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Optimalisasi Proses Pembelajaran Mahasiswa PPG Seni Budaya Melalui Implementasi Edukit Berbasis Interactive Surface Iriaji; Titi Rahayuningsih; Yuliati; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3780

Abstract

This research aims to optimize the learning process of PPG Arts and Culture students through the implementation of Interactive Surface-based education. The methodology used includes needs analysis, design and development of education, as well as evaluation of the effectiveness of its implementation. This education is designed to provide a more interactive and immersive learning experience, using Interactive Surface technology that allows direct manipulation of learning content. The research results showed a significant increase in student engagement and understanding of the learning material. Evaluation through surveys and in-depth interviews confirms that this education is effective in supporting more adaptive and innovative learning strategies. This research makes an important contribution to the development of modern learning tools that are relevant to today's educational needs.
Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan Abdul Rahman Prasetyo; Iriaji; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3781

Abstract

This research aims to optimize language and arts entrepreneurship learning by integrating gamified interactive quizzes in a network learning system. The research method involves the development and implementation of interactive quizzes that use gamification elements to increase student engagement and learning motivation. The research results show that the use of interactive quizzes with gamification elements can increase students' active participation, understanding of the material, and interest in language and arts entrepreneurship. The evaluation shows a significant increase in the achievement of learning outcomes and student satisfaction with the learning methods applied. The integration of technology in network learning proves its effectiveness in creating a more dynamic and interactive learning environment.
Pengembangan Konten Terintegrasi Smart Design Media Platform Mata Kuliah Media Pembelajaran Seni dalam Sistem Pembelajaran Jaringan Iriaji; Abdul Rahman Prasetyo; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Adinda Marcelliantika
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.4008

Abstract

Penelitian ini berfokus pada pengembangan konten terintegrasi untuk platform berbasis smart design media, yang ditujukan untuk mata kuliah media pembelajaran seni dalam sistem pembelajaran jaringan. Tujuan utama dari penelitian ini adalah untuk merancang dan mengintegrasikan konten pembelajaran yang efektif dan interaktif yang mendukung pendidikan seni dalam lingkungan online. Metodologi yang digunakan meliputi pengumpulan data melalui survei terhadap pengguna potensial, analisis kebutuhan, serta iterasi desain dan evaluasi berkelanjutan. Hasil dari penelitian ini menunjukkan bahwa integrasi konten yang kreatif dan teknologi interaktif dalam platform Smart Design Media berhasil meningkatkan keterlibatan dan pemahaman mahasiswa. Platform ini menggabungkan alat desain grafis, video tutorial, dan modul interaktif yang memungkinkan mahasiswa untuk belajar secara lebih efisien dan mendalam. Evaluasi yang dilakukan menunjukkan peningkatan signifikan dalam kemampuan mahasiswa untuk menerapkan konsep-konsep seni dalam pembuatan media pembelajaran digital. Penelitian ini memberikan kontribusi pada pengembangan metodologi pembelajaran seni yang lebih adaptif dan interaktif, menawarkan wawasan berharga bagi institusi pendidikan yang ingin mengintegrasikan teknologi dalam kurikulum seni. Implikasinya terhadap praktik pendidikan adalah signifikan, memungkinkan pendidik dan pembelajar dalam bidang seni untuk memanfaatkan teknologi dalam menciptakan dan mengimplementasikan media pembelajaran yang inovatif dan efektif.
Penerapan Teknologi Holografi dalam Pengembangan Aset Pariwisata Edukasi Industri Gerabah Desa Pagelaran Iriaji, Iriaji; Prasetyo, Abdul Rahman; Ratnawati, Ike; Aruna, Alby; Surya, Eka Putri; Marcelliantika, Adinda; Wijaya, Ginanjar Atma
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.3919

