p-Index From 2021 - 2026
8.683
P-Index
This Author published in this journals
All Journal Jurnal Pendidikan dan Pengajaran JIPTEK : Jurnal Ilmiah Pendidikan Teknik dan Kejuruan KOMUNITAS: INTERNATIONAL JOURNAL OF INDONESIAN SOCIETY AND CULTURE Abdimas Jurnal Ilmu Komunikasi WIDYATAMA ELINVO (Electronics, Informatics, and Vocational Education) Jurnal Penelitian Humaniora IJIE (Indonesian Journal of Informatics Education) Indonesian Journal Of Civil Engineering Education Pendas : Jurnah Ilmiah Pendidikan Dasar Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Journal of Educational Research and Evaluation Journal of Education Technology Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Gelar : Jurnal Seni Budaya Cakrawala: Jurnal Litbang Kebijakan Voices of English Language Education Society JTP - Jurnal Teknologi Pendidikan Social, Humanities, and Educational Studies (SHEs): Conference Series Jurnal Abdidas Journal of Informatics and Vocational Education Kawruh : Journal of Language Education, Literature and Local Culture Journal La Edusci JURNAL ILMIAH GLOBAL EDUCATION Journal of Education Research Educenter: Jurnal Ilmiah Pendidikan Journal of Educational Sciences Prosiding SNPBS (Seminar Nasional Pendidikan Biologi dan Saintek) Journal of International Conference Proceedings Buletin Riset Psikologi dan Kesehatan Mental (BRPKM) Journal of Pedagogy and Education Science JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Proceeding of International Conference on Special Education in South East Asia Region Al Waraqah: Jurnal Pendidikan Bahasa Arab EDUCENTER JURNAL PENDIDIKAN JSEHT Cognitive Development Journal Dinamika Rekasatwa: Jurnal Ilmiah (e-Journal) JGHTT Indonesian Journal of Learning and Instructional Innovation Sutasoma : Jurnal Sastra Jawa Proceeding of International Conference on Biology Education, Natural Science, and Technology
Claim Missing Document
Check
Articles

Dapatkah game digital menurunkan beban kognitif? Tinjauan sistematis dan meta-analisis pada pembelajaran matematika Kusumawardani, Seftia; Efendi, Agus; Sumaryati, Sri
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 11 No 2 (2025): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v11i2.27331

Abstract

Mathematics learning often burdens students' cognitive capacity, hindering their understanding of concepts and mastery of the material. Digital Game-Based Learning (DGBL) offers a promising approach to address this challenge, but its effectiveness remains a subject of debate. This research employs a Systematic Literature Review and meta-analysis to analyze 15 empirical studies. The primary objective is to evaluate the impact of DGBL on cognitive load, identify research trends, and determine the factors that moderate its effectiveness. The meta-analysis definitively demonstrates that DGBL has a significant and medium effect on reducing students' cognitive load in mathematics learning. Further analysis reveals that the type of mathematics content and game genre act as significant moderators. Specifically, DGBL exhibits superior effectiveness in reducing cognitive load with algebra and geometry material compared to arithmetic, percentages, patterns, number lines, and graphs. Moreover, simulation and puzzle genres prove more effective than role-playing and adventure genres. This research highlights the importance of carefully considering the selection of content and game genre when implementing DGBL to optimize the reduction of cognitive load in elementary schools. These findings provide valuable insights for educators and educational software developers in designing more effective learning interventions tailored to students’ needs.
Pemanfaatan Teknologi Digital dalam Pembelajaran Bahasa Arab: Kajian Literatur Terhadap Aplikasi dan Platform Asfihani, Muhammad Lutfi; Al Anshori, Ahmad Zakariya; Hafidz, Muhammad; Efendi, Agus
AL-WARAQAH Jurnal Pendidikan Bahasa Arab Vol. 6 No. 2 (2025): Volume 6 Nomor 2 Desember 2025
Publisher : IAIN Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30863/awrq.v6i2.9975

