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Development of e-smartika market to improve critical thinking and whole number conceptual understanding Meli Haryanti; Bunga Ayu Wulandari; Eka Sastrawati
Jurnal Prima Edukasia Vol. 14 No. 3 (2026): September 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Critical thinking skills and conceptual understanding of whole numbers among elementary school students remain limited due to the lack of contextual and interactive learning media. This study aimed to develop the E-Smartika Market learning media and examine its validity, practicality, and effectiveness in improving students’ critical thinking skills and conceptual understanding of whole numbers. This research employed a Research and Development approach using the ADDIE model involving 24 fifth-grade students of SD Negeri 027/IX Sebapo. Data were collected through observations, interviews, expert validation sheets, teacher and student response questionnaires, and pretest-posttest assessments. The developed media was categorized as highly valid, highly practical, and effective. Students’ mean score increased from 72.08 on the pretest to 96.25 on the posttest, with an N-Gain score of 0.836 (high category) and an Effect Size of 3.015 (large effect). These findings indicate that E-Smartika Market is suitable for supporting mathematics learning by enhancing elementary students’ critical thinking skills and conceptual understanding of whole numbers.
Pengenalan dan Pemilihan Program Studi Terakreditasi Unggul pada Sekolah Menengah Atas di Kota Jambi Bunga Ayu Wulandari; Netty Herawaty; Yun Alwi; Indryani Indryani; Alif Aditya Candra; Eliyanti Eliyanti; Dyah Muji Rahayu
Jiptek : Jurnal Pengabdian Ilmu Pengetahuan dan Teknologi Vol 3 No 1 (2025)
Publisher : Society of Visual Informatics (SOTVI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jiptek.3.1.25

Abstract

Banyak siswa sekolah menengah atas (SMA) kelas XII di Kota Jambi yang mengalami kesulitan dan kebingungan dalam memilih program studi pada suatu perguruan tinggi (PT). Mereka terindikasi kurang kritis dan mandiri dalam mengambil keputusan memilih program studi yang sesuai dengan potensi mereka. Hal ini berdampak pada prestasi belajar mereka di perguruan tinggi (PT) akan menurun dan mempengaruhi masa depan mereka. Selain itu mereka akan rentan untuk berpindah-pindah jurusan atau program studi yang berakibat pada ketidakefisienan waktu dan biaya. Selain itu, informasi mengenai perguruan tinggi (PT) masih terbatas terutama mengenai program studi yang terakreditasi di Kota Jambi. Oleh karena itu, menjadi hal yang sangat penting bagi Gugus Jaminan Mutu (GJM) Pascasarjana Universitas Jambi untuk mengadakan sosialisasi terkait dengan pengenalan cara memilih program studi yang terakreditasi khususnya di wilayah Provinsi Jambi. Tujuannya agar siswa kelas XII Kota Jambi mendapatkan wawasan sehingga mereka secara mandiri mampu untuk memilih prodi sesuai dengan potensi diri.  
Peningkatan Literasi Bermakna melalui Pendekatan Pembelajaran Mendalam bagi Guru SMP 65 Muaro Jambi Syahrial; Yelia; Bunga Ayu Wulandari; Yanto; Ahmad Ridha; Dawam Suprayogi
Jiptek : Jurnal Pengabdian Ilmu Pengetahuan dan Teknologi Vol 3 No 1 (2025)
Publisher : Society of Visual Informatics (SOTVI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jiptek.3.1.28

Abstract

Literasi hakikatnya bukan hanya sekedar kemampuan membaca dan menulis, tetapi juga keterampilan memahami, memaknai, dan mengaitkan informasi dengan kehidupan nyata. Saat ini masih banyak guru masih memandang literasi sebatas aktivitas teknis, bukan sebagai bagian dari proses belajar yang bermakna dan membebaskan. Melalui kegiatan pengabdian masyarakat yang dilakukan oleh dosen dan mahasiswa Pendidikan Profesi Guru (PPG) Universitas Jambi di SMP 65 Muaro Jambi bersama-sama menggali dan memahami konsep literasi bermakna dengan pendekatan Pembelajaran Mendalam. Pendekatan ini tidak hanya mengajak guru untuk mengajarkan pengetahuan, tetapi juga menciptakan suasana belajar yang berkesadaran, relevan, dan menyenangkan bagi siswa. Kegiatan pengabdian ini dilaksanakan melalui pelatihan interaktif, diskusi, serta praktik pengembangan strategi literasi yang lebih kontekstual dan dekat dengan keseharian siswa. Hasil dari kegiatan pengabdian ini menunjukkan peningkatan pemahaman guru terhadap konsep literasi bermakna dan munculnya kesadaran baru bahwa literasi bukan sekadar target akademik, tetapi bagian penting dari upaya membangun generasi yang kritis, kreatif, dan siap menghadapi tantangan zaman
Peningkatan Motivasi Siswa dalam Pembelajaran Matematika melalui Gamifikasi: Pelatihan bagi Guru SMP dalam Penggunaan Aplikasi Edukatif Rohati; Bunga Ayu Wulandari; Husni Sabil; Radiatan Mardiah; Feri Tiona Pasaribu; Yelli Ramalisa; Muhammad Fauzan
Jiptek : Jurnal Pengabdian Ilmu Pengetahuan dan Teknologi Vol 3 No 1 (2025)
Publisher : Society of Visual Informatics (SOTVI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jiptek.3.1.29

