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Diseminasi dan Akselerasi Percepatan Produksi Jamur Tiram Melalui Studi Kasus Mesin Press Baglog Otomatis di UD Zaida Jamur Tiram Iriaji; Purnomo; Agusta Rakhmat Taufani; Mohamad Firzon Ainur Roziqin; Eka Putri Surya; Adinda Marcelliantika; Surasak Jamnongsarn; Alby Aruna
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3896

Abstract

The program for implementing this activity aims to accelerate the production of oyster mushrooms at UD Zaida Oyster Mushrooms through dissemination and implementation of an automatic baglog press machine. This activity was carried out in collaboration between a team from the university and UD Zaida, integrating modern technology into traditional production processes. Through a series of training and workshops, implementation partners can operate machines effectively and understand optimal production management. The results of this activity show a significant increase in production capacity, where UD Zaida was able to increase oyster mushroom production output and reduce production waste. This program has also succeeded in increasing the skills and knowledge of workers, while providing a positive impact on the local economy through increasing income and employment opportunities. The dissemination of automatic baglog press machines has proven to be a sustainable solution that drives efficiency and productivity in the mushroom farming sector. This implementation activity recommends expanding the use of this technology to other regions as an effort to support the growth of the oyster mushroom industry at the national level.
Pengembangan Buku Interaktif 3D Audio Visual pada Materi Tutorial Pengembangan Media Pembelajaran Berbasis Studi Kasus Adaptif untuk Peningkatan Kompetensi Keterampilan Mahasiswa PPG Seni Budaya Iriaji; Titi Rahayuningsih; Yuliati; Risa Septyana; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3898

Abstract

This study aims to develop a 3D audio-visual interactive book on tutorial materials for developing adaptive case-based learning media to enhance the skill competencies of PPG Art and Culture students. The methodology includes needs analysis, interactive book design, and effectiveness evaluation. This interactive book is designed to provide an immersive and comprehensive learning experience through the use of 3D and audio-visual technology. The results indicate that this interactive book significantly improves students' understanding and skills in developing adaptive, case-based learning media. Evaluations through surveys and in-depth interviews confirm that the book is effective in supporting a more innovative and interactive learning process. This study makes a significant contribution to the development of modern and relevant learning materials in contemporary education.
Peningkatan Akses dan Peluang Kewirausahaan Mahasiswa melalui Pembelajaran Fotografi Berbasis Proyek Industri di Sistem Pembelajaran Jaringan Abdul Rahman Prasetyo; Anak Agung Gde Rai Arimbawa; Iriaji; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika; Nila Rahmawati; Ginanjar Atma Wijaya
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3899

Abstract

The program to enhance student access and entrepreneurial opportunities through industry-based photography project learning in an online learning system aims to develop students' technical and managerial skills. This program combines theory and practice through real industry-relevant projects, providing a comprehensive and interactive learning experience. Results show significant improvements in students' skills and motivation. With continued support from various parties, this program is expected to sustain improvements in education quality and entrepreneurial opportunities.
Akselerasi Pemahaman Mahasiswa Melalui Pengembangan Media Pembelajaran Holografi Multi Bahasa Mata Kuliah Konsep Pendidikan Seni Iriaji; Abdul Rahman Prasetyo; Purnomo; Alby Aruna; Mohamad Firzon Ainur Roziqin; Eka Putri Surya; Adinda Marcelliantika
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3992

Abstract

This study aims to accelerate student understanding in the course of Art Education Concepts through the development of multilingual holographic learning media. This approach utilizes hologram technology to present learning materials in a visual and interactive manner, supporting more effective concept comprehension. The methodology employed is a development design, beginning with an analysis of student needs followed by the design, implementation, and evaluation of the holographic learning media. The study involved students from various language backgrounds, testing the effectiveness of the media in supporting cross-language understanding. Results show significant improvements in students' comprehension of art education concepts, as evidenced by pretest and posttest assessments. The holographic learning media offers significant potential in art education, providing an immersive learning experience accessible to multilingual students. This research provides new insights into the use of advanced technology for art education.
Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran Iriaji; Ike Ratnawati; Abdul Rahman Prasetyo; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3995

