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Implementation of Integrative Holistic Early Childhood Education Activities in The Ceria Kertosari Playgroup Indrawati, Denik; Kristiana, Dian; Irsad Rusdiani, Nurtina
AT-TAJDID: Journal of Islamic Education Vol 2 No 2 (2025): July 2025
Publisher : Institut Studi Islam Muhammadiyah Pacitan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52640/attajdid.246

Abstract

The Ceria Kertosari Playgroup is an early childhood education institution that has been implementing holistic integrative early childhood education activities since 2022. The purpose of this study is to describe the implementation of holistic integrative early childhood education activities. This research is a descriptive qualitative study. The data in this study are data related to the implementation of holistic integrative early childhood education services. Data were obtained using interviews, observations, and documentation. Data analysis used qualitative descriptive analysis techniques, namely data reduction, data verification, data display, and conclusions. Based on the results of the study, it was concluded that the Ceria Kertosari Playgroup has organized holistic integrative early childhood education services, namely those related to education, health, nutrition, care, protection, and welfare services. The Ceria Kertosari Playgroup has also collaborated with various parties including health workers, Yogaatma Consulting and guardians. Although in its implementation there are some that are programmed or in other words included in the institution's curriculum, there are also activities that are conditional.
Pengaruh Media Pembelajaran Geoplay 3D Terhadap Pengenalan Bentuk Geometri Pada Anak Usia Dini Gifta Rahma Puspitasari; Dian Kristiana; Muhammad Azam Muttaqin
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 15 No 2 Periode Maret-Mei 2026
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v15i2.3360

Abstract

Kemampuan mengenal bentuk geometri pada anak usia dini menjadi bagian penting dalam perkembangan kognitif karena mendukung kemampuan anak dalam mengidentifikasi, membedakan, dan mengelompokkan bentuk di lingkungan sekitar. Penelitian ini bertujuan menganalisis pengaruh media pembelajaran GeoPlay 3D terhadap kemampuan mengenal bentuk geometri tiga dimensi pada anak usia 5–6 tahun di TK Dharma Wanita Wagir Kidul Pulung, Kabupaten Ponorogo. Penelitian menggunakan pendekatan kuantitatif eksperimen dengan desain One-Group Pretest-Posttest yang melibatkan 22 anak sebagai sampel. Data diperoleh melalui tes tulis untuk mengukur kemampuan mengenali, menyebutkan, mencocokkan, dan membedakan bentuk kubus, balok, bola, tabung, dan kerucut, kemudian dianalisis menggunakan uji Wilcoxon Signed Ranks Test. Hasil penelitian menunjukkan seluruh anak mengalami peningkatan kemampuan dengan nilai Asymp. Sig. (2-tailed) sebesar 0,000 (<0,05). Penelitian ini menyimpulkan bahwa Geoplay 3D efektif meningkatkan pengenalan geometri anak. Kebaruan penelitian terletak pada penggunaan media manipulatif 3D interaktif untuk stimulasi geometri anak usia dini. Penelitian ini berkontribusi sebagai alternatif media pembelajaran inovatif dalam pengembangan kognitif anak usia dini.
Media Kartu Enaktif, Ikonik, dan Simbolik (EIS) untuk Meningkatkan Kemampuan Mengenal Bilangan Anak Usia 4–5 Tahun Suparti, Suparti; Kristiana, Dian; Fatimah, Siti
Absorbent Mind Vol. 6 No. 1 (2026): Psychology and Child Development
Publisher : Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/absorbent_mind.v6i1.9632

