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Upaya Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPAS Menggunakan Media Ular Tangga Berbasis Digital di Kelas V SDN 101766 Bandar Setia Sari, Wulan Tahnia; Harahap, Yulia Sari; Ningsih, Ayu Melati; Nurhafni, Nurhafni; Ritonga, Farhan Ardian
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2236

Abstract

This study aims to determine the learning outcomes of students in Magnet material using digital-based snake and ladder media in grade V of SD Negeri 101766 Bandar Setia. The method used is Classroom Action Research (PTK) which consists of 4 stages of activities in each cycle consisting of action planning, implementation of actions, observation/data collection and finally reflection. The subjects in this study are 24 students in class V of SD Negeri 101766 Bandar Setia. The instruments used in this study are multiple-choice test questions as many as 10 questions and an assessment rubric. The data collection technique uses direct observation techniques and uses quantitative data analysis techniques. The results of the research from the implementation of two cycles, where in the pre-cycle stage obtained student learning outcomes with an average of 65.83, then carried out the first cycle obtained a learning outcome score with an average of 75.42 which increased from pre-cycle to cycle I of 9.59. Finally, conducting cycle II obtained a learning outcome score of 82.08 which increased from cycle I to cycle II of 6.66. It can be concluded that the use of digital-based snake and ladder media can improve students' social science learning outcomes
The Effect of Realia (Real Object) Media on Students’ Vocabulary Skill at MIS Hikmatul Salridho Khaidir, Nurul Annisa; Harahap, Yulia Sari
Journal of Educational Research and Humaniora (JERH) Volume 2 Nomor 3 September 2024
Publisher : CV. Pusdikra Mitra Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jerh.v2i3.2216

Abstract

The objective of the research is to know whether the effect of use Realia Media on students vocabulary knowledge at the fourth grade of elementary at HikmatulSalridho. Based on the statement above, this research used experimental design of collecting data, the class that will be tested is divided into two classes, class A and class B, class A as control class and class B as Experimental class. The experimental group is the group that will be a measured of whether the test is successful or not using realia media, while the control group is considered without using realia media. Based on the statement beside, the researcher choose the population of class IV students at Hikmatul Salridho School. Where, the first class was students of class IV – A (as experimental groups) and IV – B (as control group) of the MIS Hikmatul Salridho School. After analyzing the results of the research, the researcher obtained data about the scores of the teaching and learning process using Realia Media. The researcher concluded that there was any significant effect of applying was proved by the results of the pre-test scores before giving the treatment. And it can be seen that the results of the statistical calculations above where the value of (to) is higher than (tt). The researcher also found there were some difficulties in students' vocabulary by applying Realia Media, especially in remember the vocabulary. The Realia Media are very interested to be implemented to improve vocabullary skills. The researcher found that there is always improvement in the learning. It’s mean that the implementation of Realia Media to improve students’ vocabulary skills can make students more actived, motivated, and interested. From the explanation above, it means that teaching learning process by using Realia Media can improve students’ ability in English vocabulary skill.
Integrating Culturally Responsive Teaching and Audio-Visual Tools to Boost Vocabulary Skills of Students Junior High School of Dharma Wanita Medan: Penelitian Muliawan Prayuda Putra; Yulia Sari Harahap; Ahmad Laut Hasibuan; Nazriani Lubis
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3414

Abstract

This study investigates the effect of a Culturally Responsive Teaching (CRT) approach integrated with audio-visual media on students' vocabulary mastery at SMP Dharma Wanita Medan. A quasi-experimental method was employed involving 80 eighth-grade students divided into control and experimental groups. The experimental group received instruction through CRT-based audio-visual materials, while the control group was taught using conventional methods. Data were collected using pre-tests and post-tests and analyzed with an independent sample t-test. The findings showed a statistically significant improvement in vocabulary scores in the experimental group (Sig. 2-tailed = 0.004), highlighting that culturally relevant media can significantly enhance vocabulary acquisition, motivation, and student engagement. This demonstrates that the integration of CRT with audio-visual media is effective in promoting student engagement, contextual learning, and vocabulary retention in EFL settings. The study recommends that educators adopt CRT principles and utilize localized audiovisual content to foster inclusive and meaningful language learning experiences.
Sosialisasi dalam pencegahan bullying di kalangan siswa SMP IT Sains Al-Qur’an Mekar Baru: Penelitian Fadilaturrahmah, Fadilaturrahmah; Nasution, Atinarahmi; Lestari, Fadilla Ayu; Sari, Utami Dwika; Sari, Nurmaya; Harahap, Yulia Sari; Mutawaqilbilahtumanggor, Mutawaqilbilahtumanggor
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3671

