Articles
APPLICATION OF RADEC LEARNING MODEL TO IMPROVE ELEMENTARY STUDENTS' SCIENCE LITERACY ON HUMAN DIGESTIVE SYSTEM MATERIAL
Yunita Syahrani;
Atep Sujana;
Isrokatun Isrokatun
JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran Vol 24, No 2 (2024): Jurnal Ilmiah Didaktika February 2024
Publisher : Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry
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DOI: 10.22373/jid.v24i2.22108
This study aims to determine how science literacy before and after using the RADEC learning model, how the difference in the improvement of science literacy in the class used, namely the experimental class (RADEC model) and the control class (conventional model) and know how the implementation of science learning using the RADEC model on Human Digestive System material. The method used is Quasi Experiment with a Nonequivalent Control Group Design research design. The population of this study was a school in North Sumedang District with a research sample of grade V students totaling 112 students consisting of 56 female students and 56 male students. The instruments used were test instruments and observation sheets. The research data were processed using Microsoft Excel and SPSS applications. The data analysis technique used to process data is the average measurement using Microsoft Excel while the normality test, homogeneity test, 2-group hypothesis test (t-test and U-test), and N-gain test using SPSS. The observation sheet instrument was processed by describing the research results based on objective conditions. Literacy before using the RADEC model obtained an average of 55.9 with the low category while afterward obtained an average of 80.4 with the high category. In addition, there is a difference in the improvement of science literacy between the experimental and control classes. The experimental class test scores had a greater increase than the control class. The experimental class had an average value of 0.55 while the control class with a value of 0.30 based on the N-Gain Test. RADEC learning steps are well implemented according to its stages starting from the (Read) stage the teacher asks students to read the material, (answer) students answer pre-learning questions, (discuss) students discuss in groups, (explain) students present the results, (create) students make simple works according to creativity.
KEMAMPUAN BERPIKIR KRITIS PADA SITUATION-BASED LEARNING
Rosi Rosmiati;
Isrokatun Isrokatun;
Dety Amelia Karlina
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 13, No 1 (2024)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v13i1.9184
This study was conducted to determine the description of SBL learning on students' critical thinking skills. In learning the teacher has an important role to improve students' ability to construct knowledge independently. From the existing problems, students are accustomed to receiving knowledge without asking the problems found. Situation-based learning can facilitate problem-posing, problem solving and independent learning. Through the stages of SBL learning can make it easier to provide structured guidance to facilitate students through discussion as well as problem posing and critical thinking skills. This study uses a qualitative descriptive method with class IV research subjects. The instruments used are tests, observation guidelines and interviews. Qualitative data from observations and interviews obtained were reduced to draw conclusions. Then the quantitative data on critical thinking skills obtained are calculated on average and then the percentage is made to see the best results. The findings from this study SBL learning creates interactive learning, supports students in digging up information and solving problems. Then, SBL learning also has a good impact on students' critical thinking skills. Therefore, the description of SBL learning can be an alternative reference for teachers in increasing student potential and can create student-centered learning.
Penggunaan Video Animasi untuk Meningkatkan Pengetahuan dan Kesadaran Siswa Sekolah Dasar Terhadap Perundungan
Anisa Fiola Karimah;
Julia Julia;
Prana Dwija Iswara;
Ali Ismail;
Diah Gusrayani;
Isrokatun Isrokatun
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta
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DOI: 10.51169/ideguru.v9i1.841
Bullying is a problem that can occur in educational settings. The existence of bullying in primary education can be the seed of other forms of violence. The role of educators in schools is needed in an effort to reduce the number of bullying through various strategies. This study aims to determine the effect of using character education-based animated videos on students' understanding based on two aspects, namely knowledge and awareness of bullying. The research subjects were high school students in Sumedang Regency. This study used a quantitative approach with a one group pretest-posttest design. The data collection instrument was a test administered to 96 students to measure the level of knowledge and awareness about bullying. The results of the paired t-test showed that the knowledge aspect obtained a value of p<0.05 (0.00<0.05) and the awareness aspect obtained a value of p<0.05 (0.00<0.05), meaning that there was a difference between the average score of the pre-test and post-test scores from the knowledge and awareness aspects. The use of character education-based animated videos significantly improved the knowledge and awareness of high school students towards bullying behavior.
