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The Relationship Between the Completeness of School Facilities and Infrastructure and the Learning Achievement of Elementary School Students Lestari, Yuyun; Gagaramusu, Yusdin; Nuraini, Nuraini; Zulnuraini, Zulnuraini; Khairunnisa, Khairunnisa
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.1880-1888

Abstract

This research is motivated by the low learning achievement of grade V students at SD Negeri 1 Tolisu in the 2023/2024 school year. Although there are facilities and infrastructure such as computer laboratories, UKS rooms, and libraries, their use has not been maximized due to limited facilities and unsupportive room conditions. This study aims to determine the relationship between the completeness of school facilities and infrastructure and the learning achievement of grade V students at SD Negeri 1 Tolisu. The method used is descriptive quantitative with a correlational approach. The population and sample consist of all grade V students, totaling 27. Data on the completeness of facilities and infrastructure were collected through questionnaires, while learning achievement data were obtained from documentation of student report card scores. Data analysis was carried out using Pearson's product-moment correlation technique. The results showed a significant relationship between completeness of facilities and infrastructure and student learning achievement, with r calculated = 0.623 and r table = 0.381 at a 5% significance level. In addition, the t-test showed t calculated = 4.133 > t table = 1.703, reinforcing this positive relationship. These findings confirm that adequate facilities and infrastructure contribute significantly to improving student learning achievement.
Effect of Game-Based Learning with Quizizz on Cognitive Learning Outcomes in Grade IV Mathematics: An Experimental Study Sani, Nurul Kami; Nurfadilah, Nurfadilah; Zulnuraini, Zulnuraini; Kaharu, Sarintan N; Joni, Ammar Abdullah
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2129-2137

Abstract

This study aims to analyze the effect of implementing the Game-Based Learning (GBL) model assisted by the Quizizz platform on improving students’ cognitive learning outcomes in mathematics. The research was conducted in Grade IV at SD Inpres 2 Besusu using a quantitative approach with a quasi-experimental design and a pretest-posttest method. The evaluation instruments consisted of 12 validated and reliable questions, including 8 multiple-choice items (Cronbach's alpha = 0.772) and 4 essay items (Cronbach's alpha = 0.833). The results showed a significant increase in students' learning outcomes after the application of the GBL model with Quizizz. Paired sample t-test analysis revealed a significant difference between pretest and posttest scores (Sig. 2-tailed = 0.001 < 0.05). The N-Gain score reached an average of 0.6389, which falls into the moderate category. These findings suggest that integrating game elements through Quizizz creates an engaging and interactive learning environment, enhancing students’ understanding of mathematical concepts. The GBL model not only fosters motivation but also directly improves students' cognitive performance. Therefore, the model is recommended as an effective and innovative instructional strategy in primary school mathematics education.
Improving Students’ Learning Interest Using Cooperative Learning: The TGT Model in Fourth Grade IPAS Sani, Nurul Kami; S. Pontoh, Aprilia Monica; Zulnuraini, Zulnuraini; Nashrullah, Nashrullah
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2254-2263

Abstract

This study aims to enhance elementary students’ learning interest in Science and Social Studies (IPAS) through the application of the cooperative learning model, Teams Games Tournament (TGT). The research was conducted as Classroom Action Research (CAR) involving two cycles, each consisting of two meetings. Data were collected using a yes/no learning interest questionnaire and observation sheets measuring both teacher and student activity. The TGT model was implemented through five main stages: class presentation, team study, games, tournaments, and rewards. The results demonstrated a substantial increase in the implementation quality of teaching activities, with teacher activity scores improving from 85.3% in Cycle I to 97.1% in Cycle II, and student activity scores from 82% to 97%. Furthermore, students’ average learning interest rose from 50.8% in the first cycle to 83% in the second. Improvements were also observed across all interest indicators, including attention, enjoyment, curiosity, and participation. These findings indicate that the TGT model effectively supports a student-centered, interactive, and engaging learning environment, fostering emotional involvement and active participation. Therefore, the TGT model is recommended as a promising instructional strategy for increasing learning interest in primary education settings.
The Effect of Problem-Based Learning Model Assisted by Wordwall Application on Student Learning Outcomes in Grade V IPAS Subject Ardiana, Risma Nur; Rizal, Rizal; Pahriadi, Pahriadi; Zulnuraini, Zulnuraini; Lapasere, Sisriawan
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2463-2472

