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Peran Media Audio Visual dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia Kelas 4 SDN Dukuh Kupang V Surabaya Desi Eka Pratiwi; Qonita Ayu Nabilah; Rani Oktavia
Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika Vol. 4 No. 1 (2026): Januari: Jurnal Pendidikan Bhinneka Tunggal Ika
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/bersatu.v4i1.1546

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui penerapan media audio visual pada mata pelajaran bahasa indonesia  di kelas IV SDN Dukuh Kupang V Surabaya. Latar Belakang penelitian ini adalah rendahnya hasil belajar siswa serta kurangnya keaktifan dalam proses pembelajaran yang disebabkan oleh penggunaan media yang kurang menarik. Metode yang digunakan adalah penelitian tindakan kelas (PTK) yangdilaksanakan dalam dua siklus, masing-masing meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini berjumlah 27 siswa. Data dikumpulkan melalui observasi dan tes hasil belajar. Hasil penelitian menunjukkan adanya peningkatan signifikan pada pada hasil belajar siswa. Pada siklus I rata-rata hasil belajar mencapai 65,26% sedangkan pada siklus II meningkat menjadi 80,20% dengan kenaikan sebesar 14,94%. Selain peningkatan nilai, siswa juga menunjukkan perubahan positif dalam hal keaktifan, fokus, dan keterlibatan selama proses pembelajaran berlangsung. Berdasarkan temuan tersebut, dapat disimpulkan bahwa penggunaan media audio visual efektif dalam meningkatkan hasil belajar siswa pada mata pelajaran bahasa indonesia, karena mampu menciptakan suasana belajar yang menarik, interaktif, dan bermakna bagi siswa.
PENGEMBANGAN MEDIA POP-UP BOOK BERBASIS CODING UNPLUGGED PADA MATERI NORMA KELAS V SEKOLAH DASAR Neta Tabhita Partika; Desi Eka Pratiwi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17756

Abstract

This study aims to develop and validate an innovative learning medium in the form of a Pop-Up Book integrated with Coding Unplugged activities for teaching norms to fifth-grade elementary school students. The background of this research is based on the continued dominance of conventional teaching methods that are less effective in actively engaging students in understanding and applying religious, social, moral, and legal norms in daily life. This study employed a Research and Development (R&D) approach using the 4D development model, which consists of the define, design, develop, and disseminate stages. The development process involved designing instructional media tailored to students’ characteristics and integrating unplugged coding activities to enhance logical thinking and collaborative skills. Data were collected using validation sheets distributed to media experts, material experts, and language experts. The results revealed that the Coding Unplugged-based Pop-Up Book achieved a validity score of 0.99, categorized as very high, covering aspects of media design, content appropriateness, and language usage. In addition, qualitative feedback from validators indicated that the media is attractive, easy to use, and capable of increasing students’ motivation and engagement in the learning process. Therefore, the developed media is considered feasible to be implemented as an interactive and innovative learning tool to improve students’ understanding of norms and to support character development in elementary school education.
Identifikasi Masalah Pembelajaran IPA di SD Desi Eka Pratiwi; Wendri Wiratsiwi
Edukasi Elita : Jurnal Inovasi Pendidikan Vol. 3 No. 3 (2026): Juli: Edukasi Elita : Jurnal Inovasi Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/edukasi.v3i3.3371

Abstract

The purpose of this writing is to identify and describe various problems that occur in the process of learning science in elementary schools, especially those related to understanding the material, student involvement in learning activities, the use of learning media, and the teaching methods applied by teachers. The method used is a qualitative descriptive method, which involves systematically and objectively describing the conditions of science learning in elementary schools based on direct classroom observations. The instrument used is a learning observation sheet, which serves to observe student activities, teacher teaching methods, the use of learning media, and the conditions of the learning process taking place in the classroom. The study results show that learning science in elementary schools still faces several problems, such as students having difficulty understanding abstract material, limited learning media available, teaching methods that are not very varied and innovative, and a learning process that is still teacher-centered. These conditions affect low student activity, minimal participation in learning activities, and learning outcomes that are often below the Minimum Competency Criteria (KKM). In addition, the use of conventional teaching methods also hinders in-depth concept understanding, so the goals of science learning have not been optimally achieved.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS E-PUZZLE UNTUK MENINGKATKAN KEMAMPUAN MENGENAL KOSAKATA BARU BAHASA INDONESIA PADA MURID KELAS III SDN DUKUH KUPANG V SURABAYA Putri Aulia Nabilatuz Zakiyah; Desi Eka Pratiwi; Endang Noerhartati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53784

