Farraj Azman Muyasar; Liza Ananda Putri
YASIN Vol 6 No 2 (2026): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i2.9497

Abstract

Although the use of digital learning media has received considerable attention in previous studies, research that specifically discusses the development of website-based learning media integrating various interactive features in Islamic Education learning, particularly on the topic of kalimah ṭayyibah in elementary schools, remains limited. This study aims to develop and evaluate the feasibility of the BUDIMAN educational website (Budaya Islami untuk Generasi Beriman) as an interactive learning medium for third-grade elementary school students. This study used a qualitative approach with the Design and Development (D&D) method through the ADDIE model, involving 37 students selected through purposive sampling. Data were collected through observation, interviews, questionnaires, and documentation, and then analyzed using descriptive qualitative analysis. The results showed that the BUDIMAN website was in the very feasible category based on expert validation, with a material expert validation percentage of 100% and a media expert validation percentage of 97.5%. In addition, students showed high enthusiasm and engagement during the learning process. These findings contribute to the development of interactive digital learning media and broaden understanding of technology integration in Islamic Education learning in elementary schools. This study concludes that interactive website-based learning media have an important role in increasing students’ engagement and understanding of kalimah ṭayyibah material, so the use of innovative digital media needs to be optimized to support more effective learning.
Pengembangan Media Pembelajaran Berbasis Canva “SAHABAT” untuk Meningkatkan Pemahaman Akhlak terhadap Allah, Orang Tua, dan Guru Irpan Jamil; Kelvin Krisnadi Adi Nugraha; Ani Nur Aeni; Rizqiyah Rizqiyah
ALSYS Vol 6 No 3 (2026): ALSYS: Jurnal Keislaman dan Ilmu Pendidikan
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v6i3.10029

Abstract

Elementary school students’ low understanding of moral conduct toward Allah, parents, and teachers is an important issue in character learning because the learning process is still dominated by lecture methods, the use of less varied media, and the suboptimal use of digital technology. This study aims to develop and analyze the feasibility and effectiveness of Canva-based “SAHABAT” learning media in improving students’ understanding of moral conduct toward Allah, parents, and teachers. This study used the Research and Development (R&D) method with the ADDIE model, which includes the stages of needs analysis, product design, media development, classroom implementation, and evaluation. The research subjects were elementary school students. Data were collected through material expert and media expert validation sheets, student response questionnaires, and pre-test and post-test assessments to measure the improvement of students’ understanding. The results show that the Canva-based “SAHABAT” learning media obtained a highly feasible category based on expert validation. Students’ responses to the use of the media were in the very good category, as indicated by increased interest, attention, and involvement in learning. The results of the pre-test and post-test analysis also showed an improvement in students’ understanding of moral conduct material. The conclusion of this study emphasizes that the Canva-based “SAHABAT” learning media is feasible, useful, and effective in improving students’ understanding of moral conduct toward Allah, parents, and teachers. The implications of this study indicate that the use of innovative and interactive digital learning media can serve as an alternative for teachers in supporting character learning that is more engaging, meaningful, and aligned with technological development.
Pengembangan Website "Budisah" dalam Meningkatkan Pemahaman Kebudayaan Islam Madinah pada Siswa Kelas IV SD Nuuran Raudha Senja; Siti Choirun Nisa; Siti Fatimah Zahra; Ani Nur Aeni
ANWARUL Vol 5 No 3 (2025): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v5i3.5538

Abstract

This research aims to develop and evaluate the "BUDISAH" (Culture and History of the Migration of Prophet Muhammad SAW) website based on Google Sites as a learning media for Islamic Religious Education (PAI) for fourth-grade elementary school students. The research method used is Design and Development (D&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The development process involves analyzing students' needs, designing a user-friendly interface, and integrating multimedia elements such as text, images, animated videos, and interactive quizzes. Implementation was conducted at Gunungsari Elementary School involving 16 fourth-grade students. Evaluation results indicate that this website received positive feedback from content expert validators, media experts, and students. The "BUDISAH" website is considered effective in enhancing students' understanding of the material on the migration of Prophet Muhammad SAW to Medina and in increasing students' interest in learning. However, there are some technical constraints, such as limited supporting devices, that affect the implementation. Overall, this website is deemed suitable for use as an innovative learning media at the elementary school level.
Pengembangan Media Pembelajaran Digital Interaktif “JEDA” Sejarah Jejak Dakwah Nabi Muhammad di Kelas IV SD Nadia Ramadhani; Anggun Neysa Aulia; Shania Lutfiyah Fadillah; Syifa Azmi Fauziah; Ani Nur Aeni
ANWARUL Vol 6 No 2 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i2.9512