Abstract

This community service program aims to apply holography technology in developing educational tourism assets for the pottery industry in Pagelaran Village. The methodology includes tourism needs analysis, holographic content design, and the evaluation of holography technology implementation. This program is designed to visually and interactively showcase the pottery-making process, providing an immersive educational experience for tourists. The results indicate a significant increase in tourist interest and understanding of the pottery industry. Evaluations through surveys and in-depth interviews confirm that holography technology effectively enhances tourism appeal and educational value. This program makes a significant contribution to modernizing educational tourism assets and ensuring the sustainability of the pottery industry in Pagelaran Village.
Optimalisasi Manajemen Komunitas melalui Sistem Informasi Terintegrasi Cloud Komunitas Pacitan Cerdas Kabupaten Pacitan Roziqin, Mohamad Firzon Ainur; Qolbi, Muhammad Syifa'ul; Aruna, Alby; Iriaji, Iriaji; Surya, Eka Putri; Marcelliantika, Adinda; Wijaya, Ginanjar Atma
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.3942

Abstract

The optimization of community management through the Integrated Cloud Information System for the Pacitan Cerdas Community in Pacitan Regency aims to enhance the efficiency and effectiveness of data management and activity coordination. This program implements cloud technology to store, access, and manage community information in real-time and centrally. Methods include the development and implementation of a cloud-based information system, technical training for community members, and performance evaluation through usage data analysis. Results show significant improvements in data management, activity coordination, and member engagement. The implementation of this system is expected to support better sustainability and development of the community in Pacitan Regency.
Pola Implementasi Pelatihan Batik Cap Interaktif Motif Khas Pacitan untuk Anak Usia Sekolah Dasar Ratnawati, Ike; Prasetyo, Abdul Rahman; Iriaji, Iriaji; Wardhana, Mitra Istiar; Aruna, Alby; Surya, Eka Putri; Marcelliantika, Adinda
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.5281

Abstract

The implementation pattern of interactive stamp batik training with typical motifs of Pacitan Regency for elementary school children is designed based on adaptive learning and digital technopreneurship. The purpose of this training is to introduce batik skills from an early age and equip children with technological and entrepreneurial skills. Using a qualitative descriptive approach, data was collected through observation, interviews, and document analysis. The results showed a significant increase in children's understanding and skills in making batik stamps, as well as a greater appreciation of local cultural heritage. Training also contributes to the development of technology-based entrepreneurial skills. Challenges related to limited access to technology and training materials have been successfully overcome with an adaptive and collaborative approach.
XR SKETCH ASSISTANTS FOR EARLY CHILDHOOD ON ART EDUCATION ENHANCING 4C Iriaji, Iriaji; Rakhmat Taufani, Agusta; Ratnawati, Ike; Aruna, Alby; Marcelliantika, Adinda; Putri Surya, Eka; Atma Wijaya, Ginanjar
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 7 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i7.2410-2425

Abstract

This research focuses on the evaluation and integration of Extended Reality (XR) Sketch Assistants technology in arts education for early childhood, specifically reviewing its effect on the development of 4C skills (Critical Thinking, Communication, Collaboration, and Creativity). Through quantitative and qualitative experimental designs with the ADDIE Model instructional stages, this study implements an observation, interview and content analysis method approach to collect comprehensive data regarding the application and impact of XR technology in the context of arts education. Preliminary results show that XR Sketch Assistants substantially improve critical thinking, communication, collaboration, and creativity skills in young children. The implementation of this technology in arts teaching and learning provides an interactive platform that encourages visual exploration of sketches, creative problem solving, and innovative artistic expression. The children involved in the study demonstrated enhanced abilities to interpret, analyze, and create works of art with deeper understanding and greater creativity.
TRANSFORMASI PEMBELAJARAN TERINTEGRASI MICRO LEARNING DALAM MATAKULIAH ANALISIS DATA PENELITIAN PROGRAM STUDI PENDIDIKAN SENI RUPA Iriaji, Iriaji; Rahman Prasetyo, Abdul; Ratnawati, Ike; Cahya Indraswari, Dinda; Putri Surya, Eka; Aruna, Alby; Marcelliantika, Adinda; Atma Wijaya, Ginanjar
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 8 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i8.3037-3053

