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Ethnomathematics Digital Student Worksheet Using the Problem Based Learning Model to Improve Creative Mathematical Thinking for Elementary School Students Nur Atikasari; Agus Efendi; Sri Yamtinah
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.77866

Abstract

Low creative mathematical thinking ability is caused by the difficulty of learning mathematics on the division of decimal numbers. Therefore, this research aims to develop digital ethnomathematics worksheets using the PBL model to build students' creative mathematical thinking skills on division of decimal numbers in class V elementary school. This type of research is development research with the ADDIE development model. The subjects of this research were 7 material experts and 2 learning media experts. The test subjects in this research and development were 8 students. Data collection techniques include observation, interviews, and questionnaires. The data collection instrument is a questionnaire sheet. The techniques used to analyze the data are qualitative and quantitative descriptive analysis. The research results, namely the assessment results given by learning material experts, were 84.29% so they were declared very good. The assessment results by learning media experts were 90.00% so they were declared very good. The assessment results by students obtained an overall average score of 81.52%, so it was very good. It was concluded that digital ethnomathematics worksheets using the PBL model were suitable for learning. This research implies that using digital ethnomathematics worksheets using models can improve students' creative thinking.
Pengembangan Cloud-Infrastructure as a Service Sebagai Penyedia Layanan Video on Demand Untuk Mendukung Sumber Daya Massive Open Online Courses (MOOC) dengan Platform Open edX Tiyarno, Raka Pratama; Hatta, Puspanda; Efendi, Agus
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 17, No 2 (2024): July
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v17i2.58772

Abstract

Studi ini menggambarkan bagaimana peran Massive Open Online Courses (MOOC) dengan platform Open edX untuk mencapai tujuan sebagai penyedia layanan video on demand. Tujuan penelitian ini adalah bagaimana mengembangkan MOOC sebagai penyedia layanan video on demand dengan menggunakan platform Open edX, serta mengetahui bagaimana kelayakannya. Pengembangan layanan ini menggunakan model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Studi ini melewati beberapa proses pengujian dalam tahap impelementasi yaitu pengujian delay, pengujian packet loss, pengujian throughput, pengujian jitter yang didasarkan pada pengujian iso ETSI 1999-2006 atau sering disebut dengan standar tiphon tentang sebuah standar pengujian Quality Of Service atau QoS. Pengambilan data dilakukan dengan simulasi client yang berjumlah sebanyak 50 client pengguna yang mengakses secara bersamaan memakai aplikasi Jmeter. Dari pengujian yang dilakukan diperoleh hasil analisis data yang menunjukan bahwa MOOC sebagai penyedia layanan video on demand memperoleh tingkat kelayakan yang tinggi berdasarkan pengujian dengan QoS atau Quality of Service yang didasarkan pada pengujian iso ETSI 1999-2006.
Pendampingan Penyusunan Penelitian Tindakan Kelas Sebagai Kegiatan Pengembangan Keprofesian Berkelanjutan (PKB) bagi guru-guru SMK Efendi, Agus; Basori, Basori; Yudianto, Yudianto
Jurnal Abdidas Vol. 5 No. 5 (2024): October 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v5i5.1038

Abstract

Profesionalitas dan peningkatan jenjang karir seorang pendidik (guru) bisa dilihat dari kegiatan Pengembangan Keprofesian Berkelanjutan (PKB) yang terdiri dari pengembangan diri, publikasi ilmiah dan karya inovatif. Guru tidak hanya mengajar siswa di kelas, tetapi juga dituntut untuk dapat menuliskan gagasan mereka melalui tulisan yang diterbitkan di buku maupun jurnal ilmiah, baik itu jurnal terakreditasi nasional maupun jurnal internasional. Salah satu ragam kegiatan dalam rangka pengembangan profesi guru dapat dilihat dari berapa banyaknya dari jumlah publikasi guru yang dimuat berupa buku maupun media massa, terlebih lagi jurnal ilmiah. Pada kenyataannya di SMK Negeri Sawit 1 Boyolali menunjukkan bahwa publikasi ilmiah dari para guru terutama publikasi hasil Penelitian Tindakan Kelas (PTK) masih minim. Pelatihan dan Pendampingan Penelitian Tindakan Kelas bagi guru SMKN1 Sawit  menggunakan Model Latihan Partisipatif (Participatory Training Model) mencakup langkah kegiatan yang dilaksanakan dengan model in - on. Pendampingan penulisan PTK dan artikel ilmiah merupakan salah satu upaya untuk pengembangan profesionalitas guru-guru SMK Negeri 1 Sawit di Kabupaten Boyolali. Pendampingan ini bertujuan untuk membekali guru dalam hal strategi menyusun karya tulis ilmiah dari PTK secara benar sesuai dengan pedoman penulisan, dan membekali guru dalam prosedur publikasi artikel ilmiah dalam jurnal terakreditasi. Pelatihan penulisan artikel ilmiah dilakukan dengan metode ceramah bervariasi, latihan/praktik dan pendampingan terstruktur. Keberhasilan dari kegiatan ini dilihat dari berapa banyak artikel guru-guru SMN 1 Sawit yang siap diterbitkan pada jurnal-jurnal nasional.
Opportunities for Using Smartphones in the Digital Era to Facilitate Students in Learning Sociology in High Schools Qodr, Taufiq Subhanul; Efendi, Agus; Musadad, Akhmad Arif
Journal of Education Technology Vol. 5 No. 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34806

