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All Journal SINTEK JURNAL: Jurnal Ilmiah Teknik Mesin Techno: Jurnal Penelitian Jurnal Pendidikan Islam Delta-Pi : Jurnal Matematika dan Pendidikan Matematika Omega: Jurnal Fisika dan Pendidikan Fisika EDUKASI SAINTIFIK@ : Jurnal Pendidikan MIPA JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Titian Ilmu: Jurnal Ilmiah Multi Sciences JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika) Momentum: Physics Education Journal Wahana : Tridarma Perguruan Tinggi JURNAL PENDIDIKAN MIPA Optika : Jurnal Pendidikan Fisika Jurnal Pedagogi dan Pembelajaran Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Didaktika: Jurnal Kependidikan Mattawang: Jurnal Pengabdian Masyarakat Panrannuangku Jurnal Pengabdian Masyarakat EduLine: Journal of Education and Learning Innovation Cendikia : Media Jurnal Ilmiah Pendidikan Jurnal Luminous: Riset Ilmiah Pendidikan Fisika Jurnal Kajian Ilmu Pendidikan (JKIP) Journal of Nusantara Education PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Jurnal Gramaswara: Jurnal Pengabdian kepada Masyarakat Jurnal Masyarakat Mengabdi Nusantara Islamic Journal of Integrated Science Education Abdi Akommedia : Jurnal Pengabdian Masyarakat Faedah: Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia Prosiding Seminar Nasional Orientasi Pendidik dan Peneliti Sains Indonesia Jurnal Penelitian Pendidikan Indonesia U-Teach: Journal of Young Physics Education Teacher JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Elevasi: Jurnal Pengabdian Masyarakat dan Inovasi Jurnal Pengabdian Masyarakat Berdampak
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Analisis Respon Guru Dan Siswa Terhadap Pengembangan Bahan Ajar Fisika Berbasis Model POE2WE Berbantuan Google Site Adam, Nurna; Rahman, Mardia Hi; Nana, Nana; Saprudin, Saprudin; Yusuf, Dwi Sukmawati A.
EDUKASI Vol 21, No 3 (2023): EDISI OKTOBER 2023
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/j.edu.v21i3.6828

Abstract

Technological developments in the 21st century era, especially in the field of education, are increasingly important and change the way teachers view learning. One thing that supports the learning process is the use of digital-based learning media, including Google Site. Research on the development of physics teaching materials based on the POE2WE model with the help of the Google site with the aim of: 1) Developing physics teaching materials based on the POE2WE learning model with the help of the Google site; and 2) analyze teacher and student responses to physics teaching materials based on the POE2WE learning model assisted by Google Site. The research was carried out at Madrasah Aliyah Negeri 1 (MAN 1) Tidore Islands. The research data was obtained from validation results from several validators, namely material, language and media validators used to state the suitability of teaching materials, while teacher and student responses were obtained through the results of filling out questionnaires. The data obtained from the research results showed that on average the teaching materials developed were declared very suitable for use by class XII students at MAN 1 Tidore Islands, especially regarding electromagnetic induction material. The feasibility of the teaching materials developed is 88.25%. Analysis of teacher response data obtained a result of 95.33% and for student responses a result of 96% was obtained. It can be concluded that the physics teaching materials based on the POE2WE model assisted by the Google site received a response in the category of strongly agreeing to be used.
ICT-Based Gamification Application: Supporting the Implementation of Team Games Tournament Cooperative Learning Model to Improve Students’ Learning Outcomes Umacina, Fitri Liliyani; Hamid, Fatma; Saprudin, Saprudin; Rahman, Nurdin Abdul; Saputra, Aji
TECHNO: JURNAL PENELITIAN Vol 13, No 2 (2024): TECHNO JURNAL PENELITIAN
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/tjp.v13i2.9749

