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PENGARUH PENGGUNAAN MEDIA FERROFLUID DALAM PEMBELAJARAN MAGNET DAN MEDAN MAGNET TERHADAP PEMAHAMAN SISWA KELAS V Afifatul Nur Azizah; Sudi Dul Aji; Farida Nur Kumala
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30550

Abstract

This study aims to examine the effect of using Ferrofluid media on the understanding of the concept of magnets and magnetic fields of fifth grade elementary school students. The background of this study is based on the low understanding of students towards abstract science material and the lack of use of innovative experimental media such as Ferrofluid in learning. This study uses a quantitative approach with a quasi-experimental design of the pretest and posttest control group design type. The subjects of this study consisted of 76 students of SDN 1 Dampit who were divided into experimental and control classes. The instrument was in the form of multiple-choice questions that were tested for validity and reliability. The data analysis technique in this study used prerequisite tests (normality and homogeneity tests) and hypothesis tests using independent sample t-tests. The results of this study showed that there was a significant difference between the posttest results of the experimental and control classes. The conclusion of this study is that the use of ferrofluid as an experimental medium has a positive impact on improving students' understanding of the concept of magnets and magnetic fields. The implication of this study is the importance of using experimental media based on concrete visualization in science learning in elementary schools.
PENGARUH PENDEKATAN STEAM (SCIENCCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS) TERHADAP KEMAMPUAN BERPIKIR KREATIF PESERTA DIDIK SD/MI Fadiatul Humairoh; Farida Nur Kumala; Arnelia Dwi Yasa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30587

Abstract

Students' creative thinking skills are currently generally inadequate because the teaching methodology in many elementary schools does not support the development of these abilities. This study aims to examine how the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach affects the creative thinking skills of students at Mergosono 2 Elementary School. This study used a quantitative approach with a quasi-experimental design with a non-equivalent control group design. The sample consisted of 20 students from the experimental class with the STEAM approach and 22 students from the control class with the expository approach. Pretest-posttest essay questions were used to collect data, and an independent t-test was used for data analysis. The results showed a value (sig. 2-tailed) with a total of (0.000) < 0.05, which means that the STEAM approach has an impact on students' creative thinking skills. The average score for the posttest of the experimental class, which used the STEAM approach, was 51.95, while the average score for the posttest of the control class, which used the expository approach, was 35.59.
PENGARUH MODEL PEMBELAJARAN INKUIRI TERBIMBING TERHADAP SIKAP ILMIAH PESERTA DIDIK Widyaningsih Purnama; Arnelia Dwi Yasa; Farida Nur Kumala
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30671

Abstract

Elementary school students generally have a low level of scientific attitude, often preferring to accept information without questioning or analyzing it. This study aims to explore whether using a guided inquiry-based learning approach can improve the scientific attitudes of fourth-grade students when learning about plant body parts at SDN Mergosono 02. The guided inquiry method encourages students to actively engage in discovering knowledge through structured topics, with the teacher acting as a guide. Scientific attitudes are important for developing students' character and critical thinking during learning. The research uses a quasi-experimental design with a Nonequivalent Control Group approach. The sample was selected using saturation sampling, where all students in class IV B, consisting of 21 students, were the experimental group using the guided inquiry model, while class IV A, with 20 students, served as the control group following traditional direct instruction. Data was collected through a scientific attitude questionnaire completed by students and observations made by an observer. The analysis, using an independent sample t-test, showed significant results with a p-value of 0. 001, which is less than 0. 05 at the 5% significance level. The experimental group had an average score of 86. 19, while the control group scored 77. 05. This means the null hypothesis was rejected, and the alternative hypothesis was accepted, showing that the guided inquiry learning model positively impacts students' scientific attitudes when studying plant body parts in fourth grade at SDN Mergosono 02.
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING BERBASIS STEAM TERHADAP LITERASI SAINS DAN HASIL BELAJAR SISWA SD Kiky Deka Ages Novita; Farida Nur Kumala; Arnelia Dwi Yasa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30843

