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PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA “MATH-U” BERBASIS APLIKASI ANDROID PADA SISWA KELAS XI DI SMAN 5 KOTA SERANG PADA MATERI LIMIT FUNGSI Lia Gatra Hanafiani; Dewi Surani; Uswatun Khasanah; Ari Fidriyanto; Rohaeni Rohaeni
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v9i2.2662

Abstract

AbstractOne of the impacts of the government's policy regarding PSBB during the COVID-19 pandemic is education that needs to be done from home or commonly called "Online Schools (on the network)". The process of teaching and learning activities that are usually carried out in the classroom, is now carried out through online platforms such as using Zoom Meeting, Google Meet, Google Classroom, WhatsApp Group and other platforms. As a result of online schooling, students experience a decrease in learning motivation and a decrease in understanding of mathematical concepts in learning. Therefore, the researchers created an android-based learning media called "Math-U". This study aims to: (1) develop an android application-based mathematics learning media and (2) determine the feasibility of the developed learning media. This study uses a four-D development model which consists of four stages, namely defining, designing, developing, and disseminating. The subjects of this study were students of class XI MIPA 1 SMAN 5 Serang City. Data were collected by observation, interviews and filling out questionnaires. The media feasibility data was analyzed with conversion references from experts. The results of the study are as follows: 1) the learning media developed consists of several menus, namely learning objectives, pre-test, function limits, post-test and profile (2) the feasibility of learning media appears based on the results of material expert validation with a score of 4.27 (very feasible) and the results of media expert validation with a score of 3.75 (adequate). This means that the learning media developed is suitable and adequate to be applied in learning mathematics. Keywords: Development, Learning Media, Math-U. AbstrakSalah satu dampak dari kebijakan pemerintah mengenai PSBB pada masa pandemi COVID-19 ini ialah pendidikan yang perlu dilakukan dari rumah atau yang biasa disebut “Sekolah Daring (dalam jaringan)”. Proses kegiatan belajar mengajar yang biasanya dilakukan di dalam ruang kelas, kini dilakukan melalui platform online seperti menggunakan Zoom Meeting, Google Meet, Google Classroom, WhatsApp Group dan platform lainnya. Akibat sekolah daring, siswa mengalami penurunan motivasi belajar dan penurunan pemahaman konsep matematis dalam pembelajaran. Oleh sebab itu peneliti membuat media pembelajaran berbasis android bernama “Math-U”. Penelitian ini bertujuan untuk: (1) mengembangkan media pembelajaran matematika berbasis aplikasi android dan (2) mengetahui kelayakan media pembelajaran yang dikembangkan. Penelitian ini menggunakan model pengembangan four-D yang terdiri atas empat tahap yaitu pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebarluasan (dissemination). Subjek penelitian ini adalah siswa kelas XI MIPA 1 SMAN 5 Kota Serang. Data dikumpulkan dengan observasi, wawancara dan pengisian kuesioner. Data kelayakan media dianalisis dengan acuan konversi dari ahli. Hasil penelitian adalah sebagai berikut: 1) media pembelajaran yang dikembangkan terdiri atas beberapa menu, yaitu tujuan pembelajaran, pre-test, limit fungsi, post-test dan profil (2) kelayakan media pembelajaran nampak berdasarkan hasil validasi ahli materi dengan skor 4,27 (sangat layak) dan hasil validasi ahli media dengan skor 3,75 (layak). Hal ini berarti media pembelajaran yang dikembangkan sesuai dan layak untuk diimplementasikan dalam pembelajaran matematika. Kata Kunci: Pengembangan, Media Pembelajaran, Math-U.  
PEMBERDAYAAN MASYARAKAT TANI MELALUI PELATIHAN MINI GARDEN DI DESA TELAGA LUHUR Dewi Surani; Dina Awaliyah; Nova Novianti; Emil Bari Sohibul Ulum; Kurniawati Kurniawati
National Conference on Applied Business, Education, & Technology (NCABET) Vol. 1 No. 1 (2021): The 1st National Conference on Applied Business, Education & Technology (NCABET
Publisher : Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.308 KB) | DOI: 10.46306/ncabet.v1i1.57