Abstract

This research aims to improve students’ learning outcomes through the implementation of the Team Games Tournament (TGT) cooperative learning model complemented with ICT-based gamification applications. This research is an experimental research that involved students from class VIII at a junior high school in Ternate city. Students’ learning outcome data were collected through multiple-choice test instruments. The results showed that the use of the Wordwall gamification application in the TGT cooperative learning model was significantly more effective to improve students’ learning outcomes compared to conventional learning. This research implies that ICT-based gamification applications can be used as a complement to teaching materials. Moreover, the variety of game types utilized contributes to increased student engagement in the learning process.
PENGEMBANGAN KONTEN E-MODUL INTERAKTIF MATERI ALAT-ALAT OPTIK UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH MENENGAH PERTAMA Lossen, Rahma; Saprudin, Saprudin; Salim, Astuti; Saputra, Aji
SAINTIFIK@: Jurnal Pendidikan MIPA Vol 8, No 2 (2023): SAINTIFIK@: Jurnal Pendidikan MIPA EDISI OKTOBER 2023
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/saintifik.v8i2.7067

Abstract

Penelitian pengembangan ini di lakukan dengan tujuan untuk: 1) menghasilkan e-modul interaktif pada materi alat-alat optik yang dapat digunakan bagi siswa SMP, 2) menyelidiki kelayakan e-modul interaktif yang dikembangkan, 3) menyelidiki dampak terhadap peningkatan hasil belajar siswa, 4) menyelidiki tanggapan guru terhadap e-modul interaktif yang dikembangkan dan 5) menyelidiki tanggapan siswa terhadap e-modul interaktif yang dikembangkan. Penelitian pengembangan ini mengikuti tahapan ADDIE. Hasil penelitian menunjukkan bahwa produk e-modul interaktif materi alat-alat optik dinyatakan layak untuk digunakan dalam pembelajaran. Hasil implementasi menunjukkan terdapat peningkatan hasil belajar pada siswa yang mengikuti pembelajaran dengan menggunakan produk e-modul interaktif yang dikembangkan. Guru dan siswa memberikan respon yang sangat baik terdadap produk e-modul interaktif materi alat-alat optik.
Analysis of Junior High School Students’ Learning Outcomes on the Concept of Heat and Its Changes Hamid, Fatma; Sahjat, Sumarni; Sehe, Nurjana D; Limatahu, Iqbal; Rahman, Nurdin Abd; Widyasari, Halleyna; Saprudin, Saprudin
SAINTIFIK@: Jurnal Pendidikan MIPA Vol 10, No 2 (2025): SAINTIFIK@: Jurnal Pendidikan MIPA EDISI OKTOBER 2025
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/saintifik.v10i2.10791

Abstract

Students’ learning outcomes in the topic of heat and its changes are often limited by difficulties in understanding and analyzing thermal concepts. This study aims to analyze students’ learning outcomes based on four cognitive indicators: remembering (C1), understanding (C2), applying (C3), and analyzing (C4), as well as to identify individual student performance through two rounds of testing. This research used a descriptive quantitative approach involving 30 seventh-grade students, with six students selected as subjects for deeper analysis. Data were obtained through written tests administered twice and analyzed descriptively. The results showed that students achieved very good performance in the remembering indicator (95%) and good to very good performance in the understanding (75%) and applying indicators (80%). However, performance in the analyzing indicator remained low (60%), indicating that students’ higher-order cognitive skills are not yet adequately developed. Individual analysis further showed that most students fell into the fair category. The novelty of this study lies in the combined use of indicator-based and individual learning outcome analyses with repeated measurements, allowing a clearer picture of students’ cognitive strengths and weaknesses. Overall, these findings highlight the need for learning strategies that promote analytical thinking to improve student outcomes in the topic of heat and its changes.
The design of OpticalGamification (OG) with random model in learning interference and diffraction Saprudin, Saprudin; Liliasari, Liliasari; Prihatmanto, Ary Setijadi; Setiawan, Andhy; Hamid, Fatma
Momentum: Physics Education Journal Vol 5 No 1 (2021)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mpej.v5i1.4889