Abstract

The development of information technology that encourages smartphones in various lives thus opens up opportunities for the use of smartphones in teaching and learning activities. However, teachers have not been able to maximize the use of smartphones to support students' ability to understand learning materials. This certainly does not provide a good learning experience for students, so it is necessary to improve the learning system. This study was conducted to identify opportunities for using smartphones to make it easier for students to learn, especially in understanding sociology learning materials in high school. This type of research is descriptive qualitative research. The research subjects were social studies students of class X SMA with a total of 149 students. Data collection methods in this study were surveys and interviews using questionnaires and interview guidelines as research instruments. Data analysis was carried out in four stages: data collection, data reduction, data presentation, and conclusion. This study indicates that there is an excellent opportunity for the use of smartphones in the digital era in the learning process, especially in sociology in high school. The opportunity is the implementation of game-based mobile learning or Mobile Game-Based Learning (MGBL). It can be seen that the use of smartphones by students is most dominantly used to play games, with a percentage of 32.90%. Thus, Mobile Game-Based Learning (MGBL) as a learning medium is an opportunity to use smartphones to make it easier for students to learn sociology because it encourages students to be more active, creative, and innovative in the learning process. This study concludes that Mobile Game-Based Learning (MGBL) is an excellent opportunity for the use of smartphones in the digital era to make it easier for students to learn sociology in high school.
Improve Critical Thinking Skills with Informatics Educational Games Samin; Gunarhadi; Efendi, Agus
Journal of Education Technology Vol. 6 No. 3 (2022): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i3.48637

Abstract

Facing the challenges of the 21st century Critical thinking is one of the main abilities that students must have. The problem of low critical thinking skills is caused by factors in students and learning that does not focus on developing critical thinking skills. This study aims to develop an Informatics educational game with higher order thinking skill (HOTS) questions based on the Berbras competition to improve students' critical thinking skills. The research design used by the ADDIE model consists of the stages of analysis, design, develop, implementation, evaluation. Test the effectiveness of educational games using experimental research with Noneequivalent Control Group Design. The research subjects were 32 students in class VIIA and 33 students in class VIIB. Collecting data using a questionnaire instrument and an essay test. The research data were analyzed using paired samples test, with the data requirements being normally distributed and homogeneous. The results of the normality and homogeneity test of the data, obtained a significance level greater than 0.05 so that the critical thinking ability data is normally distributed and homogeneous. The increase in critical thinking skills from the N-Gain analysis of the experimental class was 0.63 in the medium category and the control class was 0.43 in the medium category. Based on the results of the paired samples test, the value of Sig. (2-tailed) of 0.000 <0.05, it can be concluded that the use of informatics educational games has a significant effect on increasing students' critical thinking skills.
Identification of the Need for PhET Simulation-based Interactive Media for Learning in Vocational High Schools Endrayani, Iin; Efendi, Agus; Yamtinah, Sri
Journal of Education Reseach and Evaluation Vol 6 No 4 (2022): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v6i4.53040