Abstract

Reforestation is one of the important activities that must be implemented conceptually in dealing with environmental crises. Telaga Luhur Village, Waringin Kurung Sub-district, Serang-Banten is one of the villages that is quite active in supporting reforestation programs. In an effort to save the environment, the community together with relevant stakeholders have carried out various reforestation activities. The activity aims to examine how the form of community involvement in reforestation efforts in the Sidilem village area. The community has actually been involved in the process of planning, providing, maintaining, and supervising reforestation activities. However, the community considers that the condition of green space in Sidelem village is currently very minimal. Reforestation activities are carried out with various objectives, including: to add ecological value, add aesthetic value, obtain economic benefits, as well as reasons to support government programs. The presence of stakeholders consisting of the City Government, Village Government, Non-Governmental Institutions, Private/CSR, and Community/Academics has contributed greatly to the development of reforestation activities in the service area
DETERMINAN LITERASI DIGITAL MAHASISWA PADA ONLINE LEARNING DI MASA PANDEMIC COVID-19 Dewi Surani; Umalihayati Umalihayati; Qonita Qonita
National Conference on Applied Business, Education, & Technology (NCABET) Vol. 2 No. 1 (2022): The 2nd National Conference on Applied Business, Education & Technology (NCABET
Publisher : Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (848.272 KB) | DOI: 10.46306/ncabet.v2i1.65

Abstract

Nationally, the digital literacy index in Indonesia is still at the "medium" level. During the current pandemic, online learning is required. The purpose of this study is to find the determination of students' digital literacy in online learning?. This research is a descriptive quantitative study with a population of all students at Bina Bangsa University. Data were analyzed by descriptive statistical method. The results of this study indicate that the level of student literacy is not optimal. So that the development of online learning literacy
SOSIALISASI APLIKASI MERDEKA MENGAJAR DAN PENGENALAN PLATFORM SIMBA DALAM MENINGKATKAN PEMAHAMAN MEDIA PEMBELAJARAN KEPADA TENAGA PENDIDIK DI SMPN 10 CILEGON Dewi Surani; Aas Nur Asnawati; Asensa Widia Kusuma
Jubaedah : Jurnal Pengabdian dan Edukasi Sekolah (Indonesian Journal of Community Services and School Education) Vol. 2 No. 2 (2022): Jurnal Pengabdian dan Edukasi Sekolah (Jubaedah)
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jub.v2i2.77

Abstract

The Ministry of Education, Culture, Research, and Technology (Kemendikbudristek) has made the Merdeka Mengajar application on Merdeka Belajar Episode 15. This stage is an application that can uphold educators in carrying out the Independent Education program. In accordance with the Minister of Education and Culture, Nadiem Makarim, in making the Merdeka Education curriculum and the Merdeka Teaching application on February 11, 2022, the Merdeka Mengajar application is an application for educators that will be formed into an application that is not only material content and services, but is actually owned by teachers, from teachers, for teachers. So, here's an app to implement a free education plan and look for ways to improve as an instructor,". Furthermore, the Minister of Education and Culture revealed that the Merdeka Mengajar stage will be a companion for educators in teaching and this stage will also help educators to improve in picking up in accordance with the times. The creation of this independent teaching application is not only to help the implementation of independent education programs in driving schools, but can also be used by all teachers and train staff in educational units that are not yet driving schools, because the independent curriculum is the school's decision in implementing education plans in training units. So in general, the Merdeka Mengajar application is one of the stages of innovation given to help instructors to perform better, hone their skills, and foster a profession. Starting from our intention to reduce the burden on educators in students in the digital learning process, the idea emerged to create an Android application whose user interface is similar to the final exam of students which is a computer-based national exam (UNBK). From the results of our thinking, a learning simulation (SIMBA) was made. With the aim of introducing students to UNBK KKM participants of Bina Bangsa University. Conducting research on related schools at the location of student work lectures (KKM) in the Suralaya Village area, with a high level of learning motivation makes us even more motivated to develop this platform
CREATING HUMAN RESOURCES INDUSTRIES COMPETITIVENESS WITH RESOURCES SHARING INNOVATION MODEL Syamsul Hidayat; Bambang Dwi Suseno; Furtasan Ali Yusuf; Dewi Surani
International Interdisciplinary Conference on Sustainable Development Goals Vol 3 No 1 (2020): Proceedings of International Interdisciplinary Conference on Sustainable Developm
Publisher : LP2M Universitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.006 KB)

