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All Journal Publikasi Pendidikan Jurnal Konseling dan Pendidikan Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar Pedagogia: Jurnal Pendidikan Al-Jabar : Jurnal Pendidikan Matematika Al Ishlah Jurnal Pendidikan Jurnal Penelitian Pendidikan IPA (JPPIPA) PEDAGOGIA Jurnal SOLMA Jurnal PIPSI: Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia Journal of Education and Instruction (JOEAI) Jurnal Ilmiah Pendidikan dan Pembelajaran Jurnal EDUTECH Undiksha Aulad : Journal on Early Childhood Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara JTP - Jurnal Teknologi Pendidikan Jurnal Paedagogy Jurnal Darma Agung Jurnal Pedagogi dan Pembelajaran Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan) ABDIMASY: Jurnal Pengabdian dan Pemberdayaan Masyarakat These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Pahlawan : Jurnal Ilmu Pendidikan, Sosial dan Budaya LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Dharmas Education Journal (DE_Journal) Multidiciplinary Output Research for Actual and International Issue (Morfai Journal) SITTAH: Journal of Primary Education Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Jurnal Cakrawala Pendas Jurnal Pengabdian Mandiri Journal of Educational Sciences Journal of Innovation and Research in Primary Education Jurnal Dimensi Seni Rupa dan Desain Borobudur Educational Review JURNAL MUARA PENDIDIKAN Indonesian Research Journal on Education JS (Jurnal Sekolah) Jurnal Penelitian Pendidikan Indonesia Fenghuang: Jurnal Pendidikan Bahasa Mandarin JUMAT: Jurnal Matematika Jurnal Pendidikan MIPA Al Ibtida: Jurnal Pendidikan Guru MI
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Development of IRME based mathematics learning videos integrated local cultural context to enhance sixth grade elementary students’ understanding of mixed arithmetic operations Solina, Eva; Somakim; Wargadalem, Farida R; Raharjo, Makmum
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30272

Abstract

Purpose: This study aims to develop a mathematics learning video based on the Indonesian Realistic Mathematics Education (IRME) approach by integrating the local cultural context of Jumputan Gambo fabric to support sixth-grade elementary students’ understanding of mixed arithmetic operations. Method: This research employed a development research design using the Rowntree model, which consists of planning, development, and evaluation stages. The evaluation stage was conducted using Tessmer’s formative evaluation framework, including self-evaluation, expert review, one-to-one evaluation, small group evaluation, and field testing. Four expert validators assessed the developed learning video in terms of media design, content accuracy, language clarity, and instructional design. Practicality data were obtained through student response questionnaires, while effectiveness was measured using pretest and posttest assessments. The collected data were analyzed using descriptive statistics and normalized gain (N-Gain). Findings: The results indicate that the developed learning video met the criteria of validity, practicality, and effectiveness. Expert validation showed a very valid category with an average score of 92.85%. Practicality results from the one-to-one and small group trials ranged from 92.22% to 100%. The effectiveness test demonstrated an improvement in students’ learning outcomes, with the average score increasing from 56.77 on the pretest to 85.48 on the posttest. The N-Gain value of 0.70 indicates a high level of learning improvement. Significance: The study demonstrates that integrating IRME principles with culturally contextualized video learning supports meaningful mathematics learning and provides practical guidance for teachers in designing contextual mathematics instruction aligned with the Merdeka Curriculum.
Analisis kebutuhan: bumper videos interaktif etnografis dengan pendekatan gamifikasi di sekolah dasar Dewinta Aulia Savitri; Aswasulasikin Aswasulasikin; Makmum Raharjo
Jurnal Konseling dan Pendidikan Vol. 13 No. 3 (2025): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1177100

