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All Journal IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Jurnal Penelitian dan Evaluasi Pendidikan Publikasi Pendidikan AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Daya Matematis Mimbar Sekolah Dasar SIGMA: Jurnal Pendidikan Matematika Delta-Pi : Jurnal Matematika dan Pendidikan Matematika REiD (Research and Evaluation in Education) Jurnal PAJAR (Pendidikan dan Pengajaran) Pendas : Jurnah Ilmiah Pendidikan Dasar Indonesian Journal of Primary Education Pedagogik Journal of Islamic Elementary School Jurnal Basicedu Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Indonesian Journal of Educational Science (IJES) Autentik : Jurnal Pengembangan Pendidikan Dasar JIIP (Jurnal Ilmiah Ilmu Pendidikan) Didaktik : Jurnal Ilmiah PGSD STKIP Subang Randwick International of Education and Linguistics Jurnal Dedikasi Infinity Jurnal Matematika dan Aplikasinya (IJMA) ELEMENTARY : Jurnal Inovasi Pendidikan Dasar Jurnal Riset dan Inovasi Pembelajaran JURNAL LENTERA KARYA EDUKASI: Jurnal Pengabdian Kepada Masyarakat Elementar : Jurnal Pendidikan Dasar Indonesian Journal of Research and Educational Review (IJRER) Jurnal Didactical Mathematics Jurnal Basicedu Jurnal Pendidikan Dasar Jurnal Guru Pencerah Semesta (JGPS) Jurnal Pemikiran dan Pengembangan Pembelajaran Indonesian Journal of Primary Education Jurnal Cendekia Ilmiah Jurnal Pendidikan MIPA Journal of Conflict and Social Class (JCSC) Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar JREP Edumaspul: Jurnal Pendidikan Dedicated: Journal of Community Services (Pengabdian kepada Masyarakat)
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Pengembangan Perangkat Pembelajaran Matematika Menggunakan Metode Discovery Learning berbasis GRANDER di Sekolah Dasar Irmawati M; Rukli Rukli; Baharullah Baharullah
Edumaspul: Jurnal Pendidikan Vol 3 No 2 (2019): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v3i2.147

Abstract

Perangkat pembelajaran sangat penting digunakan dalam proses pembelajaran karena sangat menentukan tujuan yang akan dicapai. Adapun hasil observasi awal yang dilakukan disalah satu sekolah yang ada di Makassar menunjukkan bahwa hasil belajar murid belum mencapai ketuntasan klasikal, aktivitas murid sangat kurang dan murid tidak mengetahui konsep dari materi yang diajarkan sehingga dibutuhkan suatu perangkat pembelajaran yang bisa melibatkan murid dalam proses pembelajaran. Penelitian ini bertujuan untuk mengetahui validitas, praktikalitas dan efektivitas perangkat pembelajaran matematika menggunakan metode discovery learning berbasis GRANDER pada murid kelas VI SD. Penelitian ini adalah penelitian pengembangan menggunakan model 4-D. Subjek penelitian adalah adalah murid kelas VI A SD Inpres Minasa Upa yang terdiri dari 22 murid sebagai sekolah simulasi, murid kelas VI B SD Inpres Karunrung yang terdiri dari 24 murid dan murid kelas VI A SD Negeri Minasa Upa 1 Kota Makassar yang terdiri dari 24 murid sebagai sekolah uji coba perangkat. Data dikumpulkan menggunakan lembar validasi, angket respon murid, lembar pengamatan keterlaksanaan perangkat pembelajaran, instrumen penilaian hasil belajar, lembar pengamatan aktivitas murid dan lembar pengamatan kemampuan guru dalam mengelola pembelajaran. Teknik analisis data yang digunakan adalah analisis deskriptif. Hasil penelitian menunjukkan bahwa perangkat pembelajaran matematika berbasis GRANDER dinyatakan valid dan reliabel. Perangkat pembelajaran berbasis GRANDER dinyatakan praktis karena dua indikator tercapai yaitu respon murid dan keterlaksanaan perangkat pembelajaran. Perangkat pembelajaran berbasis GRANDER dinyatakan efektif karena tiga indikator tercapai yaitu hasil belajar, aktivitas murid dan kemampuan guru dalam mengelola pembelajaran.
The Effect of Cooperative Learning Model Type of Team Assisted Indivisualization Assisted LKPD on Mathematics Learning Outcomes Mentari Aulia Sari; Baharullah Baharullah; Rukli Rukli
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.4099