Abstract

Although interactive digital learning media have been widely studied, the integration of the jeda sejarah concept in Islamic Religious Education learning at the elementary school level remains relatively limited. This study aims to develop the interactive digital learning media “JEDA” (Jejak Dakwah Nabi Muhammad dari Mekkah ke Madinah) while also testing its feasibility for fourth-grade elementary school students. This study employed a descriptive qualitative approach with the Design and Development (D&D) method through the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), involving 21 fourth-grade students of SDN Sukaraja II as the main users, an Islamic Religious Education teacher as the material expert, and the fourth-grade homeroom teacher as the media expert selected through purposive sampling. Data were collected through observation, questionnaires, and interviews, and were then analyzed descriptively and qualitatively through the stages of data reduction, data display, and conclusion drawing. The results showed that the JEDA media obtained a very good assessment from the material expert at 98.75%, a good category from the media expert at 85%, and an average student response of 86.59%, which was also in the good category. These findings contribute to the development of technology-based learning in Islamic education while broadening understanding of the use of interactive media for delivering narrative historical material. This study concludes that the JEDA media is feasible for use in learning and supports students’ engagement and understanding of the historical material on the Prophet Muhammad SAW’s da’wah. The implications of this study include a practical contribution as an innovative alternative for teachers, as well as a conceptual contribution through the integration of the jeda sejarah approach as a more meaningful learning strategy.
Pengembangan Komik Digital “MADANI” sebagai Media Pembelajaran PAI untuk Menanamkan Akhlak Siswa Kelas V SD Ani Nur Aeni; Dliya Nuha Shofiyah Nurodin; Reysa Maria Auliya Tanjung; Zalda Sandriana Nurkhofipah
Lisyabab : Jurnal Studi Islam dan Sosial Vol 7 No 1 (2026): Lisyabab, Jurnal Studi Islam dan Sosial
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Sekolah Tinggi Agama Islam Mulia Astuti (STAIMAS) Wonogiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58326/jurnallisyabab.v7i1.531

Abstract

This study aims to develop a digital comic learning media to improve students’ understanding in Islamic Religious Education. The background of this research is the lack of engaging and interactive learning media that can attract students’ interest, especially at the elementary school level. This study uses Research and Development (R&D) method with stages including needs analysis, product design, development, and evaluation. The product developed is a digital comic presented in flipbook format, containing Islamic values delivered through simple narratives and attractive illustrations. The results show that the digital comic media is feasible to use and can increase students’ motivation and understanding of the material. Students become more interested in learning and can more easily grasp the concepts presented through visual storytelling. Therefore, digital comics can be an effective alternative learning media in Islamic Religious Education.
PENGEMBANGAN VIDEO ANIMASI BERBASIS CAPCUT ANHAR "ANIMASI HALAL HARAM DALAM RIBA" PADA PEMBELAJARAN PAI KELAS VI SEKOLAH DASAR Kartini Siti Apriyanti; Bayu Nurfauzi; Lulu Laksita Anin Poja; Ani Nur Aeni
Lisyabab : Jurnal Studi Islam dan Sosial Vol 6 No 2 (2025): Lisyabab, Jurnal Studi Islam dan Sosial
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Sekolah Tinggi Agama Islam Mulia Astuti (STAIMAS) Wonogiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58326/jurnallisyabab.v6i2.357

Abstract

Penelitian ini dilakukan untuk menyusun dan mengembangkan media pembelajaran bagi siswa sekolah dasar berupa video animasi berbasis Capcut yang berjudul “ANHAR” untuk mata pelajaran Pendidikan Agama Islam (PAI) tentang halal, haram dan riba di kelas VI Sekolah Dasar Negeri Cijati. Mata pelajaran PAI yang masih dianggap kurang menyenangkan menjadi salah satu permasalahan yang harus diselesaikan dan materi yang dikemas cukup penting karena halal, haram dan riba merupakan hukum yang dibolehkan dan dilarang dalam agama Islam. Pemahaman yang benar terhadap hukum-hukum tersebut tidak hanya menjadi pedoman dalam menjalani kehidupan sesuai syariat, tetapi juga turut andil dalam membentuk masyarakat yang lebih jujur, adil dan beretika dalam berbagai aspek terutama dalam hubungan muamalah atau sosial ekonomi. Oleh karena itu, penelitian ini dilakukan untuk memberikan edukasi dan pemahaman yang lebih mendalam tentang hukum halal, haram dan riba, dengan menggunakan metode penelitian Design and Development (D&D) dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Dari hasil penelitian kami terbukti bahwa media pembelajaran yang inovatif dapat meningkatkan motivasi belajar siswa. Dari hasil post-test yang telah dibandingkan dengan nilai pre-test yang kami lakukan pada saat uji coba produk, dapat dipastikan bahwa media pembelajaran memiliki pengaruh dalam meningkatkan hasil belajar siswa.
EFEKTIVITAS MODEL PJBL DENGAN AR UNTUK MENINGKATKAN KREATIVITAS SISWA PADA MATERI PERISTIWA ALAM DI KELAS 5 Alma Linta Sakinah; Ani Nur Aeni; Regina Lichteria Panjaitan
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/6e4z2c86