Pengembangan Media Pembelajaran VG-Plant Berbasis Articulate Storyline 3 pada Materi Perkembangbiakan Tumbuhan Kelas IV
Viena Aunillah Carl Vinson;
I. Isrokatun;
Ali Ismail
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta
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DOI: 10.51169/ideguru.v9i2.871
This study describes the process of developing VG-Plant learning media based on articulate storyline 3 on plant reproduction material in class IV elementary school. The purpose of this research is to determine the feasibility of VG-Plant media through the validation process of experts, measure the perception of media usability, and determine the compatibility of media on several different android version devices. The research was conducted using the Research and Development (R&D) method and the ADDIE model which goes through five stages, namely the analysis, design, development, implementation, and evaluation stages. The subject of this research was 32 fourth grade students and the feasibility of material and media was taken from the validation of experts. The results of this study are VG-Plant learning media relevant to the needs of the science learning process in grade IV on plant reproduction material. VG-Plant media design is made in the form of a.apk file. VG-Plant media is calculated using the Content Validity Index (CVI) and has the feasibility of content and media quality with a scale of 1 and in the "relevant and feasible to use" category. Then, the usability of VG-Plant media is categorized as "Excellent" with a value of 88 which is calculated using the System Usability Scale (SUS) questionnaire. And VG-Plant media has met compatibility standards in the aspects of adaptability and installability with a test percentage of 100% on several android versions. Thus, it can be concluded that VG-Plant media is feasible to use and can be operated on all devices with android specifications version 6 to android version 13.
Pembelajaran Team Games Tournament Berbantuan Math Quiz untuk Meningkatkan Pemahaman Matematis pada Materi Penjumlahan Pecahan Campuran Siswa Kelas V SD
Dina Laelatul Fadhilah;
I. Isrokatun;
Aah Ahmad Syahid
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta
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DOI: 10.51169/ideguru.v9i2.969
This research aims to find out how much the mathematical understanding of adding mixed fractions has increased for fifth grade elementary school students through learning Team Games Tournaments (TGT) using math quizzes. This research is a quantitative research with the research design used in the form of a quasi-experimental pretest-posttest non-equivalent control group design. This design has a control group, but it cannot function fully to control external variables that influence the implementation of the experiment. Elementary schools in Cirebon Regency were the research population, which was carried out using two randomly selected research samples, namely SDN 1 Kebarepan and SDN Tegalwangi 3. Student learning outcomes, questionnaires and supporting documentation were used to collect data for this research. After that the data was analyzed using SPSS 22 software which allows conclusions to be drawn through several stages including the absolute prerequisite test, paired sample T test, independent sample T test and complemented by the results of the n-gain test. The result of this research state that learning Teams Games Tournaments is quite effective in improving students' mathematical understanding of adding mixed fractions compared to conventional learning. Learning using TGT with the help of math quizzes is able to attract and increase student activity and enthusiasm.
Development of Android-based application on volume material in grade V
Olisna, Olisna;
Julia, Julia;
Iswara, Prana Dwija;
Ismail, Ali;
Gusrayani, Diah;
Isrokatun, Isrokatun
Jurnal Pendidikan Matematika RAFA Vol 9 No 2 (2023): Jurnal Pendidikan Matematika RAFA
Publisher : Program Studi Pendidikan Matematika, Universitas Islam Negeri Raden Fatah Palembang
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DOI: 10.19109/jpmrafa.v9i2.20037
In learning mathematics, especially volume material, students still have difficulty understanding the concept. One of the causes is the lack of use of learning media in the classroom to make it easier for students to understand the lesson. This study aims to develop learning media in the form of android-based applications about volume in class V and to determine the feasibility of the applications that have been developed. The research method used in this research is Research and Development (R&D) with the ADDIE development model. The data collection technique used in this study was an expert validation questionnaire and a user response questionnaire. The results showed that the developed application received a material and language expert validation score of 93.91%, and a media expert validation score of 86.67%. In addition, the results of product trials in small groups received a score of 98.33%, and the test results from the large group trial were 96.48%. This android application media on volume material is very feasible to use in learning.