Abstract

An effective learning process cannot be separated from various supporting factors, one of which is the use and support of technology during the learning process. Therefore, this research aims to identify the need for digital media in interactive media formats to support learning in vocational high schools. This research method is included in quantitative research with the type deskriptive, using non-test data collection techniques in the form of a questionnaire as the research instrument. The subjects of this research are vocational high school students majoring in electrical power installation engineering, totaling 36 students. The data analysis technique used is descriptive by converting student responses into percentages. From the research results, information was obtained that so far teachers are still comfortable with the lecture and discussion method, while in the context of using learning media, teachers still tend to consistently use printed modules and printed material books. The use of ICT tools by teachers is very minimal, even though almost 72.2% of students have been able to operate computers and are quite familiar with digital technologies. Through this research, information was also obtained that most students agree with the innovation of ICT-based learning media in the format interactive media to support learning which so far has very minimal application and integration of ICT. This research is expected to provide new insights regarding the importance of identifying what students need in order to improve the quality of education.
Empowering Math Learning with Android: Ethnomathematics Media for 3D Shapes in Elementary Education Julianto, Nur; Efendi, Agus; Gunarhadi
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.70060

Abstract

The use of smartphones in learning activities holds great potential, especially through Android-based learning media, which allows smartphones to serve as tools for operating learning media in the educational process. This potential is further supported by the characteristics of today's students, who are accustomed to gadgets in their daily lives, so both teachers and students do not face difficulty in adjustment. This study aims to develop an innovative Android-based ethnomathematics learning media product for the topic of 3D shapes for elementary school students. This research is a research and development (R&D) study adopting the Alessi & Trollip model, which includes the stages of planning, design, and development. The subjects of this study include two media experts, two content experts, two fifth-grade teachers, and six sixth-grade students. Data were collected using non-test techniques with instruments in the form of validation questionnaires/feasibility questionnaires for media experts, content experts, teachers, and students. The data obtained from the questionnaires were analyzed descriptively to find the average score of each assessment. The results of the study show that the Android-based ethnomathematics learning media received an average total score of 4.65 from media experts, which falls into the "very good" qualification, 4.5 from content experts with the "very good" qualification, 4.5 from two teachers with the "very good" qualification, and 4.3 from students with the "good" qualification. Based on the positive assessments from experts and users, the Android-based learning media developed in this study is deemed "feasible" for use in mathematics learning activities at the elementary school level.
Entrepreneurial Interest and Career Development of Vocational High School Graduates Fashion Design in the Digital Era Vitariyanti, Diyan; Cahyono, Budi Tri; Pambudi, Nugroho Agung; Efendi, Agus
Indonesian Journal of Learning and Instructional Innovation Vol 2 No 01 (2024): Indonesian Journal of Learning and Instructional Innovation: June
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijolii.v2i01.1387

Abstract

Fashion design skills can be developed through classroom training and during industry placements. In the era of Industry 4.0, the focus on human capital underscores their readiness, skills, investment (especially in human resources), and proficiency in digital services. The aim study is to identification the interest and career development of SMK Tata Busana graduates in the digital era. This research uses qualitative research approach. Collect data is including interviews, observations, examination of documents or archives, and conducting tests. A triangulation method is applied, which relies on references. The result is The interests entrepreneurship and career development of SMK Fashion students in this digital era can be directed Fashion entrepreneurship among vocational school students Fashion Design usually shows a tendency to increase activity, creativity, and innovation. The career interests of SMK Fashion students that can be developed in this digital era include their capacity to use digital technology effectively, understand the functions of various applications, understand the principles of digital security, and solve technical problems that may arise. SMK as an educational institution plays an important role in honing students' abilities in digital services by providing training programs that are in line with the demands of the digital era job market.
Analisis Gaya Belajar Peserta Didik kelas XII Program Keahlian RPL sebagai Bentuk Awal Pembelajaran Berdiferensiasi Caroline, Reza; Efendi, Agus; Sulistiyo, Budi
Indonesian Journal of Learning and Instructional Innovation Vol 2 No 02 (2024): Indonesian Journal of Learning and Instructional Innovation: December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijolii.v2i02.1317

