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All Journal Jurnal Elemen JPPM (JURNAL PENELITIAN DAN PEMBELAJARAN MATEMATIKA) Panrita Abdi - Jurnal Pengabdian pada Masyarakat Empowerment : Jurnal Pengabdian Masyarakat Jurnal Pendidikan Matematika Raflesia Justek : Jurnal Sains Dan Teknologi MATEMATIKA DAN PEMBELAJARAN Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika) JURNAL INOVASI EDUKASI Jurnal Pendidikan Matematika (Jupitek) Al-Khwarizmi: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Jurnal Equation: Teori dan Penelitian Pendidikan Matematika Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Abdimas Galuh: Jurnal Pengabdian Kepada Masyarakat Madani : Indonesian Journal of Civil Society JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) JSIKOM International Journal of Engineering, Science and Information Technology Infinity Jurnal Matematika dan Aplikasinya (IJMA) JURNAL ILMIAH MATEMATIKA (JIMAT) Kognitif: Jurnal Riset HOTS Pendidikan Matematika Al-Ashr : Jurnal Pendidikan dan Pembelajaran Dasar Jurnal PRIMED:Primary Education Journal atau Jurnal Ke-SD An Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Lamahu: Jurnal Pengabdian Masyarakat Terintegrasi JISMA: Jurnal Ilmu Sosial, Manajemen, dan Akuntansi Sinergi: Jurnal Pengabdian Kepada Masyarakat Metta: Jurnal Penelitian Multidisiplin Ilmu Lajagoe Journal of Informatics, Multimedia, And Information Jurnal Pengajaran Sekolah Dasar Indonesian Journal of Community Empowerment Jurnal Tadris Matematika (JTMT) JCSE: Journal of Community Service and Empowerment Macca: Science-Edu Journal Mammiri: Jurnal Pengabdian Masyarakat Jurnal Ilmiah Matematika (JIMAT) IJoEd: Indonesian Journal on Education Jipmas : Journal Inovasi Pengabdian Masyarakat JAMP Jurnal Bersama Ilmu Pendidikan Ammatoa : Journal of Informatics, Computer
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PENDAMPINGAN KOMUNITAS BELAJAR SEKOLAH PENGGERAK MELALUI LOKAKARYA REFLEKSI UNTUK MENINGKATKAN KUALITAS PROSES PEMBELAJARAN DI SEKOLAH DASAR Asriadi, Asriadi; Nur, Muhammad Awal; Sukaria, Muhammad Ikhsan; Shabir, Achmad
MAJU : Indonesian Journal of Community Empowerment Vol. 1 No. 3 (2024): MAJU : Indonesian Journal of Community Empowerment, Mei 2024
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/a7ha1f62

Abstract

Driving schools, especially elementary schools in Wajo Regency, have several learning communities with different teacher competencies. Most teachers have not fully mastered the differentiation learning process in the Merdeka Belajar curriculum. The aim of this mentoring activity is to assist learning community teachers in planning, organizing and implementing an effective and creative Merdeka curriculum learning process. The method used in this service is a workshop form which includes stages starting from self, collaboration space, contextual demonstration and real action. Meanwhile, the material in this service activity uses teaching materials that have been determined by the Directorate General of Teachers and Education Personnel, Ministry of Education and Culture, Research and Technology. The results of the service show that the learning community that was accompanied has been able to create a plan for real action for a quality learning process that will be implemented in their respective educational units. Apart from that, the participants increasingly understand the function and role of the Learning Community in improving student performance and solving every problem in the Education Unit
PKM Literasi AI: Pelatihan Penggunaan Gemini Sebagai Media Presentasi Interaktif Mahasiswa Pendidikan Guru Sekolah Dasar Marzuki, Andika; Nursalim; Syarifuddin; Muhammad Ikhsan Sukaria; Muhammad Awal Nur
Jurnal Abdi Masyarakat Pendidikan Vol. 2 No. 02 (2025): Jurnal Abdi Masyarakat Pendidikan
Publisher : Jurusan Pendidikan Guru Sekolah Dasar Kampus VI Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid development of Artificial Intelligence (AI) requires prospective primary school teachers to possess adequate AI literacy and scientific communication skills, particularly in presenting research proposals in an engaging and well-argued manner. Preliminary observations of sixth-semester PGSD (Primary School Teacher Education) students at Bone indicated that 72% experienced difficulties in structuring and delivering their proposals, as reflected in incoherent presentation flow, less communicative visuals, and limited use of digital presentation technologies. This community service program aimed to enhance students’ AI literacy and scientific presentation skills through training on the use of Canvas Gemini as an interactive medium for research proposal presentations. The program employed a participatory–educative approach through stages of socialization, technical training, mentoring, and evaluation, involving 30 PGSD Bone students. Data were collected through observation, a 15-item multiple-choice pretest–posttest, assessment of interactive slide products, and a participant response questionnaire. The results showed an increase in the average score of understanding and skills from 56.4 (pretest) to 88.2 (posttest). Approximately 80% of participants succeeded in producing at least one interactive slide representing the research problem or conceptual framework more coherently, while 94% stated that the training was relevant to their academic needs and 89% expressed interest in using Canvas Gemini for future presentations.  
Exploring Local Culture as a Medium for Mathematics Learning in Elementary and Secondary Schools Syarifuddin, Syarifuddin; Majid, Abdul; Danial; Awal Nur, Muhammad; Rahman, Hardianto
JTMT: Journal Tadris Matematika Vol 6 No 2 (2025): Volume 6, Issue 2, Desember 2025
Publisher : Universitas Islam Ahmad Dahlan (UIAD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jtmt.v6i2.4180