Abstract

This study aims to analyze the needs for developing ethnographic bumper videos based on gamification in Natural and Social Science (IPAS) learning at the elementary school level. A descriptive qualitative approach was employed involving 12 teachers and 324 students from three elementary schools in Palembang. The instrument was constructed based on six main aspects pedagogical, technical, cognitive, aesthetic, socio-cultural, and evaluative integrated across four components: students, teachers, media, and instructional design. Data were collected through observation, semi-structured interviews, and questionnaires, then analyzed using percentage techniques and Spearman’s rank correlation. The findings revealed that all aspects were in the high to very high category, with strong positive correlations (rs = 0.67–0.78) between school-based learning needs and home learning activities. Cognitive and aesthetic aspects emerged as the dominant needs, emphasizing the importance of visually engaging designs that enhance information processing efficiency. These results affirm that multidimensional needs analysis is essential for developing digital learning media that are contextual, adaptive, and aligned with the Merdeka Curriculum, contributing to effective and culturally relevant learning experiences.
Pendampingan Pengembangan Perangkat Pembelajaran Sosiologi Berbasis Deep Learning berbantuan AI dengan Konteks Kearifan Lokal Safitri, Erna Retna; Raharjo, Makmum; Yulasteriyani, Yulasteriyani; Masyitoh, Maulida; Andriani, Dian Sri
Jurnal SOLMA Vol. 15 No. 1 (2026)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v15i1.21281

Abstract

Background: Pendekatan Deep Learning dengan integrasi teknologi Artificial Intelegence (AI) perlu mempertimbangkan konteks kearifan lokal sehingga menjadi kekuatan dalam menanamkan nilai karakter dan relevansi pembelajaran. Akan tetapi guru belum sepenuhnya memiliki literasi digital yang memadai untuk mengintegrasikan unsur teknologi dalam pembelajaran. Kegiatan ini dilakukan untuk meningkatkan pengetahuan dan keterampilan guru Sosiologi dalam mengembangkan perangkat pembelajaran sosiologi berbasis Deep Learning berbantuan AI dengan konteks kearifan lokal. Metode: Metode kegiatan berupa pelatihan dan pendampingan, dengan teknik ceramah, diskusi, serta penugasan. Pengumpulan data dilakukan terhadap 23 peserta pelatihan dengan teknik tes dan non tes. Teknik non tes berupa observasi dan angket dilakukan untuk mengumpulkan data persepsi dan evaluasi terhadap pelaksanaan kegiatan. Sedangkan teknik tes dilakukan dengan memberikan pretest dan posttest. Data yang terkumpul dianalisis secara kualitatif dan kuantitatif. Hasil: Hasil analisis menunjukan bahwa pelatihan dan pendampingan ini dapat secara efektif memberikan pemahaman kepada peserta tentang bagaimana merancang dan mengembangkan perangkat pembelajaran sosiologi berbasis Deep Learning berbantuan AI dengan konteks kearifan lokal. Efektifitas pelatihan secara kuantitatif terlihat dari peningkatan skor rata-rata pretest dan posttest dengan N-gain sebesar 0.74 yang terkategori tinggi. Kesimpulan: Hasil evaluasi juga menunjukan bahwa peserta memberikan respon positif terhadap kegiatan pelatihan sebesar 84.33 % dan tidak mengalami  kesulitan  selama mengikuti kegiatan sehingga dapat mengembangkan perangkat pembelajaran yang memenuhi standar kecukupan yang memadai dengan kategori baik sampai sangat baik pada setiap aspeknya.
Needs Analysis for Developing Google Sites-Based Character Education Media Enhanced with Augmented Reality Using Problem-Based Learning in Indonesian Elementary Schools Tri Sari Yanti; Makmum Raharjo; Syarifuddin Syarifuddin
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.2865

Abstract

Character education in elementary schools faces significant challenges in the digital era, including declining student engagement with conventional teaching methods and inadequate integration of character values into curricula. This study aimed to analyze the needs for developing Google Sites-based character education media enhanced with Augmented Reality technology using the Problem-Based Learning approach in Indonesian elementary schools. A quantitative descriptive design with needs analysis was employed, utilizing structured questionnaires distributed to two fifth-grade teachers and 30 fifth-grade students selected through purposive sampling. Data were analyzed using descriptive statistics with percentage calculations and mean score computations across five dimensions: pedagogical, technical, cognitive, aesthetic, and evaluative. Results revealed remarkably high need indicators, with students averaging 94.4% and teachers 90.4% across all dimensions. Students demonstrated universal preference for interactive, visually appealing media with immediate feedback mechanisms, while teachers emphasized sustained professional development needs and embedded assessment tools. These findings validate the critical necessity for integrating technological affordances, pedagogical frameworks, and authentic problem-solving contexts in character education. The study extends the TPACK framework to character education domains and provides evidence-based design specifications for developing innovative, stakeholder-centered learning media that addresses contemporary educational demands in elementary settings.
Bridging the Digital Divide in Elementary Science Education: A Needs Analysis for Developmentally Appropriate E-Learning Media Sela Juliyanti; Sardianto Markos Siahaan; Makmum Raharjo
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.2885