Abstract

Pendidikan sesuatu kegiatan yang penting bagi setiap individu yang memiliki tujuan untuk mencerdaskan serta mengembangkan potensi yang ada di dalam individu. Pendidikan dapat dimiliki setiap individu dengan cara belajar. Membahas tentang pendidikan dan pembelajaran tidak terlepas dari peraturan kurikulum pemerintah. Kurikulum merdeka yang menggunakan sebuah model baru dimana memberi kebebasan kepada seorang pendidik untuk merancanga sebuah pembelajaran dan assesmen diselaraskan dengan kebutuhan serta karakteristik peserta didik dan memberi arahan dalam bentuk pembelajaran berpusat pada peserta didik (Student Center). Setiap peserta didik memiliki ciri khas yang berbagai macam yang hampir tidak dimiliki oleh peserta didik lainnya yang biasa disebut karakteristik peserta didik. Pembelajaran berdiferensiasi sangan cocok diterapkan di kurikulum merdeka dimana Pendidik dapat mendesain pembelajaran sesuai kebutuhan peserta didik serta perkembangan peserta didik tersebut.
Analisis Lingkungan Belajar dan Minat Belajar Peserta Didik Kelas XII RPL pada Mata Pelajaran Produk Kreatif dan Kewirausahaan di SMK Negeri 2 Karanganyar Pratiwi, Intan Ajeng; Efendi, Agus; Sulistiyo, Budi
Indonesian Journal of Learning and Instructional Innovation Vol 2 No 02 (2024): Indonesian Journal of Learning and Instructional Innovation: December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijolii.v2i02.1322

Abstract

This research was conducted when carrying out direct experience practice against the background of the level of enthusiasm of students towards the varied subjects of creative products and entrepreneurship in order to improve the learning process that has been carried out in order to suit the conditions and needs of students. This research was carried out by making direct observations and distributing questionnaires to students. Processing the data using Microsoft Excel in the form of descriptive statistics. The results obtained in this study are that students feel that the learning environment at SMK Negeri 2 Karanganyar is appropriate, with the results obtained at 86.3594% while students' interest in creative products and entrepreneurship subjects is 78.0645%. These results can be concluded that students feel comfortable with the learning environment at SMK Negeri 2 Karanganyar and student interest can be increased in various ways, including by inviting students to be more active and improving the methods used to attract students' attention.
Co-Authors Abidin*, Zainul Ahoen, Bahori Akhmad Arif Musadad Alfi Sahri Andrik Purwasito Anggoro Pudyastowo, Purbo Ariyanto, Yuyun Astuti, Puwani Indri badriyah, Nurul lailatul Bambang Ikhwanto Bani Sudardi Basori Basori Budihardjo, Billy Cahyono, Budi Tri Caroline, Reza Cucuk Wawan Budiyanto Deswijaya, Adi Deswijaya, R Adi Deswijaya, R.Adi Dwi Maryono Endrayani, Iin Erika Laras Astutiningtyas Fatma Sukmawati, Fatma Febri Liantoni, Febri Fitriani, Migut Gunarhadi Gunarhadi Gunarhadi, Gunarhadi Handayani, Agustia Hapsari, Pradnya Paramita Harsono Harsono Harsono Januar Budi Asmari Julianto, Nur Kusumawardani, Seftia Masruri, Muhammad Agil Maulana, Iwan Mohamad Zain Musa, Mohamad Zain Muhammad Akhyar Muhammad Farid Wadjdi Munawir Yusuf Nur Atikasari Nur Auliyani, Zalfa Zahiroh Nurul Humaidah Nuryani Tri Rahayu Nuryani Tri Rahayu Palupi, Dian Exsi Pambudi, Nugroho Agung Pardyatmoko , Pardyatmoko Pardyatmoko, Pardyatmoko Pradnya Paramita Hapsari Pratama, Alvonda Rizqi Pratiwi, Intan Ajeng Priyatiningsih, Nurpeni Purwaningsih, Lisa Purwanto, Andrias Puspanda Hatta Qodr, Taufiq Subhanul R. Adi Deswijaya Rahmatullah, Putera Islamiyadi Rizkiana, Ajeng Roemintoyo Roemintoyo Samin Santosa, Eka Budhi Sari, Damar Fatika Setyarto Setyarto Singgih Subiyantoro Siswandari Siswandari, Siswandari Sri Sumaryati Sri Yamtinah Sudianto, Sudianto Sulistiyo, Budi Tigowati Tigowati, Tigowati Tiyarno, Raka Pratama Tri Widiatmi Tri Widiatmi Vitariyanti, Diyan Wakit Abdullah Rais Widyaloka, Dhagan - Wulansari, Puput Yudianto Sujana Yudianto Yudianto