Abstract

This study aims to examine the effect of the Problem-Based Learning (PBL) model supported by the Wordwall application on student learning outcomes in Grade V IPAS subjects at SD Inpres Kabonena. This research employs a quantitative approach using a pre-experimental design, specifically the one-group pretest-posttest design. The sample consisted of 25 students selected through total sampling. Data were collected through multiple-choice tests, interviews, and documentation. The analysis involved prerequisite tests including normality testing, N-Gain analysis, and hypothesis testing using the Paired Sample T-Test, assisted by IBM SPSS Statistics version 27. The results of this study indicate a T-test significance value of 0.001 < 0.05; therefore, H₀ is rejected and Hₐ is accepted, meaning that there is a significant effect of the Problem-Based Learning model assisted by the Wordwall application on student learning outcomes. It can be concluded that the Problem-Based Learning model assisted by the Wordwall application has a significant effect on the learning outcomes of Grade V students in IPAS subjects at SD Inpres Kabonena. The Problem-Based Learning model assisted by the Wordwall application deserves to be considered as an alternative solution for innovative and effective learning in improving student learning outcomes.
Development of Learning Modules Based on Augmented Reality (AR) as a Means of Visualizing Abstract Concepts IPAS Theme Knowing Our Earth Syahrir, Fitriani; Zulnuraini, Zulnuraini; Kamisani, Nurul; Azizah, Azizah; Pendit, Sinta Satria Dewi
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2647-2658

Abstract

This study aims to develop an Augmented Reality (AR) based learning module as a means of visualizing abstract concepts in the subject of Natural and Social Sciences (IPAS) with the theme “Knowing Our Earth” for grade V elementary school students. The background of this research is based on the difficulty of students in understanding the abstract concepts of IPAS and the limitations of learning media used by teachers. This research uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), with implementation up to the formative evaluation stage. The products developed are printed and digital modules equipped with 3D markers using the Assemblr Edu application, so that they can be visualized through smartphones. The results of validation by material experts obtained a score of 95%, media experts 99%, and users (teachers) of 96%, all of which were in the “very valid” category. The limited trial of 25 students showed a very positive response with a readability percentage of 85%. This module is considered to be able to increase students' interest and understanding of the material “Knowing Our Earth” with interactive and interesting concept visualization. Thus, this Augmented Reality-based learning module is worth using as an innovative learning media in improving the quality of IPAS learning in elementary schools.
PENGARUH PENGGUNAAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPAS PADA SISWA KELAS III SDN 8 MAMBORO Khaira, Lisatul; Nasrullah; Pahriadi; Zulnuraini; Andhika Pratama, Ryan
JS (JURNAL SEKOLAH) Vol. 9 No. 2 (2025): MARET 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v9i2.64921

