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All Journal Jurnal Pendidikan Indonesia AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Jurnal Didaktik Matematika LEMMA: Letters Of Mathematics Education JPsd ( Jurnal Pendidikan Sekolah Dasar ) Jurnal Elemen Prosiding SI MaNIs (Seminar Nasional Integrasi Matematika dan Nilai-Nilai Islami) Math Didactic: Jurnal Pendidikan Matematika Jurnal Penelitian Pendidikan IPA (JPPIPA) BAREKENG: Jurnal Ilmu Matematika dan Terapan Pendas : Jurnah Ilmiah Pendidikan Dasar Wahana : Tridarma Perguruan Tinggi JURNAL PENDIDIKAN TAMBUSAI Jurnal Ilmiah Sekolah Dasar Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Transformasi : Jurnal Pendidikan Matematika dan Matematika Jurnal Magister Pendidikan Matematika (JUMADIKA) GAUSS: Jurnal Pendidikan Matematika Community Development Journal: Jurnal Pengabdian Masyarakat BERNAS: Jurnal Pengabdian Kepada Masyarakat Madaniya Jurnal Pengabdian kepada Masyarakat Nusantara Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Jurnal Ilmiah Wahana Pendidikan Bima Abdi: Jurnal Pengabdian Masyarakat Jurnal Pengabdian dan Pemberdayaan Nusantara (JPPNu) Jurnal Abdimas Bina Bangsa Humantech : Jurnal Ilmiah Multidisiplin Indonesia Edumatika Nautical: Jurnal Ilmiah Multidisiplin Indonesia Jurnal Didactical Mathematics Formosa Journal of Applied Sciences (FJAS) SITTAH: Journal of Primary Education Formosa Journal of Sustainable Research (FJSR) Pancaran Pendidikan EduInovasi: Journal of Basic Educational Studies Kanigara Al-Bidayah : jurnal pendidikan dasar Islam
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Proses Pengembangan Media Pembelajaran Konten Pasar Tradisional Berbasis VR Pratama, Yogie; Fiantika, Feny Rita; Prayogo, Prayogo
Didactical Mathematics Vol. 7 No. 1 (2025): April 2025
Publisher : Program Studi Pendidikan Matematika, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/dm.v7i1.13371

Abstract

Traditional markets are closely related to mathematics learning, as they provide a relevant environment for applying various mathematical concepts in a practical manner. In the field of education, various technology-based learning media have been developed, one of which is Virtual Reality (VR). This study aims to enhance students' interest in learning through Virtual Reality-based learning media featuring traditional market content applied in mathematics instruction. This research follows a Research and Development (RnD) approach using the 4D development model, which consists of four main stages: 1) Define, 2) Design, 3) Develop, and 4) Disseminate. During the development process, the researchers utilized expert validation instruments and student questionnaires. The study population consisted of fifth-grade students at SDN Kebonagung I Sukodono, Sidoarjo, with a research sample of three students. The findings indicate that media validation by experts was categorized as "Excellent," material validation was rated as "Good," and language validation was also categorized as "Excellent." Additionally, the results from student questionnaires collected during field trials were classified as "Excellent". The study concludes that the developed Virtual Reality-based learning media received positive responses. This was evident from students' enthusiasm in engaging with the media, attentively participating in classroom learning, actively contributing, and comprehending the material presented through VR. Consequently, the learning process becomes more engaging and interactive for students.
EKSPLORASI ETNOMATEMATIKA DALAM PERMAINAN TRADISIONAL LOMPAT TALI PADA PEMBELAJARAN BERHITUNG SISWA KELAS II SEKOLAH DASAR Widya Sahasika; Feny Rita Fiantika; Prayogo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23872

Abstract

This study aims to explore and introduce ethnomathematics-based learning through the traditional rope-skipping game at SDN Margorejo Surabaya, especially in class II-A. The method used in this study is qualitative, which relies on in-depth descriptions of data and facts surrounding the subject being studied. In this context, an ethnographic approach was chosen to understand the concept of numbers in mathematics contained in the traditional rope-skipping game. The research data were collected from class II-A at SDN Margorejo I Surabaya. Data collection techniques include student assignment sheets, written tests, and interviews. Furthermore, data analysis was carried out through the process of data reduction, data presentation, and drawing conclusions. The results of the study, which applied the triangulation technique, showed that there was a similarity in meaning between the results of the written test and the results of the interview, which indicated the validity and credibility of the study. This shows that the application of the traditional rope-skipping game can link mathematical concepts, especially number material.
The Mathematical Reasoning Ability of Highly-Skilled Primary School Students in the Context of Eco-Mathematics Dwimartin Bella Hapsari Bella; Feny Rita Fiantika Feny
Jurnal Ilmiah Sekolah Dasar Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v8i4.76905