Abstract

The integration of technology-enhanced learning in elementary education remains challenging due to limited developmentally appropriate digital media. This study examines stakeholder needs for GlideApps-based e-learning development in elementary IPAS education, specifically for the five senses topic. A convergent parallel mixed-methods design was employed, collecting data from 608 fifth-grade students and 32 teachers across 18 elementary schools in Jejawi District through validated questionnaires utilizing five-point Likert scales. Data were analyzed using descriptive percentages and thematic analysis across six dimensions: pedagogical, technical, cognitive, aesthetic, sociocultural, and evaluative. All stakeholder groups demonstrated high needs (79-91%), with evaluation aspects achieving the highest priority (91.10%), followed by cognitive support (87.20%) and aesthetic design (86.60%). Students exhibited holistic need patterns with minimal variance across dimensions (2.4 percentage points), while teachers prioritized cognitive aspects (85.38%). Sociocultural integration, though still needed (79.30%), ranked relatively lower across all groups.  Findings reveal that elementary learners approach technology-mediated learning more holistically than older students, requiring balanced attention to evaluation systems, multimedia content, visual appeal, technical accessibility, pedagogical alignment, and cultural relevance. The study provides a replicable framework for needs analysis in elementary educational technology contexts and offers evidence-based priorities for developing interactive digital learning media that authentically serve elementary students' developmental characteristics while supporting Indonesian science education goals.
Needs Analysis of AI-Integrated Game-Based Multimedia for Programming Algorithm Material Ranita Sari; Makmum Raharjo; Farhan Yadi
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13983

Abstract

Learning Programming Algorithms, which are abstract, logical, and sequential in nature, often pose challenges for students in understanding concepts optimally. In addition, the use of learning media that does not align with students’ needs becomes an essential factor affecting the success of the learning process. This study aims to analyze the needs for developing gamified multimedia integrated with an AI Chatbot in Programming Algorithm materials that are relevant to students’ learning needs. The research method employs a quantitative descriptive approach through questionnaires distributed to 11th-grade students and teachers at SMAN 1 Sembawa, SMAN 2 Sembawa, SMAN 1 Banyuasin III, and SMAN 2 Plus Banyuasin III. Data analysis was conducted by calculating the percentage of needs based on four aspects: students, teachers, learning media, and instructional design. The results show that the needs of students, teachers, learning media, and instructional design fall into a high category, with percentages of student needs (85.78%), teacher needs (91.85%), learning media needs (89.23%), and instructional needs (80.52%). These findings emphasize the necessity of developing interactive and adaptive learning media. Overall, the development of gamified multimedia integrated with an AI Chatbot is considered an appropriate alternative to address these needs, as it can provide instant feedback through the AI chatbot and enhance student engagement through gamification. This media is expected to help students understand abstract concepts in Programming Algorithms, increase motivation and engagement, and promote more meaningful learning.
The Effect of Video-Based Learning on Elementary Students’ Learning Outcomes in Ecosystem Topics Jasum Novi Daria; Sri Sumarni; Makmum Raharjo
Jurnal Penelitian Pendidikan IPA Vol 12 No 3 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i3.14361

Abstract

Understanding ecosystems is not only academically important but also practically valuable in fostering environmental awareness. Knowledge of ecosystem balance can cultivate a sense of responsibility toward environmental conservation and sustainability. This study aims to examine the effect of interactive video-based learning on elementary school students’ learning outcomes in ecosystem topics. The research employed a Research and Development (R&D) approach using the ADDIE model and involved 30 fifth-grade students at SD Negeri Penuduan, Musi Banyuasin. Data were collected through expert validation, practicality testing, and pretest–posttest assessments, and were analyzed using N-gain scores and paired-sample t-tests. The validation results indicated that the developed learning videos were categorized as “very valid” in terms of content, language, and media aspects, with an average practicality level exceeding 90%. The pretest results showed an initial average score of 38, while the posttest average increased to 86.67, with an N-gain score of 0.78, which falls into the “high” category. The paired-sample t-test revealed a statistically significant improvement in students’ learning outcomes (p < 0.05). These findings provide empirical evidence that interactive video-based learning is effective in improving elementary school students’ learning outcomes and their understanding of ecosystem concepts.
Development of E-Story Book Media Based on Local Wisdom and Ecoliteracy in Reading Comprehension Learning for Students at Ulak Embacang Public Elementary School Perawati Perawati; Santi Oktarina; Erna Retna; Makmum Raharjo
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.9241

