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Implementation of distance history learning during the Pandemic Covid-19 Nurjanah, Wulan; Musadad, Akhmad Arif; Purwanta, Hieronymus
International Journal for Educational and Vocational Studies Vol. 3 No. 4 (2021)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v3i4.3926

Abstract

The Covid-19 pandemic has an impact on all aspects of life including education, hence, the government issued a study from home policy. The Ministry of Education and Culture issued a Circular Letter Number 4 of 2020 concerning the Implementation of the Education Policy for the Emergency Period of the Spread of Covid-19 conveyed that the learning process takes place remotely or learn from home. This policy was issued as an effort to reduce the spread of the virus. This is a challenge and opportunity for the world of education nowadays. Distance learning is carried out online by utilizing technology, information, and communication. The implementation of distance history learning by utilizing technology is very helpful for school on teaching and learning process, but in its progress encountered various obstacles. Facilities and infrastructure that are not adequate, the lack of readiness of teachers and students, as well as the unstable condition of the internet network is a challenge that is often encountered. Therefore, this article seeks to provide an overview of the implementation of distance learning far done during the Covid-19 pandemic. The research was conducted using a descriptive approach qualitative. The object of research was carried out on the history learning process carried out at SMA Negeri 15 Pandeglang which is located at Jalan Raya Carita KM. 05 Labuan, Banjarmasin, Carita, Pandeglang, Banten. Data obtained through primary and secondary sources and researchers as the main instrument. Technique Data collection was done by interview, observation, and document analysis. Researchers use techniques triangulation of sources and methods and analyzed with an interactive model as a data analysis technique. Data obtained through interviews, observation, and document analysis.
Schools Zoning System in the New Student Admission in Indonesia: An Evaluative Study from Equitable Education Management Perspective Musadad, Akhmad Arif; Purwanta, Hieronymus
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 8 No 2 (2023): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v8i2.18396

Abstract

This study aims to examine the implementation of the school zoning system from a justice perspective. Through this research, we could understand how far social justice has been obtained during the zoning system's implementation and the future challenges. The research questions are: (1) Why did the government implement a zoning system? (2) How was the zoning system implemented? (3) How did school principals and history teachers respond to changes in student’s academic quality as a result of the application of the zoning system? The research was conducted qualitatively with a case study approach in the former residency area of Surakarta and the Special Province of Yogyakarta to answer the questions. The data was collected through document analysis, interviews, and observation. The results show that implementing the school zoning system in the New Students Admission was relatively successful in creating justice, especially in directing students to get schools based on their residence. The challenge occurred in the student's educational process. Principals and teachers lack understanding of the equity spirit that underlies the implementation of the school zoning system and gives equal treatment to all students. As a result, students with less prior academic ability will be left behind those with good or excellent prior academic skills. Further research that can be explored from the results of this study is to explore how the impact of the zoning system in other regions may have different results from the Surakarta and Yogyakarta regencies.
Defending The Country on The Movement of The Younger Generation in Lafran Pane’s Perspective Azizah, Umi; Djono, Djono; Musadad, Akhmad Arif; Ariwidodo, Eko
KARSA Journal of Social and Islamic Culture Vol. 29 No. 2 (2021)
Publisher : Universitas Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/karsa.v29i2.3203

Abstract

This research discusses the defensive attitude of the younger generation, especially the younger generation of muslims, based on Lafran Pane’s thoughts. Lafran Pane is one of the hero figures in Indonesia who had a significant influence on maintaining Indonesia's independence. This research aims to determine and understand Lafran Pane’s thoughts on defending the country by the younger generation, especially the younger generation of muslims in Indonesia. The method used in this research is the descriptive qualitative research method. This study found that Lafran Pane emphasized the young age to maintain Indonesian independence by returning to the Islamic teachings and practicing them in all activities. He has reformed thoughts in various fields, created a new education system, made Islamic and Indonesian-ness the starting point for the movement.
Integrasi Pedagogi Reflektif dan Eco-Pedagogy dalam Konstruksi Kausalitas Sejarah: Membangun Kesadaran Nilai Lingkungan melalui Landscape Budaya dalam Pembelajaran Sejarah Sudarto, Sudarto; Warto, Warto; Sariyatun, Sariyatun; Musadad, Akhmad Arif
Jurnal Artefak Vol 12, No 1 (2025): April
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ja.v12i1.20669

Abstract

The study examines the integration of reflective pedagogy and eco-pedagogy in the construction of historical causality, with a focus on building environmental awareness and values through an understanding of cultural landscapes in history education. The phenomenon of environmental unconsciousness in history education has become a primary urgency for the development of an educational model that combines critical reflection and ecological values. This approach aims to cultivate critical attitudes and ecological awareness among students by leveraging relevant historical and local cultural contexts. The study employs a descriptive qualitative method with data collection techniques including literature review, observation, and interviews. The results of the study show that the integration of these pedagogies is effective in deepening understanding of historical causality while instilling ecological values and preserving local culture as a medium for meaningful learning. The implications of this study encourage innovation in history learning that not only teaches historical causality but also builds critical ecological awareness and cultural values. These findings contribute to the development of new models of history learning that are environmentally and culturally aware.
Development of AI-Based Website to improve the competence of teaching module for Trainees Kurniasih, Novi; Musadad, Akhmad Arif; Sutimin, Leo Agung
Dinasti International Journal of Education Management And Social Science Vol. 6 No. 6 (2025): Dinasti International Journal of Education Management and Social Science (Augus
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijemss.v6i6.4883

