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Implementation of distance history learning during the Pandemic Covid-19 Nurjanah, Wulan; Musadad, Akhmad Arif; Purwanta, Hieronymus
International Journal for Educational and Vocational Studies Vol. 3 No. 4 (2021)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v3i4.3926

Abstract

The Covid-19 pandemic has an impact on all aspects of life including education, hence, the government issued a study from home policy. The Ministry of Education and Culture issued a Circular Letter Number 4 of 2020 concerning the Implementation of the Education Policy for the Emergency Period of the Spread of Covid-19 conveyed that the learning process takes place remotely or learn from home. This policy was issued as an effort to reduce the spread of the virus. This is a challenge and opportunity for the world of education nowadays. Distance learning is carried out online by utilizing technology, information, and communication. The implementation of distance history learning by utilizing technology is very helpful for school on teaching and learning process, but in its progress encountered various obstacles. Facilities and infrastructure that are not adequate, the lack of readiness of teachers and students, as well as the unstable condition of the internet network is a challenge that is often encountered. Therefore, this article seeks to provide an overview of the implementation of distance learning far done during the Covid-19 pandemic. The research was conducted using a descriptive approach qualitative. The object of research was carried out on the history learning process carried out at SMA Negeri 15 Pandeglang which is located at Jalan Raya Carita KM. 05 Labuan, Banjarmasin, Carita, Pandeglang, Banten. Data obtained through primary and secondary sources and researchers as the main instrument. Technique Data collection was done by interview, observation, and document analysis. Researchers use techniques triangulation of sources and methods and analyzed with an interactive model as a data analysis technique. Data obtained through interviews, observation, and document analysis.
Schools Zoning System in the New Student Admission in Indonesia: An Evaluative Study from Equitable Education Management Perspective Musadad, Akhmad Arif; Purwanta, Hieronymus
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 8 No 2 (2023): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v8i2.18396

Abstract

This study aims to examine the implementation of the school zoning system from a justice perspective. Through this research, we could understand how far social justice has been obtained during the zoning system's implementation and the future challenges. The research questions are: (1) Why did the government implement a zoning system? (2) How was the zoning system implemented? (3) How did school principals and history teachers respond to changes in student’s academic quality as a result of the application of the zoning system? The research was conducted qualitatively with a case study approach in the former residency area of Surakarta and the Special Province of Yogyakarta to answer the questions. The data was collected through document analysis, interviews, and observation. The results show that implementing the school zoning system in the New Students Admission was relatively successful in creating justice, especially in directing students to get schools based on their residence. The challenge occurred in the student's educational process. Principals and teachers lack understanding of the equity spirit that underlies the implementation of the school zoning system and gives equal treatment to all students. As a result, students with less prior academic ability will be left behind those with good or excellent prior academic skills. Further research that can be explored from the results of this study is to explore how the impact of the zoning system in other regions may have different results from the Surakarta and Yogyakarta regencies.
Integrasi Pedagogi Reflektif dan Eco-Pedagogy dalam Konstruksi Kausalitas Sejarah: Membangun Kesadaran Nilai Lingkungan melalui Landscape Budaya dalam Pembelajaran Sejarah Sudarto, Sudarto; Warto, Warto; Sariyatun, Sariyatun; Musadad, Akhmad Arif
Jurnal Artefak Vol 12, No 1 (2025): April
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ja.v12i1.20669

Abstract

The study examines the integration of reflective pedagogy and eco-pedagogy in the construction of historical causality, with a focus on building environmental awareness and values through an understanding of cultural landscapes in history education. The phenomenon of environmental unconsciousness in history education has become a primary urgency for the development of an educational model that combines critical reflection and ecological values. This approach aims to cultivate critical attitudes and ecological awareness among students by leveraging relevant historical and local cultural contexts. The study employs a descriptive qualitative method with data collection techniques including literature review, observation, and interviews. The results of the study show that the integration of these pedagogies is effective in deepening understanding of historical causality while instilling ecological values and preserving local culture as a medium for meaningful learning. The implications of this study encourage innovation in history learning that not only teaches historical causality but also builds critical ecological awareness and cultural values. These findings contribute to the development of new models of history learning that are environmentally and culturally aware.
Empowering Gamification-Based Mobile Learning Media To Improve Mathematics Learning Outcomes For Dyscalculia Students Twiningsih, Anik; Gunarhadi, Gunarhadi; Musadad, Akhmad Arif
JETL (Journal of Education, Teaching and Learning) Vol 9, No 1 (2024): Volume 9 Number 1 March 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v9i1.4899