Abstract

The development of digital technology has changed the paradigm of Arabic language learning from conventional methods to a more interactive, adaptive, and data-driven approach. This article takes an in-depth look at the use of mobile applications such as Duolingo, Mondly, and Memrise, as well as Learning Management System (LMS) platforms such as Teachmint and Learning Al-Jazeera in Arabic language learning. This research uses a systematic literature review approach to national and international. The results of the analysis show that mobile applications are effective in building motivation and independent learning habits through gamification and micro-learning mechanisms, while LMS is superior in managing structured, collaborative, and assessment-based learning. Recent literature studies (Okumuş Dağdeler, 2023; Çobanoğullari & Özbek, 2025) also confirm that the integration of AI-powered chatbots and spaced repetition techniques can significantly improve vocabulary retention and speaking skills. However, teachers' limited digital literacy, shallow grammatical content, and unequal access to technology remain major challenges. This study confirms that collaboration between mobile applications and LMS can produce a more effective, contextual Arabic language learning model that is suited to the characteristics of the digital generation. Further research is recommended to evaluate the empirical application of these two media in the context of formal classrooms in Indonesia.  
Stres Akademik dan Strategi Koping Siswa SMA dalam Fase Prapeminatan: Studi Metodologi Campuran Hidayat, Taufik; Efendi, Agus; Musadad, Akhmad Arif
Buletin Riset Psikologi dan Kesehatan Mental Vol 5 No 2 (2025): BULETIN RISET PSIKOLOGI DAN KESEHATAN MENTAL
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/brpkm.v5i2.77300

Abstract

This study measured academic stress levels and identified coping strategies among students at a senior high school in Surakarta City using a convergent parallel mixed-methods design. Quantitative data were collected from 130 students through the Student Life Stress Inventory (SLSI), while qualitative data were obtained from interviews with 1 guidance and counseling teacher and 4 students. The result shows that 23.1% students experience high stress. Qualitative findings reveal that uncertainty in choosing an academic specialization is the primary stressor, leading to cognitive, emotional, physical, and behavioral disturbances. Students address these challenges using emotion-focused coping, avoidance, distraction-based, peer social support, and problem-focused coping strategies. This study highlights the importance of developing interventions that enhance students’ adaptive stress-management capacities during the pre-specialization phase.
Efektivitas LMS Terhadap Peningkatan Pemahaman dan Keterampilan Berpikir Kritis Siswa Pada Materi Sistem Kontrol dan Automasi Hornay, Nandito Fernandes; Efendi, Agus; Ardianto, Deny Tri
Jurnal Ilmiah Global Education Vol. 7 No. 1 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i1.4880

Abstract

The Learning Management System (LMS) is a digital-based learning management platform used to plan, implement, and evaluate the teaching and learning process online. This study aims to analyze the effectiveness of the Learning Management System (LMS) in improving students’ conceptual understanding and critical thinking skills on the topic of Control and Automation Systems at ESTV-GTI Becora School, Timor-Leste. This research is a development study (Research and Development) using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of two groups: an experimental class using an LMS based on instructional design principles and a control class using conventional methods. Data were collected through pretests, posttests, and an LMS effectiveness survey involving 65 respondents. The research results showed that the LMS achieved a high level of effectiveness, with an N-Gain score of 0.76 and an instrument reliability coefficient of 0.771 (high category). Furthermore, 96.94% of respondents expressed a positive response toward the use of LMS in learning. These findings confirm that the LMS can create an interactive and adaptive learning environment while significantly enhancing students’ critical thinking abilities and conceptual understanding.
Strengthening High School Students' Character through a Hypercontent E-Module Based on the Core Values of Pangudi Luhur Tyas, Niken Widowati Setyaning; Efendi, Agus; Muchtarom, Moh.
Journal of Educational Sciences Vol. 10 No. 2 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.2.p.3376-3391

