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Development of Learning Media Modules on Material Six Basic Styles Class X TBS 1 at SMK N 1 Sooko Mojokerto Nararya, Amisarah Jalasena Dwi; Rahayu, Imami Arum Tri; Yuniati, Mita; Arifiana, Deny
Journal of Education Method and Learning Strategy Том 3 № 01 (2025): Journal of Education Method and Learning Strategy
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jemls.v3i01.1421

Abstract

A module is a learning media that is systematically arranged and packaged in the smallest unit that allows students to study independently within a certain time. This study aims to: 1) Describe the feasibility of module learning media on the six basic style material; 2) Describe learning outcomes using module learning media on the six basic style fashion style material. The data collection method in this study used a questionnaire method to measure the feasibility of the media and a test method to measure student learning outcomes. The data analysis method used was to calculate the average value of the module validity level and the assessment of student learning outcomes. The results of the research that has been carried out stated: 1) The development of module learning media on the six basic style material was declared very feasible to be applied to class X TBS 1 at SMK N 1 Sooko Mojokerto with a total average of 3.501; 2) Student learning outcomes after using the module learning media on the six basic style material for class X TBS 1 at SMK N 1 Sooko Mojokerto, the results showed that 90% of students were declared able to meet the classical completion standards, so with this, the module learning media on the six basic style material has been proven to be able to improve student learning outcomes.
Penerapan Model Pembelajaran Project Based Learning Terhadap Kemampuan Berpikir Kreatif Siswa Pada Mata Pelajaran Pembuatan Busana Kerja Kelas XII Busana Di SMK NU Blawirejo Kedungpring Syifana Isy Sabila; Peppy Mayasari; Imami Arum Tri Rahayu; Ma’rifatun Nashikhah
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 2 No. 2 (2024): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v2i2.656

Abstract

Project Based Learning is a learning model which provides opportunity for teachers to manage learning by involving project work. The aims of this research are 1) to determine the implementation of Project Based Learning model in subject making work clothes, 2) to determine the level of students creative thinking abilities in subject making work clothes, and 3) to find out students responses to the application of Project Based Learning in subject making work clothes. This research use quantitative descriptive with experimental methods. The research procedure consists the planning phase, implementation phase, and final research phase. The research instruments used were: 1) observation sheet, 2) test sheet, and 3) student responses questionnaire sheet. The results shown that 1) Project Based Learning model gets an average result of 84.3%, which is in the good category, 2) the results of the affective test got an average score of 72.51% in the creative category, and 3) students responses to application of the Project Based Learning model in subject of making work clothes got an average of 82.94% which was in the Very High category.
Pengembangan Platform Tiktok Sebagai Media Pembelajaran Ekstrakurikuler Tata Busana Di SMK Tekstil Pandaan Berlian Puteri Maharani; Peppy Mayasari; Imami Arum Tri Rahayu; Deny Arifiana
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 2 No. 2 (2024): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v2i2.664

Abstract

This research applied to 21 of 12th grade Fashion Extracurricular students of Vocational Senior High School Tekstil Pandaan. The purpose was to (1) describe the validation level of Tiktok platform as a learning media; (2) describe the student learning result after the learning media was given; and (3) describe the student response after the learning media was given. Method used in this research was Research and Development with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The learning media were validated by media and subject experts using media validation form, applied in class with project assignment given in assignment form, and applied google form to get the student to respond. Data analyzed in a descriptive qualitative way. The result shows that the video tutorial learning media gains the result score of 4,55 of maximum 5, concluded as very valid, the video learning media can help students reach eligibility level of 100% of 75% minimum standard, concluded as eligible, and the results of student responses reached 60% for the strongly agree category and 40% for the agree category regarding the use of Tiktok media as learning media for Fashion Design extracurricular at Pandaan Textile Vocational High School.
Hubungan Model Pembelajaran Project Based Learning terhadap Kreativitas dalam Pembuatan Pouch Bag Recycle di SMK Negeri 3 Probolinggo Isna Yuniarti Shalehah; Deny Arifiana; Ma’rifatun Nashikhah; Imami Arum Tri Rahayu
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6711

Abstract

The objectives of the research conducted at vocational high school 3 Probolinggo are: 1) to know the implementation of project based learning models, 2) to find out the levels of creativity in making pouch bag recycle, 3) to find out the relationship between project based learning models and creativity in making pouch bag recycle at vocational high school 3 Probolinggo. The research conducted was quantitative research. The sample consisted of 31 students of class XI fashion 2. The approach used was purposive sampling. Questionnaires and observation were the data collection techniques used. SPSS 25.0 program was used for product moment correlation method with 5% significance. The results showed at: 1) the implementation of the project based learning model in the good category with a percentage of 88%, 2) the level of creativity in making pouch bag recycle is in a high category with a percentage of 100%, 3) there is a relationship between the project based learning models on creativity in making pouch bag recycle with significance value (2-tailed) is 0,021 (0,021 < 0,05). Pearson correlation value is 0,413 > 0,355.
Penerapan Bot Telegram Berbasis Model Pembelajaran Discovery Learning di Kelas X Tata Busana 2 SMK Negeri 3 Kota Kediri Hanifah Sa’diyah; Imami Arum Tri Rahayu; Peppy Mayasari; Mita Yuniati
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6925

