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All Journal Imaji: Jurnal Seni dan Pendidikan Seni Jurnal Pendidikan dan Pengajaran Harmonia: Journal of Research and Education Jurnal Inspirasi Pendidikan Jurnal Prima Edukasia Jurnal Penelitian Pendidikan IPA (JPPIPA) Pendas : Jurnah Ilmiah Pendidikan Dasar Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan JCES (Journal of Character Education Society) Jurnal Basicedu Journal of Educational Research and Evaluation FONDATIA JSM (Jurnal Seni Musik) JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan de Fermat : Jurnal Pendidikan Matematika Jurnal Eduscience (JES) Besaung : Jurnal Seni Desain dan Budaya Autentik : Jurnal Pengembangan Pendidikan Dasar Jurnal Educatio FKIP UNMA Jurnal Ilmiah Profesi Pendidikan Journal of Classroom Action Research Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of English Language and Education Edu Cendikia: Jurnal Ilmiah Kependidikan Jurnal Ilmu Pendidikan Dasar Indonesia Jurnal Pijar MIPA Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Journal of General Education and Humanities Jurnal Basicedu Jurnal Pendidikan Indonesia (Japendi) Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Simpati: Jurnal Penelitian Pendidikan dan Bahasa International Journal of Educational Technology Research (IJETR) Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, Dan Sosial Humaniora Jurnal Penelitian Pendidikan Indonesia (JPPI) Journal of Authentic Research Pratama Widya: Jurnal Pendidikan Anak Usia Dini Jurnal Abdimas Jurnal Pendidikan Progresif Jurnal Bina Desa Journal of Research and Educational Research Evaluation PAEDAGOGIE Educational Journal Musikolastika: Jurnal Pertunjukan dan Pendidikan Musik
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INTEGRASI MEDIA DIGITAL INTERACTIVE FLAT PANEL (IFP) DENGAN MANIPULATIF VIRTUAL POLYPAD BERBASIS TPACK UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR MATEMATIKA MURID SEKOLAH DASAR: SYSTEMATIC LITERATURE REVIEW Noeraini, Lilik; Andaryani, Eka Titi; Avrilianda, Decky; Widiarti, Nuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.46643

Abstract

This study aims to analyze the potential of integrating the Interactive Flat Panel (IFP) digital media with the Polypad virtual manipulative, based on the TPACK (Technological, Pedagogical, and Content Knowledge) framework, in enhancing elementary school students’ motivation and mathematics learning outcomes through a systematic literature review. The study employed a Systematic Literature Review (SLR) following the PRISMA guidelines. The search was conducted in the Google Scholar, ERIC, Scopus, and Semantic Scholar databases, covering publications from 2021 to 2026. Of the 534 identified articles, 25 met the inclusion criteria and were analyzed thematically. The findings indicate that the use of IFP integrated with TPACK-based virtual manipulatives consistently enhances motivation and mathematics learning outcomes. Success factors include the IFP’s multi-touch interactivity, the flexibility of Polypad’s visual representations, and teachers’ TPACK readiness to synergistically orchestrate technology, pedagogy, and mathematics content. For educational practitioners, these findings recommend that teachers not only invest in mastering technological tools, but also actively develop their TPACK competency through continuous professional training and peer collaboration to optimize the impact of IFP and Polypad integration in mathematics learning.
Development of pop-up book to improve ethnic diversity learning for grade V elementary students Ayu Fitria Ningsih; Eka Titi Andaryani
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.95451

Abstract

Learning in Pancasila Education at the elementary school level tends to be less varied and has not fully supported the improvement of student learning outcomes due to the limited use of innovative learning media. This study aims to develop a Pop-Up Book learning medium with the theme of ethnic diversity, examine its feasibility, and determine its effectiveness in improving the learning outcomes of fifth-grade students. This study employs a research and development design involving 29 fifth-grade students, a classroom teacher, media experts, and material experts. Data are collected through learning outcome tests, observations, interviews, questionnaires, and documentation. The data are analyzed using qualitative descriptive analysis, quantitative descriptive analysis, and inferential statistics, including normality tests, paired-sample t-tests, and N-gain analysis. The developed Pop-Up Book contains materials on ethnic diversity, including traditional houses, traditional clothing, traditional foods, and regional dances, supported by barcodes that provide additional examples. The results show that the media is considered highly feasible based on expert validation. The effectiveness test indicates a 25% increase in students’ learning outcomes between pretest and posttest scores, with N-gain results in the moderate category. In conclusion, the Pop-Up Book learning media is feasible and effective in improving students’ learning outcomes in Pancasila Education, particularly on ethnic diversity material. The findings imply that interactive and visually engaging media can serve as an alternative learning resource to enhance student participation and academic achievement in elementary schools.
Cultivating Nationalism Through Regional Songs in Early Childhood Education: A Qualitative Exploration and the 4C Pedagogical Model Paulus Widjanarko; Oka Irmade; Eka Titi Andaryani
Journal of General Education and Humanities Vol. 5 No. 4 (2026): August
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i4.1882