Abstract

The purpose of the study was to determine the students' mathematics learning outcomes by using a cooperative learning model of team assisted individualization type assisted by hots-based worksheets; and the effect of cooperative learning model type team assisted individualization assisted LKPD based hots on students' mathematics learning outcomes. The method used is an experiment with sampling determined by taking the available classes without doing random sampling. The experimental class and control class were determined by lottery, the results of the draw determined that class V SD Mallengkeri I was the control class and class V was SD Mallengkeri II as the experimental class, namely the class that was given treatment. The data analysis technique in this study used descriptive statistical analysis. As a requirement, test requirements were carried out, namely normality test and homogeneity test using Kolmogorov-Smirnov and Levene's test. After that, the hypothesis is tested using the Paired sample test. The results showed that the mean of the experimental class was 81, 88 while the mean of the control class was 68, 88. Based on data analysis with the Paired sample test. which was carried out at the 95% confidence level, the results were 0.000 <0.05, which means H0 is rejected. To find out the difference in student learning outcomes and understanding between the experimental class and the control class, the N-gain test was carried out using the N-Gain formula. Based on the calculation results obtained, for the experimental class of 0.58 which shows an increase in understanding in the medium category. Based on these data, it can be concluded that the use of the Team Assisted Individualization learning model has an effect on the learning outcomes of fifth graders at SD Cluster III Tamalate Makassar
Comparison of Dialogue Method with Android-Based Image Media and Dialogue Method Without Media to Vocabulary Mastery and Speaking Skills Lili Fitriawati. S; Sitti Aida Azis; R. Rukli
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

This study aims to determine whether there is a difference in the simultaneous mastery of vocabulary and speaking skills of students who follow the dialogue method with android-based image media and those who follow the dialogue method without media. The type of research used is Quasi Experimental Design with the type of Nonequivalent Control Group Design. The population of this research is all elementary schools in Buntu Batu DistrictThe research sample was 20 students of class III SDN 89 URU and 20 students of class III SDK TO'PAE, using cluster random sampling technique. Data collection techniques in this study were carried out using test techniques to determine vocabulary mastery in the form of multiple-choice questions and oral speaking skills tests. The results of the research based on descriptive analysis showed that the control class was 85,500 and the control class was 55,750. While the results of the inferential analysis indicated that the dialogue method with android-based image media had simultaneous differences in vocabulary mastery and speaking skills with a sig value of 0.00<0.05. The results of the Manova test. It means that the dialogue method with android-based image media is better than the dialogue method without the media.
Comparison of Mind Mapping Method and Mind Writing Method on Outcomes and Motivation to Learn in Writing Narrative Essay of Fifth Grade Elementary School Students Andi Nur Islamiah Zainal; Sulfasyah Sulfasyah; Rukli Rukli; Rosleny Babo
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

The purpose of this research was to determine the comparison of students’ outcomes and motivation to learn in writing narrative essay through mind mapping method and mind writing method. This type of research is a quasi experimental research with nonequivalent control group design. The research population was fifth grade students of cluster VII located in a sub-district of Biringkanaya which consisted of seven schools. Through cluster random sampling, the sample in this research were fifth grade students of SDIT Darussalam Makassar consisting of 50 students. Data were collected through observation, questionnaire, and test techniques. Data were analyzed through descriptive and inferential statistical analysis techniques. The research results showed that the students’ outcomes and motivation to learn in writing through the mind mapping method increased; the students’ outcomes and motivation to learn in writing through the mind writing method increased; there were differences in the students’ outcomes and motivation to learn in writing narrative essays through mind mapping method and mind writing method. It is concluded that the mind writing method is more effective in improving students' outcomes and motivation to learn in writing than the mind mapping method.
a Analisis Kemampuan Siswa dan Orang Tua Siswa Mengenal dan Memakai HP di MI DDI Mangempang: Literasi Digital Dina, Dina Amalia; Rukli, Rukli
Jurnal Riset Evaluasi Pendidikan Vol. 2 No. 2 (2025): JREP
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