Abstract

A paradoxical condition existence in which regions with abundant number of manufacturing companies have high unemployment rates, so it is interesting and important to research in order to find answers to provide innovative and sustainable policy mix recommendations for local governments. This research will offer a breakthrough in the form of resource sharing innovation between manufacturing companies and training institutions. Then the research stages are: (1) Mapping Unemployment, (2) Data and Information Collection, (3) Data Management and Presentation in the form of a research model, (4) Focus Group Discussion, (5) Training, (6) Recommendations, (7) Scientific Publications. This study uses a Research and Development (R & D) procedure with the target of formulating a model of unemployment socio-economic conditions that causes poverty in industrial areas and a resource sharing model. This research is useful to assist the government in helping alleviate unemployment. The results of this research will be made recommendations and scientific publications in the form of international journals and conferences. The results of this study indicate that Resource Sharing Innovation (RSI) has an effect on Industrial Competitiveness of 0.247, CR value of 2.839 and p-value of 0.005. Based on these results, it can be concluded that it is proven that Enjoyment of developing talent has a significant positive effect on Industrial Competitiveness at the 5% significance level. Furthermore, the discussion is further explained in this study.
Persepsi Siswa Teknik Komputer Jaringan Terhadap Pembelajaran Berbasis Learning Management System (LMS) Dalam Meningkatkan Motivasi Belajar Di SMK Negeri 1 Kota Serang Falih Ihza; Dewi Surani; Siti Aminah
Cakrawala Pedagogik Vol. 7 No. 1 (2023): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v7i1.385

Abstract

The development of technology that exists today has been applied in various dimensions of life, including education, the increasingly widespread use of learning media that uses technology makes it easier for teachers to provide material anywhere and anytime. This technology-based learning media facilitates the learning process in terms of effectiveness & efficiency. The study aims to determine the views or perspectives of student learning motivation in using the Learning Management System (LMS) as a learning media. This type of research was conducted using descriptive quantitative research. This research data collection uses a survey method with observation techniques, interviews and online questionnaires or questionnaires via google form. Based on the results of observations supported by interviews and on the analysis of questionnaire data obtained from 100 students of the Network Computer Engineering expertise program in the 2022/2023 school year at SMK Negeri 1 Serang City, it shows that students have a positive perception of the utilization of learning management system-based learning so as to increase learning motivation, supported by the results of learning motivation scoring criteria with a final result of 3.48 which states that "agree" Learning Management System learning media can increase motivation and encouragement in student learning motivation in certain conditions and situations.
PENGGUNAAN APLIKASI EVALUASI BERBASIS QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR PADA MATERI EKONOMI KREATIF DI SMK NEGERI 1 KOTA SERANG Siti Khodijah; Dewi Surani; Iip Rifa'i; Namiroh
Cakrawala Pedagogik Vol. 7 No. 1 (2023): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v7i1.392

Abstract

The purpose of this study was to determine the use of the quizizz application on students' learning motivation. After application, whether it has increased or not. The research method used by researchers is qualitative method, where information is taken directly from the field. Data collection was carried out by distributing questionnaires, interviews and documentation. The subjects of this research were students of SMK Negeri 1 Kota Serang class X DKV 1, with a sample of 38 students, using a purposive sampling technique. While the object of research is motivation in using quizizz-based evaluation applications. Based on the results of the questionnaire data, all of the responses strongly agreed and agreed to get 67.2% indicating that the use of Quizizz was very effective in increasing student learning motivation and the interviews conducted showed that students were motivated to learn when knowing the value that appears in the Quizizz application after being played makes students to study harder to follow the evaluation. The conclusion of this study is that the quizizz application is very good to use to create learning motivation in conducting each evaluation. This research provides a discourse for teachers to be able to use quiziz as an alternative medium to find out learning outcomes.
PENGARUH METODE DISCOVERY LEARNING TERHADAP KETERAMPILAN KEAKTIFAN MATEMATIS SISWA Registiani Awaliyah; Dewi Surani; Ratu Milawati
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 4 No. 1 (2023): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/lb.v4i1.228