Abstract

Abstract: The purpose of this study was to determine the effect of the use of audiovisual media on student learning outcomes in science learning in grade III students of SDN 8 Mamboro. This type of research is a quantitative experimental research using the Quasi-experimental research method with a Nonequivalent Control Group Design research design. The subjects in this study were 38 students of grade III A and III B of SDN 8 Mamboro. The control class or class III A students numbered 20 people and the experimental class or class III B students numbered 18 people. Data collection was carried out using a research instrument in the form of a test. Data analysis used prerequisite tests, namely normality tests and homogeneity tests and hypothesis testing using independent sample t-tests assisted by the IBM SPSS statistical application program version 24. Based on the results of this study, a significant value of 0.008 <0.05 was obtained, then the hypothesis Ha was accepted and Ho was rejected, meaning that there was an effect of the use of audio-visual media on student learning outcomes in science learning in grade III students of SDN 8 Mamboro. Keyword: Audio Visual Media, Student Learning Outcomes. Abstrak: Tujuan penelitian ini adalah untuk mengetahui pengaruh penggunaan media audio visual terhadap hasil belajar siswa dalam pembelajaran IPAS pada siswa kelas III SDN 8 Mamboro. Jenis penelitian ini adalah penelitian kuantitatif eksperimen menggunakan metode Quasi eksperimen research dengan desain penelitian Nonequivalent Control Group Design. Subjek pada penelitian ini yaitu siswa kelas III A dan III B SDN 8 Mamboro yang berjumlah 38 orang. Siswa kelas kontrol atau kelas III A berjumlah 20 orang dan kelas eksperimen atau kelas III B berjumlah 18 orang. Pengambilan data yang dilakukan menggunakan instrumen penelitian berupa tes. Analisis data menggunakan uji prasyarat yaitu uji normalitas dan uji homogenitas serta pengujian hipotesis menggunakan uji independent sample t-test berbantuan program aplikasi IBM SPSS statistic versi 24. Berdasarkan hasil penelitian ini menunjukkan nilai signifikan 0,008 < 0,05 maka menerima hipotesis Ha dan menolak Ho, artinya adanya pengaruh penggunaan media audio visual terhadap hasil belajar siswa dalam pembelajaran IPAS pada siswa kelas III SDN 8 Mamboro. Kata Kunci: Media Audio Visual, Hasil Belajar Siswa dan Pembelajaran IPAS
Pengaruh Model Pembelajaran Discovery Learning Berbantuan Media Audio Visual Terhadap Hasil Belajar Kognitif Siswa Pada Mata Pelajaran IPAS Kelas IV Parla, Nurbaya Moh. Amin; Zulnuraini, Zulnuraini; Sani, Nurul Kami; Nashrullah, Nashrullah; Nuraini, Nuraini
JPFT (Jurnal Pendidikan Fisika Tadulako Online) Vol. 13 No. 1 (2025): JPFT (Jurnal Pendidikan Fisika Tadulako Online)
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/jpft.v13i1.4296

Abstract

Tujuan dari penelitian ini bertujuan untuk menganalisis hasil belajar siswa yang pembelajarannya menggunakan model pembelajaran Discovery Learning berbantuan media audio visual pada mata pelajaran IPAS kelas IV SD Negeri 22 Palu. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen pre-experimental design dengan bentuk one-grup pretest-postest design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV A dan B tahun ajaran 2024/2025 berjumlah 57 orang. Sampel yang digunakan yaitu kelas IV A SD Negeri 22 Palu yang Berjumlah 24 siswa. Pengambilan sampel menggunakan teknik penarikan sampel acak. Teknik pengumpulan data menggunakan tes hasil belajar,lembar observasi dan wawancara. Analisis data yang digunakan dalam penelitian ini yaitu analisis statistik deskriptif dan inferensial. Dengan hasil yang diperoleh nilai rata-rata pretest yaitu 55,88 dan nilai rata-rata posttest yaitu 81,46. Berdasarkan hasil penelitian tersebut peneliti dapat menarik kesimpulan bahwa terdapat pengaruh penggunaan model pembelajaran Discovery Learning berbantuan media audio visual terhadap hasil belajar kognitif siswa pada mata pelajaran IPAS. Hal ini ditunjukkan oleh perhitungan menggunakan jasa computer SPSS versi 30 dimana nilai sig (2-tailed)=0,001<0,05 sehingga hipotesis H0 ditolak dan menerima Ha artinya terdapat pengaruh penggunaan Model Pembelajaran Discovery Learning berbantuan media audio visual terhadap hasil belajar kognitif siswa pada mata pelajaran IPAS kelas IV.
Implementation of the Children Learning in Sciences (CLiS) Learning Model to Improve Students' Science Learning Outcomes Hilda, Hilda; Gagaramusu, Yusdin Mahmudin; Pahriadi, Pahriadi; Zulnuraini, Zulnuraini; Nuraini, Nuraini
Urwatul Wutsqo: Jurnal Studi Kependidikan dan Keislaman Vol. 14 No. 2 (2025): Sociocultural Islamic Education
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat (LP3M) STIT Al Urwatul Wutsqo - Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/urwatulwutsqo.v14i2.2137