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Abstract

Penelitian ini bertujuan mengkaji kemampuan siswa dan orang tua dalam mengenal dan menggunakan handphone di MI DDI Mangempang serta mengevaluasi peran literasi digital dalam mendukung proses pembelajaran. Metode yang digunakan adalah pendekatan kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi selama satu bulan. Hasil penelitian menunjukkan bahwa kemampuan siswa dalam mengoperasikan fitur dasar dan aplikasi digital cukup baik, namun literasi digital orang tua masih terbatas, berdampak pada pendampingan penggunaan HP di rumah yang belum optimal. Kendala utama meliputi keterbatasan fasilitas teknologi, kurangnya pengetahuan orang tua, serta minimnya integrasi materi literasi digital dalam kurikulum. Temuan ini menegaskan perlunya pelatihan literasi digital secara berkelanjutan bagi guru dan orang tua serta integrasi materi literasi digital dalam pembelajaran di sekolah. Kontribusi utama penelitian ini adalah menegaskan pentingnya kolaborasi antara sekolah dan orang tua dalam meningkatkan literasi digital serta pengembangan pedagogi berbasis teknologi yang sesuai dengan nilai-nilai pendidikan Islam. Hasil penelitian ini dapat menjadi acuan bagi pengembangan kebijakan dan strategi pendidikan yang lebih inklusif dan adaptif terhadap perkembangan teknologi digital di tingkat sekolah dasar.
Deskripsi Penerapan AI dan Simulasi Digital dalam Literasi Digital Siswa SD 42 Gattareng Kabupaten Bulukumba Alif Kurnia Syam; Rukli Rukli; Rachmat Alim Taqwa
Jurnal Riset Evaluasi Pendidikan Vol. 2 No. 2 (2025): JREP
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

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Abstract

Masalah utama dalam penelitian ini adalah rendahnya literasi digital pada siswa kelas sekolah dasar, khususnya di SD 42 Gattareng Kabupaten Bulukumba, serta perlunya strategi pembelajaran berbasis teknologi yang efektif untuk meningkatkan keterampilan tersebut. Tujuan dari penelitian ini adalah untuk menganalisis kembali penerapan Artificial Intelligence (AI) dan simulasi digital sebagai media pembelajaran dalam meningkatkan literasi digital siswa kelas rendah sekolah dasar. Metode penelitian yang digunakan adalah metode kualitatif deskriptif dengan pendekatan studi lapangan. Penelitian dimulai dengan merumuskan masalah, kemudian mengumpulkan data melalui observasi, wawancara, dan dokumentasi terkait penerapan AI dan simulasi digital di sekolah. Data dianalisis menggunakan teknik analisis isi dan tematik secara kualitatif. Hasil analisis menunjukkan bahwa penerapan AI dan simulasi digital berpengaruh positif terhadap peningkatan literasi digital siswa, dengan peningkatan kreativitas, pemahaman konsep, dan motivasi belajar yang signifikan. Berdasarkan hasil tersebut, penggunaan AI dan simulasi digital direkomendasikan sebagai strategi pembelajaran yang efektif untuk meningkatkan literasi digital siswa kelas rendah sekolah dasar, terutama bagi guru yang menghadapi tantangan dalam mengajarkan keterampilan digital di era teknologi saat ini.
KSPLORASI PERBANDINGAN ASESMEN MANUAL DAN DIGITAL DALAM LITERASI DIGITAL DI SEKOLAH DASAR Nurul Amadyah; Rukli Rukli
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7298