Abstract

This study was motivated by the low ability of third-grade students at SDN Dukuh Kupang V Surabaya to recognize new Indonesian vocabulary due to the use of conventional teaching methods and the lack of interactive learning media. This study aimed to develop E-Puzzle-based interactive learning media to improve students' ability to recognize new Indonesian vocabulary. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of this study were 27 third-grade students of SDN Dukuh Kupang V Surabaya. Data were collected through interviews, observations, questionnaires, and tests, and were analyzed in terms of validity, practicality, and effectiveness. The results showed that the E-Puzzle interactive media was highly feasible for use, with a media expert validation score of 95%, a material expert validation score of 92%, and a test instrument validation score of 96%. The practicality of the media was indicated by a student response rate of 88.52% and student activity of 83%, both categorized as highly practical. The effectiveness of the media was demonstrated by the improvement in students' average score from 52.41 on the pretest to 86.11 on the posttest, with an N-Gain score of 0.71 categorized as high. Therefore, the E-Puzzle-based interactive media is considered feasible, practical, and effective in improving the ability of third-grade elementary school students to recognize new Indonesian vocabulary.
PENGEMBANGAN MEDIA WAYGROUND BERBANTUAN PAPER MODE UNTUK MENINGKATKAN HASIL BELAJAR MURID KELAS IV SDN DUKUH KUPANG V SURABAYA Qonita Ayu Nabilah; Desi Eka Pratiwi; Yudha Popiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57478

Abstract

This study aims to develop a valid, practical, and effective learning media using Wayground assisted by Paper Mode to improve the learning outcomes of fourth-grade students at SDN Dukuh Kupang V Surabaya. The background of this study is the low learning outcomes in Bahasa Indonesia subjects, especially in punctuation material. The research employed the Research and Development (R&D) method using the ADDIE model consisting of analysis, design, development, implementation, and evaluation stages. The subjects of this study were 26 fourth-grade students. Data collection techniques included interviews, observations, questionnaires, validation sheets, and learning outcome tests. The results showed that the Wayground-assisted Paper Mode media met the criteria of validity based on expert validation, practicality based on student responses and learning activities, and effectiveness based on the improvement of student learning outcomes. Therefore, Wayground-assisted Paper Mode media can be used as an innovative learning medium to support interactive learning and improve students' learning outcomes in elementary schools.
Pengembangan Media Pembelajaran Interaktif Berbasis Game Edukatif Menggunakan Canva pada Mata Pelajaran Ilmu Pengetahuan Alam dan Sosial Kelas IV Sekolah Dasar Ardia Agustin; Desi Eka Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61429

Abstract

The limited use of interactive learning media in elementary schools has caused IPAS (Natural and Social Sciences) learning to remain teacher-centered, resulting in low student engagement and motivation. Therefore, innovative learning media are needed to create more interactive and meaningful learning experiences. This study aimed to develop interactive learning media based on an educational game using Canva and to determine its validity for fourth-grade IPAS learning. The study employed the Research and Development (R&D) method using the ADDIE model, which was limited to the Development stage. The development process included the Analysis, Design, and Development stages. Data were collected through observation, interviews, documentation, and validation questionnaires. The developed product consists of a main menu, learning materials, interactive navigation using hyperlinks, educational games, quizzes, and evaluation activities. Media validation was conducted by two validators, namely an elementary school teacher and a lecturer. The validation data were analyzed using descriptive quantitative and qualitative techniques with a four-point Likert scale. The results showed that the media obtained a validity score of 91.6% from the elementary school teacher and 94.82% from the lecturer, both categorized as Very Valid. These findings indicate that the developed interactive learning media is feasible as an innovative learning medium for IPAS in elementary schools and has the potential to support more engaging, interactive, and student-centered learning.
Pengembangan perangkat pembelajaran sekolah dasar berbasis Understanding by Design Desi Eka Pratiwi; Leni Yuliana
Curricula: Journal of Curriculum Development Vol. 5 No. 1 (2026): Curricula: Journal of Curriculum Development
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/curricula.v5i1.208

