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The Development of STEM-based Physics e-Workbook with Project-based Learning Activities Nida, Ria Rahma; Siregar, Eveline; Chaeruman, Uwes Anis
Jurnal Pendidikan MIPA Vol 24, No 4 (2023): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

Abstract: The Development of STEM-based Physics e-Workbook with Project-based Learning Activities. Objective: There are various media that are effective in helping students understand learning material at school but teachers have not used them optimally. This study aims to develop digital workbooks with a feasible and effective project-based learning approach in physics subjects. Methods: This development uses the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The product feasibility test was carried out through the assessment of media experts, material experts, and was tested on class VII students at SMPN 1 Bandar Lampung. Findings: The results of the effectiveness test were obtained through the pretest and posttest. The results of the due diligence by material experts and media experts obtained a proportion of reporting rates of 85.71% and 95.45% so that digital workbooks fall into the category of appropriate use. The one-to-one trial shows that digital workbooks are in the very good category with an average proportion of sales rate of 91.66%. In addition, the small group trial also showed an average proportion of the reporting rate of 89.74%, so it was included in the very good category. The results of the effectiveness test by calculating the n-gain score obtained a result of 60.8 so that the digital workbook can be said to be quite effective. Conclusion: Based on these results, it can be interpreted that STEM-based digital Physics workbooks with a project-based learning approach for junior high school students are appropriate and effective for use. Keywords: ADDIE, digital workbook, project-based learning, STEM DOI: http://dx.doi.org/10.23960/jpmipa/v24i4.pp944-957
The Use of Uno Card in Learning English Grammar Novarisa, Adien; Chaeruman, Uwes Anis; Sarifah, Iva
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 16 No 2 (2025): Innovation and Development in Education in the Digital Era: Strategies, Technolo
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v16i2.2284

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In teaching foreign grammar, teachers should be able to find the right teaching method for students. The right method can help students achieve their goals in learning. The researcher conducted a trial of Game-based Learning (GBL) outcome assessment using UNO cards. UNO card is used with P.O.S card game. This research was conducted to test the appropriateness of using this method if used for junior high school students in learning English grammar with the topic of Parts of Speech. The students chosen were the seventh-grade students of At Taubah Junior High School. In this period, language development is developing well. This research uses qualitative methods by using questionnaires. Questionnaires were distributed to sixty-one students. From the results of the questionnaire calculated with Cronbach Alpha reliability number obtained a result of 0.826. It can be stated that P.O.S card is effectively used in teaching grammar of seventh grade students with the topic of Part of Speech. GBL is a reference method for the next choice of teaching English.
Pendampingan Pengembangan Presentasi Interaktif untuk Guru SD dalam Memfasilitasi Belajar Mendalam Siswa di Kota Bekasi Novela, Greria Tensa; Chaeruman, Uwes Anis; Wargahadibrata, R.A. Hirmana; Dari, Cindy Wulan; Mardhiah, Ghina
Jurnal Pendidikan Tambusai Vol. 9 No. 3 (2025): Desember
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Isu rendahnya kualitas pembelajaran di SD wilayah Bekasi disebabkan oleh kurangnya pemahaman guru terhadap konsep pembelajaran mendalam dan minimnya penggunaan media presentasi interaktif. Kegiatan pengabdian ini bertujuan untuk meningkatkan kompetensi guru dalam merancang media presentasi interaktif berbasis konsep deep learning. Metode yang digunakan adalah pemberdayaan masyarakat melalui pendekatan hybrid learning yang meliputi pelatihan tatap muka, pendampingan daring, dan evaluasi bertahap. Strategi pelaksanaan dimulai dari tahap asesmen kebutuhan hingga evaluasi hasil karya guru. Hasil menunjukkan peningkatan signifikan pada kemampuan guru dalam mengembangkan media presentasi interaktif dengan elemen presentasi interaktif, hyperlink, dan format kuis, serta pemahaman konsep pembelajaran mendalam. Evaluasi reaksi dan post-test memperlihatkan tingkat kepuasan tinggi dan penguasaan materi yang baik. Program ini menunjukkan bahwa intervensi berbasis pelatihan kontekstual efektif dalam mendukung transformasi praktik pembelajaran guru di tingkat sekolah dasar.
PEMANFAATAN MEDIA VIDEO DALAM PEMBELAJARAN SEBAGAI IMPLEMENTASI KURIKULUM MERDEKA BAGI GURU SMP DI KECAMATAN SUKAMAKMUR, KABUPATEN BOGOR, JAWA BARAT Kunto Imbar Nursetyo; Uwes Anis Chaeruman; Zuhdy Hasibuan; Muchamad Faqih Rachmat; Tasya Chaerunnisa
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 10: Maret 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i10.7394