Abstract

This study aimed to improve the number recognition skills of children aged 4–5 years through the use of Enactive, Iconic, and Symbolic (EIS) card media at TK PKK Sobo Desa Gedangan Kecamatan Ngrayun Kabupaten Ponorogo. The study was motivated by the low level of children's number recognition abilities, as indicated by difficulties in sequencing numbers, identifying number symbols, counting objects, and matching number symbols with corresponding quantities. This research employed a Classroom Action Research (CAR) method based on the Kemmis and McTaggart model, consisting of two cycles: planning, action, observation, and reflection. The participants were 21 children in Group A, aged 4–5 years. Data were collected through observation, documentation, and field notes, while data analysis was conducted using both quantitative and qualitative descriptive techniques. The results revealed that the implementation of EIS card media significantly improved children's number recognition skills. In the pre-cycle stage, only 24% of the children achieved the categories of Developing as Expected (DE) and Very Well Developed (VWD). Following the intervention in Cycle I, the percentage increased to 62%, and further improved to 86% in Cycle II, exceeding the predetermined success criterion of 80%. This improvement occurred because EIS card media provided a structured learning experience that progressed from concrete activities to visual representations and finally to symbolic understanding, in accordance with Bruner’s learning theory. Therefore, it can be concluded that Enactive, Iconic, and Symbolic (EIS) card media are effective in enhancing number recognition skills among children aged 4–5 years while creating a more active, engaging, and meaningful learning environment.
Tari Krincing Nogiren Pelangi untuk Menstimulasi Kemampuan Motorik Kasar Anak Usia 5-6 Tahun Siti Julaikah; Dian Kristiana; Nurtina Irsad Rusdiani
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 3 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v10i3.8568

Abstract

Penelitian ini dilaksanakan untuk menghasilkan pengembangan Tari Krincing Nogiren Pelangi sebagai alternatif media pembelajaran yang dapat mendukung stimulasi kemampuan motorik kasar anak usia 5-6 tahun. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan mengadaptasi model ADDIE yang mencakup tahap Analyze, Design, Development, Implementation, dan Evaluation. Penelitian melibatkan anak kelompok B usia 5-6 tahun. Pengumpulan data dilakukan melalui observasi, wawancara, dokumentasi, serta validasi oleh ahli. Data dianalisis menggunakan teknik deskriptif kuantitatif untuk mengolah skor validasi ahli dan analisis persentase untuk mengetahui capaian kemampuan motorik kasar anak. Kelayakan produk dinilai oleh ahli materi dan ahli desain pembelajaran tari. Hasil pengembangan menunjukkan bahwa Tari Krincing Nogiren Pelangi dirancang melalui penyederhanaan gerak tari asli, penyesuaian durasi penyajian, serta penambahan properti berupa krincing, selendang, dan aksesoris kepala berwarna-warni yang sesuai dengan karakteristik anak usia dini. Tari Krincing Nogiren Pelangi dinilai layak digunakan sebagai salah satu alternatif pembelajaran untuk mendukung perkembangan kemampuan motorik kasar anak usia 5-6 tahun. Produk ini juga memberikan kontribusi dalam pengembangan pembelajaran tari berbasis budaya lokal yang sesuai dengan karakteristik anak usia dini serta dapat diterapkan pada berbagai lembaga PAUD sebagai media stimulasi motorik kasar yang menarik dan kontekstual.
The Effect of Using Eniksi Puzzle Media on the Arithmetic Ability of 5-6 Year Old Children Farah Syifa' Salsabila; Dian Kristiana; Nurtina Irsad Rusdiani
Jurnal Pendidikan Edutama Vol 13 No 2 (2026): July 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i2.5357

Abstract

The purpose of this study was to determine the effect of the use of Puzzle Eniksi media on the numeracy skills of children aged 5 to 6 years. Puzzle Eniksi is a learning media specifically designed to help children aged 5 to 6 years to strengthen their numeracy skills by adopting three stages of representation according to Jerome Bruner: enactive, iconic, and symbolic. This study used a posttest-only control group design with a quantitative methodology. All children aged 5-6 years from Al-Kautsar Durisawo Kindergarten, Ponorogo Regency were included in the study population, and samples were taken from two different classes. The instrument used was a numeracy test developed based on indicators. The independent sample t-test was used after the prerequisite tests with homogeneity and normality tests were completed. The findings of the analysis showed that Puzzle Eniksi media significantly improved the numeracy skills of children aged 5 to 6 years. Based on the data, the average score of the experimental group's numeracy ability was 88.77, while the control group's score was 73.00, a difference of 15.77 points. The Sig. value. also shown in the findings of the independent sample t-Test. The null hypothesis (H0) is rejected because the value (2-tailed) is 0.000.
Pengembangan Pattern Sound Safari untuk Mengenalkan Konsep Pola pada Anak Usia Dini Ayu Asqy Qury; Dian Kristiana; Nurtina Irsad Rusdiani
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 2 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v10i2.8083