Abstract

This research was motivated by the lack of students participation in learning process, making students less active. The use of developments ICT in collaboration with learning models is used as an alternative solution to this problem. This research aims to increase students' activeness in participating in learning activities with the research subject being students of class X Fashion Design 2 at SMK Negeri 3 Kediri. The type of research used is Pre-Experimental with a One-Shot Case Study design. Data collection was carried out using observation sheet instruments, cognitive tests, and student response questionnaires. The research results showed of student activity observations reached 85% with a very good category. Student learning outcomes in the cognitive domain which obtained an average of 85.31 and the percentage of learning outcomes reaches 93,75% with very good criteria. Student responses obtained an average score of 3.37 with very good criteria. It can be interpreted, application of the Telegram Bot based on the Discovery Learning model is able to increase student activity, is feasible, interesting and easy to use in the learning material for textile fibers from cellulose in class X Fashion Design 2 at SMK Negeri 3 Kediri.
Pengaruh Moda Pembelajaran Blended Learning terhdap Peningkatan Hasil Belajar pada Pembuatan Pola Kebaya di SMK Negeri 2 Jombang Frizkita Putri Amanda; Peppy Mayasari; Imami Arum Tri Rahayu; Deny Arifiana
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6978

Abstract

Blended learning is a learning mode that combines face-to-face (offline) learning and e-learning. Blended learning can be used by teachers to help achieve effectiveness and learning goals. The aim is to find out the implementation of blended learning in making kebaya patterns according to design, find out students' responses to the implementation of the blended learning mode, and find out the effect of blended learning on student learning outcomes. This research is a quasi-experimental or quasi-experimental research with a quantitative approach. Involving research subjects who were class XI Fashion Design 4 students, totaling 32 students, this research used data collection methods is observation, questionnaires and assessment tests. The results of the research show that the application of the blended learning mode in making kebaya patterns in observing teacher and student activities obtained a good category. Student responses using the blended learning mode obtained a very good category. Student learning outcomes using the blended learning mode reach completion in the complete category.
Pengaruh Pengetahuan Dasar Desain terhadap Kreativitas Mendesain Busana Fase F DPB 2 di SMK Negeri 1 Jatirejo Aisya Jasmine; Imami Arum Tri Rahayu
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7548

Abstract

This research was held at SMK Negeri 1 Jatirejo. The type of research used is Expost facto. The research population of students in phase F class XI DPB 2 consisted of 31 students, with a saturated sampling technique. Data collection techniques use multiple choice tests, performance tests and questionnaires. The results of the collected data were processed using normality tests, linearity tests, heterogecidity tests, simple regression tests, and hypothesis tests. The results of the research show that basic knowledge of design reaches the very good category, and creativity in designing clothing reaches the good category, and the results state that basic knowledge of design has a positive influence on creativity in designing clothing with a magnitude of 93.9%, this value is supported by the t count and t table is 21,102>2,045 with a positive regression coefficient value. It was concluded that there was an influence of basic design knowledge on design creativity in phase F DPB 2 at SMK Negeri 1 Jatirejo.
Pengembangan Handout Digital Berbasis Aplikasi Ibis Paint X Pada Materi Pembuatan Desain Busana Malinda Ayu Dewi; Imami Arum Tri Rahayu; Ma’rifatun Nashikhah; Mita Yuniati
Jurnal Bintang Pendidikan Indonesia Vol. 2 No. 2 (2024): Mei: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i2.2983

Abstract

One of the roles of technology in learning activities is to make it easier for teachers and students to access various educational resources. Technology integration in learning activities is a planned activity of using or combining technology in classroom learning activities to improve the quality of the learning process.In the era of digital transformation, conventional learning media became less practical to use. For instance, when learning how to make fashion designs, there were not many digital handouts available to study the use of drawing applications for learning activities to create fashion designs. To address this gap, this research aims to develop digital handouts based on Ibis Paint X. The research follows the ADDIE research design as part of its research and development (R&D) process. The results of the feasibility test by two media validators obtains an average score of 86.25% with very feasible criteria. The results of the feasibility test by two material validators obtains an average score of 95% with very feasible criteria. Based on the research results, it can be concluded that the digital handouts developed are very suitable for use in learning to make fashion designs.
Pengembangan Media Video Tutorial Membuat Sulaman Burci Bentuk Rumbai Pada Elemen Desain Hiasan Di SMKN 1 Jabon Nabilatus Sholihah; Urip Wahyuningsih; Imami Arum Tri Rahayu; Ma'rifatun Nashikhah
Jurnal Bintang Pendidikan Indonesia Vol. 2 No. 2 (2024): Mei: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i2.2984

