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Pelatihan Pembuatan Rencana Pelaksanaan Pembelajaran Kurikulum Merdeka bagi Calon Guru Sekolah Dasar
Sunaengsih, Cucun;
Djuanda, Dadan;
Isrok'atun, Isrok'atun;
Syahid, Aah Ahmad;
Nurafifah, Tias Siti
Batoboh Vol 9, No 2 (2024): BATOBOH: JURNAL PENGABDIAN PADA MASYARAKAT
Publisher : Institut Seni Indonesia Padangpanjang
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DOI: 10.26887/bt.v9i2.4757
Kurikulum merdeka memberikan otonomi yang lebih besar kepada sekolah dan guru dalam merancang pembelajaran yang sesuai dengan kebutuhan dan karakteristik murid. Hal ini menuntut guru untuk memiliki kompetensi dalam mengembangkan Rencana Pelaksanaan Pembelajaran (RPP) yang berorientasi pada Kurikulum Merdeka. Pelatihan ini bertujuan untuk membekali calon guru Sekolah Dasar (SD) dengan pengetahuan dan keterampilan dalam membuat RPP yang sesuai dengan Kurikulum Merdeka. Pelatihan ini dilaksanakan di Universitas Pendidikan Indonesia Kampus Sumedang dengan dihadiri oleh 35 mahasiswa Pendidikan Guru Sekolah Dasar (PGSD). Hasil dari kegiatan ini adalah bertambahnya pengetahuan peserta mengenai teknik membuat RPP Kurikulum Merdeka di Sekolah Dasar, mengetahui tentang perbedaan RPP Kurikulum Merdeka dan RPP Kurikulum sebelumnya sehingga dapat mengidentifikasi perbedaannya, dan peserta dapat menyusun RPP Kurikulum Merdeka berupa Modul Ajar. Kegiatan pelatihan ini memberikan kontribusi positif dalam persiapan calon guru Sekolah Dasar dalam mengimplementasikan Kurikulum Merdeka. Dengan adanya kegiatan ini, diharapkan calon guru dapat lebih siap dalam menghadapi tantangan pembelajaran yang dinamis dan mengikuti perkembangan terbaru dalam dunia pendidikan.Kata Kunci: Calon Guru; Kurikulum Merdeka; Pelatihan; RPP; Sekolah Dasar.
Analisis Pelaksanaan Asesmen Nasional Berbasis Komputer Tahun Ajaran 2024/2025 dalam Meningkatkan Mutu Pendidikan di SDN Kawungsari
Endang Solihah;
Ani Nur Aeni;
Isrokatun Isrokatun
Journal on Education Vol. 7 No. 2 (2025): Journal on Education: Volume 7 Nomor 2 Tahun 2025 In Progress (Januari-Februari
Publisher : Mathematics Education Study Program
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DOI: 10.31004/joe.v7i2.8152
Computer-based National Assessment (ANBK) is an evaluation tool that replaces the national exam which aims to map the quality of education in each education unit at the primary and secondary levels carried out with the CAT (Computerized Adaptive Testing) system. The purpose of this study is to analyze and describe the implementation of ANBK as a way to improve the quality of sustainable education. This research method is a case study with a qualitative approach. The data collection techniques used were interviews, observation and documentation. The research findings obtained are that the implementation of ANBK at SDN Kawungsari is carried out in an online mode with two sessions, there are obstacles in the form of inadequate facilities, server down, unstable network and there are still some students who are not fluent in reading and the ANBK results have improved 5 out of 6 assessment indicators. Based on these findings, it can be concluded that the implementation of ANBK at SDN Kawungsari went well, there were technical and non-technical obstacles, and the ANBK results obtained showed an increase from the previous year, which means that the quality of education at SDN Kawungsari is also better.