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Tujuan dilakukan pengabdian kepada masyarakat pada guru SMP di Kecamatan Sukamakmur, Kabupaten Bogor, Jawa Barat ini sebagai pelatihan dan pendampingan guna meningkatkan pemahaman serta kreativitas guru dalam merancang pembelajaran dan memanfaatkan media pembelajaran sebagai implementasi dari kurikulum merdeka, dan dalam hal ini adalah media video pembelajaran. Pengabdian ini direncanakan dilakukan secara bertahap selama 3 (tiga) tahun. Pada tahun pertama diawali dengan kegiatan sosialisasi membekali guru-guru SMP pengetahuan dan keterampilan dalam perancangan, pengembangan, media pembelajaran dengan tahapan : 1) Tahap Persiapan; 2) Tahap Assessment; 3) Tahap Perencanaan Alternatif Program atau Kegiatan; 4) Tahap Pemformulasian Rencana Aksi; 5) Tahap Pelaksanaan (Implementasi) Program atau Kegiatan; 6) Tahap Evaluasi; serta 7) Tahap Terminasi. Berdasarkan hasil pengamatan dan evaluasi reaksi peserta, menunjukan adanya sikap positif serta antusiasme peserta dalam memahami serta mengimplementasikan media video dalam pembelajaran.
Students’ Responses to Adapted Online Tahsin Quran Learning during the COVID-19 Pandemic Shabrina, Rifda; Chaeruman, Uwes Anis; Tarjiah, Indina
TARBIYA: Journal of Education in Muslim Society TARBIYA: JOURNAL OF EDUCATION IN MUSLIM SOCIETY | VOL. 8 NO. 1 2021
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/tjems.v8i1.21715

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AbstractTahsin Quran is a method of learning to read the Quran that strives to increase the reader's ability to adhere to the guidelines established (tajwid). In tahsin Quran learning, teachers must pay close attention to students' letter pronunciation in the Quran, ideally face-to-face or in sync. However, the COVID-19 pandemic has necessitated online learning, requiring some alterations to its application. The purpose of this study was to determine how students respond to online Quran learning conducted virtually in one of South Tangerang's Quran learning facilities. Students are given questionnaires about instructor competencies, the substance of learning materials, and the efficiency of tahsin online learning, which are reinforced by an interview with one of the teachers, an institution member, and students. The results indicated that, based on student answers, the institution's implementation of tahsin Quran online learning has been highly successful, with some notes and inputs to consider to improve the quality of Quran online learning in the future.AbstrakTahsin Al-Qur’an merupakan pembelajaran membaca Al-Qur’an yang bertujuan untuk memperbaiki bacaan Al-Qur’an agar sesuai dengan kaidah (tajwid) yang ditetapkan. Dalam pembelajaran tahsin Al-Qur’an, guru atau instruktur perlu memperhatikan ketepatan tiap siswanya dalam melafalkan huruf dalam Al-Qur’an sehingga pembelajaran idealnya dilakukan secara tatap muka atau sinkron. Namun pandemi COVID-19 mengharuskan pembelajaran dilaksanakan secara daring sehingga membutuhkan beberapa penyesuaian dalam pelaksanaannya. Penelitian ini bertujuan untuk meneliti bagaimana respon siswa pembelajaran tahsin Al-Qur’an online yang dilaksanakan secara virtual di salah satu lembaga pembelajaran Al-Qur’an di Tangerang Selatan. Kuesioner mengenai kemampuan guru, isi materi pembelajaran, dan efektifitas pembelajaran tahsin yang dilaksanakan secara online diberikan kepada siswa yang kemudian hasilnya dilengkapi dengan hasil wawancara kepada salah satu guru, pihak lembaga, dan siswa. Hasil penelitian menunjukkan bahwa berdasarkan respon siswa pembelajaran tahsin Al-Qur’an online yang dilaksanakan di lembaga tersebut telah berjalan sangat baik dengan beberapa catatan dan masukan yang perlu diperhatikan untuk peningkatan kualitas pembelajaran tahsin Al-Qur’an daring yang akan datang.How to Cite: Shabrina, R., Chaeruman, U. A., Tarjiah, I. (2021). Students’ Responses to Adapted Online Tahsin Quran Learning during the COVID-19 Pandemic. TARBIYA: Journal of Education in Muslim Society, 8(1), 57-65. doi:10.15408/tjems.v8i1.21715.
Innovative Learning Approaches: Quantum Chemistry Board Games for Education and Computational Thinking Strategies Ilmiyati, Dian; Risky, Elsyafahriza; Chaeruman, Uwes Anis; Paristiowati, Maria; Istianah, Istianah
Jurnal Tadris Kimiya Vol 9 No 1 (2024)
Publisher : Department of Chemistry Education, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jtk.v9i1.31609