Abstract

Kegiatan  pengabdian masyarakat yang dilakukan oleh tim pengadian dosen dan mahasiswa Pendidikan Profesi Guru (PPG) Universitas Jambi ini mengajak guru-guru Sekolah Menengah Pertama (SMP) 1 Kota Jambi untuk mengenal dan mempraktikkan penggunaan aplikasi edukatif berbasis gamifikasi dalam pembelajaran Matematika. Kegiatan ini dilatar belakangi oleh banyaknya persepsi siswa yang menganggap bahwa Matematika adalah pelajaran sulit dan menakutkan. Persepsi ini seringkali membuat motivasi belajar siswa menjadi rendah, bahkan sebelum mencoba memahami materi yang diajarkan. Padahal, di era digital saat ini, ada banyak cara kreatif yang bisa digunakan guru untuk membuat pembelajaran Matematika terasa lebih dekat, menyenangkan, dan tidak membebani siswa. Salah satunya adalah melalui gamifikasi, yaitu penerapan unsur-unsur permainan ke dalam proses belajar. Kegiatan ini tidak hanya berisi teori, tetapi juga pelatihan langsung menggunakan aplikasi yang mudah diakses dan sesuai dengan kebutuhan kelas. Hasil kegiatan menunjukkan bahwa guru mulai melihat bagaimana gamifikasi dapat meningkatkan antusiasme dan partisipasi siswa, bahkan terhadap materi yang selama ini dianggap sulit. Dengan pelatihan ini, diharapkan guru-guru semakin percaya diri memanfaatkan teknologi sebagai bagian dari upaya membuat pembelajaran Matematika menjadi lebih menarik, interaktif, dan memotivasi siswa untuk terus belajar
Development of Interactive Multimedia Based on Discovery Learning in Science Enriched with Islamic Concepts Oriented to HOTS (Higher Order Thinking Skills) Boby Syefrinando; Rayandra Asyhar; Sofyan Sofyan; Bunga Ayu Wulandari; Hermalina Daulay
IJIS Edu : Indonesian Journal of Integrated Science Education Vol. 8 No. 1 (2026): January 2026
Publisher : Universitas Islam Negeri Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i1.8485

Abstract

The aim of this research is to determine the validity, practicality, and effectiveness of interactive multimedia based on Discovery Learning enriched with HOTS-oriented Islamic concepts for elementary school students. The development model used in this study was the PLOMP model, which consists of preliminary research, development or prototyping, and assessment phases. This study was conducted at an elementary school in Jambi City during the even semester of the 2023/2024 academic year. Data were collected using material validation instruments, instructional design validation instruments, multimedia validation instruments, Qur'anic interpretation validation instruments (Islamic studies), and student response instruments. The data analysis used descriptive statistics. The results showed that the developed multimedia falls into the “very valid” and “very practical” categories. Furthermore, the effectiveness analysis revealed a moderate gain score, indicating that the multimedia is effective in enhancing students' higher-order thinking skills. These findings suggest that the interactive multimedia developed is appropriate for use in elementary thematic learning to support 21st-century learning goals.
A REALISTIC MATHEMATICS EDUCATION (RME)-BASED MATHEMATICS TEXTBOOK TO IMPROVE STUDENTS’ CONCEPTUAL UNDERSTANDING AND CRITICAL THINKING SKILLS Hamidah Rosifa S; Eka Sastrawati; Bunga Ayu Wulandari
JURNAL EDUSCIENCE Vol 13, No 6 (2026): In Press
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i6.9945