Abstract

The increasing character problems in high school students, such as bullying, low empathy, and weakened social awareness, indicate that conventional character education strategies have not been able to internalize values meaningfully. This study aims to develop and test the effectiveness of a hypercontent e-module based on Pangudi Luhur's Core Values as a digital medium to strengthen students' character. The study used a Design-Based Research approach through the stages of needs analysis, design, expert validation, limited trials, field trials, and reflection, involving 30 grade XII students of Pangudi Luhur Santo Yosef Surakarta High School as subjects. Data were collected through questionnaires, observations, reflective journals, self-assessments, peer assessments, and character pretests and posttests. The results showed that the e-module was in the very valid category (91.67%), was considered very practical by students, and was effective in increasing understanding of values, reflective attitudes, social behavior, and character commitment, especially in internalizing the value of pro-poor. It is concluded that the hypercontent e-module designed with the Self-Regulated Learning approach and the ARCS motivation model is an interactive, contextual, and sustainable digital learning solution for strengthening the character of high school students.
MAKNA SESAJEN DALAM RITUAL NYEKAR MAKAM KYAI LANGSUR DI DUSUN KLURAHAN KECAMATAN SUKOHARJO KABUPATEN SUKOHARJO Nisma Dwi Yulikartika Prasetyaningrum; Agus Efendi; Tri Widiatmi; R. Adi Deswijaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43275

Abstract

This study aims to examine the symbolic meaning of offerings (sesajen) in the nyekar ritual at the tomb of Kyai Langsur located in Klurahan Hamlet, Sukoharjo District, Sukoharjo Regency. The nyekar tradition accompanied by offerings is one of the cultural and spiritual practices of Javanese society that is still preserved today. This research uses a qualitative approach with a descriptive method. Data were collected through field observations, in-depth interviews with the tomb caretaker, local residents, and pilgrims, as well as documentation of ritual activities. The validity of the data was tested through source triangulation and technique triangulation, while data analysis was carried out through the stages of data reduction, data display, and conclusion drawing. The results of the study show that the offerings in the nyekar ritual contain symbolic meanings that are collectively understood by the community as a medium for conveying prayers, good intentions, gratitude, and respect for ancestors. Each element of the ubo rampe (ritual offerings) has its own meaning representing values of purity, sincerity, inner peace, and spiritual readiness in prayer. The series of nyekar rituals, starting from the preparation of offerings, the procession around the village, to the collective prayer at the tomb, forms a unified symbolic meaning that reflects the spiritual relationship between humans, God, and ancestors. This tradition also represents local wisdom and the cultural identity of the Javanese community that continues to be preserved.
ALIH KODE DAN CAMPUR KODE DALAM FILM PENDEK PRASAJA KARYA PANIRADYA KAISTIMEWAN: KAJIAN SOSIOLINGUISTIK Auliyani, Zalfa; Deswijaya, R. Adi; Efendi, Agus; Widiatmi, Tri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43740

Abstract

The phenomenon of using more than one language often occurs in bilingual and multilingual communities, particularly in everyday interactions. This phenomenon is also appear in the dialogues of the characters in the short film Prasaja, which demonstrates the use of more than one language in the communication process. Therefore, this study aims to describe the forms of code-switching and code-mixing in Paniradya’s short film Prasaja, as well as the factors influencing the occurrence of these phenomena. The research method employed is qualitative descriptive. The data source for this study is the short film Prasaja by Paniradya Kaistimewan, released in 2022. The research data consists of the dialogues of the characters in the short film Prasaja by Paniradya Kaistimewan. Data collection was conducted using observation and note-taking techniques. Data analysis involved data collection, data reduction, data presentation, and drawing conclusions. The results of the study indicate that in the dialogues of the film Prasaja, instances of code-switching were found, specifically inward code-switching. In addition, several forms of code-mixing were also found, including inward code-mixing, outward code-mixing, and mixed code-mixing. Factors contributing to code-switching and code-mixing include the speaker, the interlocutor, role identification, variety identification, and the desire to explain or interpret.
Microlearning Videos to Foster Cyberbullying Understanding and Digital Empathy in Vocational Education: A Mixed-Methods Study Putri, Kharisma Rosyiana; Budianto, Aris; Efendi, Agus
Journal of Pedagogy and Education Science Vol 5 No 02 (2026): Article in Press - Journal of Pedagogy and Education Science
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.jpes.001787