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Computational thinking (CT) learning is becoming increasingly important in today's education in developing critical thinking and problem-solving skills. The development of board games is one of the techniques used to hone problem-solving skills by integrating CT into the learning process. Through this innovative learning approach, abstract concepts in atomic structure and the periodic system of elements are integrated into components of the game. The research aims to improve students' critical thinking and problem-solving skills in challenging chemistry content such as quantum numbers. This research includes the design, development, and implementation stages of board games in learning. The N-gain score of 0.7 is achieved, indicating an improvement in the effectiveness of learning chemistry subjects on atomic structure and the periodic system of elements through the designed board games. In addition, students provide positive feedback regarding engagement and interest in learning through this interactive approach. These results indicate that the use of CT-integrated board games can be an effective tool for teaching chemistry materials at the high school level while promoting students' CT skills. Well-designed board games can be used as effective learning tools to improve student's critical thinking and problem-solving skills in quantum numbers.
Pengembangan Learning Object untuk Mata Pelajaran Ekonomi Nurul Nabilah; Uwes Anis Chaeruman; Diana Ariani
Jurnal Pembelajaran Inovatif Vol. 6 No. 1 (2023): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.061.07

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Penelitian ini bertujuan untuk menghasilkan Learning object Mata Pelajaran Ekonomi, dengan topik Keseimbangan Pasar dan Struktur Pasar untuk siswa kelas X SMA Labschool Jakarta. Prosedur pengembangan yang digunakan adalah Model Rapid Prototyping oleh Tripp & Bichelmeyer. Evaluasi Learning object dilakukan melalui expert review dan one-to-one evaluation yang melibatkan 2 ahli materi, 1 ahli desain pembelajaran, 2 ahli media, dan 2 pengguna, yang diukur berdasarkan aspek penilaian pada Learning object Review Instrument (LORI) oleh John Nesbit. Nilai rata-rata yang diperoleh dari ahli materi sebesar 3,65 (sangat baik), ahli media 3,50 (sangat baik) dan ahli desain pembelajaran 3,70 (sangat baik). Hasil evaluasi pengguna dengan skala Guttman, memperoleh respon setuju dari 10 indikator. Berdasarkan hasil evaluasi tersebut dinyatakan Learning object sudah layak untuk digunakan sesuai dengan kebutuhan, serta tujuan pembelajaran. Hasil evaluasi oleh siswa sebagai pengguna, menyatakan bahwa Learning object memiliki tampilan yang menarik, inovatif, kreatif dan dapat digunakan oleh siswa. This development research aims to produce a Learning object for Economics Subject, with the topic of Market Balance and Structure for class X students of SMA Labschool Jakarta. The development procedure used is the Rapid Prototyping Model by Tripp & Bichelmeyer. Learning object evaluation was carried out through expert review and one-to-one evaluation involving 2 material experts, 1 learning design expert, 2 media experts, and 2 users, which were measured based on the assessment aspects of the Learning Object Review Instrument (LORI) by John Nesbit. The average value obtained from the material expert is 3.65, the media expert is 3.50 and the learning design expert is 3.70. The results of the user evaluation with the Guttman scale, obtained an agree response from 10 indicators. Based on the results of the evaluation, it was stated that the Learning object was feasible to be used according to the needs and learning objectives. The results of the evaluation by students as users, stated that the Learning object has an attractive, innovative, creative appearance and can be used by students.
Pengembangan Self-Directed Learning Online Course “Decision Making” untuk Karyawan PT. Smartfren Telecom, Tbk. Andinnari, Shaffiya Rasidha; Kustandi, Cecep; Chaeruman, Uwes Anis
Jurnal Pembelajaran Inovatif Vol. 6 No. 1 (2023): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.061.06

