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Journal : JPI

Penerapan Metode SQ5R dan Permainan Ular Tangga Gambar untuk Meningkatkan Kemampuan Membaca (Penelitian Tindakan Kelas Di Kelas II SDN Cieunteung Kabupaten Sumedang Pada Keterampilan Membaca Teks Dongeng) Amalia, N. Yuniar Rizki Siti; Sunarya, Dede Tatang; Nuraeni, Ani
Jurnal Pena Ilmiah Vol 3, No 1 (2019)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v3i1.18854

Abstract

Berdasarkan hasil penelitian menunjukkan bahwa siswa kelas II SDN Cieunteung mengalami kesulitan dalam membaca pemahaman teks dongeng. Untuk mengatasi permasalahan tersebut, peneliti melakukan penelitian dengan menerapkan metode SQ5R dan permainan ular tangga gambar. Penelitian didasari oleh teori metode pembelajaran SQ5R, permainan ular tangga gambar, dan keterampilan membaca pemahaman. Metode yang digunakan dalam penelitian ini yaitu metode penelitian tindakan kelas. Berdasarkan penelitian, perencanaan kinerja guru pada siklus I mencapai 80,4%, siklus II mencapai 90,2%, dan siklus III mencapai 100%. Pelaksanaan kinerja guru pada siklus I mencapai 73,7%, siklus II mencapai 84,2%, dan siklus III mencapai 96,5%. Aktivitas siswa siklus I mencapai 13,6%, pada siklus II mencapai 45,5%, dan pada siklus III mencapai 86,4%.  Selanjutnya untuk hasil belajar siswa, pada siklus I mencapai 45,5%, siklus II mencapai 68,2%, dan siklus III mencapai 90,9%. Dengan demikian, dapat disimpulkan bahwa penerapan metode SQ5R dan Permainan Ular Tangga Gambar dapat meningkatkan kemampuan siswa kelas II SDN Cieunteung dalam membaca pemahaman teks dongeng. 
Penerapan Teams Games Tournament Bermedia Couple Card untuk Meningkatkan Berpikir Kritis dan Hasil Belajar Siswa Puspitasari, Ai Nina Karlina; Nuraeni, Ani; Hanifah, Nurdinah
Jurnal Pena Ilmiah Vol 3, No 1 (2019)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v3i1.18901

Abstract

The purpose of this study is to train students critical thinking and to improve student learning outcomes by using the Teams Games Tournament model with Couple Card media. The subject used is VB class students SDN Pasanggrahan 1 VB class. In this study the indicators taken from critical thinking are analyzing so that students are expected to be able to analyze social studies subjects about material social interaction. The method used in this study is a class action research method. Data obtained from the research results from the activities of Teams Games Tournament in groups, evaluation tests, observations, interviews, and field notes. Student learning outcomes in the initial data by 27% increased to 95%. Then the results of group critical thinking in the first cycle of 27% increased to 77%. And the results of critical thinking of individual students in the first cycle of 50% increased to 77%. So that the results of these studies prove that the application of the Teams Games Tournament model with Couple Card is able to improve critical thinking and student learning outcomes.