Abstract

The rapid advancement of digital technology has transformed students’ learning behavior and online interaction, increasing the risk of cyberbullying among adolescents. This study analyzed vocational high school students’ understanding of the forms of cyberbullying through microlearning-based educational videos. A mixed-method sequential explanatory design was employed, integrating quantitative (one-group pretest–posttest) and qualitative (semi-structured interviews) approaches. Participants included 35 tenth-grade students from a vocational high school in Surakarta. Quantitative data were analyzed using inferential statistics and Normalized Gain (N-Gain), and qualitative data were analyzed thematically. The results showed a significant difference between pretest and posttest scores (p = 0.010; t = -2.722; df = 34), with an N-Gain of 0.0804, categorized as low. A per-aspect analysis further indicated improvements across most cyberbullying aspects, particularly harassment, cyberstalking, flaming, and elimination, while impersonation remained relatively stable. Qualitative findings revealed that students were able to translate, interpret, and apply concepts related to cyberbullying after watching the videos, indicating improved comprehension and ethical awareness. The study concludes that microlearning-based educational videos contributed to measurable yet modest improvements in conceptual understanding and digital empathy among vocational students. The novelty of this research lies in combining microlearning principles with video-based media to strengthen cyberbullying awareness and digital ethics education in vocational learning contexts.
Technology-Based Learning Models and Project-Based Learning Models Work Together to Boost Student Motivation and Abilities Fadhilah, Roni Yudi; Efendi, Agus; Pramono, Sidik
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 17, No 1 (2024): January
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v17i1.81710

Abstract

The modern industrial era demands more practical and innovative skills from school graduates. As a result, there is a need for educational reform that emphasizes helping students acquire competencies relevant to the demands of the labor market. Technology-based learning (TBL) and project-based learning (PjBL) are two learning strategies that could increase student motivation and proficiency. PjBL offers a project-based learning environment where students can gain knowledge through hands-on experiences closely linked to the business world. TBL provides access to tools, resources, and digital platforms that can enrich learning, increase student engagement, and facilitate wider access to information. An observational method was combined with a qualitative approach in this study. The research sample involved were students at the Vocational High School (SMK) level. The research data were obtained through direct observation of the learning process and student activities. The data were analyzed qualitatively descriptively to explore how integrating PjBL and TBL models can improve student motivation and competence. The study's findings demonstrated that by providing students with more engaging, useful, and pertinent learning material, the integration of PjBL and TBL models can boost their motivation to learn. In addition, active involvement in projects and the use of technology increased students' critical thinking skills, creativity, and ability to adapt to a dynamic work environment. The results of this study suggest that combining TBL and PjBL models could be a useful strategy for encouraging students to learn and develop the skills required in today's industrialized society. Combining these two models into instructional strategies promotes deeper student engagement and equips students with skills that will meet industry demands in the future
The Analysis of Reward Systems Implementation in Basic Network Course: Case Study of a Vocational School in Solo, Central Java. Setyowati, Anisa; Efendi, Agus; Basori, Basori
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.13198