Abstract

Mathematical reasoning is one of the essential skills in mathematics learning; however, many students still struggle to apply it, particularly in real-life contexts. This study aims to describe the extent to which fifth-grade students (V-B) can apply mathematical reasoning in solving multiplication problems presented within an eco-mathematics context. Furthermore, this study seeks to highlight the relationship between mathematics and eco-mathematics (economy, culture, and objects of mathematics), which can be utilized as a learning resource in teaching decimal number multiplication. This research employs a qualitative method with an exploratory descriptive approach to provide an in-depth and structured description of the findings from the written test on students' mathematical reasoning abilities. Data collection techniques include a written mathematical reasoning test, interviews, observations, and documentation. Data analysis is conducted through credibility testing, dependability testing, transferability testing, and confirmability testing. The findings indicate that students with high mathematical ability actively engage in answering questions during classroom learning and are able to explore their reasoning skills by discovering new concepts. Thus, the eco-mathematics approach can serve as an effective instructional strategy to enhance students' mathematical reasoning skills in understanding decimal number multiplication.
Miskonsepsi Matematika Siswa Sekolah Dasar pada Materi Bangun Datar ditinjau dari Teori Humanistik Asy-Syafiiyah, Laisamah Zaeniyah; Fiantika, Feny Rita; Prayogo
GAUSS: Jurnal Pendidikan Matematika Vol. 8 No. 1 (2025)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/gauss.v8i1.10668

Abstract

Abstrak Penelitian ini bertujuan untuk mengidentifikasi miskosenspsi matematika siswa sekolah dasar pada materi bangun datar ditinjau dari teori humanistik. Metode yang digunakan dalam penelitian ini adalah penelitian kualitatif deskriptif eksploratif. Penelitian ini melibatkan 3 siswa kelas IV dari SDN Dukuh Kupang II Surabaya, dengan tingkatan nilai yang berbeda yaitu tinggi, sedang, dan rendah. Instrumen yang digunakan yaitu tes tulis matematika, wawancara, dan observasi. Teknik analisis data menggunakan triangulasi teknik. Uji analisis data menggunakan uji kredibilitas, uji transferbilitas, uji dapendabilitas, dan uji konfirmablitas Indikator miskonsepsi yang dianalisis yaitu, miskonsepsi teoritikal, miskonsepsi klasifikasional, dan miskonsepsi klasifikasional. Hasil penelitian menunjukkan bahwa teori humanistik menyebabkan miskonsepsi pada siswa, yang dipengaruhi oleh kebutuhan rasa cinta dan kasih sayang, kebutuhan akan harga diri, dan kebutuhan aktualisasi diri. Kata kunci: Miskonsepsi, Teori Humanistik, Bangun Datar Abstract This research aims to identify mathematics misconceptions among elementary school students on the topic of flat shapes from a humanistic theory perspective. The method used in this research is exploratory descriptive qualitative research. This study involves 3 fourth-grade students from SDN Dukuh Kupang II Surabaya, with different levels of achievement: high, medium, and low. The instruments used are mathematics written tests, interviews, and observations. The data analysis technique employs triangulation of techniques. The data analysis tests include credibility testing, transferability testing, dependability testing, and confirmability testing. The indicators of misconceptions analyzed consist of theoretical misconceptions, classificational misconceptions, and classificational misconceptions. The results show that humanistic theory causes misconceptions among students, which are influenced by the needs for love and affection, the need for self-esteem, and the need for self-actualization. Keywords: Misconceptions, Humanisthic Theory, Flat Shapes
Perangkat Pembelajaran 4D Sebuah Rekam Jejak Proses Pembuatan Perangkat Pembelajaran Berbasis Video Animasi 3D Portofolio: Video Animasi: Pengembangan Perangkat Pembelajaran 4D Jatmiko, Jatmiko; Fiantika, Feny Rita
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 3 No 1 (2017): Volume 3 No 1 Tahun 2017
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (130.346 KB) | DOI: 10.29407/jmen.v3i1.780