A COMPARATIVE STUDY ON THE EFFECT OF COOPERATIVE LEARNING MODELS GI, TGT, AND STAD ON ELEMENTARY STUDENTS MATHEMATICAL DISPOSITION
Mela Minkhatul Maula;
Maulana Maulana;
Isrokatun Isrokatun
Jurnal Cakrawala Pendas Vol. 11 No. 1 (2025)
Publisher : Universitas Majalengka
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DOI: 10.31949/jcp.v11i1.12087
The role of learning models is crucial in achieving educational objectives, particularly in mathematics, which is often perceived as a challenging subject by students. This study examines the comparative effectiveness of learning models in enhancing mathematical disposition while controlling for students’ prior knowledge and gender variables. A quasi-experimental pretest-posttest control group design was employed, with the population consisting of elementary schools across Cirebon Regency and a sample of 90 students from three schools. Data collection techniques included a mathematical disposition scale and documentation of students’ academic scores. The results indicate that the cooperative learning models GI (Group Investigation), TGT (Teams Games Tournament), and STAD (Student Teams Achievement Division) have varying impacts on students’ mathematical disposition. The GI model showed the most significant effect, with an average increase of 7.8%. Students’ prior knowledge also played a role, as those with higher initial abilities tended to exhibit better mathematical dispositions. However, no significant differences were found in mathematical disposition between male and female students. This suggests that the GI model can be an effective choice for teachers to foster a positive attitude toward mathematics, especially among students with higher prior knowledge.
Peran Pembelajaran Berbasis Masalah terhadap Penguasaan Konsep dan Tanggung Jawab Siswa Kelas IV pada Materi Daerahku dan Kekayaan Alamnya
Erin Giri Arum;
Atep Sujana;
I. Isrokatun
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan
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DOI: 10.62775/edukasia.v5i1.758
The low understanding ability of students in learning science and science is the main factor in conducting this research. This is due to the lack of meaningfulness in science learning. This research aims to determine the increase in students' mastery of concepts and responsibilities after implementing problem-based learning. The method used in this research is a quasi-experimental design with a Non-Equivalent Control Group design. In this study, the population in Cimahi City was taken and the sample used in this study was grade IV elementary school students in one of the schools in Cimahi Tengah District. Learning outcome tests, questionnaires and documentation are some of the data collection techniques used. Data were processed using the SPSS 23 application with normality test, homogeneity test, paired sample T test, independent sample T test and n-gain test. The results of this research show that class IV students' mastery of concepts has improved results between the experimental class that received treatment and the control class that did not receive treatment. Likewise, the responsibilities of class IV students have increased before implementing problem-based learning and after implementing this learning model.
Peran Pembelajaran Berbasis Masalah terhadap Penguasaan Konsep dan Tanggung Jawab Siswa Kelas IV pada Materi Daerahku dan Kekayaan Alamnya
Arum, Erin Giri;
Sujana, Atep;
Isrokatun, I.
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan
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DOI: 10.62775/edukasia.v5i1.758
The low understanding ability of students in learning science and science is the main factor in conducting this research. This is due to the lack of meaningfulness in science learning. This research aims to determine the increase in students' mastery of concepts and responsibilities after implementing problem-based learning. The method used in this research is a quasi-experimental design with a Non-Equivalent Control Group design. In this study, the population in Cimahi City was taken and the sample used in this study was grade IV elementary school students in one of the schools in Cimahi Tengah District. Learning outcome tests, questionnaires and documentation are some of the data collection techniques used. Data were processed using the SPSS 23 application with normality test, homogeneity test, paired sample T test, independent sample T test and n-gain test. The results of this research show that class IV students' mastery of concepts has improved results between the experimental class that received treatment and the control class that did not receive treatment. Likewise, the responsibilities of class IV students have increased before implementing problem-based learning and after implementing this learning model.