Analisis Profesionalisme Guru dalam Pelaksanaan Pembelajaran Daring di Masa Pandemi Covid-19
Isrokatun, I.;
Yulianti, Upit;
Nurfitriyana, Yeyen
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i1.1961
Penelitian ini bertujuan untuk mengeksplorasi dan menganalisis bagaimana profesionalisme guru dalam melaksanakan pembelajaran daring pada masa pandemi covid-19. Penelitian ini menggunakan desain penelitian deskriptif dengan pendekatan kualitatif. Teknik pengumpulan data menggunakan metode survey dengan pengembangan pertanyaan berupa pertanyaan terbuka dan tertutup. Adapun partisipan penelitian ini berjumlah lima orang yang merupakan guru di Sekolah Dasar. Adapun hasil penelitian ini menunjukkan profesionalisme para guru dalam mengajar pada saat pembelajaran daring itu sangat baik, hal ini dapat diketahui dari pengembangan pelaksanaan pembelajaran dengan beberapa inovasi seperti media pembelajaran yang dikemas khusus untuk pembelajaran daring dan alat penilaian yang digunakan juga menyesuaikan dengan keadaan daring yaitu berupa quiziz untuk penilaian pengetahuannya. Sedangkan untuk penilaian sikap dilakukan observasi selama pembelajaran tatap maya dan portofolio untuk penilaian keterampilan. Dalam pembelajaran daring guru juga tetap mempertahankan keprofesionalan mereka dengan tetap menyajikan pembelajaran yang nyaman, menyenangkan, aktif seperti saat pembelajaran di kelas secara tatap muka meskipun sekarang dilaksanakan daring. Beberapa pelatihan sangat amat diperlukan untuk guru sebagai upgrading skill demi tercapainya peningkatan keprofesionalan guru dalam melaksanakan tugasnya di saat pandemi. Â Sementara untuk hasil belajar siswa yang dilihat dari nilai rata-rata siswa pada pembelajaran daring sudah baik, namun jika dibandingkan dengan pembelajaran luring masih lebih baik pembelajaran luring.
Analisis Kesiapan Mahasiswa Pendidikan Guru Sekolah Dasar Menjadi Guru Sekolah Dasar yang Kompeten
Isrokatun, I.;
Fitriani, Ely;
Mukarromah, Kania
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i1.1982
Penelitian ini bertujuan untuk menganalisis kompotensi mahasiswa PGSD untuk menjadi guru sekolah dasar yang kompoten. Penelitian ini secara khusus mengidentifikasi kesiapan dan kompotensi mahasiswa calon guru sekolah dasar sebelum bergabung dengan angkatan kerja. Penelitian ini menggunakan pendekatan kualitatif dengan desain penelitian studi kasus. Data diperoleh dengan melakukan wawancara yang distribusikan melalui google form berbentuk angket yang dikumpulkan dari 25 mahasiswa PGSD semester tujuh yang berasal dari salah satu perguruan tinggi terbesar di Jawa Barat. Hasil pengumpulan dan analisis data dibuat menjadi beberapa tema yaitu: 1) pengetahuan sebagai dasar untuk menjadi guru kompeten, 2) cerminan kepribadian calon guru sekolah dasar, 3) perilaku sebagai tolak ukur kesiapan menjadi seorang guru SD. Hasil penelitian menunjukkan bahwa mayoritas mahasiswa PGSD sudah siap menjadi guru sekolah dasar dilihat dari jawaban yang diberikan atas dasar teori yang telah didapatkan selama kuliah namun untuk kualifikasi kompeten atau tidak kompeten dibutuhkan pengalaman dan jam terbang mengajar yang tidak singkat.