Abstract

This community service program aims to develop the educational game "Gerabah-Rush" as a flagship game for the pottery industry in Pagelaran Village. The methodology includes educational and promotional needs analysis, game content design, and evaluation of the game's effectiveness in increasing youth interest and engagement with pottery crafts. The game is designed to provide an interactive and immersive experience about the pottery-making process, history, and cultural values embedded within it. Program results show a significant increase in young people's interest and awareness of local pottery crafts. Evaluations through surveys and in-depth interviews confirm that this educational game is effective in promoting pottery crafts and enhancing their educational value. This program makes a significant contribution to modernizing educational and promotional assets for pottery crafts and ensuring the sustainability of the pottery industry in Pagelaran Village.
Pola Penerapan Implementasi Teknologi Tepat Guna Berbasis Machine Learning dalam Identifikasi Keramik sebagai Infrastruktur Wisata Edukasi di Desa Pagelaran Abdul Rahman Prasetyo; Iriaji; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Nila Rahmawati
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3998

Abstract

The application pattern of appropriate technology based on machine learning for ceramic identification as educational tourism infrastructure in Pagelaran Village aims to enhance the effectiveness and efficiency of the ceramic identification process. This program employs machine learning algorithms to classify and recognize various types of ceramics based on visual and textural characteristics. Through this approach, educational tourism in Pagelaran Village can offer an interactive and immersive learning experience for visitors. Initial results indicate increased accuracy in ceramic identification and heightened visitor interest and engagement. This initiative is expected to support the development of technology-based educational tourism in Pagelaran Village.
Inovasi Kuliner Ramah Anak di Desa Banjarsari Melalui Pengembangan Produk Tape Mochi Layak Hilirisasi Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Iriaji; Alby Aruna; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4001

Abstract

The culinary innovation for children in Banjarsari Village through the development of Tape Mochi products suitable for downstreaming aims to enhance the appeal and added value of local products. This program combines traditional and modern methods in creating Tape Mochi, an innovative product that integrates tape as the main ingredient with the child-friendly texture of mochi. Methods include recipe research and development, product trials, technical training for producers, and evaluation through consumer feedback. Results indicate increased interest and satisfaction among consumers regarding Tape Mochi. The implementation of this product is expected to support local culinary diversification, boost the village economy, and introduce children to traditional foods in an engaging manner.
Pengembangan Aset Wisata Edukasi Kebudayaan Flashcards Berbasis Augmented Reality untuk Pembelajaran Seni dan Budaya TK Laboratorium Muhammad Syifa'ul Qolbi; Alby Aruna; Mohamad Firzon Ainur Roziqin; Iriaji; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4002

Abstract

The development of cultural educational asset flashcards based on Augmented Reality (AR) for art and culture learning at TK Laboratorium aims to enhance children's interest and understanding of local arts and culture. This program integrates AR technology with educational flashcards to create an interactive and engaging learning experience. Methods include the design and development of AR flashcards, technical training for teachers, and effectiveness evaluation through user feedback. Results show a significant increase in children's engagement and understanding of art and cultural materials. The implementation of this program is expected to support the development of innovative and effective art and culture learning at the early childhood education level.
INTEGRASI PENDIDIKAN SENI DAN INDUSTRI MEDIA IMERSIF MELALUI KELAS SIMULASI VISUAL UNTUK MATCHMAKING KURIKULUM INDUSTRI Iriaji, Iriaji; Patmi Rahayu, Wening; Rahman Prasetyo, Abdul; Putri Surya, Eka; Atma Wijaya, Ginanjar; Firzon Ainur Roziqin, Mohamad; Marcelliantika, Adinda; Aruna, Alby
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 11, No 9 (2024): NUSANTARA : Jurnal Ilmu Pengetahuan Sosial
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v11i9.2024.3669-3681

Abstract

Integrasi pendidikan seni dengan industri media imersif melalui perancangan dan implementasi kelas simulasi visual merupakan fokus utama penelitian ini. Tujuannya adalah untuk meningkatkan kesesuaian kurikulum pendidikan seni dengan kebutuhan industri. Pendekatan metodologi yang diambil mencakup analisis kebutuhan industri, perancangan modul pembelajaran, serta implementasi dan evaluasi kelas simulasi visual. Dari kegiatan ini, terlihat adanya peningkatan keterampilan praktis mahasiswa dalam penggunaan teknologi imersif serta pemahaman mereka mengenai aplikasi praktis seni dalam konteks industri. Evaluasi melalui survei dan wawancara mendalam dengan mahasiswa dan pelaku industri mengindikasikan bahwa kelas simulasi ini efektif dalam menjembatani kesenjangan antara teori dan praktik, serta meningkatkan kesiapan kerja lulusan. Hasilnya memberikan kontribusi signifikan dalam memodernisasi kurikulum pendidikan seni dan memastikan relevansinya dengan perkembangan industri media imersif. Dengan demikian, upaya ini tidak hanya memperkuat keterampilan teknis mahasiswa tetapi juga menyiapkan mereka untuk beradaptasi dengan tuntutan industri yang terus berkembang.
Framework Pengembangan Produk Turunan Tape menjadi Tape Kit sebagai Bagian dari Petualangan Rasa dan Wisata Kultura di Desa Banjarsari Berbasis Income Generating Iriaji, Iriaji; Taufani, Agusta Rakhmat; Roekhan, Roekhan; Hamdani, Ardiansyah Yusuf; Nazwa, Venina Nabilla
VISA: Journal of Vision and Ideas Vol. 5 No. 3 (2025): Journal of Vision and Ideas (VISA)
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v5i3.9311

