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Pelatihan Membaca Cepat sebagai Upaya Meningkatkan Literasi dan Pemahaman Bacaan Pamungkas, Junaedi; Sulaeman, Yeni; Ibrahim, Ratna Dewi; Nugraha, Rifki Arif
Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2024): Jurnal Pengabdian Kepada Masyarakat
Publisher : Institut Agama Islam Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/pkm.v4i1.2349

Abstract

Kegiatan ini bertujuan untuk mengetahui latihan membaca cepat dapat meningkatkan kemampuan siswa dalam literasi dan meningkatkan pemahaman siswa terhadap apa yang dibacanya. Pelatihan membaca cepat adalah pelatihan yang dibuat untuk memaksimalkan potensi membaca seseorang dalam memahami sebuah bacaan. Setelah kita melakukan latihan membaca cepat maka pemahaman kita akan semakin bertambah terhadap bacaan, dan secara langsung kecepatan kita dalam membaca juga akan meningkat. Pelatihan ini dilakukan di kelas IV SDN MEKAR SARI 2 Desa Mekar Sari, Kecamatan Panimbang. Keterampilan membaca mempunyai peranan yang sangat penting bagi siswa untuk melakukan aktivitas belajar. Oleh karena itu, keterampilan membaca harus dikuasai siswa. Tujuan pelatihan ini agar siswa dapat membaca dengan cepat sehingga mudah dalam memahami isi bacaan dan juga agar dapat menambah minat baca pada siswa. Pelatihan ini memberikan dampak yang positif bagi peserta.
Pelatihan Teknik Dasar Permainan Sepak Bola Passing Kaki Bagian Dalam Rahman; Sulaeman, Yeni; Supriadi, Idris
Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2024): Jurnal Pengabdian Kepada Masyarakat
Publisher : Institut Agama Islam Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/pkm.v4i1.2356

Abstract

Tujuan yang ingin di capai dalam program ini untuk permaian tim sepak bola dari Desa Mekarsari lebih baik dengan mengandalkan passing-passing pendek menggunakan kaki bagian dalam, memperbaiki akurasi passing pemain sepak bola tim desa Mekarsari. Tim mengamati bahwa passing kaki bagian dalam tim Desa Mekarsari masih kurang baik pada akurasi passingnya. Tim Desa Mekarsari umumnya sering mengikuti kegiatan turnamen baik itu open turnamen sepak bola. Namun, ada masalah mendasar yang terjadi yaitu akurasi passing yang sering salah sasaran. Setelah dilakukannya program latihan ini, hasil tingkat kemampuan passing kaki bagian dalam pemain dari tim Desa Mekarsari Kecamatan Paninbang mampu melakukan passing menggunakan kaki bagian dalam. Para pemain pun melakukan permainan passing-passing pendek dan mereka terlihat nyaman dan semakin kompak dalam bermain.
ANALYSIS AND INFLUENCE OF INDONESIAN FUN LEARNING AND CHARACTER EDUCATION LEARNING ACTIVITIES AT SDIU CAHAYA AL-FATIH SCHOOL, PANDEGLANG DISTRICT, BANTEN Erwin, Erwin Hidayatullah; Yeni Sulaeman
Cakrawala Pedagogik Vol. 8 No. 1 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i1.574

Abstract

This research aims to investigate the Indonesian language learning process at SDIU Cahaya Al-Fatih Cangkuliang, Banten, as well as aspects that influence the quality of learning, including the role of teachers, teaching methods, learning resources, student responses, and the influence of parenting styles on student education and character. . Observations made show that the role of teachers in learning Indonesian is very important, with good interaction between teachers and students having a positive impact on learning motivation. However, obstacles such as students requiring additional time to absorb material require additional direction from the teacher. The use of varied and interactive teaching methods was identified as a key need to accommodate the different learning styles of students. Lack of access to supporting books in the learning process is an obstacle, resulting in the need to provide more diverse and supportive learning materials. Although the majority of students show good interest in learning Indonesian, further encouragement is needed so that all students can participate actively in the learning process. In addition, parenting styles at home are also identified as an important factor that influences students' education and character. The conclusions of this research emphasize the importance of a strong role of teachers, the use of varied learning methods, the availability of adequate learning resources, and collaboration with parents in forming supportive parenting patterns. Recommendations are given to improve the quality of Indonesian language learning at SDIU Cahaya Al-Fatih Cangkuliang.
Pengembangan Bahan Ajar Digital Berbasis Discovery Learning dengan Augmented Reality untuk Meningkatkan Kemampuan Berfikir Kritis Pada Pembelajaran Bahasa Indonesia di Sekolah Dasar Ratnasari, Dine Trio; Sulaeman, Yeni; Fauzi, Deby
Jurnal Basicedu Vol. 8 No. 5 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i5.8658