Abstract

Abstrak: Tujuan tulisan ini adalah menuliskan laporan rekam jejak pembuatan video animasi 3D Portofolio tahap define dan design. Pengembangan perangkat pembelajaran berbasis video 3D portofolio yang digunakan dalam penelitian pengembangan perangkat ini adalah menggunakan teori pengembangan perangkat pembelajaran Thiagarajan (Thiagarajan, Semmel dan Semmel, 1974: 5) yang dikenal dengan Four - D Model atau model 4-D. Model ini terdiri atas empat tahap, yaitu: Define (pendefinisian), Design (perencaaan), Develop (pengembangan), dan Desseminate (pendiseminasian). Adapun alasan penulis memilih model pengembangan Thiagarajan untuk dipakai dalam penelitian ini karena model tersebut terperinci dan sistematis sehingga memudahkan dalam melakukan proses pengembangan perangkat dan instrumen. Namun demikian model tersebut dimodifikasi sehingga yang digunakan dalam penelitian ini hanya memuat: Define, Design, dan Develop. Modifikasi yang dilakukan meliputi: 1) analisis tugas dilakukan setelah analisis konsep/topik, 2) perancangan awal didahului oleh perancangan instrumen, dan 3) penyederhanaan langkah-langkah pada tahap pengembangan (develop).Ada 3 tahapan pembuatan video animasi 3 dimensi Portofolio yaitu menggambar sketsa 2 dimensi dengan menggunakan program autocad dan google sketchup, merender gambar 2 dimensi ke 3 dimensi dengan menggunakan program lumion dan mengedit video dengan menggunakan adobe after effect.
PENDAMPINGAN PENGGUNAAN PERANGKAT BERBASIS IT DALAM DEEP LEARNING BAGI GURU DI SEKOLAH DASAR Feny Rita Fiantika; Dian Kusmaharti; Arif Mahya Fanny; Susilo Hadi
Kanigara Vol 5 No 2 (2025): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/f0y43j42

Abstract

The purpose of this community service was to provide training on the use of digital media for learning for elementary school teachers. This activity took place at SDN Klantingsari 1 Tarik, attended by representatives of elementary school teachers from the Tarik sub-district. Teachers received training on Olabs digital learning media for elementary school teachers. The results showed a 50% increase in teacher competency in using Olabs digital learning media.
DEVELOPMENT OF CLASSPOINT-BASED INTERACTIVE LEARNING MEDIA IN SCIENCE SUBJECTS FOR PRIMARY SCHOOL STUDENTS Anam, Syaiful; Fatirul, Achmad Noor; Fiantika, Feny Rita
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15247

Abstract

This research aims to develop ClassPoint-based interactive learning media in science subjects, especially Solar System material in elementary schools. Media development is carried out using the ASSURE model, which includes analysis, design, development, implementation and evaluation stages. The products that have been developed are then validated by experts in the fields of design, materials and media. Next, trials were carried out in stages through small groups, medium groups and large groups to determine the feasibility and effectiveness of the media. The research results show that the use of ClassPoint-based media has a significant positive impact on learning effectiveness. This media is able to increase students' active participation in the learning process through interactive features such as polls, quizzes and direct assessments, which support the creation of two-way interactions between teachers and students. Apart from increasing learning motivation, this media also strengthens students' conceptual understanding of the material being studied. Thus, ClassPoint can be an innovative solution for creating more interesting, interactive and meaningful learning at the basic education level.
Development Of Digital Comic Learning Media Using Canva In Science And Technology Insiyah, Endah; Fatirul, Achmad Noor; Fiantika, Feny Rita
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15317

Abstract

This research aims to develop Digital Comic Learning Media Using Canva in the Science and Technology. The purpose of this development is to produce a product in the form of digital comic learning media using Canva with a Four-D learning design, so that students' motivation to learn will increase and understand the material being studied. The Four-D model, which is one of the development models of the Research Design Development method. The Four-D Model was developed by Thiagarajan et.al in shinta et.al (2023). This model consists of four main stages: 1) Define; 2) Design; 3) Develop; 4) Disseminate. Based on the results of the research conducted, the development of digital comic learning media using Canva has proven to be effective and feasible to use in the learning process. This media is able to present material in an interesting and interactive manner, which can increase students' interest and understanding. The process of creating digital comics with Canva also makes it easier for teachers and students to access, create learning content that suits the characteristics of students. Overall, Canva-based digital comics can be used as an innovative and effective alternative learning medium, which supports a more fun and student-centered approach to learning.
Development of Kinemaster Video in Learning Social Science in Grade 4 at SD Negeri Kauman 2 Sutrisno, Nanang; Fatirul, Achmad Noor; Fiantika, Feny Rita
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15319

Abstract

This research is a development study using the Kemp Instructional Design Model, aimed at creating KineMaster-based learning videos on the topic of Hindu and Buddhist kingdoms for Grade 4 IPAS learning. The development process involved validation from design, material, and media experts, as well as peers. Product testing was conducted in three stages: small, medium, and large group trials. Data were collected using questionnaires to assess aspects such as content clarity, accessibility, and engagement. The results show that KineMaster videos improve student interest and understanding, especially for abstract or difficult topics. The combination of visuals and audio helps make learning more interactive and enjoyable. Additionally, students can access the material anytime, supporting flexible learning. For teachers, KineMaster enables more creative content delivery and offers opportunities for students to participate in creating learning media. However, some challenges remain, such as limited technical skills and the time required to produce high-quality videos. Therefore, training for both teachers and students is important to maximize the benefits of this technology. In conclusion, KineMaster-based videos are a promising tool to enhance learning quality, increase student motivation, and foster creativity in the classroom.
ETNOMATEMATIKA: KRISTALISASI BUDAYA DALAM MODEL PEMBELAJARAN 3R CORE Fiantika, Feny Rita; Darsono, D.; S., Ika
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 13 No 3 (2019): BAREKENG: Jurnal Ilmu Matematika dan Terapan
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.615 KB) | DOI: 10.30598/barekengvol13iss3pp203-210ar941