Abstract

This research aims to determine the feasibility of burci embroidery material through video tutorials. The type of research used is the type of research and development (R & D) with the ADDIE model to make the development of burci embroidery video tutorial media. Based on the results of development research and discussions that have been carried out, it can be concluded that the feasibility of video tutorial media on the technique of making tassel burci embroidery on decorative design elements obtained an average result of 91,8% with very decent categories by media experts and material experts.
Influence of Decorative Drawing Skills on the Learning Outcomes of Batik Phase F Students of Creative Batik and Textile Craft at SMK Negeri 1 Jabon Sabrina, Silmy Nurin; Nahari, Inty; Rahayu, Imami Arum Tri; Kharnolis, Mein
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 3 № 02 (2025): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v3i02.1505

Abstract

The purpose of this research is to find out: 1) To find out how the decorative skills of phase E KKBT students at SMK Negeri 1 Jabon, 2) To determine the learning outcomes of batik craft students in phase F KKBT SMK Negeri 1 Jabon, 3) To determine the effect of students’ decorative drawing skill on improving student learning outcomes in drawing batik craft in phase F KKBT students of SMK Negeri 1 Jabon. This research uses quantitative methods with a sample of 33 students. The instrument in this study was a student batik performance test assessment sheet. The data collection technique was a performance test assessment with simple regression analysis. The results of the study stated: 1) The level of completeness of the decorative variety shows that there are 11 (33%) students who are not complete, and there are 22 (67%) students who are complete. 2) The level of batik completeness shows that 6 (18.18%) students are not complete, and there are 27 (81.81%) students who are complete. 3) There is an effect of knowledge of decorative varieties on batik learning outcomes with the demonstration of variations from the batik learning outcomes variable (Y) caused by skill of decorative varieties (X) of 91.8%.
Co-Authors Adani, Marsha Belinda Adela Rosa Nadia Fransiska Adillah Mahasin Thuba Adistana, Gde Agus Yudha Prawira Adistana, Gde Agus Yudha Prawira Agatha Nur Sania Hanif AGUNG PRIJO BUDIJONO Agung Prijo Budijono Agus Wiyono Aisya Jasmine Alfitrah, Fauzan Alfiyah Khusnul Hasanah Ali Hasbi Ramadani Alvi Anggraini Harianto Amelya Nur Listyani Anggun Ica Maydasari Balqis Afifah Adilah Berlian Puteri Maharani Biyan Yesi Wilujeng Biyan Yesi Wilujeng Deny Arifiana Dewi Novita Dwiyanti, Shifa Salsabila Ramadhani Dyah Ayu Vimastuti Ec. Mein Kharnolis Ekohariadi Engki Edi Saputra Enik Ristiana Fefrianti Faizah Salsabila Ahmady Febriyanti Dwi Anggraini Ferika Nuraniza Yusianto Ferita Dwi Evayanti Fildzah Nadhira Fajri Frizkita Putri Amanda Gde Agus Yudha Prawira Adistana Hanifah Sa’diyah Heru Arizal Indarti Indarti Indarwati , Tias Andarini Inty Nahari Inty Nahari Inty Nahari Islam, Muh Ariffudin Islamiyah, Suri Intan Isna Yuniarti Shalehah Izzah Maulidiyah Yamas Kamaluzzaman, Hani Larasati Ayuningtyas Lilik Anifah Lutfiyah Hidayah Lutfiyah Hidayati Lutfiyah Hidayati Ma'rifatun Nashikhah Ma'rifatun Nashikhah Malinda Ayu Dewi Malinda Ayu Dewi Marifatun Nashikhah Marniati , Marniati Marniati Marniati Marniati Marniati Marniati Marniati, Marniati Ma’rifatun Nashikhah Mein Kharnolis MEIN KHARNOLIS Miarsih, Ayu Michelle Aulia Sabbathine Sinuhaji Mita Yuniati MITA YUNIATI MONICA SALSABILLA Nabbilah Ayu Putri Reztanty Nabilatus Sholihah Nabilatus Sholihah Nararya, Amisarah Jalasena Dwi Nashikhah, Ma’rifatun Nia Kusstianti Ningsih, Suci Wulan Nugroho, Yuli Sutoto Nuryani Charismawati Nuzula Nurainul Marifah Peppy Mayasari, Peppy Pradani, Nikenia Vindy Prahastuti, Elisa Urfi Pratesya, Nevi Jutalim Putri, Shendy Mutiara Anjani R.A. Sista Paramita Rahmawati, Retno Dwi Ratna Suhartini Sabrina, Silmy Nurin Sarah Merita Aristianti Sari, Handini Novita Setyaningrum, Ayu Intan Permatasari Kurnia Shinta Amellia Vebri Zhaputri Susi Gomes Syifana Isy Sabila Tsabbata Millah Umaroh, Susi Tri Urip Wahyuningsih Urip Wahyuningsih Urip Wahyuningsih Wahyu Dwi Kurniawan YUHRI INANG Yuhri Inang Prihatina YULISTIANA Yulistiana Yulistiana Yuma, Shabrina Yasinta Zahra Yuniati, Mita