Abstract

This study aims to explain the application of the Children Learning in Science (CLiS) model in improving the science learning outcomes of fourth-grade students at SD Inpres 1 Tondo. This study uses the Classroom Action Research (CAR) method, which focuses on improving the quality of learning in the classroom. This model follows four stages of the Kemmis and McTaggart cycle: (1) Planning, (2) Action, (3) Observation, and (4) Reflection. This study was conducted during the 2024/2025 academic year, involving 28 fourth-grade students as research subjects. Data were collected using test and non-test techniques. Non-test methods include interviews, classroom observations, and documentation, while the test method uses multiple-choice questions to assess students' understanding of science material. In Cycle I, the percentage of students achieving The classical approach was used to In Cycle I, student achievement using the classical approach increased to 64.29%, compared to 50% in the pre-action phase, showing an increase of 14.29%. In Cycle II, the percentage reached 100%. This shows an increase of 35.71% compared to Cycle I. These results indicate that the CLiS learning model has a significant influence on improving students' science learning outcomes. Therefore, the application of the CLiS model can be said to be an effective strategy to improve the learning achievement of fourth-grade students of SD Inpres 1 Tondo
Meningkatkan Hasil Belajar Matematika Materi Perkalian dengan Menggunakan Media Pembelajaran Konkret Mengkido, Meyland Rikhar; Gagaramusu, Yusdin Bin M; Khairunnisa, Khairunnisa; Zulnuraini, Zulnuraini; Guci, Ammar Abdullah Joni
Jurnal Pendidikan Matematika : Judika Education Vol. 8 No. 3 (2025): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v8i3.15319

Abstract

This study aims to improve the learning outcomes of mathematics multiplication material for second-grade students at SD GKST Talabosa using concrete learning media. The study involved 12 students, consisting of 9 male students and 3 female students, and employed a classroom action research method with Problem-Based Learning (PBL) approach. The concrete media used were stick pieces and straws. In the first cycle, the results showed 75% classical completeness and an average score of 88.33%, with 9 students achieving the competency standard and 3 students not yet achieving it, with the lowest score being 65 and the highest score being 97.5. Based on these findings, adjustments and improvements were made for the second cycle. In the second cycle, all students achieved the minimum completeness criteria, with the lowest score being 97.5 and the highest score being 100, and an average score of 99.79%. Based on the research conducted in cycles I and II, it shows that the use of concrete media in mathematics learning for second-grade students at SD GKST Talabosa can improve student learning outcomes.   Keywords: Learning Outcomes, learning media, Concrete Learning Media, Mathematics Learning, Multiplication
The Effect of Snakes and Ladders Learning Media on Mathematics Learning Outcomes of Grade II Students of SDN 1 Kolaka Patewa, Anna Thasya; Zulnuraini, Zulnuraini; Pendit, Sinta Satria Dewi; Rizal, Rizal; Guci, Ammar Abdullah Joni
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2906-2914