Abstract

The 3R learning model is a learning model that emphasizes Reading, Writing and Arithmatic based on the context of the 21st century skills. The 3R learning model is translated into life and career skills, learning and innovation skills and information media and technology skills. The 3R learning model provided in cultural-based geometry learning that is intended for elementary students. Traditional houses in Indonesia are used as a form of cultural crystallization which is explored by geometric elements attached to the object. This research begins with designing learning devices and 3R Core media and valid learning devices then applied in the School. The purpose of this study is to describe spatial thinking of students through geometry concepts which were explored through observations on 3R Core learning media as form of ethnic’s cristalization. The subjects of this study were grade 5th elementary school students and the results showed the teacher's ability to manage learning in good categories, and students' interest in using 3R in good categories. The results of the study were tested for validity by using data credibility test using time triangulation, member check and extension of observation. The subject found several geometric concepts in the learning process, namely using the concept of flat wake, congruence, symmetry and scale in the geometry problem solving process given through 3R Core learning media.
Co-Authors a'an almiati ervi Achmad Fanani Adila, Raisya AGUNG LUKITO Agung Lukito Agung Lukito Aini, Afin Nur Ainun Naja Alfarisi, Ahmad Rifqi Aminuyati Andini Dwi Ayu Febrianti Aprilia Dwi Handayani Aprillia Dwi Handayani Arif Mahya Fanny Asy-Syafiiyah, Laisamah Zaeniyah Azmy, Bahauddin Camelia Istiqomah Purwanti Cholifah Tur Rosidah Dana Marisa Darsono Darsono Darsono, D. Dewi Purnama Sari Dewi Purnama Sari Dr. Sunyoto Hadi Prajitno, ST., M.Pd. Sunyoto Dwi Masithoh N.K.S Dwimartin Bella Hapsari Bella Erfan Yudianto Erlin Ladyawati Erlin Ladyawati Fatirul, Achmad Noor Fauziyah, Nur Febriani, Adelia Ayu Firdaus, Yan Anita Fitriyah, Aidatul Goffar Ar Rozzaq Hamidah, Winda Hanindita, Amelia Widya Happy Aprilia Sanday Hapsari, Dwimartin Bella Hepy Yista Adeliya Hidayatullah, M. Nova Firnanda I Ketut Budayasa Iis Holisin Ika Santia Ilham Tri Mulyanto Imaniyah, Cahyani Dina Insiyah, Endah Intan Pratiwi, Novia Ayu Ironysa Inez Fitria Izzatunnisa Jatmiko Jatmiko Jatmiko Jatmiko Jatmiko Juniarso, Triman Khoirotun Nissa, Nabillah Nur Kresna Nur Hidayat Kusmaharti, Dian Ladyawati, Erlin Lail, Khofifatul Lestari, Sri Indah Lolitha Arum Permatasari Martha Sukma Wijaya Mohammad Hisyam Al Anshori Muliana Sari, Sekar Arum Mulyanto, Ilham Tri Nabila Salima Azzahro Nazilah, Lailatun Novita Sari, Anggy Dhewi Nur Laili Rakhmawati Nurlaili, Ana Prastyo, Danang Pratama, Yogie Prayitno, Sunyoto Hadi Prayogo Prayogo, Prayogo Putri Cahaya Kasih Rachmadtullah3, Reza Rachman, Nurdiansyah Ichbatullah Ratih Widya Kumala Sari Reza Rachmadtullah Reza Rachmadtullah Reza Rachmadtullah3 Rosmiati Rosmiati Rosmiati Rusminati, Susi Hermin Rusminati, Susi Hermin S., Ika Samijo, Samijo Sanday, Happy Aprilia Sandra, Meilita Kurnia Sa’idah, Rizky Nur Sekar Arum Muliana Sari Sofi Astri Sofin Musthafa Ahmad Shabir Sudarmiani Wahyu Sungkono Sunardi, Sunardi Sunyoto Hadi Prajitno Sunyoto Hadi Prayitno Sunyoto, Dr. Sunyoto Hadi Prajitno, ST., M.Pd. Susilo Hadi Sutrisno, Nanang Syaiful Anam Tiara Juliar Subakti Titik Sugiarti Waluyo, Rifda Aini Wandiri, Ulfa Berlian Wardani, Juwita Esti Setya Wawan Gunawan Wawan Gunawan Widia Putri Aditya Widya Sahasika Yafa, Riska Ananda Yuliana, Ifa Ayu