Abstract

This article describes the design and preliminary field testing of using a gamification-application with random model in the learning process of interference and diffraction topics for pre-service physics teachers (PPT). The gamification-application in this research is called OpticalGamification (OG) featuring random model. This research is a quasi-experimental research with a time-series design involving 34 PPT at a university in the city of Jakarta, Indonesia. Data related to the PPT’ concept mastery are collected through test instruments in the form of 50 questions which are an integration of multiple-choice questions, reasoned multiple-choice questions, and essays. This research resulted in a product called OG with random model with several features, including profiles, gamification, forums, achievement pages, projects and leaderboard. The result of preliminary field testing of using the OG with random model shows that the PPT’ concept mastery has increased from series 1 to the next following series.
Gerakan Peduli Lingkungan: Bakti Sosial di Lingkungan Taman Kota Toboko Ternate Sabtu, Rasmita; Saprudin, Saprudin; Tamarengki, Olfiane; Budiarti, Andita Nur Sakinah Lili; Ringo, Indah Kristiani Siringo; Jailan, Nur Nabilah; Djafar, Nur Asfira; Amuja, Selin Santika La
Jurnal Pengabdian Masyarakat Berdampak Vol. 2 No. 1 (2026): Januari 2026
Publisher : Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/jupemba.v2i1.90

Abstract

Program Pengabdian kepada Masyarakat (PKM) “Gerakan Peduli Lingkungan: Bakti Sosial di Taman Kota Toboko Ternate” bertujuan untuk meningkatkan kesadaran masyarakat terhadap kebersihan dan kelestarian lingkungan perkotaan. Kegiatan PKM ini dilaksanakan karena rendahnya kepedulian pengunjung taman terhadap kebersihan dan pengelolaan sampah. Melalui pendekatan partisipatif dan edukatif, mahasiswa bersama masyarakat melakukan aksi bersih taman, pemilahan sampah, serta edukasi lingkungan singkat. Hasil kegiatan PKM menunjukkan adanya peningkatan kebersihan taman, partisipasi masyarakat, dan kerja sama antara mahasiswa dan warga. Program PKM ini membuktikan bahwa tindakan sederhana dapat menumbuhkan kesadaran kolektif untuk menjaga keberlanjutan lingkungan kota.
Efektivitas Model Inquiry Training Dalam Meningkatkan Hasil Belajar Siswa Pada Materi Usaha Dan Energi Madi, Mujnadira; Saprudin, Saprudin; Muhammad, Nurlaela
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 7 No. 2 (2026): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v7i2.2021

Abstract

Pembelajaran fisika pada materi usaha dan energi masih didominasi pendekatan konvensional yang kurang mendorong keaktifan siswa, sehingga berdampak pada hasil belajar yang belum optimal. Penelitian ini bertujuan untuk menyelidiki peningkatan hasil belajar siswa melalui penerapan model inquiry training serta respon siswa terhadap penerapan model tersebut. Penelitian menggunakan metode eksperimen dengan desain pretest–posttest control group design. Subjek penelitian adalah 50 siswa kelas X IPA I dan X IPA II pada salah satu Madarasah Aliyah (MA) di Halmahera Utara. Instrumen penelitian berupa tes esai untuk mengukur hasil belajar dan angket untuk mengetahui respon siswa. Data dianalisis dengan menentukan rerata skor N-gain, yang selanjutnya dianalisis dengan menggunakan statistik inferensial. Hasil penelitian menunjukkan bahwa kelas eksperimen memperoleh rerata skor N-gain sebesar 0,81 (tinggi), sedangkan kelas kontrol sebesar 0,36 (sedang). Hasil uji statistik menunjukkan bahwa terdapat perbedaan peningkatan hasil belajar siswa yang signifikan antara siswa yang mengikuti pembelajaran dengan model pembelajaran inquiry training dibandingkan dengan model konvensional. Respon siswa terhadap penerapan model inquiry training dikategorikan sangat baik.
Pendampingan Perancangan dan Pemanfaatan Aplikasi Gamifikasi dalam Pembelajaran di SMP Al-Irsyad Kota Ternate Nurdin Abdul Rahman; Saprudin Saprudin; Rahim Achmad; Fatma Hamid; Mardia Hi. Rahman; Nurlaela Muhammad; Sumarni Sahjat; Erni Arfa; Wa Mirna La Misran; Arvitarli Arman; Mawaddah S. Kippu
Elevasi: Jurnal Pengabdian Masyarakat dan Inovasi Vol. 2 No. 1 (2026): Januari
Publisher : Arfah BHMS Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/elevasi.v2i1.135