Abstract

Purpose – This study aims to develop a Grade V mathematics textbook based on Realistic Mathematics Education (RME) to support students’ mathematical conceptual understanding and critical thinking skills.Methodology – This research employed a Research and Development (R&D) approach using the 4D development model: Define, Design, Develop, and Disseminate. The implementation involved 23 fifth-grade students and one teacher at SD Negeri 26/IV Jambi, Indonesia. Data were collected through observations, interviews, validation questionnaires, teacher and student response questionnaires, conceptual understanding and critical thinking tests, critical-thinking observation sheets, and documentation. Data analysis included validity, practicality, dissemination, and N-Gain analysis of students’ conceptual understanding and critical thinking.Findings – The results showed that the developed RME-based mathematics textbook was very valid and practical. Validation scores reached 100% for design, 93.33% for content, and 93.85% for language, all of which were categorized as very valid. Practicality scores were 92% from the teacher, 90% from students in the limited trial, and 92% in the larger-group trial, all categorized as very practical. Students’ conceptual understanding improved, with N-Gain increasing from 0.42 in Cycle I to 0.50 in Cycle II, while critical thinking increased from 0.33 to 0.43, both in the moderate category. The dissemination response reached 95.88%, indicating very high teacher acceptance.Contribution – This study contributes an RME-based mathematics textbook that integrates contextual problems, exploration, discussion, mathematical reasoning, and concept formalization into a structured learning resource. The developed textbook provides a viable alternative for supporting conceptual understanding and critical thinking in Grade V mathematics.
AUGMENTED REALITY-BASED STUDENT BOOK USING PROJECT-BASED LEARNING: ENHANCING CHARACTER, CITIZENSHIP, COLLABORATION, COMMUNICATION, CREATIVITY, AND CRITICAL THINKING Salsa Aulia; Indryani Indryani; Bunga Ayu Wulandari
JURNAL EDUSCIENCE Vol 13, No 5 (2026): Jurnal Eduscience (JES), (Authors from Malaysia and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i5.9915

Abstract

Purpose – This research aims to develop an Augmented Reality-based student book using Project-Based Learning (PjBL) for science learning to enhance the 6C competencies.Methodology – This study is a research and development (R&D) study using the ADDIE model. The implementation involved 22 fifth-grade students at SD Negeri 95/IV Jambi City, Indonesia. The effectiveness test was conducted over three classroom action research cycles, each consisting of six meetings. The research instruments consisted of: 1) interview and observation guidelines, 2) validation questionnaires, 3) teacher and student response questionnaires, 4) 6C observation sheets, and 5) pretest and posttest. Data analysis included validity, practicality, 6C competencies, and critical thinking using N-Gain analysis.Findings – The study’s results indicate that the developed Augmented Reality (AR) student book based on Project-Based Learning (PjBL) is valid, practical, and effective for fifth-grade science learning. Validation scores were 4.37 for media, 4.67 for material, and 4.53 for language, all categorized as very valid. Practicality scores were 4.67 from teachers and 4.35 from students, both of which were categorized as very practical. The 6C competency scores increased from 38.26% in Cycle I to 52.90% in Cycle II and 75.46% in Cycle III. Students’ critical thinking skills also improved, with N-Gain scores increasing from 0.46 to 0.51 and 0.55 across the three cycles.Contribution – The practical product of this research supports teachers in implementing interactive learning to develop students’ 6C competencies and critical-thinking skills.
Co-Authors Ade Kusmana Ade Kusuma Ade Kusuma Adhe Syahputra Aditya Reza Haswendra Agus Syarif Ahmad Nur Budi Utama Ahmad Ridha Ahmad Ridha Akhmad Habibi, Akhmad Alif Aditya Candra Anggel Hardi Yanto Anisa Andriani Aryawira Pratama Boby Syefrinando Britfy Yusuf Afanda Dawam Suprayogi Dea Vandera Desti Anggraini Destrinelli Destrinelli Devi Gustia Irawan Devi Indriani Dewi Rahayu Dodi Irawan Dyah Muji Rahayu Eddy Haryanto Eka - Sastrawati Eliyanti Eliyanti Endah Pratiwi Fajar Dwi Astuti Fauzan Sulman Fauzi Atunnisa Feri Tiona Pasaribu Fortunasari, Fortunasari Gatot Hadi Waluyo Habib Setiawana Hadiyanto Hadiyanto Hamidah Rosifa S Hary Soedarto Harjono Hendra Sofyan Heni Herlina Hermalina Daulay Husni Sabil Indri Anastasia Indryani Indryani Khairunnisa Khairunnisa Laras Apriyanti M. Rusdi Mahdianto Mahdianto Mardiah, Radiatan Marzul Hidayat Meli Haryanti MUHAMMAD ALI Muhammad Fauzan Muhammad Sofwan Muhammad Sofwan Mukhlash Abrar Netty Herawaty Nofa Qomara Ika Saputri Norawati, Rosinta Novi Audria Nunung Fajaryani Nurul Hasanah Pamela, Issaura Sherly R.Septa Kusuma Radiatan Mardiah Rayandra Asyhar Reny Heryanti Retno Wulan Rimata Deby Pratiwi Riyan Supriadi Rizki Surya Amanda Rohati Romi Kurniadi Rully Andi Yaksa Sahrul Pahmi Salsa Aulia sri indriani harianja Sri Rahayu Suko Sulasono Sulistiyo, Urip Syahrial, Syahrial Tri Thantri Junita Tri Yudha Setiawan Uswatul Hasni Widya Murba Ningsih Yantoro, Y Yelia Yelli Ramalisa Yonny Chintya Hasty Syafutry Yun Alwi Yundi Fitrah Yundi Fitrah Yusdi Anra