Abstract

Proyek ini bertujuan untuk merancang dan menilai kepraktisan bahan ajar digital yang memanfaatkan pembelajaran penemuan dan realitas tertambah, serta untuk mengevaluasi respons pengguna dan kegunaan bahan-bahan ini dalam meningkatkan keterampilan berpikir kritis siswa. Penelitian dan pengembangan merupakan proses penelitian yang digunakan. Untuk menciptakan sumber daya pendidikan yang efektif, para peneliti menggunakan paradigma ADDIE. Instrumen seperti wawancara, survei, pertanyaan, lembar validasi ahli, dan kuesioner respons pengguna digunakan untuk mengumpulkan data kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa bahan ajar yang dihasilkan sesuai untuk kursus Bahasa Indonesia untuk siswa kelas lima dengan fokus pada penulisan cerita pendek. Elemen yang disetujui meliputi kelayakan materi, bahasa, dan desain. Persentase hasil validasi ahli materi sebesar 71%. Dari validasi ahli bahasa 83% dan validasi ahli desain 90%. Respon pengguna sangat baik karena dari hasil analisis angket respon siswa kelas V dari siswa aspek kontinuitas isi sebesar 83%, aspek desain sebesar 83% dan aspek minat materi sebesar 80%. Bahan ajar yang dikembangkan efektif dalam meningkatkan keterampilan berpikir kritis siswa kelas V SDN 1 Muara Ciujung Timur. Hal ini berdasarkan hasil uji effect size sebesar 93,33%.
Pengembangan Bahan Ajar Digital Berbasis Discovery Learning dengan Augmented Reality untuk Meningkatkan Kemampuan Berfikir Kritis Pada Pembelajaran Bahasa Indonesia di Sekolah Dasar Ratnasari, Dine Trio; Sulaeman, Yeni; Fauzi, Deby
Jurnal Basicedu Vol. 8 No. 5 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i5.8658

Abstract

Proyek ini bertujuan untuk merancang dan menilai kepraktisan bahan ajar digital yang memanfaatkan pembelajaran penemuan dan realitas tertambah, serta untuk mengevaluasi respons pengguna dan kegunaan bahan-bahan ini dalam meningkatkan keterampilan berpikir kritis siswa. Penelitian dan pengembangan merupakan proses penelitian yang digunakan. Untuk menciptakan sumber daya pendidikan yang efektif, para peneliti menggunakan paradigma ADDIE. Instrumen seperti wawancara, survei, pertanyaan, lembar validasi ahli, dan kuesioner respons pengguna digunakan untuk mengumpulkan data kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa bahan ajar yang dihasilkan sesuai untuk kursus Bahasa Indonesia untuk siswa kelas lima dengan fokus pada penulisan cerita pendek. Elemen yang disetujui meliputi kelayakan materi, bahasa, dan desain. Persentase hasil validasi ahli materi sebesar 71%. Dari validasi ahli bahasa 83% dan validasi ahli desain 90%. Respon pengguna sangat baik karena dari hasil analisis angket respon siswa kelas V dari siswa aspek kontinuitas isi sebesar 83%, aspek desain sebesar 83% dan aspek minat materi sebesar 80%. Bahan ajar yang dikembangkan efektif dalam meningkatkan keterampilan berpikir kritis siswa kelas V SDN 1 Muara Ciujung Timur. Hal ini berdasarkan hasil uji effect size sebesar 93,33%.
Meningkatkan Ketarampilan Menulis Cerpen Pada Pembelajaran Bahasa Indonesia dengan Menggunakan Media Audio Visual Dzikri Maulana Gumilar Fazdhan; Rifki Arif Nugraha; Yeni Sulaeman; Ade Farid
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 1 No. 1 (2023): Agustus
Publisher : Desanta Publisher