Abstract

The limited integration of digital learning media incorporating local wisdom and ecoliteracy in elementary reading instruction motivated this study, which aimed to develop a valid, practical, and effective e-storybook for reading comprehension. This development research employed the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The study was conducted at SD Negeri Ulak Embacang, a rural elementary school in South Sumatra, involving fourth-grade students in small-group and field testing. Data were collected through observations, interviews, questionnaires, and pretest–posttest assessments, and analyzed using feasibility and practicality percentages alongside N-Gain scores. The developed e-storybook demonstrated high validity based on expert evaluations of content (96.6%), media (95%), and language (93.3%). Practicality testing yielded an average score of 91.55% in the small-group phase, indicating strong usability. Effectiveness results showed a significant improvement in students’ reading comprehension, with an N-Gain score of 0.84 (high category). The findings indicate that the e-storybook is a valid, practical, and effective digital learning medium. Its integration of local wisdom and ecoliteracy provides contextualized learning experiences that enhance comprehension while promoting digital literacy and environmental awareness among elementary students. Consequently, it offers a valuable instructional resource for teachers, particularly in rural educational settings.
Pelatihan Pembuatan dan Penggunaan Media Pembelajaran dengan Teknologi AR (Augmented Reality) Bagi Guru-guru SD di Desa Meranjat Kabupaten Ogan Ilir Bunda Harini; Aswasulasikin Aswasulasikin; Makmum Raharjo; Ilham Arya Susanto; Budiansyah Budiansyah
Publikasi Pendidikan Vol 16, No 1 (2026)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v16i1.81107

Abstract

Program pengabdian masyarakat ini dirancang untuk menjawab tantangan pembelajaran di wilayah Desa Meranjat, khususnya dalam meningkatkan kualitas proses belajar mengajar di tingkat sekolah dasar. Berdasarkan hasil observasi awal dan komunikasi dengan mitra sekolah, ditemukan adanya kebutuhan terhadap inovasi media pembelajaran yang lebih kontekstual, menarik, dan sesuai dengan karakteristik generasi digital masa kini. Solusi yang ditawarkan adalah pelatihan dan pendampingan pembuatan media pembelajaran berbasis teknologi Augmented Reality (AR) menggunakan aplikasi Asemblr. AR dipilih karena kemampuannya untuk memvisualisasikan materi ajar dalam bentuk objek 3D yang interaktif, yang dapat diakses langsung melalui kamera smartphone siswa. Metode pelaksanaan kegiatan disusun secara sistematis dalam beberapa tahapan, yaitu: sosialisasi, pelatihan intensif penggunaan aplikasi Asemblr, penerapan media di kelas, evaluasi melalui pre-test dan post-test, serta pendampingan dan tindak lanjut berbasis komunitas guru. Proses ini melibatkan kolaborasi antara tim dosen, mahasiswa, dan guru mitra, serta menekankan pendekatan partisipatif. Pendekatan ini diharapkan mampu membentuk budaya reflektif dan inovatif dalam penggunaan teknologi pembelajaran di sekolah dasar. Hasil kegiatan menunjukan bahwa guru-guru SD di Desa Meranjat dapat membuat media pembelajaran dengan teknologi AR melalui beberapa kali revisi yang diberikan. Selain itu, media tersebut juga digunakan dalam pembelajaran di kelas.
Google Sites-Based Teacher Administration in Elementary Schools Deka Susnita; Riswan Jaenudin; Syarifuddin; Makmum Raharjo
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.72928

