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Improving The Quality of Education: Implementation of School-Based Quality Improvement Management Tamam, Badrud; Sunaengsih, Cucun; Ratnasari, Diana Fatimah; Yuliana, Yuliana; Aminudin, Aminudin
Journal of General Education and Humanities Vol. 4 No. 4 (2025): November
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v4i4.727

Abstract

This study explores the implementation of School-Based Quality Improvement Management (MPMBS) in elementary schools across Bandung Regency, Indonesia. MPMBS represents an autonomy-driven management model emphasising participatory decision-making and collective responsibility to enhance educational quality. Using a descriptive qualitative method, data were collected through online questionnaires and semi-structured interviews involving school principals and teachers. The analysis focused on leadership roles, participatory planning, and factors influencing implementation. Findings indicate that school principals demonstrate visionary leadership by fostering collaboration among teachers, parents, and community stakeholders. MPMBS has been effectively implemented in most schools, although challenges remain—particularly limited financial resources, inadequate infrastructure, and issues with teacher motivation. The study concludes that effective implementation of MPMBS depends on strong leadership, resource optimisation, and effective stakeholder engagement. It recommends targeted professional development, resource allocation, and policy reinforcement to strengthen quality improvement practices in primary education. These insights offer practical guidance for educational policymakers and school leaders seeking sustainable management strategies in decentralised educational settings.
Development of Science Literacy-Based E-Booklet Accompanied by Mind Mapping on Human Digestive System Material Paduwinata, Virdana; Wulandari, Ana Yuniasti Retno; Tamam, Badrud; Wahyuni, Eva Ari; Hartiningsih, Try
Journal of Education and Learning Research Vol. 2 No. 1 (2024): JOURNAL OF EDUCATION AND LEARNING RESEARCH
Publisher : Global READ Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62208/jelr.2.1.p.19-27

Abstract

E-Booklet based on science literacy accompanied by mind mapping is a form of the diversity of learning products that can be aligned with the development of technology and information. The purpose of this study aimed to determine the feasibility, response, and readability of a science literacy-based e-booklet accompanied by mind mapping on human digestive system material. This type of research is development research with the ADDIE model without the implementation phase. The research subjects included 31 students of class VIII-A and 13 students of class VIII-B. Based on the research that has been done, the average results of the media aspect feasibility test assessment were validity of 1 with a valid category, 92.2% reliability with a very reliable category, and a material aspect validity of 0.99 with a valid category, 100% reliability with a very reliable category. The results of the assessment of student responses and readability of the e-booklet obtained a very good category. It concluded that the use of science literacy-based e-booklets accompanied by mind mapping on human digestive system material is feasible to use in learning.
The Analysis of Junior High School Students' Misconceptions Using Five-Tier Diagnostic Test in The Concept of Living Things Classification Amalia, Dila; Fikriyah, Aida; Tamam, Badrud; Sidik, Rahmad Fajar; Wulandari, Ana Yuniasti Retno
Indonesian Journal of Mathematics and Natural Science Education Vol. 4 No. 2 (2023): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v4i2.133

Abstract

This research aims to describe the percentage of misconception levels of junior high school students using a five tier diagnostic test on the classification of living things. This type of research is quantitative descriptive with a population of class VII students at SMP Negeri 3 Bangkalan for the 2022/2023 academic year. The samples used in the research were classes VII-A and VII-D based on purposive sampling techniques. Data collection was carried out by administering five tier diagnostic test questions. The research results showed that: 1) Students experienced M (Misconception) 37.73%, SC (Scientific Conception) 17.27%, ASC (Almost Scientific Conception) 2.73%, LK (Lack of Knowledge) 26.64%, NU (No Understanding Conception) 15.18%, and UnC (Un-Code) 0.45%, 2) The percentage of classification of misconception levels based on calculations using standard deviation and the mean of students is in the low misconception category of 27.27%, moderate misconception amounted to 52.73%, and high misconceptions amounted to 20%. Based on the results of the research and data analysis carried out, it can be concluded that the high percentage of students' misconceptions indicates that the material on the classification of living things is quite difficult for students at SMP Negeri 3 Bangkalan to understand.
The Effect of Students’ Learning Motivation toward Retention in Biology Learning Using Augmented Reality-based Media Tamam, Badrud; Fikriyah, Aida
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 1 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i1.157