Abstract

The 2013 curriculum requires students to take an active and creative role in teaching and learning. Submission of materials in basic network learning process is still using a more dominant learning method that is owned by the teacher (teacher centered). It makes students in the learning process becomes more passive, so the students' activity in the learning process is still in the low category. One of the solutions to improve students 'learning activeness is by using tools or media that can attract students' attention. Learning tool or media is expected to help students to be interested and can play an active role in teaching and learning process. Learning tool or media used in this research is application of reward system. This study aims to (1) Know the difference between the use of reward system application in terms of activeness (2) to know the effectiveness of the use of reward system application in terms of student activeness. This research type is quantitative research with research design that is quasi experimental design with posttest only control design design. Techniques of collecting research data using questionnaires, interviews, and observation. Data analysis using t test and gain index analysis. The results of research are as follows: 1) there is difference of influence of using reward system application that is by t independent t test. Based on the analysis result obtained tcount of 3,790. ttable = 2.64208 at 5% error level with df = 76. So thitung> ttabel. 2) the reward system application is more effective with the experimental class result of -thount 3,703> -ttable 2,642 (76) while the Control class is -thount> -ttable (2,642,76) (1,016 <-2,642) and sig <0,05.
Co-Authors A.G Tamrin A.G Tamrin, A G Abidin*, Zainul Ahoen, Bahori Akhmad Arif Musadad Al Anshori, Ahmad Zakariya Alfi Sahri Amrina, Ismi Andrik Purwasito Anggoro Pudyastowo, Purbo Anryza, Anryza anugerah, yope bintang Anwar Efendi Ardi, Isnaini Anisa Arief Hermanto Aris Budianto, Aris Aris Setiawan Ariyanto, Yuyun Asfihani, Muhammad Lutfi Astuti, Puwani Indri Auliyani, Zalfa Aziz, Muhamad Havid Abdul badriyah, Nurul lailatul Bagaskara, Khrisna Bambang Ikhwanto Bani Sudardi Basori Basori Budi Siswanto Budihardjo, Billy Cahyono, Budi Tri Caroline, Reza Cucuk Wawan Budiyanto Deny Tri Ardianto Deswijaya, Adi Deswijaya, R Adi Deswijaya, R. Adi Deswijaya, R.Adi Dewati, Komang Talita Putri Sri Dwi Maryono Endrayani, Iin Erika Laras Astutiningtyas Fadhilah, Roni Yudi Fatma Sukmawati, Fatma Febri Liantoni, Febri Fitriani, Migut Gunarhadi Gunarhadi Gunarhadi, Gunarhadi Hamas, Abu Handayani, Agustia Hapsari, Pradnya Paramita Harsono Harsono Harsono Hornay, Nandito Fernandes Januar Budi Asmari Jaya, Yoga Putra Khurniawati, Wiji Khusnia, Riezka Layli Kusumawardani, Seftia Kusumawati, Nuur Roofiah Leonardo, Julio Maf'ulah, Maf'ulah Maf’ulah, Ismi Amrina Masruri, Muhammad Agil Maulana, Iwan Mayang, Gendhis Cikal Mayzura, Ineza Ghaisani Moh. Muchtarom Mohamad Zain Musa, Mohamad Zain Muhammad Akhyar Muhammad Farid Wadjdi Muhammad Hafidz, Muhammad Munawir Yusuf Nisma Dwi Yulikartika Prasetyaningrum Novianingsih, Affifah Nur Atikasari Nur Auliyani, Zalfa Zahiroh Nurdin, Alla’ Junia Nurul Humaidah Nuryani Tri Rahayu Nuryani Tri Rahayu Palupi, Dian Exsi Pambudi, Nugroho Agung Pardyatmoko , Pardyatmoko Pardyatmoko, Pardyatmoko Pradnya Paramita Hapsari Prakisya, Nurcahya Pradana Taufik Pramono, Sidik Pratama, Alvonda Rizqi Pratiwi, Intan Ajeng Prihatiningrum, Meida Priyatiningsih, Nurpeni Purnandita, Fajar Purwaningsih, Lisa Purwanto, Andrias Puspanda Hatta Putri, Kharisma Rosyiana Putro, Ismoyo Qodr, Taufiq Subhanul R. Adi Deswijaya Rahmana, Jaka Rahmatullah, Putera Islamiyadi Rahmawati, Alfi Nur Fitria Rima Sri Agustin Rizkiana, Ajeng Roemintoyo Roemintoyo Samin Santosa, Eka Budhi Santosa, Eka Budi Saputri, Winda Prasiska Sari, Damar Fatika Septiana, Rahma Setianingrum, Theresi Setianti, Suci Rhamadani Setiyawati, Sulis Setyarto Setyarto Setyowati, Anisa Singgih Subiyantoro Siswandari Siswandari, Siswandari Sri Sumarni Sri Sumaryati Sri Yamtinah Sudianto, Sudianto Sulistiyo, Budi Susanti, Anita Dian Syafi'uddin, Mochkammad Tabah Syahidah, Izzanatun Ulfa Tamrin, A G. Taufik Hidayat Taufik Lilo Adi Sucipto Taufik Prakisya, Nurcahya Pradana Tigowati Tigowati, Tigowati Tiyarno, Raka Pratama Tri Murwaningsih, Tri Tri Widiatmi Tri Widiatmi Tyas, Niken Widowati Setyaning Utomo, Firmansyah Nur Vitariyanti, Diyan Wakit Abdullah Rais Widyaloka, Dhagan - Wihidayat, Endar Supri Wihidayat, Endar Suprih Wiyana, Ranu Putra Wulansari, Puput Yudianto Sujana Yudianto Yudianto Yusfia Hafid Aristyagama Zainul Abidin