Abstract

Learning in elementary schools still faces challenges in aligning learning objectives, assessment, and instructional activities, which limits students’ conceptual understanding. This study aims to develop Understanding by Design (UbD)-based learning tools for elementary schools that meet the criteria of validity, practicality, and effectiveness. The research employed a research and development (RnD) approach using the ADDIE model. The developed learning tools comprise teaching modules, instructional materials, and authentic assessment instruments grounded in the backward design principle. Data were collected through expert validation, observation of learning implementation, teacher and student response questionnaires, and learning outcome tests, and were analyzed using descriptive, quantitative, and qualitative methods. The results showed that the UbD-based learning tools achieved very high validity. Practicality was indicated by implementation rate and positive responses from teachers and students. The learning tools were also effective, as shown by improved student learning outcomes, with classical mastery. Therefore, UbD-based learning tools are feasible and effective for improving elementary school learning oriented toward conceptual understanding.
Application of the Problem Based Learning Learning Model to the Learning Activities of Class V Students at SDN Dukuh Kupang Surabaya Desi Eka Pratiwi
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 2 (2023): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i2.1872

Abstract

The purpose of this study was to determine student learning activities using the PBL model on energy sources in class V SDN Dukuh Kupang Surabaya. This type of research uses a descriptive qualitative research type. The subjects of this research were 26 students of class V at SDN Dukuh Kupang Surabaya. Data collection techniques carried out in this study were observation and documentation. Student learning activity data shows a percentage of 85.52% is in the very good category. So it can be concluded that the application of the PBL model can help improve student learning activities. Students during learning gave a good response to the application of the PBL model. Teachers can use the PBL model as an active, creative, effective and fun learning model for students
Co-Authors Adawiyah, Auliyatul Agis Salsabilla, Shinta Agustin, Nurul Aida Ladzina Safikri Ainurrahma, Shafarina Aksari Dewi, DINI Nugrahaini Alan Surya Utami Angel Maria VK Anggraini, Dilla Puspa Anggraini, Dwi Nadila Anisah Kurniasih Anna Roosyanti Ardia Agustin Arimbi Salma Bahira Arista Fathurrohmah Aulia Riana Cantika Dinova Ramadila Della Isnaini Diah Yovita Suryarini Dini, Nanda Edi Santoso Edi Santoso Enanda Meta Yustikarini Endang Nuryasanah Endang Sulistiya Wati Endang Sulistya Wati Evelyn Olyvia Putri Fadilah Ilmi Auliya Fajar Sodik, Fajar Fani Amanda Feri Hermawan Firdausy, Ilmi Aliya Firdha Rosavina Putri Grashella Devanda Yulisma Putri Gretta Misselya Nora Haifa, Ayu Izzatin Hannah, Irodatul Hasanah Hasanah, Lailatul Hastungkoro, Herlia Nimas Ayu Herlia Nimas Ayu Hastungkoro Hery Setiyawan Ifa Ayiyida Indira Fitria Aisyah Jarmani M.Pd Karenina Ade Hidayah Kenza Shallom Yanuarta Lailatul Fadilah Larasati, Diyas Age larasati9, diyas Leni Yuliana Lusida, Iva Arin Maharani, Putri Aprilia Dwi Marliana, Elsa Masrurroh, Hanny Nur Jan'nah Maulana Rafi Rulis Saputra Muhammad Iqbal Al Ulil Amri Neta Tabhita Partika Nindy Eka Prasetya Ningrum , Elsa Wahyu Ningrum, Elsa Wahyu Noerdianasari, Miranda Noorwinanda, Muhammad Navis Roihan Daru Novayanti, Nanda Dini Nur Azizah Nur Hafidda Okta Indana Yulfa Oktaviasari, Hanik Panji Agung Prayogi Partika, Neta Tabhita Prasetya, Nindy Eka Putri Aulia Nabilatuz Zakiyah Putri, Intan Febri Yanti Qonita Ayu Nabilah Qonita Ayu Nabilah Rahmadani, Chusna Rida Rahmawati, Fiqa Nadia Ramadamayanti, Risanda Rani Oktavia Rerika Landaini Putri REZA SYEHMA BAHTIAR Risma Ayu Oktavia ZN Roiyanita, Azarinatur Roosyanti, Anna Sajidah, Masulla Hana Saputra, Maulana Rafi Rulis Sari, Miranda Noerdiana Setya Ridia Cahyaning Dewi Tyastuti Suprihatien Suprihatien, Suprihatien Suprihatin Taryzca Putri Laela Ramadhani Tisa Amalia, Tisa Tyastuti, Setya Ridia Cahyaning Dewi Vindi Novi Ardani Vivi Andalusia Dewi Wardah Putri Fa’izah Wati, Endang Sulistiya Wendri Wiratsiwi Wibiyanti, Annisa Delvira Putri Wulandari, Choirummintin Yuanta, Friendha Yudha Popiyanto Yuliana, Leni Yusro, Achmad Fajar Zakiyah, Farrah Inne