Abstract

This research aims to examine the effect of students’ learning motivation to retention in biology learning. This research is included in quantitative research. The research sample was 56 students. To measure learning motivation, the ARCS (Attention, Relevance, Confidence and Satisfaction) motivation questionnaire was used which was adapted from Keller (2010) with a total of 36 statements. Retention was measured using an essay test which was carried out 2 weeks after the posttest. Student answers were then measured using Hart's (1994) rubric. A simple linear regression analysis was carried out to see the effect of students’ learning motivation toward retention. The results of data analysis show that there is a significant effect of students’ learning motivation toward the retention. Based on the regression results, it is known that the R value is 0.654, which indicates that there is a correlation in which a strong relationship between motivation and retention. Motivation has a contribution of 42.8% to retention and 57.2% is influenced by other factors. It can be concluded that learning motivation can encourage working memory performance so that the flow of information can be processed in the long-term memory.
STRATEGI PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN BERBASIS KARAKTER UNTUK MENINGKATKAN MORALITAS SOSIAL SISWA MTS ASH- SHAHIHIYAH ROSEP BLEGA BANGKALAN Tamam, Badrud; Wibowo, Moh. Ari; Desiyanto, Jatim
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v5i3.7080

Abstract

Civic Education (PKn) plays a strategic role in shaping citizens who are characterized, have integrity, and actively participate in community life. However, in many schools, PKn learning still tends to emphasize cognitive aspects so that character values are not optimally internalized. This study aims to describe character-based Civic Education learning strategies and their impact on students’ social morality at MTs Ash-Shahihiyah Rosep Blega Bangkalan. This research employed a qualitative approach with a descriptive design. The research subjects consisted of one Civic Education teacher, the principal, and six students as key informants. Data were collected through participant observation, semi-structured interviews, and documentation, and were analyzed using Miles & Huberman’s interactive model, which includes data reduction, data display, and conclusion drawing. The findings reveal that active, creative, and innovative learning strategies were consistently implemented through group discussions, case studies, contextual media usage, and ice-breaking activities. The cultivation of values such as mutual cooperation, integrity, and independence significantly improved students’ social awareness, discipline, and sense of responsibility. Students’ social morality developed through the habituation of honesty, fairness, and responsibility, modeled by teachers and supported by the school environment. This study affirms that character-based PKn learning is effective in shaping students’ moral behavior and fostering a participatory classroom climate. The implication of this research is that schools must provide adequate facilities and encourage teachers’ innovation in designing character-based learning strategies to ensure that learning outcomes are not only cognitive but also character-building, in line with the Profile of Pancasila Students. ABSTRAKPendidikan Kewarganegaraan (PKn) memiliki peran strategis dalam membentuk warga negara yang berkarakter, berintegritas, dan berpartisipasi aktif dalam kehidupan bermasyarakat. Namun, di beberapa sekolah, pembelajaran PKn masih cenderung menekankan aspek kognitif sehingga nilai-nilai karakter belum terinternalisasi secara optimal. Penelitian ini bertujuan mendeskripsikan strategi pembelajaran PKn berbasis karakter dan dampaknya terhadap moralitas sosial siswa di MTs Ash-Shahihiyah Rosep Blega Bangkalan. Penelitian ini menggunakan pendekatan kualitatif dengan desain deskriptif. Subjek penelitian meliputi guru PKn, kepala sekolah, dan enam siswa sebagai informan. Data dikumpulkan melalui observasi partisipan, wawancara semi-terstruktur, dan dokumentasi, kemudian dianalisis menggunakan model interaktif Miles & Huberman yang mencakup reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa strategi pembelajaran aktif, kreatif, dan inovatif diterapkan secara konsisten melalui diskusi kelompok, studi kasus, penggunaan media kontekstual, dan ice breaking. Penerapan nilai gotong royong, integritas, dan kemandirian terbukti meningkatkan kepedulian sosial, kedisiplinan, serta tanggung jawab siswa. Moralitas sosial siswa berkembang melalui pembiasaan nilai kejujuran, keadilan, dan tanggung jawab yang diteladankan guru dan didukung lingkungan sekolah. Penelitian ini menegaskan bahwa pembelajaran PKn berbasis karakter efektif membentuk perilaku moral siswa dan menciptakan suasana kelas yang partisipatif. Implikasi penelitian ini adalah pentingnya sekolah menyediakan dukungan fasilitas dan mendorong inovasi guru dalam mengembangkan strategi pembelajaran karakter sehingga hasil belajar tidak hanya bersifat kognitif, tetapi juga membangun karakter sesuai Profil Pelajar Pancasila.
Development of Augmented Reality (AR) Learning Media to Increase Student Motivation and Learning Outcomes in Science Yusa, Ilham Widia; Wulandari, Ana Yuniasti Retno; Tamam, Badrud; Rosidi, Irsad; Yasir, Mochammad; Setiawan, Achmad Yusuf Bagus
Jurnal Inovasi Pendidikan IPA Vol. 9 No. 2: Oktober 2023
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v9i2.52208

