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Pengembangan dan Peningkatan Aksesbilitas Massive Online Open Course Produksi Batik Rintisan Lokal Melalui Kursus Multilingual Ike Ratnawati; Abdul Rahman Prasetyo; Iriaji; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika; Ginanjar Atma Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 12 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i12.3701

Abstract

Penelitian ini bertujuan untuk mengembangkan dan meningkatkan aksesibilitas Massive Open Online Course (MOOC) tentang produksi batik rintisan lokal melalui kursus multibahasa. Metodologi yang digunakan mencakup analisis kebutuhan untuk memahami audiens, desain kurikulum multibahasa yang mencakup berbagai bahasa, dan evaluasi efektivitas kursus untuk mengukur keberhasilannya. Kursus ini dirancang untuk memberikan pengetahuan dan keterampilan dalam produksi batik, dengan menyediakan materi dalam berbagai bahasa agar dapat menjangkau audiens yang lebih luas. Hasil penelitian menunjukkan peningkatan signifikan dalam pemahaman dan keterampilan peserta terkait produksi batik. Peserta kursus menjadi lebih terampil dan memahami proses pembuatan batik dengan lebih baik. Evaluasi efektivitas dilakukan melalui survei dan wawancara mendalam dengan peserta kursus. Hasilnya mengonfirmasi bahwa kursus ini efektif dalam mendukung pembelajaran yang lebih inklusif dan aksesibel. Kursus multibahasa ini membantu mengatasi hambatan bahasa dan memungkinkan lebih banyak orang untuk belajar tentang batik, termasuk dari berbagai latar belakang dan negara. Penelitian ini memberikan kontribusi penting dalam pengembangan pendidikan berbasis teknologi yang mendukung pelestarian budaya lokal dan meningkatkan aksesibilitas pendidikan. Dengan demikian, kursus ini tidak hanya mempromosikan keterampilan produksi batik tetapi juga memperkuat pelestarian budaya dan memfasilitasi pendidikan yang lebih inklusif.
4C Framework for Learning Shibori Batik Beginners, Pioneers, and Learners in MOOC Development Ike Ratnawati; Iriaji; Abdul Rahman Prasetyo; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 12 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i12.3702

Abstract

Studi ini menyelidiki bagaimana framework 4C berfungsi dan bekerja dalam pembelajaran batik shibori. Studi ini didasarkan pada kebutuhan untuk memasukkan keterampilan abad ke-21, seperti berpikir kritis, kreatif, bekerja sama, dan berkomunikasi dalam pendidikan seni tradisional Indonesia. Metodologi penelitian ini menggunakan metode ADDIE dengan sampel penelitian terdiri dari pemula, perintis, dan pembelajar. Data primer dikumpulkan melalui observasi, wawancara semi-terstruktur, dan analisis konten materi MOOC. Dilakukan analisis data tematik untuk menemukan pemahaman tentang integrasi dan penerimaan framework 4C di kalangan peserta MOOC. Temuan awal menunjukkan bahwa peserta didik telah menunjukkan peningkatan yang signifikan dalam keterampilan berpikir kritis, kreativitas, dan kemampuan bekerja sama dan berkomunikasi. Temuan framework 4C ini menawarkan pendekatan inovatif untuk menyampaikan ide dan teknik batik shibori menunjukkan bahwa itu memungkinkan pembelajaran yang lebih mendalam dan pengalaman pendidikan yang lebih bermakna. Hasil ini mendukung gagasan bahwa pendidikan seni tradisional dapat ditingkatkan dengan memasukkan framework 4C ke dalam pembelajaran online.
Pola Pendekatan Inovatif dalam Rancang Merchandise Budaya Berbahan Dasar Bungkus Semen dalam Pelestarian Wayang Beber Iriaji; Purnomo; Yuliati; Alby Aruna; Adinda Marcelliantika; Eka Putri Surya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 6 No. 12 (2024): RESLAJ: Religion Education Social Laa Roiba Journal 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i12.5203

Abstract

The preservation of local culture requires a creative and innovative approach. This implementation aims to develop innovative approaches in recycling cement packaging into cultural merchandise as part of the preservation efforts of Wayang Beber. The method used involves Objective Oriented Project Planning (OOPP) through a study on the development of an ideal qualitative pattern that will be implemented to transform cement packaging into high-value economic and aesthetic products. The results indicate that the pattern of developing awareness of the importance of preserving Wayang Beber is not only ideal in implementation but can also serve as a pilot project for real implementation. This finding emphasizes the importance of collaboration between educational institutions and communities in developing creative solutions for detailed cultural preservation through the development of innovative products focused on the circular economy.
Development of ‘Website Cerdas’ Media to Accommodate Differentiated Learning Styles of Batik Crafts Class XII Students Setyawan, Haris; Iriaji, Iriaji
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13616

