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PENGEMBANGAN MEDIA PEMBELAJARAN PAPAN PANCASILA INTERAKTIF UNTUK SISWA KELAS III SEKOLAH DASAR Andini Shafiratuz Zahra; Esti Untari; Dimas Adii Yusuf
Jurnal Citra Magang dan Persekolahan Vol. 4 No. 3 (2026): Jurnal Citra Magang dan Persekolahan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcmp.v4i3.5720

Abstract

Pendidikan Pancasila berperan penting dalam membentuk karakter dan tanggung jawab sosial siswa sekolah dasar. Namun, pembelajaran yang masih didominasi ceramah dan buku ajar membuat siswa kurang aktif serta kesulitan memahami hubungan antara simbol, makna sila, dan penerapannya dalam kehidupan sehari-hari. Penelitian ini bertujuan mengembangkan Papan Pancasila Interaktif serta mengetahui kelayakan, kepraktisan, dan efektivitasnya bagi siswa kelas III sekolah dasar. Penelitian menggunakan metode Research and Development dengan model ADDIE yang meliputi analisis, desain, pengembangan, implementasi, dan evaluasi. Data dikumpulkan melalui observasi, wawancara, angket, tes, dan dokumentasi. Hasil penelitian menunjukkan validasi ahli materi sebesar 92%, validasi ahli media 90%, kepraktisan guru 94%, dan respons siswa 91%. Nilai rata-rata meningkat dari 62,50 pada pretest menjadi 86,00 pada posttest, dengan N-gain 0,63 kategori sedang. Media ini mendorong keterlibatan siswa melalui kegiatan mencocokkan, berdiskusi, dan mengelompokkan contoh perilaku. Dengan demikian, media ini sangat layak, praktis, dan efektif digunakan untuk meningkatkan pemahaman siswa terhadap nilai-nilai Pancasila.
Implementation of E-modules of Natural and Social Sciences in Learning about Plants in 4th Grade of Elementary School Esti Untari; Kinanti Pangestu; Fina Zulfa Mustafidah; Muhammad Duva Virza Ramadhani; Mohammad Rofik Munawar; Qoirunnisa Qoirunnisa; Patricia Paulina Anggita
Proceedings Series of Educational Studies 2026: International Conference of Research Innovation and Technology on Elementary Education (ICRITE
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The implementation of learning in elementary schools has not been maximized due to the limited teaching materials used. The purpose of this study was to determine the implementation of the use of e-modules on the learning outcomes of fourth grade students. This type of research is qualitative with descriptive method. The research was conducted in elementary schools in Blitar City, Malang City, and Ponorogo Regency. The research subjects were grade IV elementary school students. Data collection techniques included tests, interviews and documentation. The data were then analysed using the Miles and Huberman model, namely the stages of data collection, data reduction, data presentation, and conclusion drawing. Meanwhile, data validity was tested using triangulation techniques. The results of the research conducted, it can be concluded that the implementation of science e-modules at the elementary school significantly improved student learning outcomes with significance reaching 36% and student responses during the implementation of science learning were very enthusiastic.
PENGARUH TEAMS GAMES TOURNAMENT TERINTEGRASI GAMIFIKASI TERHADAP MOTIVASI BELAJAR MURID Danna Dwi Setiawan; Esti Untari
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i3.13326