Abstract

Bullying is a serious problem that frequently occurs in schools and can negatively impact students' psychological development and academic achievement. This study aims to describe efforts to promote and prevent bullying among junior high school (SMP) students. The method used was a qualitative descriptive approach through observation, interviews, and literature review related to anti-bullying programs in schools. The results showed that outreach activities through counseling, group discussions, and character development were effective in increasing students' understanding of the negative impacts of bullying. Furthermore, the role of teachers, school counselors, and parental support is crucial in creating a safe, inclusive, and bullying-free school environment. In conclusion, ongoing outreach and prevention strategies involving the entire school community are strategic steps to reduce the incidence of bullying among junior high school students.
Upaya Pemberdayaan Minat Baca Masyarakat melalui Renovasi Pondok Baca di Desa Mekar Baru, Kec. Datuk Tanah Datar, Kab. Batubara: Pengabdian Daulay, Khairnur Rahmah Diyah; Amalia, Annisa Rahma; Wijaya, Willy Gustira; Lubis, Fachrur Rozy; Andrianja, Syahvira; Tumanggor, Mutawaqil Billah; Harahap, Yulia Sari
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.4055

Abstract

The reading hut, which previously had limitations in terms of space comfort, layout, and minimal supporting facilities, was renovated to be more functional, attractive, and able to create a conducive learning atmosphere. The renovation included rearranging the interior, improving lighting, adding bookshelves, reading tables, and a multifunctional area that can be used for discussions and other literacy activities. The method used in this study was descriptive qualitative. Data were obtained through interviews, observation, and documentation. The results of this activity are expected to increase interest in reading, expand access to literacy, and make the reading hut a center of educational and social activities for the Mekar Baru Village community. This renovation also emphasizes the importance of collaboration between the community, village government, and related parties in supporting human resource development through the literacy movement
UPAYA MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS MELALUI PROBLEM BASED LEARNING Ramadhani, Amanda Syahri Nasution, Yulia Sari Harahap
EDUCATE Vol. 1 No. 1 (2022): EDUCATE
Publisher : PUSKAPAD

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mathematical problem solving ability is one of the abilities that must be possessed by students in solving mathematical problems or problems as well as being possessed by prospective teacher students. So that later students can apply it to students in the field. Based on initial observations by giving tests of mathematical problem solving abilities to students, 26 of 41 students or 46.91% of students scored below 70. Thus, to improve mathematical problem solving skills, the researchers applied a problem based learning model. This research method is Classroom Action Research which consists of 2 cycles. The first cycle discusses flat shapes, and the second cycle discusses spatial shapes. The results of the study in the first cycle of completeness were 73.17% and in the second cycle 87.80%. So that the application of the problem based learning model can improve the mathematical problem solving abilities of semester III-A students of the PGSD Study Program for the 2021-2021 academic year. As for the outputs targeted for the National Certified Journal and National Proceedings and IPR. The results of this study are expected to improve student learning outcomes and students' mathematics learning activities and teachers can apply the numbered head learning model with the help of misyucatung media as a reference for learning models in schools.
The Influence of Tv Show F.R.I.E.N.D.S. Toward English As Foreign Language (EFL) Students’ Speaking Skill Eisya Dalila Nasution; Yulia Sari Harahap
Indonesian Journal of ELT and Applied Linguistics Vol. 5 No. 1 (2025): INDONESIAN JOURNAL OF ELT AND APPLIED LINGUISTICS (IJEAL)
Publisher : Magister of English language Education study program, Universitas Muslim Nusantara Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ijeal.v5i1.6352