Abstract

Dalam era digital saat ini, micro learning telah menjadi strategi pembelajaran yang semakin populer karena kemampuannya untuk menyajikan konten pendidikan dalam potongan-potongan kecil yang mudah dikelola. Penelitian ini bertujuan untuk mengkaji efektivitas implementasi strategi pembelajaran terintegrasi micro learning dalam matakuliah Analisis Data Penelitian pada Program Studi Pendidikan Seni Rupa. Metodologi yang digunakan adalah penelitian pengembangan yang fokus kepada aset micro learning. Hasil penelitian menunjukkan bahwa terdapat peningkatan signifikan dalam pemahaman konsep dan penerapan analisis data di kalangan mahasiswa. Hasil dari penelitian ini adalah bahwa integrasi micro learning dalam kursus Analisis Data Penelitian dapat meningkatkan efektivitas pembelajaran dan memberikan manfaat signifikan dalam pemahaman materi yang lebih dalam dan aplikatif. Implikasi dari temuan ini adalah bahwa institusi pendidikan tinggi harus mempertimbangkan penerapan strategi micro learning sebagai metode pembelajaran alternatif yang efektif, terutama dalam kurikulum yang membutuhkan pemahaman analitis yang kuat.
IMPLEMENTATION OF THE HIGH TOUCH, HIGH TEACH, AND HIGH TECH FRAMEWORK FOR BEGINNER BATIK BUSINESS Ratnawati, Ike; Rahman Prasetyo, Abdul; Iriaji, Iriaji; Aruna, Alby; Marcelliantika, Adinda; Putri Surya, Eka; Atma Wijaya, Ginanjar
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 7 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i7.2394-2409

Abstract

The batik industry in Indonesia faces the challenge of modernization while maintaining its rich traditions. Batik beginners are often hampered by limited knowledge and access to technology. This research aims to explore the effectiveness of the High Touch, High Teach, and High Tech framework in supporting start-up batik businesses for innovation and sustainable growth. This research uses the ADDIE Model (Analysis, Design, Development, Implementation, Evaluation) to implement the framework. The Analysis Phase involves collecting data about the needs of a budding batik business. The Design and Development stage builds a strategy that integrates High Touch, High Teach, and High Tech approaches. Implementation was carried out through pilots in a number of start-up batik businesses, with assistance and training. Evaluation involves validation by batik experts and analysis of feedback from batik entrepreneurs. This framework shows significant improvements in product quality, process efficiency, and market reach of start-up batik businesses. Validation by batik experts confirms an increase in the combination of traditional values and modern innovation.
STRATEGI PENINGKATAN PEMANTAUAN KINERJA DAN PERSONALISASI PEMBELAJARAN DENGAN 'STUDENT LEARNING ANALYTICS WITH TABLEAU' UNTUK MAHASISWA PPG SENI BUDAYA Iriaji, Iriaji; Rahayuningsih, Titi; Yuliati, Yuliati; Firdausi Nuzula, Salsabila; Oktama, Triyoga; Putri Surya, Eka; Aruna, Alby; Marcelliantika, Adinda
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 8 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i8.3054-3073

