Claim Missing Document
Check
Articles

Found 22 Documents
Search

Ethnolinguistic-based interactive digital storytelling for cultural literacy development in primary education Andarini Permata Cahyaningtyas; Sukardi Sukardi; Panca Dewi Purwati; Yulina Ismiyanti
Jurnal Ilmiah Pendidikan Dasar Vol 13, No 1 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.1.37-49

Abstract

Despite the growing focus on digital literacy training, there is still little empirical research combining ethnolinguistics with interactive digital storytelling in elementary school. To improve students' cultural literacy, this study proposes and assesses an innovative teaching strategy that integrates ethnolinguistic aspects of farming culture into interactive digital storytelling. Before being used in elementary classrooms, the digital media were created based on the needs analysis and verified by specialists using the design-based research framework ADDIE. Pre- and post-tests and instructor evaluations were used to gauge students' cultural literacy, and the results were analysed quantitatively using normality tests and the Wilcoxon test. The data reveal that the ethnolinguistic-based interactive storytelling greatly increased students’ grasp of local farming culture and their awareness of linguistic diversity, demonstrating meaningful learning gains following the intervention. Student and teacher responses also showed that the video is practical for elementary school students. These results add empirical evidence for the effectiveness of culturally grounded digital storytelling in primary school and show its potential for enhancing ethnolinguistics-informed literacy pedagogy and culturally responsive learning in multilingual contexts.
KOMIK DIGITAL SEJARAH INDONESIA SEBAGAI UPAYA PENINGKATAN HASIL BELAJAR KOGNITIF SISWA SEKOLAH DASAR Yulina Ismiyanti; Muhamad Afandi; Sari Yustiana; Jupriyanto Jupriyanto
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 3 (2025): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i3.31467

Abstract

Abstrak: Permasalahan yang dihadapi mitra adalah rendahnya pemahaman siswa terhadap materi sejarah yang disebabkan oleh penggunaan metode pembelajaran konvensional dan kurangnya media visual yang menarik. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan hasil belajar kognitif siswa sekolah dasar Kayuapu melalui penggunaan media komik digital bertema sejarah Indonesia. Metode pengabdian ini yaitu edukatif partisipatif yaitu dengan melibatkan peserta didik dalam kegiatan pengabdian. Tujuannya adalah menciptakan suasana belajar yang interaktif, dinamis, dan relevan dengan kebutuhan serta potensi peserta didik melalui implementasi komik digital. Subyek kegiatan berjumlah 19 siswa kelas V. Evaluasi dilakukan dengan pemberian pretest dan posttest, kemudian dianalisis menggunakan perhitungan persentase peningkatan hasil belajar. Hasil menunjukkan adanya peningkatan rata-rata nilai siswa dari 58,2 pada pretest menjadi 78,2 pada posttest, dengan persentase peningkatan sebesar 34,2%. Temuan ini menunjukkan bahwa komik digital sejarah Indonesia dapat menjadi media pembelajaran yang efektif dalam meningkatkan hasil belajar kognitif siswa sekolah dasar.Abstract: The problem faced by the partner is the low understanding of students regarding history material, caused by the use of conventional teaching methods and the lack of engaging visual media. This community service activity aims to improve the cognitive learning outcomes of Kayuapu elementary school students through the use of digital comics themed on Indonesian history. The method of this community service is participatory education, which involves actively engaging students in the service activities. The goal is to create an interactive, dynamic, and relevant learning atmosphere that meets the needs and potential of the students through the implementation of digital comics. The subjects of the activity were 19 fifth-grade students. Evaluation was conducted by administering pretests and posttests, which were then analyzed using percentage calculations of learning outcome improvement. The results show an increase in the average student scores from 58.2 on the pretest to 78.2 on the posttest, with a percentage increase of 34.2%. These findings indicate that digital comics on Indonesian history can be an effective learning medium in improving the cognitive learning outcomes of elementary school students.