Abstract

In early childhood education, cultivating nationalism and cultural identity requires translating abstract civic values into foundational habits by transforming traditional songs into concrete, multimodal learning experiences. However, there is a pressing need to actively mediate cultural meaning to counterbalance the homogenizing impacts of globalized digital media on young learners. Therefore, this qualitative study investigates the micro-pedagogical mechanisms used to cultivate nationalism and cultural identity through the strategic integration of regional folk songs at Insan Cendekia Kindergarten, Surakarta. The research utilizes a reflexive thematic analysis of practitioner experiences. The empirical findings highlight six key operational themes, spanning from developmentally appropriate planning and authentic assessment to navigating the challenges of digital culture. These mechanisms culminate in the proposed 4C Pedagogical Model: Cultural Contextualization, Corporeal and Multisensory Engagement, Connection of Values to Action, and Continuity between School and Home. The study concludes that the didactic power of regional songs extends far beyond musical performance; its success depends heavily on the educator's ability to mediate cultural meaning actively. Ultimately, this study emphasizes the need to foster a strong school-family ecosystem to mitigate the homogenizing effects of global digital media on early childhood character education.
Pengembangan Media Flash Card Berbasis Smart Lock Untuk Meningkatkan Kemampuan Penalaran Matematis Siswa Materi Soal Cerita Penjumlahan Kelas I SD Negeri Wonosari 02 Kota Semarang Fatma, Elia; Andaryani, Eka Titi
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/nmcpwy87

Abstract

Penelitian ini dilatarbelakangi oleh kesulitan siswa kelas I SD dalam menyelesaikan soal cerita penjumlahan serta belum optimalnya penggunaan media interaktif yang mendukung penalaran matematis. Tujuan penelitian ini adalah mengembangkan, menguji kelayakan, dan menguji keefektifan media flash card berbasis smart lock untuk meningkatkan kemampuan penalaran matematis siswa. Penelitian ini merupakan Research and Development (R&D) dengan model Borg and Gall. Subjek penelitian terdiri dari 6 siswa kelas IB (uji coba skala kecil) dan 26 siswa kelas IA (uji coba skala besar) SD Negeri Wonosari 02 Kota Semarang. Teknik analisis data menggunakan uji kelayakan (persentase), uji normalitas (Liliefors), uji t berpasangan, dan uji N-Gain. Hasil penelitian menunjukkan: (1) media berhasil dikembangkan melalui 10 tahap Borg and Gall; (2) kelayakan media berdasarkan validasi ahli materi (93,75%) dan ahli media (96,67%) dengan kategori sangat layak, serta tanggapan guru (96,7%–98,3%) dan siswa (94,4%–96,8%) dalam kategori sangat layak; (3) keefektifan media ditunjukkan dengan peningkatan rata-rata nilai pretest ke posttest (skala kecil: 29,2 menjadi 77,5; skala besar: 47,5 menjadi 81,2), uji t berpasangan menunjukkan signifikansi thitung > ttabel yaitu 45,85 > 2,02 (skala keci) dan 35,69 > 1,71 (skala besar), serta nilai N-Gain sebesar 0,69 dan 0,67 (kategori sedang). Simpulan penelitian ini adalah media flash card berbasis smart lock dinyatakan layak dan efektif untuk meningkatkan kemampuan penalaran matematis siswa kelas I SD pada materi soal cerita penjumlahan
Efektivitas Media Biji-Bijian dalam Karya Kolase untuk Meningkatkan Kreativitas Seni Rupa Siswa Sekolah Dasar Sri Iftinawati; Eka Titi Andaryani; Putri Yanuarita
Jurnal Ilmu Pendidikan Dasar Indonesia Vol 4 No 3 (2025): Jurnal Ilmu Pendidikan Dasar Indonesia
Publisher : Pusat Pengembangan Pendidikan dan Bakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/judikdas.v4i3.2936