Abstract

This study aims to explore and analyze several mathematical concepts contained in traditional games and traditional foods of the Bugis tribe in Bone Regency. This research is an exploratory-descriptive study with an ethnographic approach. The instrument used in this study is a human instrument, where the researcher is directly related to the research and acts as a data collector. Data collection techniques are carried out through observation, interviews, and documentation. Data analysis techniques use an interactive model, namely data reduction, data presentation, and conclusion drawing. The results of the study show that traditional games such as mabbelle, mangngasing, mabendi bendi, mappadekko, and Mappasajang, and traditional foods such as doko doko cangkuli, barongko, and Putri sallang contain mathematical concepts consisting of flat and solid shapes such as squares, rectangles, kites, circles, pyramids, primes, and cubes. These mathematical concepts have relevance to mathematical concepts at elementary and secondary school levels in geometry material. Therefore, traditional games and traditional foods are used as a medium for learning mathematics in schools, especially elementary and secondary schools, so that learning is more innovative and meaningful and as a source of evaluation in learning mathematics related to local culture in the area.
Pengaruh Penggunaan Media Animasi Suku Kata Terhadap Kemampuan Membaca Permulaan Siswa Kelas Ii Sd Inpres 12/79 Biru Ii Kabupaten Bone Basri, Ahmad Syamsul; Rukayah; Muhammad Awal Nur
MACCA : Science-Edu Journal Vol. 3 No. 1 (2026)
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v3i1.4583

Abstract

Penelitian ini merupakan penelitian kuantitatif dengan desain pre-eksperimental One Group Pre-test-Post-test yang bertujuan untuk mengetahui pengaruh penggunaan media animasi Suku Kata terhadap kemampuan membaca permulaan siswa kelas II SD Inpres 12/79 Biru II Kabupaten Bone. Variabel bebas dalam penelitian ini adalah penggunaan media animasi suku kata, sedangkan variabel terikatnya adalah kemampuan membaca permulaan. Populasi penelitian berjumlah 117 siswa dengan sampel 20 siswa yang ditentukan melalui purposive sampling. Data diperoleh melalui tes membaca permulaan yang diberikan sebelum dan sesudah penggunaan media animasi suku kata. Analisis data dilakukan dengan teknik deskriptif dan inferensial menggunakan uji Paired Sample t-Test. Hasil penelitian menunjukkan bahwa nilai rata-rata kemampuan membaca permulaan meningkat dari 64,50 (kategori cukup) pada pre-test menjadi 85,85 (kategori baik sekali) setelah post-test. Uji statistik menunjukkan adanya perbedaan signifikan antara hasil pre-test dan post-test dengan nilai t hitung sebesar 8,083. Dengan demikian, dapat disimpulkan bahwa penggunaan media animasi suku kata berpengaruh signifikan terhadap peningkatan kemampuan membaca permulaan siswa kelas II SD Inpres 12/79 Biru II Kabupaten Bone.
Analisis Tingkat Ketekunan Belajar Matematika Siswa Kelas Tinggi Di Sekolah Dasar Awal, Muhammad Awal Nur; Marsuki, Andika; Jafar, Muhammad Idris
Jurnal Pengajaran Sekolah Dasar Vol. 5 No. 1 (2026): Jurnal Pengajaran Sekolah Dasar
Publisher : EDUPEDIA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/jpsd.v5i1.1699