Abstract

In class XII IPS 3 at SMAN 1 Pagak, students display diverse learning styles, identified through their activity preferences such as listening to music, playing games, and browsing social media. Batik craft is a crucial subject, especially since students are required to create handwritten batik as part of their practical exam. However, the average score of students in this class is lower compared to other classes, and the teaching method relies solely on textbooks without incorporating technology in line with the TPACK (Technological Pedagogical Content Knowledge) approach. Classroom facilities such as Wi-Fi, projectors, and screens provide an opportunity for the development of a Website-based solution that accommodates various learning styles. The Website development follows Thiagarajan's 4D model, which includes four stages: define,Design, develop, and disseminate. Validation results from media experts show a feasibility score of 86.6% (very feasible), while subject matter experts gave a score of 87.5% (very feasible). A small group trial produced a score of 84.8% (very feasible) and an N-Gain value of 0.755 (very effective), demonstrating that the Website, which adapts to students’ learning styles, is effective in enhancing their understanding of batik craft material for class XII IPS 3 students at SMAN 1 Pagak
Pengembangan Media Pembelajaran Toys Painting by Number Bermuatan Budaya Lokal Malang sebagai Upaya Stimulasi Motorik Halus Anak Usia Dini TK Laboratorium UM Joevanka, Vania Callista; Iriaji, Iriaji
El-Mujtama: Jurnal Pengabdian Masyarakat  Vol. 5 No. 1 (2025): El-Mujtama: Jurnal Pengabdian Masyarakat
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v5i1.6354

Abstract

The development of local culture-based learning media is one of the strategic efforts to support early childhood development. This study aims to analyze the conditions and needs, develop and test the Toys Painting by Number learning media containing local Malang culture as an effort to stimulate fine motor skills of early childhood in the Laboratory Kindergarten, State University of Malang. The study used the ADDIE development method (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques include observation, interviews, and expert validation questionnaires. Data analysis techniques consist of quantitative and qualitative descriptive analysis. The results of validation by material experts showed a feasibility level of 83%, while media expert validation reached 92%, both of which were in the very feasible category. The practicality test showed a positive response from students with an average score of 85%, which indicates that this media is interesting, easy to use, and practical in training fine motor skills and introducing local culture. This learning media is expected to be an innovative reference in the development of integrative and culture-based early childhood education.
Optimalisasi Proses Pembelajaran Mahasiswa PPG Seni Budaya Melalui Implementasi Edukit Berbasis Interactive Surface Iriaji; Titi Rahayuningsih; Yuliati; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3780

Abstract

This research aims to optimize the learning process of PPG Arts and Culture students through the implementation of Interactive Surface-based education. The methodology used includes needs analysis, design and development of education, as well as evaluation of the effectiveness of its implementation. This education is designed to provide a more interactive and immersive learning experience, using Interactive Surface technology that allows direct manipulation of learning content. The research results showed a significant increase in student engagement and understanding of the learning material. Evaluation through surveys and in-depth interviews confirms that this education is effective in supporting more adaptive and innovative learning strategies. This research makes an important contribution to the development of modern learning tools that are relevant to today's educational needs.
Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan Abdul Rahman Prasetyo; Iriaji; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3781

Abstract

This research aims to optimize language and arts entrepreneurship learning by integrating gamified interactive quizzes in a network learning system. The research method involves the development and implementation of interactive quizzes that use gamification elements to increase student engagement and learning motivation. The research results show that the use of interactive quizzes with gamification elements can increase students' active participation, understanding of the material, and interest in language and arts entrepreneurship. The evaluation shows a significant increase in the achievement of learning outcomes and student satisfaction with the learning methods applied. The integration of technology in network learning proves its effectiveness in creating a more dynamic and interactive learning environment.
Pengembangan Konten Terintegrasi Smart Design Media Platform Mata Kuliah Media Pembelajaran Seni dalam Sistem Pembelajaran Jaringan Iriaji; Abdul Rahman Prasetyo; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Adinda Marcelliantika
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.4008

Abstract

Penelitian ini berfokus pada pengembangan konten terintegrasi untuk platform berbasis smart design media, yang ditujukan untuk mata kuliah media pembelajaran seni dalam sistem pembelajaran jaringan. Tujuan utama dari penelitian ini adalah untuk merancang dan mengintegrasikan konten pembelajaran yang efektif dan interaktif yang mendukung pendidikan seni dalam lingkungan online. Metodologi yang digunakan meliputi pengumpulan data melalui survei terhadap pengguna potensial, analisis kebutuhan, serta iterasi desain dan evaluasi berkelanjutan. Hasil dari penelitian ini menunjukkan bahwa integrasi konten yang kreatif dan teknologi interaktif dalam platform Smart Design Media berhasil meningkatkan keterlibatan dan pemahaman mahasiswa. Platform ini menggabungkan alat desain grafis, video tutorial, dan modul interaktif yang memungkinkan mahasiswa untuk belajar secara lebih efisien dan mendalam. Evaluasi yang dilakukan menunjukkan peningkatan signifikan dalam kemampuan mahasiswa untuk menerapkan konsep-konsep seni dalam pembuatan media pembelajaran digital. Penelitian ini memberikan kontribusi pada pengembangan metodologi pembelajaran seni yang lebih adaptif dan interaktif, menawarkan wawasan berharga bagi institusi pendidikan yang ingin mengintegrasikan teknologi dalam kurikulum seni. Implikasinya terhadap praktik pendidikan adalah signifikan, memungkinkan pendidik dan pembelajar dalam bidang seni untuk memanfaatkan teknologi dalam menciptakan dan mengimplementasikan media pembelajaran yang inovatif dan efektif.
Penerapan Teknologi Holografi dalam Pengembangan Aset Pariwisata Edukasi Industri Gerabah Desa Pagelaran Iriaji, Iriaji; Prasetyo, Abdul Rahman; Ratnawati, Ike; Aruna, Alby; Surya, Eka Putri; Marcelliantika, Adinda; Wijaya, Ginanjar Atma
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.3919