Abstract

Teachers must incorporate four essential elements in the learning process: the use of models, methods, approaches, and media. This research was motivated by the observation that many educators rely solely on traditional methods such as lectures, question-and-answer sessions, and assignments, without utilizing appropriate learning models and media. As a result, students often experience low science literacy and poor learning outcomes, especially in topics such as plant structure and function. This study aims to examine the effect of the STEAM-based discovery learning model on science literacy and learning outcomes of fourth-grade students at SDN Gadang 4. The research employed a quantitative approach using a quasi-experimental design with a non-equivalent pre-test post-test control group. The subjects consisted of two groups: an experimental class and a control class, each comprising 27 students. Research instruments included science literacy and achievement tests administered before and after the treatment. The test items were developed based on specific indicators. Validity was tested using the product moment pearson formula, and reliability was measured using cronbach's alpha. Data analysis included calculating the normalized gain (n-gain), testing data distribution with the shapiro-wilk test, testing variance homogeneity with levene’s test, and examining group differences using independent samples t-test and welch’s t-test. The results indicated that the experimental class achieved significantly higher post-test scores than the control class. This finding demonstrates that the STEAM-based discovery learning model has a significant positive effect on improving students' science literacy and learning outcomes in elementary science education.
Implementation of Round and Grab Fun Game to Improve the Cognitive Abilities of Early Childhood Khasana, Niswatul; Kumala, Farida Nur; Muntomimah, Siti
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Vol 14, No 3 (2025): (On Progress) Ceria Jurnal Pendidikan Anak Usia Dini
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ceria.v14i3.14410

Abstract

This classroom action research aims to improve the cognitive abilities of 4-5-year-old children at TK Muslimat NU 1 Tumpang through the Round and Grab Fun game. The research subjects consisted of 20 students, including 11 boys and 9 girls. The study was conducted in two cycles using the Kemmis and McTaggart model, which consists of four stages: planning, action, observation, and reflection. The results showed that after Cycle I, the children's cognitive abilities improved by 60%, from an initial observation of only 35%, but this result was still not optimal as the expected success rate was 75%. This affected the outcome in Cycle II, where the children's cognitive abilities improved by 85%. Therefore, it can be concluded that the implementation of the Round and Grab Fun game can improve the cognitive abilities of 4-5-year-old children at TK Muslimat NU 1 Tumpang.
Upaya Meningkatkan Kemampuan Bercerita Melalui Penggunaan Media Boneka Tangan Untuk Anak Usia 5-6 Tahun Sasi, Asrining; Haryono, Sarah Emmanuel; Kumala, Farida Nur
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 2 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i2.2534

Abstract

Penelitian ini bertujuan untuk mendeskripsikan upaya meningkatkan kemampuan bercerita anak usia 5–6 tahun melalui penggunaan media boneka tangan di KB-TK AL-SHA Sidorahayu Wagir. Latar belakang penelitian didasarkan pada rendahnya keterampilan bercerita anak yang teridentifikasi melalui observasi awal, di mana hanya 44% anak mampu menceritakan kembali cerita secara runtut. Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan dua siklus. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan media boneka tangan secara signifikan meningkatkan kemampuan bercerita anak, baik dari aspek runtutan cerita, kemampuan bertanya, menjawab pertanyaan, maupun berbicara dengan jelas. Media boneka tangan juga terbukti meningkatkan motivasi, partisipasi aktif, dan kepercayaan diri anak dalam bercerita. Penelitian ini merekomendasikan penggunaan media boneka tangan sebagai alternatif inovatif dalam pembelajaran PAUD.
Multimedia Interaktif Tipe Adobe Flash CS6 Berbasis Kurikulum 2013 Dalam Meningkatkan Literasi Verbal Siswa Sekolah Dasar Dwi agus setiawan; Nur Kumala, Farida
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 1 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i1.14358

Abstract

Interactive Multimedia Adobe Flash CS6 is a computer-based interactive learning media that is packaged in a CD (Compact Disk) in which there is an interactive application and also has a menu component that can be clicked on to display certain information in it. This interactive multimedia uses the 2013 curriculum as a guide in packaging interactive learning by increasing the verbal literacy of elementary school students. This research and development aims to (1) Produce a product in the form of interactive multimedia based on learning 2013 using Adobe flas CS6 software. (2) Knowing the feasibility of interactive curriculum-based multimedia 2013. 3) Knowing student responses to interactive learning multimedia type Adobe Flash CS6-based learning curriculum 2013 in improving verbal literacy of elementary school students. This research method uses the Research and Development (R&D) method by adopting the ADDIE model which includes: analysis which is conducting curriculum analysis, needs analysis, material analysis; design includes gathering material and questions, display design, story board, components; development, namely media creation and expert validation; implementation of product trials; Evaluation is a discussion of the product after the trial. The research instrument used was observation, interviews, documentation and questionnaires. The data analysis technique used is descriptive analysis of percentages. Research data from limited field trials amounted to 6 students with a percentage of 83.3% with the category "Valid" to be used by grade II elementary school students as a learning resource. Broader field trials totaling 30 students with a percentage of 92.7% with the category "Very Valid" because by using this multimedia in most active students become a spirit of learning and become more active for use by students in grade II elementary school as learning resources, while the test results verbal literacy students get a percentage of 86.20% with a very good category and add understanding to students to have a high enthusiasm in reading. Suggestions for developing this interactive multimedia product There needs to be training for teachers in making multimedia.
ANALISIS KEMAMPUAN PEMROSESAN INFORMASI DAN DATA DIGITAL PADA KETERAMPILAN LITERASI DIGITAL SISWA SEKOLAH DASAR Dwiyasa, Arnelia; Kumala, Farida Nur; Andriani, Kiki Fauziah
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 8 No 1 (2022): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v8i1.18278