Abstract

Matematika sering dipandang sebagai mata pelajaran yang sulit dan menimbulkan kecemasan bagi sebagian siswa, sehingga dapat berdampak pada hasil belajar. Penelitian ini bertujuan untuk mengetahui tingkat ketekunan siswa sekolah dasar dalam pembelajaran matematika. Penelitian ini menggunakan pendekatan kuantitatif dengan metode survei deskriptif yang dilaksanakan pada bulan Maret 2025. Populasi penelitian mencakup seluruh siswa kelas IV, V, dan VI di SD Negeri 23 Jeppe’e, Kabupaten Bone, dengan jumlah total 60 siswa. Sampel penelitian sebanyak 30 siswa dipilih menggunakan teknik random sampling. Instrumen yang digunakan berupa Skala Ketekunan Belajar Matematika yang terdiri atas 28 butir pernyataan. Data dikumpulkan melalui penyebaran skala tersebut dan dianalisis menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa tingkat ketekunan belajar matematika siswa di SD Negeri 23 Jeppe’e, Kabupaten Bone, berada pada kategori sedang. Temuan ini menunjukkan bahwa sebagian besar siswa memiliki ketekunan yang cukup baik dalam menghadapi kesulitan belajar matematika, namun masih terdapat kecenderungan untuk mudah menyerah ketika menghadapi soal matematika yang lebih menantang.
EFEKTIVITAS PENGGUNAAN MEDIA MENTIMETER TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SEKOLAH DASAR Adriani, Nindy; Awal Nur, Muhammad; Shabir, Achmad
Primary Education Journals (Jurnal Ke-SD-An) Vol 6 No 1 (2026): MARET 2026
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v6i1.9273

Abstract

Penelitian ini merupakan penelitian kuantitatif jenis quasi-eskperimen yang bertujuan untuk mengetahui pengaruh penggunaan media mentimeter terhadap hasil belajar IPAS siswa. Desain penelitian yang digunakan adalah one group pretest-posttest design. Populasi dalam penelitian ini adalah seluruh siswa kelas V SD Negeri 16 Cellu, dengan jumlah sampel sebanyak 18 siswa yang ditentukan menggunakan teknik sampling jenuh. Teknik pengumpulan data dilakukan melalui tes berbentuk pilihan ganda untuk mengukur hasil belajar IPAS siswa sebelum dan sesudah penggunaan media Mentimeter. Analisis data menggunakan statistik deskriptif dan statistik inferensial. Hasil analisis statistik deskriptif menunjukkan bahwa nilai pretest hasil belajar IPAS siswa kelas V berada pada kategori sedang dengan rata – rata sebesar 55,83, sedangkan nilai postest berada pada kategori baik dengan rata- rata sebesar 78,61. Sedangkan, hasil analisis statistik inferensial menggunakan uji Paired sample t- test menunjukkan bahwa nilai thitung sebesar 7,583 > ttabel sebesar 1,73961 dengan nilai signifikan 0.001, sehingga terdapat perbedaan yang signifikan antara hasil belajar IPAS siswa sebelum dan sesudah penggunaan media mentimeter. Dengan demikian, dapat disimpulkan bahwa penggunaan media mentimeter berpengaruh signifikan terhadap hasil belajar IPAS siswa kelas V SD Negeri 16 Cellu.
PROTOTYPE MONITORING DAN PENGONTROLAN SUARA, SUHU DAN KELEMBABAN RUMAH BURUNG WALET BERBASIS INTERNET OF THINGS Sahrul; Adi Chandra; Muhammad Awal Nur
Journal System Information And Computer Vol 1 No 1 (2023): Volume 1, No 1, 2023
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v1i1.3

Abstract

This study aims to: (1) make a prototype of a tool that can monitor and control the sound, temperature and humidity of the swiftlet house based on the Internet of Things. (2) find out the implementation of a prototype monitoring and control of sound, temperature and humidity based on the Internet of Things in the swallow's house. This study uses a prototype research method (prototyping). The stages of making tools using prototypes are gathering requirements, building prototypes, evaluating prototypes, coding the system, testing the system, evaluating the system, using the system. This study uses data collection techniques, namely, observation, interviews, literature study, questionnaires, documentation. The research results show that: (1) prototype monitoring and controlling sound, temperature and humidity of internet-based swallow bird houses was designed with flowcharts and system block diagrams and was made using sensors DHT11, RTC DS3231, DfPlayer mini, speakers, water pumps and NodeMCU ESP8266 and use the blynk application. The blynk application can run on smartphone specifications with a minimum RAM of 1.5 GB with Android version 6.0 and above. (2) implementation of a prototype monitoring and controlling sound, temperature and humidity based on the internet of things swallow bird house can perform watering automatically properly, the system can also display humidity and temperature conditions using the blynk application on a smartphone. This prototype can also play sound properly according to the time specified and displayed in the blynk application. Where the watering system occurs when the temperature reaches 29o C it will do automatic watering so that it reduces temperature conditions, if the temperature is below 29o C then the watering will stop automatically. Meanwhile, the speaker will sound automatically at 05.00 WITA and if it is at 20.00 WITA, the speaker will turn off automatically.
SISTEM INFORMASI PELAYANAN KESEHATAN PADA PUSKESMAS BONTONYELENG BERBASIS WEB Sumarliani; Farida; Muhammad Awal Nur
Journal System Information And Computer Vol 1 No 1 (2023): Volume 1, No 1, 2023
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v1i1.6