Pengaruh Penggunaan Kartu Pecahan Sederhana terhadap Pemahaman Konsep Pecahan Siswa Kelas IV
Nawangwulan, Mutiara Dwi;
Maulana, Maulana;
Isrok'atun, Isrok'atun
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia
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DOI: 10.31004/jptam.v8i1.15078
Latar belakang dalam penelitian ini adalah rendahnya hasil belajar siswa terhadap pemahaman konsep pada materi pecahan. Hal tersebut diketahui berdasarkan hasil pretest yang masih rendah dan ditemukan banyak kesalahan siswa dalam menjawab soal pada materi pecahan, seperti penulisan pecahan yang benar dan penulisan bentuk pecahan yang terbalik. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media kartu pecahan sederhana terhadap pemahaman konsep siswa pada materi pecahan di kelas IV SDN Malaka Jaya 09. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian eksperimen kuasi, yaitu kelas kartu pecahan sederhana dan pembelajaran konvensional. Populasi pada penelitian ini adalah siswa sekolah dasar kelas IV se-Kelurahan Malaka Jaya. Adapun sampel yang terpilih adalah SDN Malaka Jaya 09 yang terdiri 2 kelas, yaitu kelas kartu pecahan sederhana dengan jumlah siswa adalah 20 siswa dan kelas pembelajaran konvensional dengan jumlah siswa adalah 21 siswa. Instrumen yang digunakan dalam penelitian ini adalah soal pretest dan posttest. Berdasarkan hasil analisis dalam penelitian ini maka dapat ditarik kesimpulan bahwa 1) pembelajaran menggunakan kartu pecahan sederhana dapat memberikan pengaruh terhadap pemahaman konsep siswa pada materi pecahan, 2) pembelajaran menggunakan konvensional dapat memberikan pengaruh terhadap pemahaman konsep siswa pada materi pecahan, 3) ada perbedaan pengaruh antara penggunaan kartu pecahan sederhana dan pembelajaran konvensional terhadap pemahaman konsep siswa pada materi pecahan.
APPLICATION OF RADEC LEARNING MODEL TO IMPROVE ELEMENTARY STUDENTS' SCIENCE LITERACY ON HUMAN DIGESTIVE SYSTEM MATERIAL
Syahrani, Yunita;
Sujana, Atep;
Isrokatun, Isrokatun
Jurnal Ilmiah Didaktika Vol 24 No 2 (2024): Jurnal Ilmiah Didaktika February 2024
Publisher : Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry
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DOI: 10.22373/jid.v24i2.22108
This study aims to determine how science literacy before and after using the RADEC learning model, how the difference in the improvement of science literacy in the class used, namely the experimental class (RADEC model) and the control class (conventional model) and know how the implementation of science learning using the RADEC model on Human Digestive System material. The method used is Quasi Experiment with a Nonequivalent Control Group Design research design. The population of this study was a school in North Sumedang District with a research sample of grade V students totaling 112 students consisting of 56 female students and 56 male students. The instruments used were test instruments and observation sheets. The research data were processed using Microsoft Excel and SPSS applications. The data analysis technique used to process data is the average measurement using Microsoft Excel while the normality test, homogeneity test, 2-group hypothesis test (t-test and U-test), and N-gain test using SPSS. The observation sheet instrument was processed by describing the research results based on objective conditions. Literacy before using the RADEC model obtained an average of 55.9 with the low category while afterward obtained an average of 80.4 with the high category. In addition, there is a difference in the improvement of science literacy between the experimental and control classes. The experimental class test scores had a greater increase than the control class. The experimental class had an average value of 0.55 while the control class with a value of 0.30 based on the N-Gain Test. RADEC learning steps are well implemented according to its stages starting from the (Read) stage the teacher asks students to read the material, (answer) students answer pre-learning questions, (discuss) students discuss in groups, (explain) students present the results, (create) students make simple works according to creativity.