Abstract

Digital technology in the 21st century is growing rapidly, especially at the elementary school level. But in reality some students have not been able to adapt to technology and minimal digital literacy skills. As a result, students have difficulty in choosing valid information on digital media. Therefore, students must have digital information and data processing skills. These skills are needed to filter information and data obtained using digital technology in order to be able to analyze information from digital sources accurately and can be justified. This study aims to determine the level of digital data and information processing ability in digital literacy skills of elementary school students. This study uses a descriptive quantitative approach with a survey method, with data collection through questionnaires and online case study test questions to a sample of 151 high school elementary school students. The data analysis technique used in this research is descriptive statistical technique. The results of this study indicate that the ability to process information and digital data on digital literacy skills of students from 4 elementary schools in East Java is still in the sufficient category, so it still needs to be improved.
Peran Permainan Tradisional Congklak dalam Pembentukan Karakter Anak Usia 4–5 Tahun di TK Mardi Putra Sitiarjo Ike Yanuwati; Siti Muntomimah; Farida Nur Kumala
Golden Age: Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 1 (2025): Golden Age : Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi Pendidikan Guru Pendidikan Anak Usia Dini, Fakultas Tarbiyah dan Keguruan, Universitas Islam Bandung.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29313/golden_age.v9i1.7698

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan permainan tradisional congklak serta menganalisis perannya dalam pembentukan karakter anak usia 4–5 tahun di TK Mardi Putra Sitiarjo. Pendekatan yang digunakan adalah kualitatif dengan jenis studi kasus, karena memungkinkan peneliti untuk menggali secara mendalam proses pembelajaran berbasis permainan dalam konteks alami anak usia dini. Teknik pengumpulan data dilakukan melalui observasi partisipatif, wawancara semi-terstruktur dengan orang tua murid, guru, dan kepala sekolah, serta dokumentasi berupa catatan kegiatan dan foto. Validitas data dijamin melalui triangulasi teknik dan sumber. Analisis data menggunakan model interaktif Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa permainan congklak mampu menanamkan nilai-nilai karakter seperti kejujuran, tanggung jawab, kerja sama, sportivitas, dan kesabaran. Anak-anak menunjukkan keterlibatan aktif dalam permainan dan menginternalisasi nilai-nilai tersebut secara alami dalam situasi bermain. Temuan ini memperkuat pentingnya integrasi permainan tradisional dalam pembelajaran karakter anak usia dini sebagai strategi yang menyenangkan, edukatif, dan berbasis budaya lokal.
Transformation of Literacy Corners in the Development of Deep Learning–Based Inspirational Classrooms in Elementary Schools Setiawan, Dwi Agus; Kumala, Farida Nur; Yasa, Arnelia Dwi; Rahayu, Sri; Sakdiyah, Siti Halimatus; Gomez, Maria Sirvent
Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2026): Volume 6 Nomor 1 Tahun 2026
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/jpkm.v6i1.4095