Abstract

- Penelitian ini bertujuan untuk: (1) merancang sistem informasi pelayanan kesehatan pada Puskesmas Bontonyeleng berbasis web. (2) mengetahui implementasi sistem informasi pelayanan kesehatan pada Puskesmas Bontonyeleng berbasis web. (3) mengetahui respon pengguna terhadap sistem informasi pelayanan kesehatan pada Puskesmas Bontonyeleng berbasis web. Penelitian ini menggunakan metode Waterfall yaitu metode pengembangan sistem dengan model sekuensial linear (sequential linear) yang terdiri dari beberapa tahapan seperti: (1) Requirement Analysis, (2) System and Software Design, (3) Implementation and Unit Testing, (4) Integration and Testing dan (5) Operation and Maintenance. Adapun hasil dari penelitian ini adalah: (1) Sistem informasi pelayanan kesehatan pada Puskesmas Bontonyeleng berbasis web, dirancang menggunakan model perancangan sistem Unified Modeling Language (UML) yang terdiri dari use case diagram, activity diagram, Sequence Diagram dan class diagram. Untuk perancangan antarmuka menggunakan Balsamiq Wireframes dan dibangun menggunakan bahasa pemrograman PHP, Framework Codeigniter 3, XAMPP dan MySQL sebagai databasenya. (2) Implementasi sistem informasi pelayanan kesehatan pada Puskesmas Bontonyeleng berbasis web telah dilakukan dengan menguji coba sistem dengan beberapa pengguna seperti Admin, Bagian Pendaftaran, Dokter dan Pasien. (3) Respon pengguna terhadap sistem informasi pelayanan kesehatan pada Puskesmas Bontonyeleng berbasis web diukur menggunakan kuesioner System Usability Scale dengan diperoleh skor rata-rata 74,13 berada yang pada grade scale B atau termasuk dalam kategori good artinya pengguna dapat dengan mudah menggunakan sistem informasi pelayanan kesehatan pada Puskesmas Bontonyeleng berbasis web.
Sistem Informasi Pengenalan Perahu Pinisi Sebagai Ikon Kabupaten Bulukumba Berbasis Website Elpi Amnur; Husni Sulaiman; Muhammad Awal Nur
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.129

Abstract

This study aims to: (1) Know the information system design of Pinisi Boat Recognition as a Website-based Icon of Bulukumba Regency. (2) Knowing the appearance of the profile of the pinisi boat on the website-based Information System for Recognizing the Pinisi Boat as an Icon of Bulukumba Regency. This study uses the Waterfall method. Which consists of 6 stages, namely requirements (needs analysis), system design (system design), Coding, Testing, Implementation and Maintenance. Based on the results of this study, it can be concluded that: (1) A web-based pinisi boat recognition information system designed using the Unified Modeling Language (UML) consisting of use cases, activity diagrams, class diagrams, sequence diagrams and using the PHP programming language and MySQL as base storage the data. (2) The Pinisi Boat profile display provides information to the wider community in the form of the history of the Pinisi boat, how to make a Pinisi boat as well as 2-dimensional, 3-dimensional images and videos of the Pinisi Boat that can be seen by the wider community.
Prototype Monitoring Alat Elektronik Pada Masjid Nurul Amin Lahumbung Berbasis Internet Of Things Syamsul Ma'Arif; Adi Chandra; Muhammad Awal Nur
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i1.196

Abstract

This study aims to: (1) To make a prototype of monitoring electronic devices in nurul amin lahumbung mosque based on the internet of things. (2) To find out the implementation of the prototype monitoring of electronic devices in the nurul amin lahumbung mosque based on the internet of things. This research used the prototype (prototyping) method. The stages of making tools using prototypes are gathering needs, building prototypes, evaluating prototypes, coding systems, testing systems, evaluating systems, using systems. The results of this study indicate that: (1) Prototype monitoring of electronic devices at the Nurul Amin Lahumbung mosque based on the internet of things is designed or made using NodeMcu Esp8266, Relay, Dht11 Sensor, Dfmini Player, Speaker, Fan, Lamp, Android Smartphone, Blynk Application, Wifi and 5V Adapter. The Blynk application as a timer as well as media monitoring and the Blynk application can run on smartphone specifications of at least 1.5 GB RAM with Android version 10 and above. (2) Implementation of prototype monitoring of electronic devices at the Nurul Amin Lahumbung mosque based on the internet of things can turn on the sound automatically properly according to the specified time and notifications are displayed in the Blynk application. Can turn on the lights automatically well at dawn, maghrib and Isha prayers. Can turn on the fan / turn off the fan automatically properly where the fan will turn on when the temperature is above 25oC and the fan will turn off when the temperature is below 25oC.