Abstract

This research aims to 1) develop AR learning media regarding the interaction of living things and the environment, 2) determine the feasibility and response to AR media, and 3) determine differences in students' motivation and science learning outcomes before and after implementing AR media. AR-based mobile application. The study of AR media development uses the Waterfall development model which consists of 5 stages, namely analysis, design, code, testing, and maintenance. In-depth research data collection techniques use observation sheets, interview guides, media expert and material expert validation questionnaires, student response questionnaires as well as science learning motivation questionnaires and cognitive tests. The learning trial used a quasi-experimental design method with a research pattern using a nonequivalent control group pretest and posttest design involving 2 classes, namely class VII-C as the control group and VII-D as the experimental group. The results of the research show that 1) AR-based mobile applications can be used anytime and anywhere, the resulting applications are equipped with animations, games, and 3-dimensional and 2-dimensional images, 2) the product is valid and AR-based AR-based mobile applications are suiTabel for testing and response results in students towards AR-based mobile applications received a very good response from students, 3) learning using AR-based mobile applications can increase learning motivation and student learning outcomes, especially in the subject of interaction between living things and the environment.
Determining the Shortest Path for Souvenir Delivery to Tourist Attractions in Pamekasan Using Excel Solver Tamam, Badrud; Dyana, Motik Arisca
Journal of Computer Science Advancements Vol. 1 No. 6 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v1i6.1139

Abstract

Pamekasan, as one of the districts in East Java, is famous for its various interesting tourist attractions. As the number of tourists increases, the need for typical Pamekasan souvenirs also increases. This encourages souvenir craftsmen to look for efficient ways to distribute their products to tourist attractions. One method that can be used is to use Solver Excel to determine the shortest path for sending souvenirs. This research aims to determine the shortest path for sending souvenirs from production sites to tourist attractions in Pamekasan using Solver Excel. The research method used is quantitative using Excel Solver. The data used is data on the distance between production sites and tourist attractions in Pamekasan. This data was obtained from the Pamekasan Regency Tourism and Culture Office. The research results show that Solver Excel can be used to determine the shortest route for sending souvenirs from production sites to tourist attractions in Pamekasan so that it can help souvenir craftsmen to save time and costs in distributing their products.
Tradisi Salaman Masyarakat Pringgolayan Dalam Tinjauan Etika Nilai Max Scheler Tamam, Badrud
Mozaic: Islamic Studies Journal Vol. 4 No. 02 (2025)
Publisher : Pascasarjana UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mozaic.v4i02.2379