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Penelitian ini bertujuan untuk menghasilkan produk berupa Self-Directed Learning Online Course untuk Karyawan di PT. Smartfren Telecom, Tbk. Produk Self-Directed Learning Online Course mengenai decision making yang dikembangkan mengacu pada model ILDF (Integrative Learning Design Framework) yang melalui berbagai tahapan utama dan pendukung. Self-Directed Learning Online Course ini telah melalui tahap evaluasi formatif yang melibatkan para ahli dan pengguna (Karyawan di PT. Smartfren Telecom, Tbk). Hasil uji coba ahli (materi, media, dan desain pembelajaran) melalui angket terbuka menyatakan produk ini sudah baik dari berbagai sisi namun tetap diberikan adanya sedikit perbaikan. Kemudian pada tahap uji coba pengguna dengan menggunakan Skala Likert, hasil one-to-one evaluation memperoleh nilai rata-rata keseluruhan yaitu 3.73 (sangat baik) dan melalui small group evaluation memperoleh nilai 3.53 (sangat baik). Hasil evaluasi formatif menunjukkan bahwa produk Self-Directed Learning Online Course mengenai decision making ini sudah sangat baik dan dapat digunakan untuk Karyawan di perusahaan. This research aims to produce a product in the form of a Self-Directed Learning Online Course for Employees at PT. Smartfren Telecom, Tbk. The product on decision making that was developed refers to the ILDF (Integrative Learning Design Framework) model which goes through various main and supporting stages. This Self-Directed Learning Online Course has gone through a formative evaluation stage involving experts and users (Employees at PT. Smartfren Telecom, Tbk). The results of expert trials (materials, media, and instructional design) through an open questionnaire stated that this product was good from various sides but still had some improvements. Then in the user trial phase using the Likert Scale, the results of the one-to-one evaluation obtained an overall average value of 3.73 (very good) and through the small group evaluation the score was 3.53 (very good). The results of the formative evaluation show that the Self-Directed Learning Online Course product regarding decision making is very good and can be used for employees in the company.
Analisis Literasi Membaca Mahasiswa STAI Siliwangi Garut Novela, Greria Tensa; Chaeruman, Uwes Anis; Rahmawati, Reni
Jurnal Pembelajaran Inovatif Vol. 7 No. 2 (2024): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.072.10