Abstract

This article describes a community service (PKM) activity related to mentoring in designing and utilizing gamification applications in learning at the partner school. This PKM activity involved the PKM team, students, teachers, and educational staff at Al-Irsyad Junior High School in Ternate City. Data related to teacher competency achievement at the partner school was collected using performance observation sheets and product assessments. Data analysis was conducted using descriptive quantitative techniques. This PKM activity resulted in knowledge transfer and technology product transfer, as well as increased teacher competency at the partner school in designing and utilizing gamification applications in learning.
Pengembangan Bahan Ajar Digital Berbasis G-Smart untuk Meningkatkan Penguasaan Konsep Fisika Dasar Mahasiswa Calon Guru IPA Olfiane Tamarengki; Saprudin Saprudin; Salsa Karima; Kadek Dwi Hendratma Gunawan; Yulianti Yusal; Nurgan Tadeko; Nanang Winarno
Didaktika: Jurnal Kependidikan Vol. 15 No. 1 Februari (2026): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.3687

Abstract

Penelitian ini bertujuan mengembangkan bahan ajar digital berbasis G‑SMART (Google Sites Media for Active and Reflective Teaching) pada mata kuliah Fisika Dasar 1 serta menguji kelayakan dan efektivitasnya dalam meningkatkan penguasaan konsep mahasiswa. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang mencakup tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Produk divalidasi oleh tiga ahli media, tiga ahli materi, dan tiga ahli bahasa menggunakan lembar penilaian berskala Likert, kemudian skor dikonversi menjadi persentase untuk menentukan kategori kevalidan. Uji coba dilakukan pada 28 mahasiswa calon guru IPA yang mengontrak Fisika Dasar 1 di salah satu universitas di Kota Ternate, dengan penguasaan konsep diukur melalui tes pre‑test dan post‑test. Data peningkatan penguasaan konsep dianalisis menggunakan normalized gain <g>, yang menunjukkan nilai <g> = 0,51 (kategori sedang), serta didukung analisis deskriptif terhadap hasil belajar. Hasil validasi ahli menunjukkan rata-rata kevalidan 85,7% dengan kategori sangat valid, sementara respons mahasiswa terhadap bahan ajar mencapai 87% dengan kategori sangat baik. Bahan ajar digital berbasis G‑SMART dinyatakan layak dan potensial sebagai komplemen sumber belajar Fisika Dasar 1 yang fleksibel dan mudah untuk diakses.
Pengembangan Mobile Learning Berbantuan Game Digital pada Materi Tata Surya untuk Meningkatkan Hasil Belajar Siswa L. Oei, Sitti Khumairah Zulfikar; Saprudin, Saprudin; Achmad, Rahim
Journal of Nusantara Education Vol. 5 No. 2 (2026): April 2026
Publisher : Faculty of Education Universitas Nahdlatul Ulama Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57176/jn.v5i2.205