Abstract

One of the important things in the tradition of shaking hands is understanding its context. Some regions have specific meanings in carrying it out. The purpose of this study is to determine the value of the tradition of shaking hands using ethical philosophy research (Living Philosophy). In addition, this research is examined because some people view it from the perspective of religious doctrine. This study uses qualitative research with descriptive-analytical methods, utilizing observation, interview, and documentation approaches, targeting the community in Pringgolayan, Bantul, Yogyakarta. The research then found that the local community has very strong family and brotherhood values. Evidenced by the similarity of opinions and references from each informant. The Pringgolayan community realized that there was a change after seeing that the environmental conditions that were previously urban individualistic, then shifted to a society with socialism. The tradition of shaking hands then became a permanent culture with a high sense of harmony between individuals. This study confirms a harmony between individuals. And the new value that can be taken is a self-respect for fellow community members without regard to social status and background of each individual.
Developing Android-Based Interactive Multimedia with Madurese Culture to Enhance Students’ Learning Outcomes in Classroom Action Research Azizah, Fikrotul; Tamam, Badrud
SEJ (Science Education Journal) Vol. 9 No. 2 (2025): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/sej.v9i2.1703

Abstract

This study aims to improve Grade VII students’ learning outcomes on the topic of the Life Organization System by implementing the culturally responsive “Bebek Songkem” Android-based interactive multimedia. The media was designed to address students’ difficulties in understanding abstract biological concepts while providing contextual learning linked to local Madurese culture. The research employed the Classroom Action Research (CAR) model of Kemmis and McTaggart, consisting of the stages of planning, action, observation, and reflection. The participants were 30 students of Class VII-B at UPTD SMPN 5 Bangkalan. Data were collected through pre-tests and post-tests in each cycle and analyzed using gain score. The results showed a consistent improvement in learning outcomes. In Cycle I, the average score increased from 33.33 to 57.00 with a gain score of 0.355 (moderate). In Cycle II, the mean score increased from 43.33 to 86.00 with a gain score of 0.761 (high). These findings demonstrate that integrating local cultural elements into interactive multimedia can enhance students’ comprehension, engagement, and overall science learning performance.
PENINGKATAN LITERASI SAINS PESERTA DIDIK BERBANTUAN POCKET BOOK BERBASIS PERMAINAN CARI KATA Diyana, Riyyul Izzah; Tamam, Badrud; Wahyuni, Eva Ari; Fikriyah, Aida; Wahyudhi, Sunu
Natural Science Education Research Vol 8, No 3 (2025): Natural Science Education Research
Publisher : Program Studi Pendidikan IPA, Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/nser.v8i3.30841