Abstract

  Banjarsari Village has superior potential as a center for traditional tape production, but its conventional processing is a challenge in attracting tourists and the younger generation. This research aims to design a framework for the development of tape derivative products into Tape Kits as part of flavor and cultural tourism innovations that are oriented towards increasing community income (income generating). The approach used is qualitative with a case study method, where the community is actively involved through the stages of training in making Tape Kits, assistance in the packaging and marketing process, to the preparation of promotional strategies targeting the tourism sector. Data collection techniques include participatory observation, in-depth interviews with local business actors, and visual and narrative analysis of product design and promotional strategies. The results show that Tape Kit has not only succeeded in expanding the appeal of tape as a distinctive souvenir, but is also able to integrate local cultural values in the form of innovative presentations. In addition, the active participation of the community in the production and promotion process also encourages the birth of a sustainable new business ecosystem. This framework is expected to be replicated in other areas that have local culinary potential as a cultural tourism-based economic lever.
Co-Authors Ade Richa Daril Janah Adinda Marcelliantika Ageng Wiro Leksono agengwiro103@gmail.com Agnisa Maulani Wisesa Agusta Rakhmat Taufani Agustina, Eka Kursita Manda Ahmad Sholikin Ahmad Sholikin Aisha Syauqina Ramadina Alby Aruna Alby Aruna Alifia Syahnina Rizqi Anak Agung Gde Rai Arimbawa Anggara, Anggara Putra Kurniawan Anggia Erdi Pratiwi Ardiansyah Yusuf Hamdani Aruna, Alby Atma Wijaya, Ginanjar Aziza, Tariska Nur Cahya Indraswari, Dinda Eka Putri Surya Eka Putri Surya Firdausi Nuzula, Salsabila Firzon Ainur Roziqin, Mohamad Fitri, Agem Akbar Zainul Fitria Maudy Wardhani Ginanjar Atma Wijaya Hamdani, Ardiansyah Yusuf Ike Ratnawati Ike Ratnawati Ilham Fatkhu Romadhon Indah Dwi Cahyanti Dipura Joevanka, Vania Callista Kartika, Dharsono Sony Kiki Amelia Sari Leksono, Ageng Wiro Lutfiani, Maslicha Marcelliantika, Adinda Maulita, Jharotul Nur Melati, Dinda Mitra Istiar Wardhana, Mitra Istiar Mohamad Firzon Ainur Roziqin Mohamad Firzon Ainur Roziqin Muhammad Luthfi Muhammad Syifa'ul Qolbi Nazwa, Venina Nabilla NILA RAHMAWATI Ningrum, Linda Agustin Oktama, Triyoga Pandu Satrio Pinandhito Tirta Perdana Pandu Satrio Pinandhito Tirta Perdana Prasetyo, Abdul Rahman Pujiyanto Pujiyanto Purnomo Puteri Anisah Oktaviani Putri Surya, Eka Putri, Agustin Suprihatiningsih Qolbi, Muhammad Syifa'ul Qomariyah, Nanda Laily Rakhmat Taufani, Agusta Rini, Denik Ristya Risa Septyana Rivanio Rezky, Muhammad Roekhan Roekhan Roekhan Roziqin, Mohamad Firzon Ainur Samsul Arifin Sholikin, Ahmad Sidyawati, Lisa Siswahyudianto Surasak Jamnongsarn Surya, Eka Putri Swastika Dhesti Anggriani Syamsiar, Syamsiar Titi Rahayuningsih Tjetjep Rohendi Rohidi, Tjetjep Rohendi Totok Sumaryanto Florentinus, Totok Sumaryanto Usep Kustiawan Venina Nabilla Nazwa Wening Patmi Rahayu Wijaya, Ginanjar Atma Yuliati Yuliati - Zhitfi, Gyska Zulfikar Al Haq