Abstract

This research aims to describe the empowerment of gamification-based mobile learning media to improve mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The formulation of the problem in this research is how effective the media used in developing gamification-based mobile learning media is to improve mathematics learning outcomes in cube and block geometric materials for students with dyscalculia. The research method used in the research is development research. The research and development design uses the Sukmadinata research and development model which consists of three steps, preliminary study, development and testing. The results of this research show that the learning outcomes of the experimental class are better than the control class. Even though the results of the effectiveness test have proven that the learning outcomes of the experimental class are better than the control class, the researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on the mathematics learning outcomes of cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cubes and blocks in fifth grade elementary school students with dyscalculia. Researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cube and block geometric material in fifth grade elementary school students with dyscalculia. Researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cubes and blocks in fifth grade elementary school students with dyscalculia.
Digital Learning Media in Interactive Multimedia Based on Inquiry Approach for Sociology Learning in High Schools Pinilih, Yogi; Rejekiningsih, Triana; Musadad, Akhmad Arif
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 2 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i2.45014

Abstract

The rapid evolution of technology presents significant challenges in its integration into educational environments. Despite these challenges, interactive multimedia digital learning materials stand out as an effective means to meet educational objectives in high schools. By combining these materials with methodologies like inquiry-based learning, educators can offer a richer and more dynamic learning experience. Therefore, the objective of this research is to develop interactive multimedia with an inquiry-based approach that is suitable for use in education. The research method used in this study is research and development, adopting the Alessi & Trollip model. The research sample consist of 7 people which was media experts, subject matter experts, practitioners (subject teachers), and 42 students. Data collection is conducted through non-test methods such as observation and questionnaires. The research data is then analyzed qualitatively and quantitatively. The research results show that in the alpha testing phase, the developed interactive multimedia received a "Very Good" qualification from the experts and practitioners who acted as validators, with an overall average score of 87%. Meanwhile, the beta testing results with the research subjects, the students, gave a rating of 87% which falls under the "Very Good" qualification. Thus, interactive multimedia with an inquiry-based approach is deemed suitable for use as a learning medium in sociology subjects. This research showed that the inquiry-based multimedia for sociology could be a tool to facilitate learning activities in high schools.
Symbolic Action: Representation of Bugis-Makassar Ethnicity through Palomba Lopi-lopi in West Nusa Tenggara Sarah, Fidlia Mae Mae; Musadad, Akhmad Arif; Pelu, Musa
Jurnal Ilmiah Religiosity Entity Humanity (JIREH) Vol 7 No 2 (2025): JIREH: Desember
Publisher : Sekolah Tinggi Teologi Injili dan Kejuruan (STTIK) Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37364/jireh.v7i2.545

Abstract

This study examines Palomba Lopi-lopi, a traditional mini sailboat game from Labuhan Kertasari, NTB, as a symbolic representation of migration and Bugis-Makassar ethnic identity. Using Symbolic Action Theory and historical qualitative methods, the study finds that this game is not merely entertainment, but is rich in profound philosophical values. Lopi-lopi symbolizes independence and harmony with nature, while the sea breeze represents human-environment collaboration. The straight course and wide finish line reflect the importance of strategy and precision in achieving goals, while the use of natural materials (kapok wood) underscores local wisdom. The Palomba Lopi-lopi also serves as a historical marker of the Bugis-Makassar ethnic group's migration to Sumbawa following the Bongaya Treaty (1667) and as a form of resistance against Dutch colonialism. Through this game, the community of Labuhan Kertasari preserves their ancestral cultural identity amid the challenges of globalization. Research findings emphasize the importance of preserving this maritime cultural heritage of the Nusantara through documentation and integration into education.
Stres Akademik dan Strategi Koping Siswa SMA dalam Fase Prapeminatan: Studi Metodologi Campuran Hidayat, Taufik; Efendi, Agus; Musadad, Akhmad Arif
Buletin Riset Psikologi dan Kesehatan Mental Vol 5 No 2 (2025): BULETIN RISET PSIKOLOGI DAN KESEHATAN MENTAL
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/brpkm.v5i2.77300

Abstract

This study measured academic stress levels and identified coping strategies among students at a senior high school in Surakarta City using a convergent parallel mixed-methods design. Quantitative data were collected from 130 students through the Student Life Stress Inventory (SLSI), while qualitative data were obtained from interviews with 1 guidance and counseling teacher and 4 students. The result shows that 23.1% students experience high stress. Qualitative findings reveal that uncertainty in choosing an academic specialization is the primary stressor, leading to cognitive, emotional, physical, and behavioral disturbances. Students address these challenges using emotion-focused coping, avoidance, distraction-based, peer social support, and problem-focused coping strategies. This study highlights the importance of developing interventions that enhance students’ adaptive stress-management capacities during the pre-specialization phase.
Implementasi Interdisciplinary Learning dalam Pembelajaran Sejarah Melalui Pelatihan Kolaborasi Lintas Disiplin bagi Guru SMA di Solo Raya, Jawa Tengah Sariyatun, Sariyatun; Al Fattah, Habib; Chaerunissa, Yasmin Nindya; Musadad, Akhmad Arif; Sutimin, Leo Agung; Yuniyanto, Tri; Abidin, Nur Fatah
Jurnal Abdi Masyarakat Indonesia Vol 6 No 1 (2026): JAMSI - Januari 2026
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jamsi.2346