Abstract

Pocket book berbasis permainan cari kata merupakan bahan ajar yang didesain dengan ukuran yang praktis ringan, mudah dibawa, berisi ringkasan konteks materi secara utuh yang dipadukan dengan aktivitas permainan cari kata. Penelitian ini bertujuan untuk mengetahui peningkatan literasi sains siswa pada materi klasifikasi makhluk hidup berbantuan pocket book berbasis permainan cari kata. Literasi sains pada penelitian ini berfokus pada satu domain yaitu kompetensi yang meliputi 3 aspek yaitu menjelaskan fenomena ilmiah, menginterpretasi data dan bukti secara ilmiah, mengevaluasi dan merancang penyelidikan ilmiah. Desain penelitian yang digunakan yaitu one group pretest-posttest. Subjek penelitian yaitu 31 siswa kelas VII-J MTsN Bangkalan. Data diperoleh dengan metode tes kemudian dianalisis secara deksripsi kuantitatif. Teknik analisis data yang digunakan untuk mengetahui peningkatan literasi sains menggunakan uji N-Gain. Literasi sains setelah pembelajaran materi klasifikasi makhluk hidup menggunakan pocket book berbasis permainan cari kata mengalami peningkatan sebesar 0,6 dengan kategori sedang.
Co-Authors Aan Komariah Aditya Rakhmawan, Aditya Agustian Widia Yusuf, Ilham Ahmad Farihin Aida Fikriyah Amalia, Dila Aminudin, Aminudin Andani, Berlian Ari Anjelina, Frisda Ardiany, Dhela Teguh Astid Putera, Dwi Bagus Rendy Azizah, Fikrotul Azizah, Imarhotul Buana, Diva Puspita Cahyani, Cici Cucun Sunaengsih, Cucun Deden Tarmidi Dedy Achmad Kurniady Desiyanto, Jatim Devi, Eva Leskiana Diyana, Riyyul Izzah Dyana, Motik Arisca Eliyah, Eliyah Erlianti, Eka Eva Ari Wahyuni Evita Evita Faradillah, Fariza Farahiba, Ayyu Subhi Farida, Lilis Farihin, Ahmad Faroh, Nurul FATIMA, SITI Fatimatul Munawaroh Fauriski, Mohammad Iqmal Firmansyah, Lucky Fathoni Gunawan, Irvan Gusria, Nur Isnaini Putri Hartiningsih, Try Hasanah, Istianatul Hidayatul Masruroh Ibrahim, Abdullah Ilhamiwati, Mega Irsad Rosidi, Irsad Iskandar Iskandar Julia Julia Kartiwi, Asti Putri Khosiyati, Khosiyati Kusumadewi, Riema Afriani Lailatul Fitriyah Luthfiani, Nissa Maolidah, Ida Marini, Mai Miftahul Jannah Mochammad Ahied MOCHAMMAD YASIR Moh Mujibur Rohman Mohammad Edy Nurtamam, Mohammad Edy Mu'aziyah, Siti Eneng Sururiyatul Mubin, Muhammad Iskhaqul Muflichah, Zumrotul Mujtahidin, Mujtahidin Muthahharah Thahir, Muthahharah Nabila, Nadia Milla Nabila, Syafiatun Nazihah, Khaulah Ni'mah, Fadlilatun Nugraha Suharto NURUL FAIZAH Paduwinata, Virdana Pramudista, Hina Tria Purwoko, Agus Putera, Dwi Bagus Rendy Astid Qomaria, Nur Rachmaniar, Ananda Rahadiani, Salma Alisha Rahmad Fajar Sidik, Rahmad Fajar Rais, M Amien Ramdhan, Ahmad Ratnasari, Diana Fatimah Rendy Astid Putra, Dwi Bagus Ruhita, Ruhita Safitri, Bunga Salsabila, Mezaluna Deazuri Sari, Eva Dwi Kumala Setiawan, Achmad Yusuf Bagus Shofia, Ramadhina Nur Sholiha, Mariatus Sholikha, Iin Rif’atus Siti Inayatul Faizah, Siti Inayatul Siti Munawaroh SITI SAODAH Sofiah Sofiah Solihah, Badriatus Sukarma, Momo Sunu Wahyudhi Supriadi, Andri Susieni, Erni Sutarja, Maria Candra Sutarja, Maria Chandra Sutarja, Maria Chandra Sutarja Thahir, Muthahharah Tiara Aqila, Salma Wahyuningsih, Maya Eka Wibowo, Moh Ari Widura, Mishbahul Arria Wilhelmina, Alin Febrianti Wiwin Puspita Hadi Wulandari, Ana Yuniasti Retno Yahya, Fahmi Agus Yamin Yamin, Yamin Yudaningsih, Nunik Yuliana Yuliana Yusa, Ilham Widia Zamzuri, Aliman Ro'yun Zuhriyah, Iffa Zulfa, Fitria Zulfi, Ahmad