Abstract

This study was motivated by low student learning motivation, evidenced by a lack of participation, enthusiasm, and engagement in the learning process. This situation warrants attention because learning motivation is a crucial factor driving active student engagement in learning. Consequently, there is a need to implement a learning model capable of creating an active, enjoyable learning experience that fosters sustained student engagement. One alternative for enhancing learning motivation is the implementation of the Teams Games Tournament (TGT) model integrated with gamification. This study aimed to determine the effect of the gamification-integrated TGT model on the learning motivation of elementary school students. A quantitative approach was employed using a quasi-experimental method and a one-group pretest-posttest design. The sample consisted of 53 fifth-grade elementary school students selected via purposive sampling. Data were collected using a Likert-scale learning motivation questionnaire that met content validity standards and demonstrated high reliability (Cronbach's Alpha = 0.89). Data analysis involved descriptive statistics, a normality test, and a paired-sample t-test. The results showed that the mean student learning motivation score increased from 88.57 in the pretest to 108.26 in the posttest. The paired-sample t-test revealed a significant difference between pretest and posttest scores (t = 30.399, df = 52, p < 0.001). The magnitude of the effect was indicated by a Cohen's d value of 4.18, falling into the "very large" category. These findings demonstrate that the gamification-integrated TGT model exerts a strong influence on enhancing student learning motivation by fostering active, enjoyable, and directly engaging instruction. The model successfully creates an active, enjoyable, and collaborative learning environment while boosting student participation and engagement in the learning process. ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya motivasi belajar murid yang ditunjukkan melalui minimnya partisipasi, antusiasme, dan keterlibatan dalam proses pembelajaran. Kondisi tersebut perlu mendapat perhatian karena motivasi belajar merupakan salah satu faktor penting yang mendorong keterlibatan murid secara aktif dalam proses pembelajaran. Oleh karena itu, diperlukan penerapan model pembelajaran yang mampu menciptakan pengalaman belajar yang aktif, menyenangkan, dan mendorong keterlibatan murid secara berkelanjutan. Salah satu alternatif untuk meningkatkan motivasi belajar adalah melalui penerapan model Teams Games Tournament (TGT) yang diintegrasikan dengan gamifikasi. Penelitian ini bertujuan untuk mengetahui pengaruh model Teams Games Tournament (TGT) terintegrasi gamifikasi terhadap motivasi belajar murid sekolah dasar. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi-experimental dan desain one-group pretest–posttest. Sampel penelitian berjumlah 53 murid kelas V sekolah dasar yang dipilih menggunakan teknik purposive sampling. Data dikumpulkan menggunakan angket motivasi belajar berbentuk skala Likert yang telah memenuhi validitas isi dan memiliki reliabilitas tinggi (Cronbach's Alpha = 0,89). Analisis data dilakukan melalui statistik deskriptif, uji normalitas, dan paired sample t-test. Hasil penelitian menunjukkan bahwa rata-rata motivasi belajar murid meningkat dari 88,57 pada pretest menjadi 108,26 pada posttest. Hasil paired sample t-test menunjukkan adanya perbedaan yang signifikan antara skor pretest dan posttest dengan nilai t = 30,399, df = 52, dan p < 0,001. Besarnya pengaruh juga ditunjukkan oleh nilai Cohen's d = 4,18 yang termasuk dalam kategori sangat besar. Temuan ini menunjukkan bahwa penerapan model TGT terintegrasi gamifikasi memberikan pengaruh yang kuat dalam meningkatkan motivasi belajar murid melalui pembelajaran yang lebih aktif, menyenangkan, dan melibatkan murid secara langsung. Penerapan model ini mampu menciptakan pembelajaran yang aktif, menyenangkan, kolaboratif, serta meningkatkan partisipasi dan keterlibatan murid dalam proses pembelajaran.
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA PADUDI TERHADAP MOTIVASI BELAJAR MATEMATIKA KELAS V SD Devi Safitri; Esti Untari
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i3.13752