Abstract

The increasing integration of digital technology in education raises questions about its effectiveness compared to traditional methods, especially in literacy learning at the primary school level. This study aims to evaluate and compare the implementation of manual and digital assessments to understand their impact on students' literacy development. The research was conducted at SDN 131 Bontobana in Bulukumba Regency, involving 20 fifth-grade students. A descriptive qualitative approach with a case study design was used to explore how both assessment types affect student learning. Data collection involved classroom observations, documentation, and analysis of student performance results from both manual assessments (written exercises) and digital assessments (using the Quizizz platform). The findings show that digital assessments tend to increase students’ motivation, engagement, and efficiency due to their interactive nature and instant feedback features. However, manual assessments still hold a significant role in evaluating students' deeper understanding, critical thinking, and written expression skills. The study concludes that integrating both manual and digital assessment methods can provide a more balanced and effective approach to literacy learning in primary schools, particularly in rural areas with diverse access to digital resources.
Treatment Slow Learner Learning Repetitive Addition with Realistic Mathematics Learning Approach Hafidah, Hafidah; Rukli, Rukli
Mimbar Sekolah Dasar Vol 9, No 3 (2022)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v9i3.48586

Abstract

Mathematics is the queen of science, but many children experience slow learners in these subjects. Slow learners can achieve maximum abilities if the learning approach is appropriate to the situation. This study examines slow learner children with a realistic mathematics education approach. The research method uses single subject research with multiple baseline cross conditions designs at school and home. Then data analysis uses an internal analysis approach and an analysis between curves of both conditions. The results showed that slow learners experienced a higher tendency to score higher when studying at home than at school. In addition, slow learner students have a higher score increase after treatment, but after moving to another condition, the increase in score slows or stagnates. The implication is that teachers teach slow learners with the MRE approach at school based on home situations to maximize their learning abilities.
Empowering teachers to create learning animation videos with an assessment as learning approach Rukli Rukli; Nurhikmah H; Nurindah Nurindah
Dedicated: Journal of Community Services (Pengabdian kepada Masyarakat) Vol. 1 No. 2 (2023): Dedicated: Journal of Community Services (Pengabdian kepada Masyarakat)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/dedicated.v1i2.63358

Abstract

    The technological age dragged other fields to use technology, including video games. As a result, video games are increasingly popular with school children, especially elementary school children. Even though teachers are the front line to divert children's attention from playing games to learning animations, the teacher working group of Rayon 18 South Sulawesi has limitations in making interesting videos even though they have carried out several activities. Therefore, empowering teachers is a solution to apply research results by participating in training to make learning animation videos using the assessment as a learning approach. The activity was attended by 35 elementary school teachers from the rayon for one day with three sessions. The direction of the line of training participants' understanding ability increases where the post-test score is higher than the pre-test. The correlation between questions shows a consistent increase. Likewise, this increases teacher skills in installing applications, applying video applications to create videos, and increasing teacher skills in creating animated learning videos. Teachers feel satisfied receiving the benefits of taking part in training in making learning animation videos. Therefore, teachers can increase creativity by creating learning animation videos so students are more interested and focused on learning.   Abstrak Era teknologi menyeret bidang lain untuk menggunakan teknologi termasuk video game. Alhasil, video game semakin digemari oleh anak-anak sekolah, khususnya anak sekolah dasar. Meskipun guru merupakan garda terdepan untuk mengalihkan perhatian anak dari bermain game ke bermain animasi pembelajaran, namun Kelompok Kerja Guru Rayon 18 Sulawesi Selatan memiliki keterbatasan dalam membuat video yang menarik meskipun telah melakukan beberapa kegiatan. Oleh karena itu, pemberdayaan guru menjadi solusi untuk menerapkan hasil penelitian dengan mengikuti pelatihan pembuatan video animasi pembelajaran dengan pendekatan asesmen sebagai pembelajaran. Kegiatan diikuti oleh 35 orang guru SD rayon selama satu hari dengan tiga sesi. Arah garis kemampuan pemahaman peserta diklat meningkat dimana skor post-test lebih tinggi dibandingkan pre-test. Korelasi antar pertanyaan menunjukkan peningkatan  konsisten. Begitu pula dengan peningkatan keterampilan guru dalam menginstal aplikasi, peningkatan keterampilan guru dalam menerapkan aplikasi video untuk membuat video, dan peningkatan keterampilan guru dalam membuat video animasi pembelajaran. Guru merasa puas menerima manfaat mengikuti pelatihan pembuatan video animasi pembelajaran. Oleh karena itu, guru dapat meningkatkan kreativitas untuk membuat video animasi pembelajaran agar siswa tertarik belajar dan lebih fokus dalam belajar. Kata Kunci: Animasi pembelajaran; pemberdayaan guru; penilaian sebagai pembelajaran 
Perlakuan Dengan Pendekatan Pembelajaran Melalui Metode Bermain Peran Bagi Siswa Yang Sulit Berinteraksi Rukli; Andi Andry Tenriana
Journal of Conflict and Social Class (JCSC) Vol. 1 No. 01 (2024): Journal of Conflict and Social Class (JCSC)
Publisher : CV Edujavare Publishing

