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PENGARUH PENGGUNAAN MEDIA INTERAKTIF VIDEO PEMBELAJARAN BERBASIS CANVA PADA MATERI SEJARAH TRADISI ATAU BUDAYA DI INDONESIA TERHADAP KEMAMPUAN KOGNITIF DI SEKOLAH DASAR Nazhira Yumni Alifah; Destrinelli; Hendra Budiono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43400

Abstract

This study aims to analyze the effect of using Canva-based interactive learning videos on the topic of Indonesian traditions and cultural history on elementary school students’ cognitive abilities. The research employed a quantitative approach with a quasi-experimental design using a nonequivalent control group design. The sample consisted of 47 third-grade students of SD Negeri 14/I Sungai Baung, including 24 students in the experimental class and 23 students in the control class. The research instrument was a cognitive ability test measuring remembering (C1), understanding (C2), and applying (C3) levels. Data were analyzed using normality tests, homogeneity tests, and an Independent Sample t-test. The results showed that the posttest mean score of the experimental class (82.29) was higher than that of the control class (68.52). The t-test result indicated a t-value of 6.742 with a significance value of 0.000 (< 0.05), demonstrating a significant effect of Canva-based interactive learning videos on students’ cognitive abilities. The N-Gain score of the experimental class (0.63, moderate category) also indicated better improvement compared to the control class. Therefore, Canva-based learning videos are effective in enhancing elementary school students’ cognitive abilities in learning about Indonesian traditions and cultural history.
PENGALAMAN GURU MENERAPKAN PENDEKATAN OUTDOOR LEARNING UNTUK MENINGKATKAN MOTIVASI DAN KETERLIBATAN SISWA DALAM PEMBELAJARAN IPAS DI SEKOLAH DASAR Adpariyanti, Leli; Destrinelli; Pamela, Issaura Sherly
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46464

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pengalaman guru dalam menerapkan pendekatan outdoor learning untuk meningkatkan motivasi dan keterlibatan siswa dalam pembelajaran IPAS di sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif dengan jenis studi kasus. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Subjek penelitian adalah guru dan siswa kelas III di SDN 111/I Muara Bulian. Hasil penelitian menunjukkan bahwa penerapan outdoor learning dilakukan melalui tahap persiapan, pelaksanaan, dan evaluasi. Pendekatan ini mampu meningkatkan motivasi belajar siswa yang ditandai dengan meningkatnya antusiasme, rasa ingin tahu, serta keterlibatan aktif dalam kegiatan pembelajaran. Faktor pendukung meliputi kesiapan guru, ketersediaan sumber belajar, dan lingkungan yang mendukung, sedangkan faktor penghambat meliputi keterbatasan waktu dan pengelolaan konsentrasi siswa. Dengan demikian, outdoor learning terbukti efektif dalam meningkatkan motivasi dan keterlibatan siswa dalam pembelajaran IPAS di sekolah dasar.
ANALISIS KUANTITATIF PENERAPAN 8 DIMENSI PROFIL LULUSAN PESERTA DIDIK GUGUS SULTAN THAHA 2 Tri Nabila Azzahra; Destrinelli; Silvina Noviyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46651

Abstract

This study aims to analyze the quantitative aspects of the implementation of the 8 dimensions of the graduate profile of Sultan Thaha 2 Group students.. These eight dimensions include faith and piety, citizenship, critical reasoning, creativity, collaboration, independence, physical and mental health, and communication. The research method used was a quantitative descriptive approach. The study subjects consisted of students and teachers at SDN 111/I Muara Bulian and SDN 112/I Muara Bulian. Data collection was conducted through a questionnaire using a five-level Likert scale. Data were analyzed by comparing the obtained scores with the ideal score to determine percentages and achievement categories. The results showed that the implementation of the eight dimensions of the graduate profile of students was in the very high category, with an average percentage of approximately 91%. The dimensions of faith and piety and citizenship had the highest achievement, while the dimensions of critical reasoning, communication, and independence were in the medium category. Furthermore, there are differences in achievement between schools, with SDN 111/I Muara Bulian scoring higher than SDN 112/I Muara Bulian, even though both are in the high to very high categories.
PENGEMBANGAN FLASHCARD YANG MENGINTEGRASIKAN KEARIFAN LOKAL SEBAGAI MEDIA PEMBELAJARAN NILAI-NILAI PANCASILA DI LINGKUNGAN KELUARGA PADA FASE A DI SD Hania Dwitri Fadhia; Destrinelli; Silvina Noviyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46653

Abstract

Education plays an important role in national development. Pancasila Education in elementary school is essential for shaping students’ character and civic understanding, especially in applying Pancasila values in the family environment. However, learning is often teacher-centered and relies on conventional media, resulting in low student engagement and limited understanding. This study aims to develop a local wisdom-based flashcard learning media and determine its validity and practicality. This research used a Research and Development (R&D) method with the 4D model, consisting of Define, Design, Develop, and Disseminate stages. Data were collected through observation, interviews, validation sheets, and questionnaires. The product was validated by experts in language, material, and media, and tested through small and large group trials. The results showed high validity, with language validity at 100%, material validity at 70% (valid), and media validity at 90.18% (very valid). Practicality results were also high, with teacher responses at 90%, small group trials at 84%, and large group trials at 87.86%. These findings indicate that the developed flashcard media is feasible, practical, and effective in improving students’ engagement and understanding of Pancasila values in elementary school.
PENGARUH GAME EDUCAPLAY PADA KEMAMPUAN KEAKSARAAN ANAK USIA 4-5 TAHUN DI TK PEMBINA 1 KOTA JAMBI Sukamto, Siska Noviana; Destrinelli; Asih Nur Ismiatun
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13515

Abstract

This study aims to determine the effect of using the Educaplay game on the literacy skills of children aged 4–5 years at TK Negeri Pembina 1 Kota Jambi. The background of this research is based on the low level of early literacy skills among children, as shown in initial observations, which indicates the need for more engaging and interactive learning media. This study employed a quantitative approach with a quasi-experimental design using a one-group pretest-posttest model. The participants consisted of 12 children aged 4–5 years selected through a saturated sampling technique. The research instruments included pretest and posttest assessments as well as observation sheets consisting of six indicators of literacy skills, such as letter recognition, vocabulary understanding, word formation, and matching images with words. Data analysis techniques included normality testing, the Wilcoxon Signed Rank Test, and effect size calculation. The results showed that the mean pretest score was 12.58 with a percentage of 69.91%, while the mean posttest score increased to 18.75 with a percentage of 78.13%. The Wilcoxon test results indicated a significance value of 0.002 (< 0.05), meaning there was a statistically significant difference between pretest and posttest results. Furthermore, the effect size value of Cohen’s d = 2.72 indicated a very large effect. These findings demonstrate that the use of the Educaplay game has a significant and strong effect on improving early literacy skills in children aged 4–5 years. The game-based learning approach enhances motivation, engagement, and active participation, making it more effective than conventional learning methods in early childhood education.