Abstract

Abstrak Penelitian ini bertujuan untuk menelusuri kelayakan dan efektivitas mobile learning berbantuan game digital dalam pembelajaran IPA khususnya pada materi sistem tata surya. Penelitian ini merupakan Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi analyze, design, develop, implement, and evaluate. Subjek penelitian terdiri dari 3 validator ahli yaitu ahlimedia, materi, dan bahasa, 3 guru IPA, dan 18 peserta didik kelas VII pada salah satu SMP di Kota Ternate. Data dikumpulkan melalui angket dan soal pilihan ganda. Hasil penelitian menunjukkan bahwa media mobile learning yang dikembangkan dikategorikan sangat layak digunakan dalam pembelajaran. Validasi oleh ahli media dan ahli materi masing-masing memperoleh skor 83%, sedangkan ahli bahasa sebesar 92%. Pendidik IPA dan peserta didik memberikan respon yang sangat baik dengan persentase masing-masing sebesar 88% dan 91%. Hasil belajar peserta didik mengalami peningkatan pada setiap serinya yakni 0,73 (tinggi) untuk seri 1, sebesar 0,75 (tinggi) untuk seri 2 dan sebesar 0,89 (tinggi) untuk seri 3. Temuan ini menegaskan bahwa mobile learning berbantuan game digital efektif dalam meningkatkan hasil belajar peserta didik. Media ini menyediakan pengalaman belajar interaktif dan menyenangkan, serta mendorong pemahaman konsep IPA secara lebih optimal, sehingga direkomendasikan untuk diterapkan secara luas pada pembelajaran materi serupa di tingkat SMP.
Co-Authors A. Rasid Saraha Abdu Mas’ud Abi Suar Achmad, Rahim Adam, Nurna Ade Haerullah Ade Hi Haerullah Aji Saputra Aji Saputra Aji Saputra, Aji Aji, Krishna Ali Ismail Amelia, Risky Amelia, Risky Nuri Amuja, Selin Santika La Andhy Setiawan Andy Hermawan Arvitarli Arman Ary Setijadi Prihatmanto Asry Nelannya Latupeirissa Astuti Salim Astuti Salim Aswan, Marwis Aufat, Marlia Budiarti, Andita Nur Sakinah Lili Chumidach Roini Darmawati Hady Demmy Dharma Bhakti Dewi Amiroh Dewi Amiroh Djafar, Nur Asfira Dwi Kemalia, Lula Dwi Sukmawati A. Yusuf Erni Arfa Erni Arfa Fatma Hamid Fatma Hamid, Fatma Fitri Liliyani Umacina Fitriana, Febi Fitriningsih P. Mahmud Haerul Haerul Halleyna Widyasari Hamid, Fatma Hasmawati Hasmawati Hernita Pasongli Hijrasil Hijrasil Husen, Ria Rizkia Husnin Mubarak Husnin Mubarak, Husnin Hutri Handayani Isra Ikram Hamid, Ikram In Hi. Abdullah Indah Kristiani Siringo Ringo Indriati Retno Palupi Palupi Indry Widyasti Anwar Irfan Ahlak Ismi Musdalifah Darsan Jailan, Nur Nabilah Jainudin Abdullah Kadek Dwi Hendratma Gunawan L. Oei, Sitti Khumairah Zulfikar Liliasari , Limatahu, Iqbal Lossen, Rahma Madi, Mujnadira Mardia Hi Rahman, Mardia Hi Marwis Aswan Mawaddah S. Kippu Melwenti Sikti Januarsih Mochammad Imron Awalludin Muhammad, Nurlaela Mukarramah, Sitti Mukhtar Yusuf Nana Nana Nana, Nana Nanang Winarno Nasrun Balulu Nur Fajrhi Nurdin Abdul Rahman Nurdin Abdul Rahman Nurdin Abdul Rahman Nurdin Abdul Rahman Nurdin Rahman Nurgan Tadeko Nurhalifah Ransingin Nurhayati A. Haji Nurlaela Muhammad Nurna Adam Nurul Ainun Tangge Olfiane Tamarengki Oskar Erens Tumewu Oskar Tumewu Pamuti Pamuti Rahim Achmad Rahim Achmad Rahman, Nurdin A. Rahman, Nurdin Abd Rahman, Nurdin Abdul Rahmat Rizal Ramdani Salam Salam Rohima Wahyu Ningrum Rohima Wahyu Ningrum Ningrum Rohima Wahyu Ningrum, Rohima Wahyu Rosalita Wahab Sabtu, Rasmita Salim, Astuti Salkin Lutfi Salsa Karima sari, Lasmita Sartika Putri Sailuddin Sehe, Nurjana D Sibela, Suratmi Sumarni Sahjat, Sumarni Suryani Taib Suryani Taib Sutarno Sutarno Syahrial Maulana Taib, Suryani Tamarengki, Olfiane Taslim Buaja, Taslim Teapon, Wiwin Andrianti Uliyandari, Mellyta Umacina, Fitri Liliyani Usman Sambiri Wa Mirna La Misran Wahyu Ningrum, Rohima Wardana, Rendy Wikrama Widyasari, Halleyna Yetti Yetti Yulianti Yusal Yusmar Yusuf Yusuf, Dwi Sukmawati A. Zandy Pratama Zain Zilfa Devi Sabban