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Abstract

This research was conducted based on the findings of problems related to students' social interaction abilities in class II of SDN No. 198 Inpres Bontorita. These problems are students who have a tendency to play alone, lack of social interaction, do not greet each other, rarely make eye contact when conversing, and often use Student Activity Sheets (LKS) during the learning process. The aim of this research is to obtain an overview of the application of a learning approach through role playing methods in improving the social interaction abilities of class II students at SDN No. 198 Inpres Bontorita. This research uses classroom action research methods. The subjects in this research were 13 students consisting of 5 male students and 8 female students. The results of the research show that the achievement of students' social interaction skills has increased in each indicator, including students being able to greet, students being able to communicate verbally, students being able to ask for help, students being able to listen, students being able to ask questions and students being able to carry on a conversation.
Co-Authors Abdul Wahid Abdul, Karim Adriana Adriana Adriana Adriana Agustan Agustan, Agustan Akib, Irwan Alfiani, Fikri Alif Kurnia Syam Andi Andry Tenriana Andi Aswani Andi Nur Islamiah Zainal Anisah, Nur Rifqah Aqilah Salsabila Arfiani, Fifi Atan, Noor Azeam Ayu Sri Wahyuni Baharullah Daniel Happy Putra dina, Dina Amalia Erwin Akib Erwin Akib Fahmi Hidayat Fitri Ramadhani Fitriani Fitriani Fitrianti Haerul Hafidah, Hafidah Herllina Idris, Hikmah Ima Arina Arif Iqramsyar, Muh Nur Irmawati M Irmawati M Irwan Akib Irwan Akib Jumrah Jumrah Jumrah Jumrah Karim Abdul Lili Fitriawati. S Lukman Lukman Ma&#039;rup Ma&#039;rup Ma'rup Ma'rup Marda Wati Mardawati, Mardawati Mentari Aulia Sari Miftahul Jannah Muh Nur Iqramsyar Muh. Ikram Riswandi Muhammad Ilham S Muhammad Ilham S Muhammad Safrullah Saleh Munirah Kusnadi, Munirah Nur Rifqah Anisah Nurawaliah, Asthi Nurhikmah H Nurindah Nurindah Nurjannah Nurjannah Nursakiah Nursakiah Nursakiah Nursakiah Nurul Amadyah Nurul Hijriah Nurwahida Nurwahida, Nurwahida Rachmat Alim Taqwa Rahayu, Erpin Rahmat Rahmat Rosleny Babo Saleh, Sitti Fithriani Sitti Aida Azis SITTI AIDA AZIS Sitti Chadijah Taiyeb Sitti Nurbaya Sitti Nurbaya Sitti Nurbaya Sitti Rahma Sitti Rahmah Tahir Sri Hartati Sufyan Sufyan Sukmawati Sukmawati Sukmawati Sukmawati Sukmawati Sulfasyah Sulfasyah Sulfasyah Sulfasyah Sulfasyah Sulfasyah, Sulfasyah Sunardi J Sutriani Sutriani Syamsiarna Nappu Syamsiarna Nappu, Syamsiarna Syamsidar Majid Syamsuddin, Agustan Syarifuddin Kune Tahir, Sitti Rahmah Tawakkal Tawakkal Tria Mulya Utari Wahyuni, Ayu Sri Zulrifqa Rofiqa Ali