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Abstract

ABSTRACT The method used in this research is collaborative classroom action research (CAR). Researchers collaborate with teachers to plan, identify, observe, and carry out the actions that have been designed. The research design used was a spiral system class action research with the Hopkins and John Eliot models which began with preliminary actions then continued with planning, action, observation, and reflection. The research was conducted in 2 cycles. The research was carried out at SDN Rocek 3, Rocek Village, Cimanuk District, Pandeglang Regency, Sempel selected in this study were class VI students, totaling 24 students consisting of 16 boys and 8 girls. In this study there were several stages carried out from pre-cycle research, cycle I, and cycle II The results of this study revealed that in the pre-cycle conditions, students who had completed learning were 9 students, about 37% of 24 students with a class average of 37.5 after carrying out activities in cycle I, the number of students who had completed learning became 14 students from 24 students or about 58% with an average value of 73.83. In cycle II, it is known that there are 21 students out of 24 students who have successfully completed their studies, obtaining an average score of 8208.33 with a completeness percentage of 87% and can be said to be successful. The background to the increase in student learning outcomes in Indonesian language short story writing material is the use of effective and fun learning media so that it can motivate students' interest in learning to be even better. The learning media used is audio-visual learning media. Keywords: Learning Outcomes, Indonesian Language Learning, Short Story Writing Material, Audio-Visual Media.
Meningkatkan Hasil Belajar Siswa dalam Membuat Gambar Dekoratif Pada Pembelajaran Seni Budaya Dan Prakarya Dengan Menggunakan Media Kolase Ernasari; Rifki Arif Nugraha; Yeni Sulaeman; Ade Farid
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 1 No. 1 (2023): Agustus
Publisher : Desanta Publisher

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Abstract

ABSTRACT   Ernasari. Improving Student Learning Outcomes in Making Decorative Images in Cultural Arts and Crafts Learning Using Collage Media for Grade 3 Students at SDN Kawoyang 1. Thesis for Bachelor of Elementary School Teacher Education Study Program (PGSD) Teacher Training and Education College (STKIP) Syekh Manshur Pandeglang. The method used in this research is collaborative classroom action research (CAR). Researchers collaborate with teachers to plan, identify, observe, and carry out the actions that have been designed. The research design used was a spiral system class action research with the Hopkins and John Eliot models which began with preliminary actions then continued with planning, action, observation, and reflection. The research was conducted in 2 cycles. The research was carried out at SDN Kawoyang 1, Kawoyang Village, Carita District, Pandeglang Regency, Sempel selected in this study were 33 grade 3 students consisting of 17 boys and 16 girls. In this study there were several stages carried out from pre-cycle research, cycle I, and cycle II The results of this study note that in the pre-cycle conditions, students who completed learning were 12 students, around 36% of 33 students with a class average of 52.12, after carrying out activities in cycle I, the number of students who completed learning became 21 students from 33 students or about 63% with an average value of 71.36. In cycle II, it is known that there are 29 students out of 33 students who have successfully completed their studies, obtaining an average score of 77.57, with a completeness percentage of 87% and can be said to be successful. The increase in student learning outcomes in the subject of Cultural Arts and Crafts on decorative drawing material is motivated by the use of effective and fun learning media so that it can motivate students' interest in learning to be even better. The learning media used is collage learning media. Keywords: Learning Outcomes, Learning Arts and Crafts, Decorative Drawing Materials, Collage Media.
Meningkatkan Hasil Belajar Siswa Pada Materi Organ Gerak Hewan Pada Mata Pelajaran IPA dengan Menggunakan Media Gambar Pada Siswa Kelas V SDN Sukamulya Kabupaten Pandeglang Suci Hayati; Rifki Arif Nugraha; Yeni Sulaeman; Ade Farid
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 1 No. 1 (2023): Agustus
Publisher : Desanta Publisher

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Abstract

ABSTRACT The method used in this research is collaborative classroom action research (PTK). Researchers collaborate with teachers to plan, identify, observe and implement the actions that have been designed. The research design used is a spiral system classroom action research using the Hopkins and John Eliot model which begins with preliminary action then continues with planning, action, observation and reflection. The research was carried out in 2 cycles. The research was carried out at SDN Sukamulya, Mekarjaya District, Pandeglang Regency. The samples selected for this research were 25 grade 5 students, consisting of 11 boys and 14 girls. In this research, there were several stages carried out from pre-cycle research, cycle I, and cycle II The results of this research show that in pre-cycle conditions, 1,140 students completed their studies, around 20% of 25 students with a class average of 45.6. After carrying out activities in cycle I, the number of students who completed their studies became 1920 students out of 25 students or around 76% with an average score of 76.8. In cycle II, it was discovered that there were 22 students out of 25 students who had successfully completed their studies, with obtained an average score of 79.2 with a completion percentage of 88% and can be said to be successful. The increase in student learning outcomes in Natural Sciences subjects, animal movement organs, is motivated by the use of effective and fun learning media so that it can motivate students' interest in learning to be even better. The learning media used is image media.   Keywords:   Student learning outcomes, science lessons, material on animal movement organs, image media.
Meningkatkan Hasil Belajar Siswa Pada Materi Keberagaman Sosial Budaya Indonesia Dalam Mata Pelajaran Ilmu Pengetahuan Sosial Budaya (IPS) Dengan Menggunakan Media Gambar Di Kelas IV SDN Sukajaya I Koroncong Pandeglang Miftahul Hasanah; Ade Farid Hasyim; Yeni Sulaeman; Ratna Dewi
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 1 No. 1 (2023): Agustus
Publisher : Desanta Publisher