Abstract

There are still many teachers who have difficulty planning learning activities carefully. The majority of teachers do not complete the administration book because it has to be done manually. Therefore, this research aims to develop Google Sites-based teacher administration in elementary schools. This type of research is development research using the Rowntree model to produce and test products. Meanwhile, at the material evaluation stage, tessmer formative evaluation is used. This research involved material experts, language experts, design experts and practitioner experts. The subjects of this research were class and study teachers in elementary schools with a total of 21 people. Data collection was carried out by observation, interviews, documentation and tests. The instrument used to collect data was a questionnaire sheet. Data were analyzed using qualitative, quantitative and N-gain descriptive analysis. The results of the practicality test at the one to one test stage obtained an average of 90.83% and the small group test obtained an average of 92.75% (very practical). The results of the effectiveness test on the pretest and posttest results with an average N-gain value of 0.74, high category. It can be concluded that teacher administration with Google Sites innovation in elementary schools is very valid and practical for teachers to use. This research has implications for the development of Google Sites-based teacher administration which in the future can improve teacher performance.
Co-Authors Abdurahman, Fuad Adeng Slamet Adeng Slamet Amalia, Sherly Amriansyah Alfia Amriansyah Alfia Andriani, Dian Sri Ani Musfiroh Aprilia Inayati S R Ardi Saputra Asawasulakin Asawasulakin Aswasulasikin Aswasulasikin Aswasulasikin Aswasulasikin Aswasulasikin Azizah Husin Berty Yustiani Budiansyah Budiansyah Bunda Harini Deden Nur Fatahillah Deden Nur Fatahillah Deka Susnita Deris Stiawan Deris Stiawan Dewinta Aulia Savitri Dini, Rusfi Rama Dwi Hasmidyani Efendi, Chandra Eprilia, Winda Erna Retna Ernawati Ernawati Ernawati Esti Susiloningsih Fakhili Gulo Farhan Yadi Farida Farida Fatoni Agus Setiawan Fhelenia Ardana Freshy Loisan Pandesha Fuad Abd. Rachman, Fuad Abd. Hamzah, Mahizer Harlin harlin, harlin Hartono Hartono Hartono HASNIYATI, SYARI Heristiyana, Heristiyana Herlambang, Yoanita Andofjul Hermi Yanzi Hesti Wahyuni Anggraini, Hesti Wahyuni Humairo, Humairo Ilham Arya Susanto Intan Triasari Januri Januri Jasum Novi Daria Jelita Padillah, Ines Jumadi, Riduan Suma Karhada Karhada Ketang Wiyono Ketang Wiyono Khusnul Khotimah Krisnatalety, Krisnatalety Kurniasari, Dita L.R. Retno Susanti M Sofwan Maharani, Siti Dewi Makhsunah, Makhsunah Marita, Raini Masyitoh, Maulida Maya Novitasari Musfiroh, Ani mutiara mutiara Nabilah Mansur Nur Islamia Nur Islamia Nuraini Usman Nurdin Kamil Nurhasan Nurhasan, Nurhasan Oktarina, Santi Ori Yunarto Perawati Perawati Pitaloka, Fifit Pulungan , Marwan Putri, Mukhlisah Rahmi Susanti Rahmi Susanti Rahmi Susanti Rahmi Susanti Raini Marita Ranita Sari Ria Amalia Rika Damayanti Rimayani, Dwi Riswan Jaenudin Riswan Jaenudin Rita Inderawati Rosyada, Dini Alya Rudiansyah Rudiansyah Rudiansyah Safitri, Erna Retna Safitri, Mazda Leva Okta Santi Oktarina Saputra, Ardi Sardianto Markos Siahaan Sardianto Markos Siahaan Sardianto Markos Siahaan, Sardianto Markos Sari, Luh De Wulan Sary Silvhiany Sela Juliyanti Solina, Eva Somakim, Somakim Sri Sumarni Sri Sumarni Sumarni , Sri Suningsih, Taruni Suratmi Suratmi, Suratmi Susanti, L. R. Retno Susanti, LR. Retno Suyono Suyono Syahria Fardinelly Syafar Syarifuddin Tania, Ayu Tita Ratna Wulan Dari Trayati, Erni Tri Sari Yanti Tri Yanti Sari Umi Chotimah Usman, Nuraini Wargadalem, Farida R Waty, Evy Ratna Kartika Wulandari Wulandari Yadi, Farhan Yosef Barus Yosef Yosef Yulasteriyani, Yulasteriyani Yulia Various Putri