Abstract

Low student interest in reading and the suboptimal integration of literacy corners into learning remain issues in elementary schools, where literacy corners generally serve only as book storage areas. This community service activity aims to transform literacy corners into part of the development of inspiring deep learning based classrooms to support a culture of literacy in schools. The program was implemented over three months, involving 10 teachers and 100 students from Ngenep 1 and Bumiayu 01 Elementary School, Malang Regency, through a participatory and contextual approach that emphasized the active involvement of teachers and students in each stage of the activity. Program evaluation was conducted using structured observation, reading interest questionnaires, analysis of literacy corner visit frequency, and semi-structured interviews with teachers and students. The evaluation results showed a 75% increase in visits to the literacy corner in three months, from an average of 2.5 times per week before the program to 4.4 times per week after the program, accompanied by a threefold increase in book borrowing in one semester. Qualitatively, students showed more active involvement in reading discussions, learning reflections, and various literacy activities. This indicates that the integration of deep learning-based literacy corners is effective in strengthening literacy culture and creating a meaningful learning environment in elementary schools, thus having the potential to become a model for managing corners.
Co-Authors Adam Bin Haji Jait Afifatul Nur Azizah Ahmad An’im An’im Ahmad Suhaizan bin Pandak Ahmad Zaini Aiman, Wan Muhammad Aji Prasetya Wibawa Alami, Nur Siti Zulaikah Dwi Ali, Haidir Ambarwati, Hefsi Anggi ANDIKA GUTAMA, ANDIKA Andriani, Kiki Fauziah Anisa Nurdiana Ardi Septya Raharja Arfianto, Fajar Dwi Arief Rahman Hakim Arief Rahman Hakim Arief Rahman Hakim Ayudhanti, Famia Azam Mirfaka Azizah, Evi Dwi Bano, Maria Yanti Bin Haji Jait, Adam Cahyaningtyas, Herjati Chumaidah, Kholisatun Cicilia Ika Rahayu Nita Cindy Rahmawati Dahliah, Elvin Mawar Dana Marsetya Utama Denna Delawanti Chrisyarani, Denna Delawanti Denna Delawati Deric Wisnu Pradana Dewanty Putri Pertiwi Dewi, Paulia Kurnia Didik Iswahyudi Dwi Agus Setiawan Dwi agus setiawan Dwi Setiawan Dwi Setiawan dwi yasa, arnelia Dwiyasa, Arnelia Dyah Triwahyuningtyas Endah Vennita Rahayu Putri Fadiatul Humairoh Faizi, Muhammad Maulana Nur Gamal Titus Ade Putra Gomez, Maria Sirvent H Hartatik, H Hartatik Hartatik haryono, sarah emmanuel Hefsi Anggi Ambarwati Hena Dian Ayu Henni Anggraini Henni Anggraini, Henni Heri Santoso Heri Santoso Heri Santoso Hidayah, Laily Ike Yanuwati Indriani, Avianti Intan Safitri Ira Wulandari Iskandar Ladamay Iskandar Ladamay Iskandar Ladamay, Iskandar Isnani, Dewi Rahmah Jurina Ibrahim Karvita Firdayani Khasana, Niswatul Kiky Deka Ages Novita Laily Hidayah Lestari, Chandra Agung Lestari, Dita Dwi Lestari, Fitri Dewi Lia Patra Nurkamalin Luky Adrianto Mafulah, Siti Mila Dwi Agustina Milenia Nanda Kartika Moh Salimi Muhammad Nur Hudha Mukhlis, Muhammad Sulthon Mukhlis, Muhammad Sulton Nur Aisah Nurul Ulfatin Nury Yuniasih, Nury Pratama, Yogi Prihatin Sulistyowati, Prihatin PUJI LESTARI Putri Ridlatus Shaleha Putri, Amelia Nurdevianti Rahawarin, Welhelmina Rahayunita, Cicilia Ika Randle, Oluwarotimi Rio Dandy Samudra Risa Arum Rahmawati Rofiul Huda Rohma, Siti Nur Rohmatul Hasanah Rujian Nur Andi Alfianto Sakdiyah , Siti Halimatus Sari, Mira Erviana Devinta Sari, Suciyanik Nilam Sasi, Asrining Sesanti, Nyamik Rahayu Setyawati, Nindy Ayu Sholikhan Sholikhan Silvia Indras Wati Siti Aminatun Watora Siti Asiyah Siti Halimatus Sakdiyah Siti Muntomimah Siti Muntomimah SITI MUNTOMIMAH, SITI SRI RAHAYU Sri Rahayu Sri Rahayu Sri Rahayu Sriatun Sriatun Sudi Dul Aji Sulistyoningsih Sulistyoningsih, Sulistyoningsih Susanti, Romia Hari Susilarini, Melinda T. Triwahyudianto Tamella Tamella Tasya Hanifah Triwahyudianto, Triwahyudianto Uswatun Hasanah Wardani, Dwi Kumala Widariyati Widyaningsih Purnama Yasa , Arnelia Dwi Yasa, Arnelia Dwi Yulia, Zikkrillah Nur Miftakhul Laili Yulianti & Ninik Indawati Hartatik Yulianti Yulianti