Abstract

Learning motivation is an important factor influencing students’ engagement in mathematics learning. Based on interviews with a fifth-grade teacher, students’ enthusiasm for mathematics learning was not consistently maintained, particularly when learning to present data using bar charts. This condition was associated with learning activities that were predominantly focused on teacher explanations, textbook use, and routine exercises, resulting in limited variation in students’ learning experiences. This study aimed to analyze the effect of the Problem-Based Learning (PBL) model assisted by PADUDI media on the mathematics learning motivation of fifth-grade elementary school students. A quantitative approach with a quasi-experimental method and a Nonequivalent Control Group Design was employed. The participants consisted of 53 fifth-grade students at SDN Percobaan 1 Kota Malang, including 26 students in the experimental group and 27 students in the control group. Data were collected through a learning motivation questionnaire, observation, and documentation. The data were analyzed using descriptive statistics, a paired-samples t-test, and an independent-samples t-test after meeting the normality and homogeneity assumptions. The results showed that the mean motivation score in the experimental group increased from 68.46 in the pretest to 86.96 in the posttest, whereas the control group increased from 67.74 to 74.00. The independent-samples t-test yielded t = 17.260 with p < 0.001. Therefore, the implementation of PBL assisted by PADUDI media had a significant effect on students’ mathematics learning motivation. These findings indicate that combining a problem-based learning model with concrete instructional media can serve as an alternative approach for creating more active and contextual mathematics learning while strengthening students’ learning motivation. ABSTRAK Motivasi belajar merupakan salah satu faktor penting yang memengaruhi keterlibatan murid dalam pembelajaran matematika. Berdasarkan hasil wawancara dengan guru kelas V, antusiasme murid dalam pembelajaran matematika belum konsisten, khususnya pada materi penyajian data dalam bentuk diagram batang. Kondisi tersebut berkaitan dengan pembelajaran yang masih didominasi penjelasan guru, penggunaan buku paket, dan latihan soal sehingga pengalaman belajar murid kurang variatif. Penelitian ini bertujuan menganalisis pengaruh model Problem-Based Learning (PBL) berbantuan media PADUDI terhadap motivasi belajar matematika murid kelas V sekolah dasar. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain Nonequivalent Control Group Design. Sampel penelitian terdiri atas 53 murid kelas V SDN Percobaan 1 Kota Malang, yaitu 26 murid pada kelas eksperimen dan 27 murid pada kelas kontrol. Data dikumpulkan melalui angket motivasi belajar, observasi, dan dokumentasi. Data dianalisis menggunakan statistik deskriptif serta uji paired samples t-test dan independent samples t-test setelah memenuhi uji normalitas dan homogenitas. Hasil penelitian menunjukkan bahwa rata-rata motivasi belajar kelas eksperimen meningkat dari 68,46 pada pretest menjadi 86,96 pada posttest, sedangkan kelas kontrol meningkat dari 67,74 menjadi 74,00. Hasil independent samples t-test menunjukkan nilai t = 17,260 dengan p < 0,001. Dengan demikian, penerapan model PBL berbantuan media PADUDI berpengaruh signifikan terhadap motivasi belajar matematika murid kelas V. Temuan ini menunjukkan bahwa kombinasi model pembelajaran berbasis masalah dan media konkret dapat menjadi alternatif untuk menciptakan pembelajaran matematika yang lebih aktif, kontekstual, dan mendorong motivasi belajar murid.
Co-Authors Adellia, Regita Vio Ahdianto, Erif Aini, Intan Nurul Alif Mudiono Alif Murdiono Alif Murdiono Alma Damaya Andini Shafiratuz Zahra Anisa Dwi Elistiyaningsi Arief Darmawan Aura, Nurlyta Bintang Aynin Mashfufah Azizah, Mamluatul Azizah, Maulidatul Azizah, Yunita Nur Bagus Waluyo Bunga Ayu Dibtasari Candra Utama Danna Dwi Setiawan Devi Safitri Dhiya Nasywa Dimas Adii Yusuf Dina Nur Abidah Dinmas Surya Birru Walidain Dwi Windari Dwi Windari Dwi Windari Edhi Yusuf, Muhamad Efy Lilawati Erlita, Riska Faliqul Isbah Fany, Faiz Septia Faridy, Dyas Valmey Fazrin, Khamellisa Qobrina Febri Dwi Asmawan Febryanti, Salsabila Trias Ferril Irham Muzaki, Ferril Irham Fina Zulfa Mustafidah Fina Zulfa Mustafidah Fina Zulfa Mustafidah Gading Aviant Syach Putra Gandes Pracika Mutiara Gandes Pracika Mutiara Hanik Fitrotul Amilia Hanik Fitrotul Amilia Hanim Nurlatifah Hasna Fauziah Henik Nur Khofiyah Hidayatulloh, Moh. Alif Idha Rachmawati Imandia Nisai Nabila Indarti Eka Roudhotul Jannah Izzalqurny, Tomy Rizky Kartika, Rizki Setya Kenintan Rinduiyasa Khamellisa Qobrina Fazrin Khamellisa Qobrina Fazrin Khotibul Umam khusnul khotimah Khusnul Khotimah Kinanti Pangestu Kristin Restu Perdana Lilik Bintartik M. Anas Thohir M. Zainuddin Maharani, Lidya Trie Mardianti, Yeni Margaretha Octaviola, Nadine Mashfufah, Aynin Maula Diana Santi Maulidha, Arini Putri Mimah, Sri Suryani Mismoyo, Parindra Moh. Alif Hidayatulloh Mohammad Rofik Munawar Muhammad Alfan Muhammad Duva Virza Ramadhani Munawar, Muhammad Rofik Nabila, Putri Assyaffa Nadine Margaretha Octaviola Nafi'ah, Durotun Nahdiyah, Umi Ni Luh Sakinah Nuraini Ninik Sulis Setiani Niswatul Lutfiana Novi Rahmawati Novia Hikma Wardani Novia Siska Puspita Sari Nuril Qurroti A’yun Oksa Falaza One Riyanis Patricia Paulina Anggita Pipit Rahmadhany Qoirunnisa Qoirunnisa Rahmadini, Nova Anisha Rahmawati, Isna Rizkita Rahmita, Sulvi Nuke Reka Taufiqul Hakim Riana Riana, Riana Rianto Dwi Cahyo Rianto Dwi Cahyo Rifasyah, Aranda Riski Riski Solehariyah Rizki Setya Kartika Rizki Setya Kartika Rohmah, Aim Mauludzatur Sabillah, Faridah Sal Salsa Nur Fadila Salsabila Trias Febryanti Salsabila Trias Febryanti Santy Dinar Permata Santy Dinar Permata Sari, Novia Siska Puspita Saulina, Herlysa Shukma Dyah Ayu Kumala Shukma Dyah Ayu Kumala Sigit Wibowo Solly Aryza Sri Estu Sri Estu Winahyu Sri Kustiyah Sri Murdiyah Suhartono Suhartono Suhartono Suhartono Suhel Madyono SUKAMTI . Sumanto Surayanah SURAYANAH . Surya Mulya Sutansi, Sutansi Tri Murti Ulfa, Amanda Vita Kusumasari Vivi Wahyuni Wahyu Lukita Mubarokah Winda Maula Yulhavisda Winda Maula Yulhavisda Winda Tri Utami Windari, Dwi Wiranti, Aprilia Eka Wulandari, Yustina Ayu Yuniawatika Yusron Izza Rohmani Zuhria, Rif'Atul Zulfa Aji Mukti