Abstract

Peningkatan pemantauan kinerja dan personalisasi pembelajaran bagi mahasiswa Program Pendidikan Profesi Guru (PPG) Rumpun Seni Budaya melalui materi kursus "Student Learning Analytic with Tableau" menjadi tujuan utama dari kegiatan ini. Metodologi yang diterapkan mencakup analisis kebutuhan mahasiswa, perancangan kurikulum, serta evaluasi implementasi kursus. Kursus ini didesain untuk memperkenalkan mahasiswa pada konsep dan praktik analitik pembelajaran menggunakan Tableau, sebuah alat visualisasi data yang kuat dan canggih. Hasil dari kegiatan menunjukkan peningkatan signifikan dalam kemampuan mahasiswa untuk memantau kinerja akademik mereka secara mandiri serta menerapkan personalisasi pembelajaran yang lebih efektif. Evaluasi yang dilakukan melalui survei dan wawancara mendalam mengonfirmasi efektivitas kursus ini dalam mendukung strategi pembelajaran yang lebih adaptif dan berbasis data. Selain itu, mahasiswa juga menunjukkan peningkatan pemahaman dan keterampilan dalam menggunakan Tableau untuk menganalisis data pembelajaran mereka. Kegiatan ini memberikan kontribusi penting dalam memodernisasi pendekatan pengajaran dan memastikan kesiapan mahasiswa dalam menghadapi tantangan pendidikan abad ke-21, dengan memanfaatkan teknologi analitik dan visualisasi data untuk mendukung proses belajar mengajar yang lebih efisien dan responsif terhadap kebutuhan individu mahasiswa.
Co-Authors Ade Richa Daril Janah Adinda Marcelliantika Ageng Wiro Leksono agengwiro103@gmail.com Agnisa Maulani Wisesa Agusta Rakhmat Taufani Agustina, Eka Kursita Manda Ahmad Sholikin Ahmad Sholikin Aisha Syauqina Ramadina Alby Aruna Alby Aruna Alifia Syahnina Rizqi Anak Agung Gde Rai Arimbawa Anggara, Anggara Putra Kurniawan Anggia Erdi Pratiwi Ardiansyah Yusuf Hamdani Aruna, Alby Atma Wijaya, Ginanjar Aziza, Tariska Nur Cahya Indraswari, Dinda Eka Putri Surya Eka Putri Surya Firdausi Nuzula, Salsabila Firzon Ainur Roziqin, Mohamad Fitri, Agem Akbar Zainul Fitria Maudy Wardhani Ginanjar Atma Wijaya Hamdani, Ardiansyah Yusuf Ike Ratnawati Ike Ratnawati Ilham Fatkhu Romadhon Indah Dwi Cahyanti Dipura Joevanka, Vania Callista Kartika, Dharsono Sony Kiki Amelia Sari Leksono, Ageng Wiro Lutfiani, Maslicha Marcelliantika, Adinda Maulita, Jharotul Nur Melati, Dinda Mitra Istiar Wardhana, Mitra Istiar Mohamad Firzon Ainur Roziqin Mohamad Firzon Ainur Roziqin Muhammad Luthfi Muhammad Syifa'ul Qolbi Nazwa, Venina Nabilla NILA RAHMAWATI Ningrum, Linda Agustin Oktama, Triyoga Pandu Satrio Pinandhito Tirta Perdana Pandu Satrio Pinandhito Tirta Perdana Prasetyo, Abdul Rahman Pujiyanto Pujiyanto Purnomo Puteri Anisah Oktaviani Putri Surya, Eka Putri, Agustin Suprihatiningsih Qolbi, Muhammad Syifa'ul Qomariyah, Nanda Laily Rakhmat Taufani, Agusta Rini, Denik Ristya Risa Septyana Rivanio Rezky, Muhammad Roekhan Roekhan Roekhan Roziqin, Mohamad Firzon Ainur Samsul Arifin Sholikin, Ahmad Sidyawati, Lisa Siswahyudianto Surasak Jamnongsarn Surya, Eka Putri Swastika Dhesti Anggriani Syamsiar, Syamsiar Titi Rahayuningsih Tjetjep Rohendi Rohidi, Tjetjep Rohendi Totok Sumaryanto Florentinus, Totok Sumaryanto Usep Kustiawan Venina Nabilla Nazwa Wening Patmi Rahayu Wijaya, Ginanjar Atma Yuliati Yuliati - Zhitfi, Gyska Zulfikar Al Haq