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Abstract

This study aims to improve learning outcomes on the subject of Indonesian socio-cultural diversity in socialstudies (IPS) subjects using media images in class IV SDN Sukajaya 1 Koroncong Pandeglang AcademicYear 2023/2024 This research is a classroom action research which includes four stages namely planning,action, observation, and reflection which consists of two cycles where each cycle is carried out in twomeetings. The subjects in the study were 25 grade IV students at SDN Sukajaya 1 Koroncong PandeglangRegency, consisting of 10 male students and 15 female students. The data collection instrument usesobservation sheets and tests. The data analysis technique used is descriptive qualitative and quantitativedescriptive analysis. The success of this research can be seen from the results of student learning which hasincreased in cycle I and cycle II.The results showed that there was an increase in student learning outcomes in Social Sciences (IPS) subjectmatter on Indonesian Socio-Cultural Diversity. The results of student learning completeness in cycle I,namely out of 25 students there were 7 students who had finished studying and there were 18 students whohad not finished studying. Whereas in cycle II there was an increase in learning outcomes, namely there were23 students or around 92% who had finished studying and who had not finished studying there were 2students. with the average score of students who experienced an increase in cycle I and cycle II, namely from60 to 80.4. There were positive changes in attitudes and activities in students during the learning process inaccordance with the results of observations during the class action. Based on the results of this study, it canbe concluded that social science learning outcomes (IPS) on socio-cultural diversity in class IV SDNSukajaya 1 through media images have increased and received a positive response from students.
Meningkatkan Hasil Belajar Siswa Dalam Materi Operasi Hitung Bilangan Bulat Pada Mata Pelajaran Matematika Dengan Menggunakan Model Pembelajaran Time Games Tournament (TGT) Pada Kelas V SD Siti Patimah; Rifki Arif Nugraha; Yeni Sulaeman; Ade Farid Hasyim
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 1 No. 1 (2023): Agustus
Publisher : Desanta Publisher

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Abstract

This study aims to improve student learning outcomes in mathematics subject matter for class VSDN Panjangjaya 2 Academic Year 2023/2024 by applying the Time Games Tournament (TGT)learning model, learning model and to be able to improve student learning outcomes in materialarithmetic operations on integers in mathematics class V SDN Panjangjaya 2, MandalawangiDistrict, Pandeglang Regency, Banten Province.The method used in this research is Classroom Action Research (PTK) which is collaborative.Researchers collaborate with teachers in planning, identifying, observing, and carrying out theactions that have been designed. The research design used was a spiral system Classroom ActionResearch with the Hopkins and John Elliot models which began with preliminary actions thencontinued with planning, action, observation, and reflection. The research was conducted in 2 cycles.The research was carried out at SDN Panjangjaya 2, Panjangjaya Village, Mandalawangi District,Pandeglang Regency. The samples selected in this study were fifth grade students, totaling 20students consisting of 8 male students and 12 female students. In this research there are severalstages that will be carried out from the results of pre-cycle research, cycle I, and cycle II.The results of the study revealed that in the pre-cycle conditions, 4 students completed their studiesor about 20% of the 20 students, with an average class score of 46.05. After the first cycle activitieswere carried out, the number of students who completed their studies became 12 out of 20 studentsor around 60% with an average score of 68.55. In cycle II, it is known that there are 17 students outof 20 students who have successfully completed their studies, with an average score of 78.6 with acompleteness percentage of 85% and can be said to be successful.The increase in student learning outcomes in mathematics subject matter of integer arithmeticoperations is motivated by the use of an effective and fun learning model so that it can motivatestudents' interest in learning to be better. The learning model used is the Cooperative Team GamesTournament (TGT) learning model.