Abstract

This study looks at how Friends, a television program, affects English as a Foreign Language (EFL) students' speaking abilities. The study uses qualitative analysis to show how regular comedy viewing improves spoken English confidence, vocabulary, pronunciation, and fluency. Friends offers an immersive learning experience that bridges the gap between academic knowledge and real-world application through its organic dialogues, colloquial language, and cultural situations. The main conclusions show that learners' oral ability is greatly enhanced by imitation strategies such mimicking the speech patterns of actors. The program also lessens speaking fear and promotes cultural knowledge. The study highlights the advantages of integrating real audio-visual materials, but it also points out drawbacks, like the necessity of choosing specific episodes to support learning objectives. The results support the thoughtful inclusion of TV shows.
SCRAPBOOK SEBAGAI MEDIA EFEKTIF/KREATIF DALAM MANAJEMEN WAKTU ANAK Atika Rahmadani; Apriani Harahap; Amrina Fatanah; Adelia Mauritia Shalsa; Amalia Rahma Putri; Ardiana Ardiana; Aliyah Febrianti; Yulia Sari Harahap; Nurul Azmi Saragih
Jurnal Pema Tarbiyah Vol 4, No 1 (2025)
Publisher : UIN Sumatera Utara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/pema.v4i1.4642

Abstract

Penelitian ini bertujuan untuk mengidentifikasi efektivitas penggunaan scrapbook sebagai media kreatif dalam membantu manajemen waktu anak-anak panti asuhan. Kegiatan dilaksanakan selama satu minggu, waktu pembuatan mulai dari tanggal 28 April hingga 4 Mei 2025, dengan melibatkan 15 anak berusia 12-15 tahun. Anak-anak diminta membuat scrapbook bertema bebas melalui tahapan menentukan tema, mengumpulkan bahan, merancang tata letak, menempelkan foto serta dekorasi, hingga memberikan sentuhan akhir. Selain meningkatkan kreativitas, proyek scrapbook ini juga membantu anak-anak belajar menyusun prioritas dan menyelesaikan pekerjaan sesuai target waktu yang ditetapkan. Dengan demikian, scrapbook terbukti dapat menjadi media edukatif yang efektif untuk melatih manajemen waktu sekaligus mengembangkan kreativitas pada anak-anak panti asuhan. Penelitian ini menggunakan pendekatan Penelitian ini menggunakan pendekatan kualitatif deskriptif, yaitu suatu pendekatan yang bertujuan untuk memahami dan mendeskripsikan fenomena sosial secara mendalam dan holistik melalui proses interaksi antara peneliti dan subjek penelitian dan Penelitian ini bertujuan mendeskripsikan efektivitas penggunaan scrapbook sebagai media kreatif dalam mengembangkan keterampilan manajemen waktu pada anak-anak panti asuhan. Hasil penelitian menunjukkan adanya peningkatan signifikan dalam manajemen anak di lihat dari hasil scrapbook mereka dan scrapbook merupakan cara efektifitas anak dalam memanajemen waktu dan mangasah kreatifitas mereka.
Improving Students’ Translation Skills through Quillbot: A Classroom Action Research Study Teguh Satria Amin; Yulia Sari Harahap; Nila Lestasi; Nurlaili Nurlaili; Ade Miftahul Jannah; Putra Fahlevi
Journal of General Education and Humanities Vol. 5 No. 5 (2026): October
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i5.1244

Abstract

Translation is an essential skill that students in the English Language Education Study Program must master. However, many students still face difficulties in identifying effective media to support translation learning. Therefore, this study aims to investigate improvements in students’ English translation skills through the use of the Quillbot application. This research employed a quantitative approach using a Classroom Action Research (CAR) design, which consisted of four stages: planning, implementation, observation, and reflection. The participants of this study were fourth-semester students of the English Language Education Study Program at Universitas Muslim Nusantara Al Washliyah, with one class selected as the sample. There were 10 students. Data were collected through translation tests, observation, and documentation, and analyzed using comparative descriptive analysis by comparing students’ scores before and after the implementation across two cycles. It can be seen in the increase in the value of cycles I and II that have been carried out. The initial value was only 6 students (60%), then there was a change after the action was taken in cycle I, which was 8 students (80%), and it increased even more after being given action in cycle II, which was 9 students (90%). The findings revealed a significant improvement in students’ translation.
Penggunaan Game Based Learning GBI Dalam Bahasa Inggris terhadap Motivasi dan Keterlibatan Siswa Dahlia Sirait; Yulia Sari Harahap; Aminda Tri Handayani; Chandra Wahyudi
All Fields of Science Journal Liaison Academia and Sosiety Vol. 5 No. 4: Desember 2025
Publisher : Lembaga Komunikasi dan Informasi Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58939/afosj-las.v5i4.1273