Abstract

This research aims to develop an artificial intelligence (AI)-based website specifically designed for the preparation of teaching modules for e-Guru.id trainees. With the increasing need for quality and relevant teaching materials, the development of this AI-based website is expected to facilitate educators in creating effective and innovative teaching modules. This research used the Borg n Gall development which was simplified by Sukmadinata 2013. Expert validation was conducted to assess the feasibility and effectiveness of the teaching modules produced, focusing on pedagogical and technical aspects. The results showed that this website not only increased efficiency in the preparation of teaching modules, but also provided a more interactive and interesting learning experience for trainees. Based on the validation results, the Artificial Intelligence-based website development was declared valid based on the assessment of media experts with an average of 88% and the assessment of material experts with an average score of 91%. In addition, the module is declared in accordance with the Learning and language rules to get an average score of 79% so that it is feasible to use in training in making teaching modules for trainees at e-Guru.id. These findings are expected to make a positive contribution to the development of teacher professionalism and improving the quality of education in the digital era.
TPACK Research Trends in Indonesia: Contributions to Enhancing the Equivalency Education History Teacher Community Sutimin, Leo Agung; Sariyatun, Sariyatun; Musadad, Akhmad Arif; Yuniyanto, Tri; Abidin, Nur Fatah
Journal of Nonformal Education Vol. 11 No. 1 (2025): Community education and lifelong education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jone.v11i1.20625

Abstract

Background: Technological Pedagogical Content Knowledge (TPACK) is a vital framework for integrating technology into education. In Indonesia, TPACK research has grown significantly, yet most studies focus on science and mathematics, leaving gaps in social studies, particularly history education. Additionally, its potential in supporting the equivalency education system, which serves non-formal learners, remains underexplored. Research Objectives: This study aims to analyze TPACK research trends in Indonesia (2019–2023), examine its contribution to the equivalency education history teacher community, and provide recommendations for integrating TPACK into history education. Research Method: Using bibliometric analysis, this study analyzed 1,208 documents from the Scopus database with the keyword "TPACK." The analysis focused on publication trends, dominant themes, and geographical contributions, particularly in history education and equivalency education. Research Findings: Indonesian researchers dominated TPACK research during the study period. Most studies focused on pre-service teacher training and learning media development, primarily in science and mathematics. Limited attention was given to social studies, especially history, highlighting an opportunity to expand TPACK research into history education and the equivalency education system. Research Conclusion: This study emphasizes the need to integrate TPACK into history education to enhance the competencies of equivalency education history teachers. By leveraging TPACK, educators can create innovative, technology-enhanced learning experiences tailored to non-formal learners. Professional development programs are also essential to equip teachers with TPACK skills. Research Novelty: This study provides a comprehensive bibliometric analysis of TPACK trends in Indonesia, identifies gaps in social studies research, and offers practical recommendations for applying TPACK in history education and non-formal learning contexts. It paves the way for future research and practical applications in underserved educational areas.
Empowering Gamification-Based Mobile Learning Media To Improve Mathematics Learning Outcomes For Dyscalculia Students Twiningsih, Anik; Gunarhadi, Gunarhadi; Musadad, Akhmad Arif
JETL (Journal of Education, Teaching and Learning) Vol 9, No 1 (2024): Volume 9 Number 1 March 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v9i1.4899

Abstract

This research aims to describe the empowerment of gamification-based mobile learning media to improve mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The formulation of the problem in this research is how effective the media used in developing gamification-based mobile learning media is to improve mathematics learning outcomes in cube and block geometric materials for students with dyscalculia. The research method used in the research is development research. The research and development design uses the Sukmadinata research and development model which consists of three steps, preliminary study, development and testing. The results of this research show that the learning outcomes of the experimental class are better than the control class. Even though the results of the effectiveness test have proven that the learning outcomes of the experimental class are better than the control class, the researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on the mathematics learning outcomes of cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cubes and blocks in fifth grade elementary school students with dyscalculia. Researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cube and block geometric material in fifth grade elementary school students with dyscalculia. Researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cubes and blocks in fifth grade elementary school students with dyscalculia.
Digital Learning Media in Interactive Multimedia Based on Inquiry Approach for Sociology Learning in High Schools Pinilih, Yogi; Rejekiningsih, Triana; Musadad, Akhmad Arif
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 2 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i2.45014

Abstract

The rapid evolution of technology presents significant challenges in its integration into educational environments. Despite these challenges, interactive multimedia digital learning materials stand out as an effective means to meet educational objectives in high schools. By combining these materials with methodologies like inquiry-based learning, educators can offer a richer and more dynamic learning experience. Therefore, the objective of this research is to develop interactive multimedia with an inquiry-based approach that is suitable for use in education. The research method used in this study is research and development, adopting the Alessi & Trollip model. The research sample consist of 7 people which was media experts, subject matter experts, practitioners (subject teachers), and 42 students. Data collection is conducted through non-test methods such as observation and questionnaires. The research data is then analyzed qualitatively and quantitatively. The research results show that in the alpha testing phase, the developed interactive multimedia received a "Very Good" qualification from the experts and practitioners who acted as validators, with an overall average score of 87%. Meanwhile, the beta testing results with the research subjects, the students, gave a rating of 87% which falls under the "Very Good" qualification. Thus, interactive multimedia with an inquiry-based approach is deemed suitable for use as a learning medium in sociology subjects. This research showed that the inquiry-based multimedia for sociology could be a tool to facilitate learning activities in high schools.