Abstract

Rendahnya kemampuan kreativitas siswa yang terlihat dari kecenderungan enggan menyelesaikan tugas dengan alasan capek, tidak mmpu, dan mudah menyerah serta adanya keterbatasan penggunaan media pembelajaran yang menarik sehingga minat siswa menjadi kurang saat mengikuti pembelajaran seni rupa. Penelitian ini bertujuan untuk mengkaji efektivitas media biji-bijian dalam karya kolase sebagai sarana untuk meningkatkan kreativitas seni rupa siswa kelas II SDN Kraton. Penelitian ini menggunakan pendekatan kuantitatif dengan rancangan eksperimen semu (quasi-experimental). Desain yang diterapkan adalah one group pretest-posttest design, yakni memberikan tes awal dan tes akhir kepada satu kelompok siswa sebelum dan sesudah diberikan perlakuan berupa penggunaan media biji-bijian dalam kegiatan kolase. Subjek dalam penelitian ini berjumlah 28 siswa. Hasil analisis data menunjukkan adanya peningkatan rata-rata skor dari 66,07 pada pretest menjadi 78,00 pada posttest. Uji statistik Paired Samples t-Test menghasilkan nilai t-hitung sebesar 4,15 dengan signifikansi 0,000 (p < 0,05), yang mengindikasikan perbedaan yang signifikan antara sebelum dan sesudah perlakuan. Selain itu, perolehan nilai N-Gain sebesar 0,35 menunjukkan bahwa peningkatan kreativitas siswa berada dalam kategori sedang. Dari hasil tersebut dapat disimpulkan bahwa penggunaan media biji-bijian dalam kolase efektif untuk mendorong peningkatan kreativitas seni rupa siswa pada tingkat sekolah dasar.
Winarni Literature review on the development of quiver and padlet media in fine arts learning for elementary school students in 2020-2025 Winarni Winarni; Eka Titi Andaryani; Bambang Subali; Nuni Widiarti
Jurnal Inspirasi Pendidikan Vol 16 No 1 (2026): Januari 2026
Publisher : Fakultas Ilmu Pendidikan Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jip.v16i1.13389

Abstract

The rapid advancement of augmented reality (AR) and digital collaborative platforms necessitates their integration into elementary art education, particularly for Gen Z and Alpha students. This bibliometric study aimed to map research trends concerning the use of Quiver AR and Padlet in elementary visual arts learning from 2020 to 2025. Employing a systematic literature review with a bibliometric approach, data from Google Scholar and Scopus were analyzed using Publish or Perish and VOSviewer. Out of 1,014 initial articles, 14 met the inclusion criteria. The findings reveal fluctuating publication trends, peaking in 2020 and 2023, with Indonesia emerging as the dominant research contributor (42.9%). Quiver AR significantly overshadowed Padlet in research focus (64.3% vs. 14.3%), primarily targeting upper elementary grades. VOSviewer visualizations identified five interconnected research clusters and a temporal evolution from pandemic-response topics (2020-2021) to pedagogical effectiveness (2022-2023) and advanced AI integration (2024-2025). Critical research gaps were identified in Quiver-Padlet integration, creative assessment methods, and inclusive art education. Despite the proven potential of these technologies to enhance creativity and digital literacy, the limited and niche research landscape underscores a significant need for more comprehensive, contextual, and longitudinal studies, especially hybrid models leveraging both platforms for enriched elementary art learning.
Pengaruh Media Puzzle terhadap Hasil Belajar Bangun Ruang Siswa Kelas V SDN 1 Timbang: The Influence of Puzzle Media on the Learning Outcomes of Class V Students of SDN 1 Timbang in Spatial Structures Amallia Nur Pratiwi; Eka Titi Andaryani
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 6 No. 01 (2026): Research Articles, April 2026
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v6i01.8281