Abstract

Tujuan penelitian ini untuk mendeskripsikan pengaruh positif pembelajaran berbasis permainan Game Based Learning GBL terhadap motivasi dan keterlibatan belajar mahasiswa pada mata pelajaran Bahasa Inggris Metode penelitian ini adalah metode Quasi Experimen dan non equivalen control group design subjek penelitiannya adalah mahasiswa UMN AW semester V Adapun instrument yang digunakan adalah angket motivasi siswa observasi wawancara dan tes lembar pencapaian siswa Hasil analisis data yaitu Hasil desain game based leraning dengan proses pembelajaran bahasa Inggris: Model permainan terdiri atas permainan dengan model permainan Curipod Hasil permainan merupakan permainan pembelajaran dengan nilai 80 Persen Responden sangat senang belajar dengan bermain game dengan nilai 80 Persen Nilai rata rata N Gain Score sebesar 0 4683 yang termasuk dalam kategori sedang antara 0 3 g 0 7 dan N Gain Persen sebesar 46 83 Persen sesuai tabel tafsiran antara 40 55 dengan tafsiran kurang efektif dengan nilai N Gain Score minimal 25 00 Persen dan maksimal 83 43 Persen yang menunjukkan bahwa penggunaan game based learning efektif untuk meningkatkan motivasi dan keterlibatan siswa dalam pembelajaran Game based learning pada mahasiswa program studi Pendidikan Bahasa Inggris di UMN Al Washliyah
Co-Authors Ade Miftahul Jannah Adelia Mauritia Shalsa Ahmad Laut Hasibuan Aliyah Febrianti Amalia Rahma Putri Amalia, Annisa Rahma Aminda Tri Handayani Amrina Fatanah Andrianja, Syahvira Angraini, Deby Anni Mariana Apriani Harahap Arda Yatul Liani Ardiana Ardiana Atika Rahmadani Aulia Putri Ayu Melati Ningsih Br. Ginting, Rani Safitri Chalita, Febrina Chandra Wahyudi Dahlia Sirait Daulay, Khairnur Rahmah Diyah Dewi Fitria Difa Sabrina Dinda Yarshal Dinda Yarshal, Dinda Dzulfikri Noor Eisya Dalila Nasution Emya Gresta Br Sembiring Emya Gresta Br Sembiring Fadhilah, Rizki Fadila, Sindi Fadilaturrahmah Fadilaturrahmah, Fadilaturrahmah Firmansyah, Firmansyah Gusfa Rahil Harahap, Febriza Wirahma Dina Hasanah Hilda Mora Lubis Khaidir, Nurul Annisa Lestari, Fadilla Ayu Lubis, Fachrur Rozy M Meisuri M Meisuri Maharani, Fitria Erine Mahrina, Yuliza Maksum, Aulia Mariana Mariana Marisyah, Putri Sarah Marzuki Marzuki Matondang, Fatimah Zahra Mawaddah, Dhea Wafiq Mawaddahtul, Nurul Maya Firanti, Ela Muhammad Rizki Muliawan Prayuda Putra Mutawaqilbilahtumanggor, Mutawaqilbilahtumanggor Nadzira, Arifa Nainggolan, Resi Febrina Nasution, Atinarahmi Nazriani Lubis Nila Lestari Nila Lestasi Nur Hafni Nurhafni Siregar Nurlaili Nurlaili Nurmairina Nurul Azmi Saragih Pakpahan, Naomi Pasaribu, Arda Yatul Liani Permatasari, Novita Prasisca, Dhea Putra Fahlevi Ramadhani Rita Destini Ritonga, Farhan Ardian Riz Kan Fadilah Buulolo Rofiqoh Hasan Harahap Sari Sitompul, Ratna Sari, Nurmaya Sari, Utami Dwika Sari, Wulan Tahnia Siregar, Dian Anum Siregar, Disna Anum Siregar, Horia Sujarwo Sujarwo Teguh Satria Amin Teguh Satria Amin, Teguh Satria Tia Novita Tumanggor, Mutawaqil Billah Vebyani, Mona Wahyuni Fitri Tanjung Wijaya, Willy Gustira Wijayaningsih, Dinda Wika Hafsari M. Lubis Zulfitri Zulfitri