PENGARUH PEMBELAJARAN DARING TERHADAP KESEHATAN MENTAL PESERTA DIDIK DI MASA PANDEMI COVID-19
Isrokatun, I.;
Rahayu, Meisa;
Dewi, Wita Puspita
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i1.1987
Pada situasi pandemi Covid-19 seperti ini, proses belajar mengajar diselenggarakan secara online tentu memiliki berbagai dampak. Banyak sekali kendala yang timbul akibat dari diberlakukannya pembelajaran daring. Salah satunya yaitu, ketidaksiapan guru dan peserta didiknya dilihat dari segi psikologisnya. Penelitian ini menggunakan metode deskriptif kualitatif dengan pemerolehan data dilaksanakan dengan cara mengirim pertanyaan dalam bentuk kuisioner secara online. Sampel dari penelitian ini, yaitu 1 orang guru dan 39 orang peserta didik di Sekolah Dasar yang ada di Jawa Barat. Lokasi dari penelitian ini sebagian besar berada di daerah Bandung, Jawa Barat. Hasil dari pengumpulan informasi tersebut memberikan representasi mengenai pengaruh pembelajaran daring terhadap kesehatan mental peserta didik di masa pandemi Covid-19. Berdasarkan hasil penelitian, dari sudut pandang guru memaparkan bahwa pembelajaran daring ini di sisi lain bisa mengefektifkan dan mengefisiensikan proses belajar mengajar dengan menggunakan berbagai media yang sudah disediakan oleh pihak sekolah maupun dari pihak guru itu sendiri. Namun dari sudut pandang peserta didik, tidak semua dari mereka bisa menerima dengan lapang dada arahan dan bimbingan dari gurunya. Sebagian kecil peserta didik merasa tertekan akan adanya tugas yang diberikan pada setiap pertemuan pembelajaran daring. Beberapa dari peserta didik memiliki kecenderungan ketidaksiapan mereka dalam mengikuti pembelajaran daring.
Pengaruh Model Pembelajaran Read Answer Discuss Explain Creat (RADEC) Berbantuan Video Terhadap Penguasaan Konsep Pada Materi Perubahan Wujud Benda
Siti Rukhoyah Fitriyah;
Ismail, Ali;
Isrok'atun, Isrok'atun
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 11 No. 1 (2024): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta
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DOI: 10.31316/esjurnal.v11i1.4242
Penelitian ini bertujuan untuk mengetahui 1) Implementasi model pembelajaran RADEC berbantuan video terhadap penguasaan konsep siswa pada materi perubahan wujud benda. 2) Penguasaan konsep siswa menggunakan model pembelajaran RADEC berbantuan video materi perubahan wujud benda. Penelitian menggunakan metode quasi experimental dengan desain nonequivalent control group. Partisipan dalam penelitian ini adalah siswa kelasVA dan VB di SDN Panyingkiran II. Berdasarkan hasil penelitian menunjukkan bahwa 1) Penerapan model pembelajaran RADEC memiliki pengaruh terhadap partisipasi aktif siswa selama proses pembelajaran. Siswa mampu mengungkapkan jawaban, menyanggah, mengajukan pertanyaan, mencari solusi atas masalah, dan menghasilkan ide untuk produk yang berkaitan dengan perubahan wujud benda. 2) Berdasarkan analisis menunjukkan bahwa model pembelajaran RADEC berbantuan video berpengaruh positif terhadap penguasaankonsep dengan nilai sig 0,000 < 0,05. Hasil penguasaan konsep pada kelompok menggunakan model pembelajaran RADEC berbantuan video memberikan hasil yang lebih optimal dibandingkan kelompok yang tidak menerapkan model pembelajaran RADEC berbantuan video pada materi perubahan wujud benda.