Abstract

This study aims to evaluate the effect of implementing puzzle-learning media on spatial geometry material in mathematics on the learning outcomes of fifth-grade students at SD Negeri 1 Timbang. The background of this study is the low students’ ability to understand spatial geometry concepts and the use of conventional learning media, which call for more engaging and concrete learning innovations. This study uses a quasi-experimental Two-Group Posttest-Only Design, with two groups: the experimental group, which received treatment via puzzle-learning media, and the control group, which used cardboard media. The research sample consisted of 34 students, selected using simple random sampling. The data collection methods used include tests, observations, and documentation, supported by instruments that have been tested and declared to meet validity and reliability standards. Data analysis was carried out using prerequisite tests, including tests for normality and homogeneity, followed by hypothesis testing. The results of the study indicate that the use of puzzle media positively influences student learning outcomes across the cognitive, affective, and psychomotor domains. The use of puzzle media in the learning process improves student learning outcomes more than the use of cardboard media. This is likely due to differences in the effectiveness and characteristics of each learning medium. Puzzles can also make abstract concepts more concrete, increase student engagement, and motivate students. Puzzles play a significant role in supporting the learning process. Therefore, implementing puzzles can be considered an effective alternative strategy for improving the quality of mathematics learning in elementary schools.
Efektivitas Media Batang Napier Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Pembelajaran Operasi Perkalian Bilangan Cacah Kelas V SD N 1 Cening Albasir, Muhamad Najah Ilham; Andaryani, Eka Titi
De Fermat : Jurnal Pendidikan Matematika Vol. 9 No. 1 (2026)
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/defermat.v9i1.2526

Abstract

This research is motivated by the low multiplication skills among fifth-grade students, a subject often perceived as daunting. This study aims to determine the effect of using Napier’s Bones media on mathematics learning outcomes at SD Negeri 01 Cening. A quasi-experimental method was employed, involving class V A as the experimental group and class V B as the control group. The hypothesis test results revealed an Asymp. Sig. (2-tailed) value of 0.000 (p < 0.05). Furthermore, the mean score of the experimental group reached (61.25), significantly higher than the control group which only obtained (40.). These findings provide strong statistical evidence that the implementation of Napier’s Bones media has a significant impact on improving the mathematics learning outcomes of fifth-grade students at SD Negeri 01 Cening.
PEMBELAJARAN SENI RUPA WAYANG KARTUN BERBASIS PROYEK DENGAN PENDEKATAN STEAM UNTUK MENINGKATKAN KREATIVITAS SISWA Jumanto, Lukman; Eka Titi Andaryani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15598

Abstract

Berdasarkan hasil observasi di SDN Pangkah 07, Kecamatan Pangkah, Kabupaten Tegal, Jawa Tengah, guru seni kelas V mengungkapkan bahwa keterampilan seni rupa peserta didik masih perlu dikembangkan dan dilatih agar memenuhi kriteria hasil pembelajaran yang diharapkan. Oleh karena itu, guru berharap ada perhatian khusus terhadap keterampilan seni rupa peserta didik di kelas V, termasuk pengenalan pengalaman dengan berbagai media pembelajaran yang berbeda. Sehingga tujuan dari penelitian ini adalah membuat media pembelajaran seni rupa berupa wayang dengan berbadan dasar limbah cangkang telur dengan pendekatan STEAM untuk meningkatkan kreativitas siswa. Metode yang digunakan oleh peneliti adalah deskriptif dengan pendekatan kualitatif yang dilakukan di SDN Pangkah 07, Kecamatan Pangkah, Kabupaten Tegal, Jawa Tengah. Fokus penelitian dalam penelitian ini adalah bagaimana penerapan pembelajaran STEAM di kelas V yang berjumlah 28 siswa. Hasil dari pembelajaran ini menunjukkan adanya peningkatan dalam kemampuan kreatif siswa dalam menghasilkan karya seni berbasis wayang kardus cangkang telur. Proses pembuatan proyek wayang kartun memberikan siswa kesempatan untuk mengeksplorasi berbagai teknik seni rupa dan mengaplikasikannya dalam konteks yang kreatif dan berorientasi proyek.
EFEKTIFITAS PENERAPAN MEDIA AUDIO VISUAL PADA PEMBELAJARAN SENI UNTUK SISWA SEKOLAH DASAR Istiana, Devi; Eka Titi Andaryani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15609