Abstract

This research was conducted to improve students' creativity in natural science learning on natural phenomena in fifth grade elementary school. The teacher-centered learning process causes students to be less active in developing ideas and producing work. This study aims to determine the effectiveness of the Project Based Learning (PjBL) model assisted by Augmented Reality (AR) on improving students' creativity. The study used a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The research sample consisted of 2 schools, namely MIS Al-Islam Majalaya as the experimental class and MIS Al-Islam YUPPI as the control class. Data collection techniques used observation and tests (pretest and posttest). Data were analyzed using normality tests, homogeneity as prerequisite tests, hypothesis testing using t-tests and N-Gain. The results showed that there was an increase in student creativity in the experimental class using the AR-assisted PjBL model compared to the control class using conventional learning. The t-test results showed a sig value <0.05 so that the hypothesis can be accepted and there is a significant effect of the use of the AR-assisted PjBL model on students' creativity. The N-Gain value of the experimental class was in the high category, while the control class was in the low category. Thus, the AR-assisted PjBL model was effective in enhancing student creativity in natural phenomena material in fifth grade elementary school.
Pengembangan Website berbasis Canva site “TERBENAM“ tentang Adab Kepada Guru dan Orang Tua pada pembelajaran PAI Kelas 3 SD Silvi Hilmiatul Ilmi; Delia Nabila; Khoirunisa; Alifiya Nurauliya Kandita; Ani Nur Aeni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47736