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kapasitas profesional guru sejarah di wilayah Solo Raya, Jawa Tengah, dalam menerapkan pendekatan Interdisciplinary learning. Mitra kegiatan, yaitu MGMP Sejarah Solo Raya, menghadapi permasalahan berupa terbatasnya pemahaman guru terhadap integrasi lintas disiplin serta kesulitan dalam mengembangkan bahan ajar yang kontekstual dan kolaboratif. Kegiatan dilaksanakan melalui lokakarya satu hari yang meliputi pemaparan konsep, diskusi kolaboratif, praktik penyusunan rancangan ajar, dan pendampingan pascalokakarya untuk penyempurnaan hasil. Sebanyak 30 guru SMA/MA terlibat aktif dalam kegiatan yang difasilitasi oleh Research Group Keilmuan dan Pembelajaran Sejarah FKIP Universitas Sebelas Maret. Evaluasi dilakukan melalui survei refleksi dan analisis hasil kerja peserta. Hasil kegiatan menunjukkan peningkatan kemampuan guru dalam memahami konsep integratif, berkolaborasi lintas bidang, serta menghasilkan 17 rancangan bahan ajar berbasis Interdisciplinary learning yang relevan dengan konteks sekolah. Program ini tidak hanya meningkatkan kompetensi individual, tetapi juga memperkuat jejaring profesional melalui MGMP serta menumbuhkan budaya kolaboratif dalam pengembangan pembelajaran sejarah yang interdisipliner, reflektif, dan berkelanjutan.
The Effectiveness of STEM-Based Learning Models on Elementary School Students' Analytical Thinking Skills in Alternative Energy Material Mudiyatni, Tri; Suryandari, Kartika Chrysti; Musadad, Akhmad Arif
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i1.117949

Abstract

This research is motivated by the problems experienced by students, namely learning emphasizes too much on cognitive abilities, fourth grade students are not yet able to think analytically, and students are not yet able to break down problems into smaller parts. This study aims to analyze the effectiveness of STEM-based learning on alternative energy material for fourth grade elementary school students in Wuryantoro District, and identify changes in their analytical thinking skills after the implementation of the STEM learning model. The research method used is a quantitative experiment with a Quasi-experimental research approach using a pretest and posttest control group design. The observed variables involve the STEM-based learning model with alternative energy material and students' analytical thinking skills. The research sample includes 30 fourth grade students in four elementary schools in Wuryantoro District. The sample was selected using a cluster random sampling technique. Data collection was carried out through observation, tests, and documentation. The results of the study showed that: (1) The STEM-based learning model for the use of alternative energy had a positive impact on fourth-grade students, (2) There were significant changes in students' analytical thinking skills after the application of the STEM-based learning model, and (3) The STEM-based learning model for alternative energy material had significant effectiveness in improving the analytical thinking skills of fourth-grade students. These findings provide an in-depth understanding of the effectiveness of the STEM-based learning model for alternative energy material in developing students' analytical thinking skills.
Sejarah Perkembangan Anime Jepang dan Pengaruhnya terhadap Budaya Populer di Indonesia Tahun 1999-2008 Syaifulloh, Ilham Hanif; Musadad, Akhmad Arif
Maharsi: Jurnal Pendidikan Sejarah dan Sosiologi Vol. 8 No. 2 (2026): Maharsi : Jurnal Pendidikan Sejarah dan Sosiologi
Publisher : UNIVERSITAS INSAN BUDI UTOMO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/maharsi.v8i2.3363

Abstract

Penelitian ini membahas sejarah perkembangan anime Jepang di Indonesia serta pengaruhnya terhadap budaya populer pada periode 1999-2008. Rumusan masalah penelitian ini meliputi latar belakang masuknya anime Jepang ke Indonesia, peran komunitas dalam penyebaran, serta perkembangan dan pengaruhnya terhadap budaya populer Indonesia. Tujuan penelitian ini adalah untuk mendokumentasikan secara historis perkembangan anime Jepang, mengisi kekosongan kajian sejarah budaya populer Jepang, serta menganalisis dampaknya terhadap budaya populer di Indonesia. Metode yang digunakan adalah metode historis dengan empat tahap utama, yakni: heuristik, kritik sumber, interpretasi, dan historiografi. Sumber yang digunakan meliputi koran, majalah, arsip penyiaran, serta jurnal dan buku yang relevan dengan topik penelitian. Hasil penelitian menunjukkan bahwa masuknya anime tidak terlepas dari faktor globalisasi, diplomasi budaya Jepang (Cool Japan), dan peran media massa. Komunitas seperti Animindo, IndoAnime, serta berbagai klub kampus berperan aktif dalam menyebarkan anime melalui acara tatap muka dan forum daring. Periode 1999-2008 menjadi puncak perkembangan anime di Indonesia, ditandai dengan hadirnya majalah Animonster, dominasi tayangan anime di televisi swasta, serta pengaruh nyata dalam gaya hidup (cosplay), industri hiburan (merchandise dan manga), serta akulturasi budaya melalui partisipasi animator lokal. Meskipun pada 2008 anime mendapat teguran dari KPI, periode ini tetap menjadi fondasi penting bagi budaya populer Jepang di Indonesia.