Abstract

Penelitian ini bertujuan: (1) Untuk meningkatkan aktivitas guru melalui penggunaan media audio visual dalam pembelajaran seni budaya pada siswa kelas VI di SD Negeri Wangandawa 02; (2) Untuk meningkatkan aktivitas siswa kelas VI di SD Negeri Wangandawa 02 melalui penggunaan media audio visual dalam pembelajaran Seni Budaya; dan (3) Untuk meningkatkan hasil belajar pelajaran Seni Budaya siswa kelas VI di SD Negeri Wangandawa 02 melalui penggunaan media audio visual dalam pembelajaran Seni Budaya. Hasil penelitian bahwa: 1) Penggunaan media audio visual dalam proses pembelajaran bernyanyi dapat meningkatkan aktivitas guru di kelas VI SD Negeri Wangandawa 02. Aktivitas guru dalam kegiatan pembelajaran pada pretest rata-rata persentase yang dilakukan oleh guru sebesar 71,00%. Pada posttest rata-rata persentase keberhasilan kegiatan pembelajaran yang dilakukan oleh guru sebesar 86,00%; (2) Penggunaan media audio visual dalam proses pembelajaran bernyanyi dapat meningkatkan aktivitas belajar siswa di kelas VI SD Negeri Wangandawa 02. Keberhasilan aktivitas belajar siswa dalam kegiatan pembelajaran pada pretest yang dilakukan oleh siswa sebesar 63,33. Pada posttest keberhasilan aktivitas yang dilakukan oleh siswa sebesar 87,50%; dan (3) Melalui penggunaan media audio visual pada pembelajaran bernyanyi di kelas VI SD Negeri Wangandawa 02 dapat ditingkatkan. Hal ini dapat dilihat dari hasil pretest yakni secara klasikal sebanyak 56,67% siswa yang mengalami ketuntasan dengan nilai rata-rata sebesar 74,00 Sementara itu, pada posttest meningkat menjadi 86,00% dengan nilai rata-rata 82,04.
Co-Authors Agus Yuwono Aisyah Wardatun Nisa Albasir, Muhamad Najah Ilham Amallia Nur Pratiwi Andini, Linda Zuli Apriliana, Zahra Apriliana Armaidi, Indriana Eko Asriani, Wulan Atmijaya, Rakhmatika Aufaa, Marsaa Alyaa Ayu Fitria Ningsih Bambang Subali Decky Avrilianda DENI SETIAWAN Desra Auli Rahman Dhakar, Ronggo Alam Eko Armaidi, Indriana Eko Handoyo Eni, Ari Mia Dwi Anggra Eprilia Hesvina Ernasari, Tuti Erni Suharini Fatma, Elia Ferdianto, Ari Fitriyani Fitriyani Fujiyati, Indah Hamdan Tri Atmaja Handayani, Dwi Kurniawati Harianingsih Harianingsih Harianingsih, Harianingsih Hariyastuti, Anik Hasanah, Radita Hidayati, Annisa Tri Indar Listia Ningsih Indriana Eko Armaidi Iqbal Yulianto Irawan, Teguh Adi Irfan Maulana, Irfan Irmade, Oka Istiana, Devi Joko Sutarto Jumanto, Lukman Kanthi Asri Karin Widya Ayuningtyas Kholifah, Suci Nur Kirana May Muna, Kirana Lestari, Madya Indah Linda Maryana Lisa Andriani Lisa Andriani Lulu' Arifatun Munasiroh Lulu’ Arifatun Munasiroh Maghfiroh, Ayu Ainul Maharani Arif, Asila Manurung, Eva Narulita Maria Johana Ari Widayanti Ma’rufah, Siska Azkiyatul Muchsin, Ibnu Amar Mugianto, Sahli Muhamad Zakiy I'shomuddin Nadia, Amalia Salma Nailissa&#039;adah Niken Ria Nastiti Noeraini, Lilik Noor Aini, Alfina Nuni Widiarti Oka Irmade Oka Irmade Oktriani, Neneng Panca Dewi Purwati Paulus Widjanarko Paulus Widjanarko Philip X. Fuchs Pujiyanti, Ina Purwanti, Panca Dewi Putri Yanuarita Putri Yanuarita Sutikno Putri, Yulia Melinda Rahmadanti, Caecilia Rahmawati, Naila Rizkha Fatmawati Rohman Sujarwo, Fatkhur Rumalowak, Nurul Febrianti Salwa, Anisa Sarnita Sarnita Setioyuliani, Syntia Eka Putri Sri Iftinawati SRI RAHAYU Sri Sumartiningsih SRI WARDANI Sudarmin Sudarmin Sudarmin SUHARTO Sutikno, Putri Yanuarita Syahrul Syah Sinaga Tri Joko Raharjo Tri Suminar Triana, Vivit Trisnawati, Feni Udi Utomo Wahyu Lestari Wahyuni, Sri Wantoro Wantoro, Wantoro Widjanarko, Paulus Wijaya, Bijak Samuel Winarni Winarni Zahrika, Nazala Aprian