Abstract

This study aims to determine the effect of the Snakes and Ladders learning media on the mathematics learning outcomes of class II students at SDN 1 Kolaka. This research is a quantitative study with a pre-experimental design using a one-group pretest-posttest design. Data collection techniques were carried out through the administration of a pretest, treatment using the Snakes and Ladders media, and a posttest. The research instrument was a multiple-choice test that had been tested for validity and reliability using IBM SPSS Statistics version 27. The number of subjects in this study was 14 students. The results of descriptive statistical analysis showed that the average pretest score was 55, and the average posttest score was 85.36. The N-gain test results showed an increase in score of 0.7028, which falls into the high category, with a percentage of 70.28% categorized as fairly effective. The normality test showed that the data were normally distributed. Hypothesis testing using the Paired Sample T-test showed a significance value of 0.000 < 0.05, which indicates that there is a significant effect of using the Snakes and Ladders learning media on students’ mathematics learning outcomes. It can be concluded that the Snakes and Ladders learning media is effective and can affect the mathematics learning outcomes of class II students at SDN 1 Kolaka.
Co-Authors Abdullah Joni Guci, Ammar Aditya, Asania Dwi Afika, Nurul Alfikri, Mohamad Andhika Pratama, Ryan Andi Imrah Dewi Anggi Dwienengtyas Aras, Nurul Fitria Ardiana, Risma Nur Arianto Arif Firmansyah Arnold Arnold Asriani Asriani Asriani, Asriani Azizah Azizah Azizah Azizah Thalib Bulalong, Roberto Rolly Busthami Nur, Abdul Hamid Cahyani, Eka Dedy Wirawan Dewi Anita Sari, Dewi Anita Dg. Malondeng, Farul Ramadhan Dyah Aini Purbarani Endi, Endi Erwin Erwin Fasli, Muhammad Fitriah Aras, Nurul Fitriani, Cita Guci, Ammar Abdullah Joni Halizah. A, Siti Nur Harisma, Rita Harmila Harmila Herlina Herlina Herlina Herlina, Herlina Hilda Hilda Ibrahim Ibrahim Iga Risma Indriastuti Purnamasari , Danti Irfandi Lahamado Jaya, Christiadi Joni, Ammar Abdullah Kadek Hariana Kamisani, Nurul Khaira, Lisatul Khairunnisa Khairunnisa Khairunnisa L, Sunartin. Lamanasa, Farsya Gabriella LUKMAN, LUKMAN Maggi, Desilia Pramesti Titania Mardiyah , Ainul Mas’adi, Mas’adi Melyani Sari Sitepu, Melyani Sari Mengkido, Meyland Rikhar Muamila Muchdar Muchdar Muchlis Djirimu Mufidah Mufidah Muhammad Aqil Muslim Muslim Nashrullah . Nashrullah, Nashrullah Nasrullah Nazimuddin Al Kamil, Muhammad Ni Putu Devi Handayani Nur Rahmah Nuraedah Nuraini Nuraini Nurfadilah Nurfadilah Nurgan Tadeko Nurul Alifha Nurul Annisa Nurul Fitriah Aras Nurwijayanti Pahriadi Parla, Nurbaya Moh. Amin Patewa, Anna Thasya Patigu, Yuyun Putri Wahyuni Pratama, Ryan Andhika Pusaka, Semerdanta Raden Mohamad Herdian Bhakti Rahayu, Adelya Putri Rahmawati, Dyah Ramadan, Rahmat Rendra Zainal Maliki Riskita, Nurul Rismawati , Gusti Ayu Made Rizal Rizal, Rizal S. Pontoh, Aprilia Monica Salli, Mufida N Sani, Nurul Kami Santika Sarintan Nurcahyati Kaharu Selpianti, Selpianti Shalehuddin Sinta Satria Dewi Pendit Sinta Satria Dewi Pendit Sisriawan Lapasere Siti Nur aziza Z.E Ma'lum Sri Reskia Surahman Wilade Syahrir, Fitriani Thalib, Azizah Wijaya, Vindy Arhi Wina Ravina Yosar Ali Yun Ratna Lagandesa Yusdin Gagaramusu Yuyun Lestari, Yuyun ZUMROTIN NISA