Abstract

This community service program aims to apply holography technology in developing educational tourism assets for the pottery industry in Pagelaran Village. The methodology includes tourism needs analysis, holographic content design, and the evaluation of holography technology implementation. This program is designed to visually and interactively showcase the pottery-making process, providing an immersive educational experience for tourists. The results indicate a significant increase in tourist interest and understanding of the pottery industry. Evaluations through surveys and in-depth interviews confirm that holography technology effectively enhances tourism appeal and educational value. This program makes a significant contribution to modernizing educational tourism assets and ensuring the sustainability of the pottery industry in Pagelaran Village.
Optimalisasi Manajemen Komunitas melalui Sistem Informasi Terintegrasi Cloud Komunitas Pacitan Cerdas Kabupaten Pacitan Roziqin, Mohamad Firzon Ainur; Qolbi, Muhammad Syifa'ul; Aruna, Alby; Iriaji, Iriaji; Surya, Eka Putri; Marcelliantika, Adinda; Wijaya, Ginanjar Atma
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.3942

Abstract

The optimization of community management through the Integrated Cloud Information System for the Pacitan Cerdas Community in Pacitan Regency aims to enhance the efficiency and effectiveness of data management and activity coordination. This program implements cloud technology to store, access, and manage community information in real-time and centrally. Methods include the development and implementation of a cloud-based information system, technical training for community members, and performance evaluation through usage data analysis. Results show significant improvements in data management, activity coordination, and member engagement. The implementation of this system is expected to support better sustainability and development of the community in Pacitan Regency.
Co-Authors Ade Richa Daril Janah Adinda Marcelliantika Ageng Wiro Leksono agengwiro103@gmail.com Agnisa Maulani Wisesa Agusta Rakhmat Taufani Agustina, Eka Kursita Manda Ahmad Sholikin Ahmad Sholikin Aisha Syauqina Ramadina Alby Aruna Alby Aruna Alifia Syahnina Rizqi Anak Agung Gde Rai Arimbawa Anggara, Anggara Putra Kurniawan Anggia Erdi Pratiwi Ardiansyah Yusuf Hamdani Aruna, Alby Atma Wijaya, Ginanjar Aziza, Tariska Nur Cahya Indraswari, Dinda Eka Putri Surya Eka Putri Surya Firdausi Nuzula, Salsabila Firzon Ainur Roziqin, Mohamad Fitri, Agem Akbar Zainul Fitria Maudy Wardhani Ginanjar Atma Wijaya Hamdani, Ardiansyah Yusuf Ike Ratnawati Ike Ratnawati Ilham Fatkhu Romadhon Indah Dwi Cahyanti Dipura Joevanka, Vania Callista Kartika, Dharsono Sony Kiki Amelia Sari Leksono, Ageng Wiro Lutfiani, Maslicha Marcelliantika, Adinda Maulita, Jharotul Nur Melati, Dinda Mitra Istiar Wardhana, Mitra Istiar Mohamad Firzon Ainur Roziqin Mohamad Firzon Ainur Roziqin Muhammad Luthfi Muhammad Syifa'ul Qolbi Nazwa, Venina Nabilla NILA RAHMAWATI Ningrum, Linda Agustin Oktama, Triyoga Pandu Satrio Pinandhito Tirta Perdana Pandu Satrio Pinandhito Tirta Perdana Prasetyo, Abdul Rahman Pujiyanto - Purnomo Puteri Anisah Oktaviani Putri Surya, Eka Putri, Agustin Suprihatiningsih Qolbi, Muhammad Syifa'ul Qomariyah, Nanda Laily Rakhmat Taufani, Agusta Rini, Denik Ristya Risa Septyana Rivanio Rezky, Muhammad Roekhan Roekhan Roekhan Roziqin, Mohamad Firzon Ainur Samsul Arifin Sholikin, Ahmad Sidyawati, Lisa Siswahyudianto Surasak Jamnongsarn Surya, Eka Putri Swastika Dhesti Anggriani Syamsiar, Syamsiar Titi Rahayuningsih Tjetjep Rohendi Rohidi, Tjetjep Rohendi Totok Sumaryanto Florentinus, Totok Sumaryanto Usep Kustiawan Venina Nabilla Nazwa Wening Patmi Rahayu Wijaya, Ginanjar Atma Yuliati Yuliati - Zhitfi, Gyska Zulfikar Al Haq