Abstract

This research is motivated by the low activity of students in learning. Based on the results of the study it is known that students experience active learning difficulties in class. The purpose of this study is to realize whether the discovery learning model has an impact on the mathematical activeness of class X students. This research is descriptive quantitative research that is experimental in nature. This observation included class X students of SMK Negeri 1 Serang City for the 2022/2023 academic year, even semester, which consisted of 2 classes with a total of 73 students. In this study, the reviewers were able to take a sample of 35 students as an experimental class and a sample of 38 students as a conventional class. This study uses a questionnaire or questionnaire. The data accumulation technique used a questionnaire test or a math activity test in the form of fifteen statements. This data analysis technique uses a descriptive statistical analysis test, namely an analysis that provides a general description of the characteristics of each research variable as seen from the average, maximum and minimum values. Based on the results of observations, it can be concluded that the results of statistical data show that all indicators in the discovery learning model can be categorized as "agree" by looking at the scoring criteria for students' mathematical activity with an average result of 75.42, but not too significant, either good or bad
PENINGKATAN KETERAMPILAN KONEKSI MATEMATIS DAN SELF EFFICACY SISWA BERBASIS VIDEO PENGGUNAAN EDPUZZLE Devina Urfa Fitrianti; Dewi Surani; Ratu Milawati; Namiroh Namiroh
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 4 No. 1 (2023): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/lb.v4i1.231

Abstract

This study aims to increase mathematical connections and self-efficacy in obtaining positive responses from students who use interactive learning videos. Quantitative method with quasi-experimental techniques for this study sample of 74 students. Research data collection techniques are observation, test instruments, questionnaires and documentation. The results of the t test obtained from the table, reject Ho if Sig.≤α 0.05 then, the value of Sig. <than 0.05 then Ho is rejected and Ha is accepted, therefore the results of the data from both classes are Sig. > than 0.05 then Ho is rejected and Ha is accepted because (t-start -14.81 and t-two start 2.026) the conclusion that can be said is that the increase in mathematical connection ability and self-efficacy in the experimental class is better than that in the control class. The use of edpuzzle as a reference source for active media in class, can be seen from the response to a greater increase in experiments, namely 26.31% and vice versa 17.78%.
Pengaruh penggunaan Aplikasi Pembelajaran Adobe Premiere Pro Pro dalam meningkatkan kreatifitas siswa kelas XI melalui Project-Based-Learning (PBL) di SMKN 1 KOTA SERANG Pandu Dewantara; Dewi Surani
Faktor : Jurnal Ilmiah Kependidikan Vol 10, No 2 (2023): FAKTOR Jurnal Ilmiah Kependidikan
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/fjik.v10i2.16668