Abstract

This study is motivated by the low level of student engagement and understanding of moral values toward teachers and parents in Islamic Religious Education (PAI), which is still dominated by conventional and less interactive teaching methods. This condition results in passive learning behavior and difficulties in internalizing character values effectively. The purpose of this research is to develop a Canva Site-based learning website called “TERBENAM”, evaluate its feasibility through expert validation, and examine its effectiveness in improving learning outcomes of third-grade elementary school students. The study employed a descriptive quantitative approach with research stages including preparation, implementation, and evaluation. Data collection techniques involved written tests (pretest and posttest), classroom observations, and student responses toward the learning media. The results revealed a significant improvement in students’ mean scores from 5.06 to 8.94, with t-test results showing p < 0.001 and an effect size of -3.78, categorized as a very large effect. Furthermore, expert validation indicated that the media is highly feasible in terms of content, design, and usability. The implementation of the “TERBENAM” website also enhanced students’ motivation, active engagement, and conceptual understanding through interactive, visual, and contextual learning materials. In conclusion, the Canva Site-based learning media “TERBENAM” is effective and appropriate as an innovative tool to improve learning outcomes and support the internalization of moral values among elementary school students.
Co-Authors Adinda Dwi Agustin Adinda Salsha Salbilla Adisa Adriani Adnia Rianti Pradita Aep Muhyidin Syaefulloh Agnesti Bilqis Aida Susilawati Aina Mutmainnah Ajeng Alya Khairunnisa Ajeng Regita Ramadhanty Alam Gymnastiar Aldha Chaerunnissa Azzahra Ali Ismail Ali, Enjang Yusup Alifiya Nurauliya Kandita Aliya Putri Setiowati Aliya Salsabilla Fitri Alliyah Putri Supriatna Alma Danika Oktrifa Alma Linta Sakinah Alya Setiani Sidik Alya Syifani Amanda Claudia Putri Amanda Ramadhani Febriyanti Amara Noer Alifah Anggun Neysa Aulia Anisa Nur Hayati Anisa Rahma Salsabilla Anisa Salmawati Anisa Sri Mulyani Annisa Anindya Ayu Aulia Ardelya Husnianingtyas Ari Rismayanti Azzahra ARIF HIDAYAT Asepta Assidiqi Assyva Dwi Fauzia Astri Oktavia Aura Setya Maharani Ayuni Fitria Azizah Nursaiidah Bagas Adi Nugroho Bayu Nurfauzi Bunga Fatmawati Mulya Nugraha Chealsy Junianti Dadan Djuanda Dea Nur Hafifah Delia Citra Sulistyawati Delia Nabila Della Mustika Desnawita Dwi Anggita Destiyanti Putri Dety Amelia Karlina Deva Novianti Dhea Amanda Diana Prasti Artati Diaz Nilam Wangila Difa Siti Ridhania Dila Yumerda Dita Salsabilla Dliya Nuha Shofiyah Nurodin Ega Rahmalia Eka Wahyuning Tyas Eksa Putri Pradanasty Elsa Febiyanti Utami Fachry Abda El Rahman Fahira Azzahra Farraj Azman Muyasar Fauzia Hasanah Feni Anggraeni Firanty Hafidzah Alqirany Firanty Hafidzah Alqirany Firda Wardatul Anifah Firyal &#039;Athifah Shabrina Fitriah Erza Nurrohmah Fitriyani Fitriyani Friska Siti Mutammimah Ghazia Rahmi Sahid Haidar Akmal Ghifari Ida Widiawati, Ida Ikhsan Ibrahim Ahmad Ilham Permana Iman Kurnia Ina Ainun Nazma Indri Rahayu Septiani Ineu Maemunah Innaka Arina Haq Irpan Jamil Isrok'atun Iyang Fatmawati Handayani Jenia Syifa Nurlatifah Kania Indah Pratiwi Kartini Siti Apriyanti Kelvin Krisnadi Adi Nugraha Khairunnisa Khairunnisa Khairunnisa Khoirunisa Kunti Muyasaroh Lala Shofhatun Nida Lia Nur Anggraini Lintang Pandu Kusuma Liza Ananda Putri Liza Rahma Lestari Lulu Laksita Anin Poja Luthfiah Nur Eka Fauziah Luthpin Ubaidiah Mabda Rahmadani Megy Indriani Mely Siti Rahmawati Memey Atia Maulidia Meutia Zuniar Muhamad Lukman Firdaus Muhamad Riva Fauzan Muhammad Fadhil Suryanto Murtia Pasa Nabil Bagir Ramadhan Nabila Nur Masrurroh Nadia Nur A’fiani Nadia Ramadhani Najwa Athia Nanda Nurfadhillah Neliana Neliana Neng Nitalia Neng Wulan Anatasya NG. Shofi Isis Cofia Nida Nur Majidah Nilamsari Ramadhanti Nina Kania Dwi Nindia Nur Amalia Nofita Amaliahrahma Miftah Novita Alamsyah Nur Amalia Putri Nur Inayah Nurdinah Hanifah Nurramdiani Nurramdiani Nurroh Muna Mu`adah Nurul Inayah Nuuran Raudha Senja Nuzha Viranti Ovi Taufiqu Rohmah Paluvi Andyani pasya, Siti Nur Pasya Hermalina Pitriyani Prana Dwija Iswara Puput Putriani Putri Indah Sari Putri Nur Deswanti Qothrunnadaa Salsabila Rafika Nur’Azizah Rahma Ayu Fitriani Rahma Isnaini Fadila Raisya Rahma Adilah Raisya Ramadhina Rana Gustian Nugraha Ratih Ambar Sari Regina Lichteria Panjaitan Rendra Gunawan Rere Anisa Putri Resya Sanita Wirakusumah Reysa Maria Auliya Tanjung Rika Nurhidayah Rika Yulia Rita Gustiyani Rita Haryati Rizky Rindayanu Maulifia Rizqiana, Rifka Nur Rizqiyah Rizqiyah Rohaiphy Aleyda Kana Rucita Ayu Wijaksana Ryan Gunawan Safna Alfath Salsabil Saipanah Salma Difa Azzahra Salsabila Amalia Salwa Naofalia Selma Pebrianti Nuralsa Septi Aditia Ahmad Septika Hani Dafana Azzahra Shafira Salsabila Gunadi Shania Lutfiyah Fadillah Shania Oktaviani Sibtiani Devi Silvi Hilmiatul Ilmi Silvy Fuji Risnawati Sinta Rohaeni Sisca Yus Astuti Siti Choirun Nisa Siti Fatimah Zahra Siti Maemunah Nurul Muna Siti Nadila Stefi Sri Hapsyari Suci Wigalina Syifa Aulia Nurhaniyah Syifa Auliya Zahra Syifa Azmi Fauziah Syifa Rouffiani Syntia Hanna Adila Tessa Salma Monika Tri Fahmi Muzaki Trisnayani, Dwi Tubagus Faris Maulana Yusuf Tunny Nur Ainny Tyagita Ayuningtyas Urfi Aurora Vanesya Mutia Kusumawardani Vera Hagita Sari Via Siti Fatimah Vina Syalfirah Virra Septiani Suherman Widia Rahmawati Widuri Tresnawati Jatnika Wina Sriwahyuni Wita Sari Wulan Lestari Yasmin Azzahra Driandra Yudhitia Dwi Patriamurti Yudi Guntoro Yunita Syahrani Zahwa Imala Zakkiyah Raudhatul Jannah Zalda Sandriana Nurkhofipah Zaskia Aulia Zidane Ardiansyah