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Along with the development of science and technology, books are starting to be replaced by electronic devices, new technology has brought great benefits and opportunities in terms of getting information more quickly and in a more efficient way. Unfortunately, the ease of getting information has made people's awareness of the importance of having the ability to read increasingly disappear. . This is proven by survey results from various international institutions regarding the low reading ability of Indonesian students. The efforts made by the government through the recent reading literacy policy have provided changes for the better, although not yet significant, therefore, research was conducted on 100 students using PISA questions to find out what difficulties students faced in taking the PISA test from the results of the analysis. The results found that students had difficulty in taking the PISA test, namely questions related to reflecting and evaluating text in tabular form extensively, analyzing the combination of information in non-continuous images and graphs, integrating and interpreting text appropriately, and reflecting and evaluating text in table continuous.
The implementation of blended learning in the new normal era at vocational school of health Resmiaty, Tetty; Chaeruman, Uwes Anis; Kusumawardani, Dwi
Jurnal Pendidikan Vokasi Vol. 11 No. 2 (2021): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v11i2.42495

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This study aims to describe blended learning in the new normal era in vocational health schools. Vocational education contributes to preparing skilled workforce graduates. Therefore, vocational education must prepare the learning process based on the conditions and needs of students. The research method used was a qualitative approach. A case study was conducted to empirically investigate the phenomenon of the learning process in the new normal era through blended learning. This study collaborated with 96 fourth-semester and 92 sixth-semester students at the Medical Laboratory Technology Study Program in Associate Degree of Health Polytechnic Ministry of Health Manado. The study results showed that during Covid-19, students could not practice directly in the laboratory freely, so it took much work to apply the required course applications in the form of practice. Although out of 188 students, only 110 students often use smartphones in the blended learning process. Students experience the most serious difficulty in understanding and practicing laboratory quality control courses, with a percentage of 38.6%. Therefore, laboratory quality control is considered in terms of student responses to difficult subjects to understand during the online learning process. So that further research is needed to develop a learning system that can increase student learning motivation. Not only up to motivation but students also have to understand how to use technology well.
Co-Authors Aminah, Mimin Andi Naaziat Andinnari, Shaffiya Rasidha Bernard Renaldy Suteja Cecep Kustandi Dari, Cindy Wulan Darwin, David Deni Sapta Nugraha Desi Rahmawati Dian Ilmiyati Dian Rosdiana Noor Diana Ariani Dirgantara Wicaksono Djamdjuri, Dewi Suriyani Dwi Kusumawardani Elsah Fanisyah Eveline Siregar Fairuz Fairuz Ida Maulida Ilmiyati, Dian Indina Tarjiah Iriani, Tuti Istianah Istianah Iva Sarifah Juan Carlos Sarwijang Karimah, Syahadah Albaqiyatul Kunto Imbar Nursetyo Kunto Imbar Nursetyo Kusumawardani, Dwi Lustiyantie, Ninuk Mardhiah, Ghina Maria Paristiowati Maudiarti, Santi Maulana Malik Ibrohim Maya Adina Pratama Mega Astuti DR Mita Septiani Moch Sukardjo Muchamad Faqih Rachmat Muchlas Suseno Mulyadi Nadya Khairani Neni Nurkhamidah Nida, Ria Rahma Ninuk Lustiyantie Ninuk Lustyantie Novanda Alim Setya Nugraha Novarisa, Adien Novela, Greria Tensa Nurhasti Andriani Nursetyo, Kunto Imbar Nurul Nabilah Pamungkas, Tika Dwi Pratama, Maya Adina Putri Kirana R.A. Hirmana Wargahadibrata Rahmawati, Reni Rajaguk-guk, Sastri Br Raldy Aditya Raldy Aditya Resmiaty, Tetty Resti Utami Rifda Shabrina Risky, Elsyafahriza Rizky Ramadhan Setiani, Nala Saka Ocean Shabrina, Rifda Shafruddin Tajuddin Sianipar, Helen Anjelica Siregar, Eveline Solo, Lenny Sukisno Sukisno, Sukisno Suwarno Suwarno Suyitno Muslim Syamsul Arifin Tasya Chaerunnisa Tiara Saputri Darlis Tika Dwi Pamungkas Verawati Wahyu Suci Wargahadibrata, R.A. Hirmana Wuwuh Andayani, Wuwuh Yuli Rahmawati Yuli Rahmawati Yurniwati Yurniwati Zuhdy Hasibuan