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran Pattern Sound Safari untuk mengenalkan konsep pola pada anak usia dini. Pengembangan dilakukan untuk melatih daya ingat pendengaran anak dalam memahami urutan pola melalui suara, sekaligus melengkapi jenis media pembelajaran yang sudah ada di sekolah agar anak tidak hanya belajar pola melalui benda fisik dan gambar, tetapi juga melalui suara. Metode yang digunakan adalah pengembangan dengan menggunakan model ADDIE. Subjek penelitian ini adalah siswa kelompok B di TK Dharma Wanita Jalen, Ponorogo. Data dikumpulkan melalui proses penilaian oleh ahli materi dan ahli media untuk menguji kelayakan alat, serta observasi langsung dan dokumentasi saat siswa melakukan uji coba penggunaan media di kelas. Temuan penelitian menunjukkan bahwa pada tahap analisis dan desain, pembelajaran pola sebelumnya diketahui hanya mengandalkan media visual sehingga anak kurang melatih daya ingat suara, sehingga dirancang media yang menggabungkan stik, suara hewan, kartu gambar, dan buku panduan sebagai petunjuk penggunaan media.  
Co-Authors 'Azam Muttaqin, Muhammad Ambiro Puji Asmaroini Ana Setyowati Anisa, Cahya Mutiara Anisa, Clera Agretyas Nur Arida Yuan Nadila Arifinata, Citra Ayuda Asmaroini, Ambiro Puji Asriati, Liana Ayu Asqy Qury Azam Muttaqin, Muhammad Benjamin Laurentino Vaz Betty Yulia Wulansari Betty Yulia Wulansari D. Putranta , Dinariyana Dian Eka Pratiwi Diyah Ayu Ningtiyas Dwi Susanti Ernawati Ernawati Fadlillah, M Farah Syifa' Salsabila Fitria, Khusnul Gifta Rahma Puspitasari Hani Mutiah, Nofida hidayati, fitrianur Hikmah Nurul Fitria Ida Yeni Rahmawati Indrawati, Denik IRSAD RUSDIANI, NURTINA Iven Rahmawati Izziyana, Wafda Vivid Jumadi Jumadi Jumadi Jumadi Kurofat, Siti Kusmiati, Ami Liana Asriati Listiani Puspitasari M Fadlillah M. Fadlillah Madina, Bidarianti M Mahardhani, Ardhana Januar Masrinda Mar&#039;atul Janah Muhammad Azam Muhammad Azam Muttaqin Muhammad Fadlillah Muhammad Fadlillah Muhammad ‘Azam Muttaqin Muhibbudin Fadli Muhibuddin Fadhli Mujiwat Amin Muttaqin, Muhammad Azam Naylil Mawadda R Nurhidayah, Dwi Avita Nurhidayati Nurhidayati Nurleha Nurmalasari, Risa Aditiya Nurtina Irsad Rusdiani Nurtina Irsad Rusdiani Pradiptya, Isya Nabilah Pratama Endang Prabawati Rendy Setyowahyudi Rendy Setyowahyudi Rika Maya Sari Riva Kurniawati Romadona Desy Suciati Rusdiani, Nurtina Irsad Shohenuddin Shohenuddin Shohenuddin, Shohenuddin Siti Alfiah Siti Fatimah Siti Julaikah Sri Andayani Sulton Sulton Sulton Sulton, Sulton Suparti Suparti Surina, Surina Tri Ayu Gutiawati Vaz, Benjamin Laurentino Wardan Suyanto Yulis Setyaningsih Yuniati, Rina