Penggunaan Video Animasi untuk Meningkatkan Pengetahuan dan Kesadaran Siswa Sekolah Dasar Terhadap Perundungan
Karimah, Anisa Fiola;
Julia, Julia;
Iswara, Prana Dwija;
Ismail, Ali;
Gusrayani, Diah;
Isrokatun, Isrokatun
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta
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DOI: 10.51169/ideguru.v9i1.841
Bullying is a problem that can occur in educational settings. The existence of bullying in primary education can be the seed of other forms of violence. The role of educators in schools is needed in an effort to reduce the number of bullying through various strategies. This study aims to determine the effect of using character education-based animated videos on students' understanding based on two aspects, namely knowledge and awareness of bullying. The research subjects were high school students in Sumedang Regency. This study used a quantitative approach with a one group pretest-posttest design. The data collection instrument was a test administered to 96 students to measure the level of knowledge and awareness about bullying. The results of the paired t-test showed that the knowledge aspect obtained a value of p<0.05 (0.00<0.05) and the awareness aspect obtained a value of p<0.05 (0.00<0.05), meaning that there was a difference between the average score of the pre-test and post-test scores from the knowledge and awareness aspects. The use of character education-based animated videos significantly improved the knowledge and awareness of high school students towards bullying behavior.
Pengembangan Media Pembelajaran VG-Plant Berbasis Articulate Storyline 3 pada Materi Perkembangbiakan Tumbuhan Kelas IV
Vinson, Viena Aunillah Carl;
Isrokatun, I.;
Ismail, Ali
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta
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DOI: 10.51169/ideguru.v9i2.871
This study describes the process of developing VG-Plant learning media based on articulate storyline 3 on plant reproduction material in class IV elementary school. The purpose of this research is to determine the feasibility of VG-Plant media through the validation process of experts, measure the perception of media usability, and determine the compatibility of media on several different android version devices. The research was conducted using the Research and Development (R&D) method and the ADDIE model which goes through five stages, namely the analysis, design, development, implementation, and evaluation stages. The subject of this research was 32 fourth grade students and the feasibility of material and media was taken from the validation of experts. The results of this study are VG-Plant learning media relevant to the needs of the science learning process in grade IV on plant reproduction material. VG-Plant media design is made in the form of a.apk file. VG-Plant media is calculated using the Content Validity Index (CVI) and has the feasibility of content and media quality with a scale of 1 and in the "relevant and feasible to use" category. Then, the usability of VG-Plant media is categorized as "Excellent" with a value of 88 which is calculated using the System Usability Scale (SUS) questionnaire. And VG-Plant media has met compatibility standards in the aspects of adaptability and installability with a test percentage of 100% on several android versions. Thus, it can be concluded that VG-Plant media is feasible to use and can be operated on all devices with android specifications version 6 to android version 13.
Pembelajaran Team Games Tournament Berbantuan Math Quiz untuk Meningkatkan Pemahaman Matematis pada Materi Penjumlahan Pecahan Campuran Siswa Kelas V SD
Fadhilah, Dina Laelatul;
Isrokatun, I.;
Syahid, Aah Ahmad
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta
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DOI: 10.51169/ideguru.v9i2.969
This research aims to find out how much the mathematical understanding of adding mixed fractions has increased for fifth grade elementary school students through learning Team Games Tournaments (TGT) using math quizzes. This research is a quantitative research with the research design used in the form of a quasi-experimental pretest-posttest non-equivalent control group design. This design has a control group, but it cannot function fully to control external variables that influence the implementation of the experiment. Elementary schools in Cirebon Regency were the research population, which was carried out using two randomly selected research samples, namely SDN 1 Kebarepan and SDN Tegalwangi 3. Student learning outcomes, questionnaires and supporting documentation were used to collect data for this research. After that the data was analyzed using SPSS 22 software which allows conclusions to be drawn through several stages including the absolute prerequisite test, paired sample T test, independent sample T test and complemented by the results of the n-gain test. The result of this research state that learning Teams Games Tournaments is quite effective in improving students' mathematical understanding of adding mixed fractions compared to conventional learning. Learning using TGT with the help of math quizzes is able to attract and increase student activity and enthusiasm.