Abstract

Perkembangan globalisasi yang kian meroket dengan banyaknya inovasi teknologi serta pengguaan teknologi sebagai bahan pembelajaran didalam dunia pendidikan merupakan suatu upaya untuk meningkatkan kualitas dan mutu pendidikan. Penggunaan aplikasi yang kian canggih mengharuskan siswa berpikir kreatif untuk megasah kemampuan siswa. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh penggunaan aplikasi adobe premiere pro untuk meningkatkan kreatifitas siswa melalui model pembelajaran Project based learning. Metode penelitian menggunakan metode kuantitatif deskriptif dengan teknik pengambilan data melalui observasi, kuisioner online, dan dokumentasi selama pembelajaran project based learning. Penelitian ini merujuk pada pokok subjek sampel yaitu siswa SMK Negeri 1 kelas XI di Kota Serang sejumlah 52 siswa yang diambil menggunakan Teknik random sampling. Hasil penelitian menunjukan bahwa indikator kreatifitas baik dan memuaskan dengan indikator kelancaran mencapai skor rata-rata 73,94%, indikator keluwesan skor 74,23%, indikator original atau keaslian mendapat skor 76,25% dan pada elaborasi mendapat skor 73,65 %. Hal ini sejalan dengan hasil observasi, selama mengerjakan project based learning yang diberikan siswa mampu memberikan gagasan, memberikan beragam penafsiran, mampu berpikir kreatif dalam pengerjaan project based learning, serta dapat mengembangkan projek yang diberikan secara luas dan detail. Sehingga kesimpulan dari hasil penelitian ini adalah penggunaan aplikasi adobe premiere pro terbukti dapat meningkatkan kreatifitas siswa dan penggunaan model project based learning merupakan metode yang mampu membantu guru dan siswa dalam meningkatkan kreatifitas siswa dalam pembelajaran.
Co-Authors Aan Santika Aas Nur Asnawati Ade Fricticarani Ade Fricticarani Ade FricticaraniT Agustin, Alda Ahmad Yusup Al-Fikriah, Najwa Azkiatul Fadilah Amat Hidayat Ana Utami Fatoni Ananda Nida Syifaturahamah Anggun Tri Prabawati Angrian Permana, Angrian AR Chaerudin Ardana, Atikoh Ari Fidriyanto Ari Fidriyanto Ari Fidriyanto Arief Robi Asensa Widia Kusuma Atomy, Sri Aulia, Firlly Aulia, Nabiilah Awanda Eka Syfani Ayu Trisnawati Bachtiar, Hardika Bunga Sri Kurniawan Cahyaneu, Tri Septi Cevi Nugraha Damayanti, Ianthine Putri Dayurni, Popi Desi Yuliasari Devina Urfa Fitrianti Dewi Quraisyin Dina Awaliyah Ela Oktapiani Emil Bari Sohibul Ulum Erik Santoso Fajar Hayyin Falih Ihza fatoni, malik Febsi, Yania Firly Noning Fricticarani, Ade Furtasan Ali Yusuf Ghaliyah Yasir Gina Fajriani Gustina, Pinkit Imeli Hadiyuswara, Iyus Guntur Hamidah Hamidah Handoyo, Alfandy Warih Hayati, Umali Hayyin, Fajar Hidayat, Amat Ihza, Falih Iip Rifa'i Inggit Eka Wahyuni Isniah, Sarah Jaka Wijaya Kusuma Jauza, Ratu Hanifa Julaihah, Julaihah Khoirunnisa, Luthfiah Kurniawati Kurniawati Kusuma, Aria Cendana Kusumastuti, Frida Restu Rizki Lia Gatra Hanafiani Lia Riani Lilis Siti Nurjanah Listiawati Lola Lorenza Maisaroh Maisaroh Maliki, Budi Ilham Mamay Komarudin Marulliyah Kumoro Santi Masri Masri Mayang Sari Merli Andini Mifthahudin Mifthahudin Mohamad Bayi Tabrani Mutmainah Mutmainah Namiroh Namiroh Namiroh Naufal Mahdy Nila Nurjanah Ningsih, Rastia Nopianti, Fitri Nopianti, Rina Nova Novianti Novianti, Mita Noviyanti Noviyanti, Noviyanti Nugrahini Kusumawati Nuraulia, Resti Eka Nurindah, Siti Nurkholisah, Lia Nursafitri Nurul Amanah Octavia Saptala Oktaviani, Eneng Herti Oman Sahroni Pandu Dewantara Panudju, Andreas Tri Popi Dayurni Putri Handayani Qonita Qonita Radella Rumapea Rahmila Tiva Ramadan, Sahrul Ramadani, Khalidah Safa Ramdani R Ramdani R, Ramdani Ratna Suminar Suminar Ratu Milawati Ratu Milawati Registiani Awaliyah Renita Renita Rini Dwi Septiyani Rizal Maulana Hasby, Rizal Maulana Robiatul Adawiyah Rohaeni Rohaeni Rufi’ah Rufi’ah Saptia, Saptia Septiani, Ajeng Tri Septiyani, Rini Dwi Siti Aminah SITI KHODIJAH Sopiyah Sri Kurniawan, Bunga Sri Wardatul Janah Suherni Suherni Supriyadi Supriyadi Suseno, Bambang Dwi Suwandi, Prastika Tjeng SYAMSUL HIDAYAT Tantri Fernanda Tomi Bustomi Umali Hayati Umalihayati Umalihayati Uswatun Khasanah Uswatun Khasanah Wahyuni, Inggit Eka Wijaya Kusuma, Tirta Yuli Rohmiyati Yulistiani Yulistiani Yuni Listianih Zakiyyah, Najma