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All Journal JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH MEDIAPSI Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal SOLMA Pendas : Jurnah Ilmiah Pendidikan Dasar KACANEGARA Jurnal Pengabdian pada Masyarakat Journal AL-MUDARRIS Atthulab: Islamic Religion Teaching and Learning Journal Murobbi: Jurnal Ilmu Pendidikan Jurnal Ilmiah Pendidikan Citra Bakti Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat Community Development Journal: Jurnal Pengabdian Masyarakat At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-fahim : Jurnal Manajemen Pendidikan Islam ZAHRA: Research and Tought Elementary School of Islam Journal JURNAL PENDIDIKAN DASAR FLOBAMORATA AR-RIAYAH : Jurnal Pendidikan Dasar Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Dharmas Education Journal (DE_Journal) Jurnal Riset Madrasah Ibtidaiyah (JURMIA) International Journal of Humanities Education and Social Sciences NUSANTARA: Jurnal Pengabdian Kepada Masyarakat JEER (Journal of Elementary Educational Research) Edukasia: Jurnal Pendidikan dan Pembelajaran Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam (JURRIMIPA) Bhakti: Jurnal Pengabdian dan Pemberdayaan Masyarakat AL-UMRON: Jurnal Pengabdian kepada Masyarakat Indonesian Journal of Islamic Elementary Education JPLED ZAHRA: Research and Tought Elementary School of Islam Journal Al Adawat : Jurnal Pendidikan Madrasah Ibtidaiyah MERDEKA: Jurnal Ilmiah Multidisiplin Cipulus Edu: Jurnal Pendidikan Islam Jurnal Budaya, Pariwisata, dan Ekonomi Kreatif Daarus Tsaqofah Jurnal Pendidikan Pascasarjana Universitas Qomaruddin Blaze: Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan Jurnal Pendidikan Guru Madrasah Ibtidaiyah JERIT: Journal of Educational Research and Innovation Technology QOUBA : Jurnal Pendidikan Madrasah Ibtidaiyah Education Journal Jurnal Dinamika Sosial dan Sains Jurnal Ilmiah Pendidikan Citra Bakti
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PERAN GAME EDUKATIF DIGITAL DALAM MENINGKATKAN KREATIVITAS DAN KETERAMPILAN PROBLEM SOLVING SEKOLAH DASAR Ulfa, Siti Maria; Febriyanti, Alvina Eka; Yulia, Nurul Mahruzah; Fitriana, Ana Fashol; Jenisa, Nur Mala; Sulistyowati
Al-Adawat : Jurnal Pendidikan Madrasah Ibtidaiyah Vol. 4 No. 02 (2025): OKTOBER
Publisher : PGMI UNHASY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/aldawat.v4i02.9453

Abstract

The development of digital technology offers new opportunities in the world of education, especially through the use of digital educational games. The purpose of this study was to examine the role of digital educational games in enhancing creativity and problem solving among elementary school students. The research method used was a quantitative study with a quasi-experimental approach involving 20 grade IV students at Tlogogung State Elementary School. Data were collected by pre-test and post-test, as well as observation of student activities, while using educational games based on problem solving. The results showed that there was a significant increase in aspects of creativity and problem solving skills after students were involved in digital educational games for four weeks. With interactive elements, cognitive challenges and direct feedback, the game can stimulate various thoughts and increase students' confidence in solving problems. This realization shows that digital educational games are not only entertainment tools, but also effective learning tools in developing important skills for children in the 21st century. Recommendations are given to educators and educational technology developers for the design of game content that meets the needs of the curriculum and child development.
Cognitive Processing and Neurodevelopmental Perspectives on Misconceptions in Elementary Science Education: A Comprehensive Analysis Rusli, Muhammad; Nursalim, Mochamad; Rahmasari, Diana; Putri, Rafika; Wardana, Mahardika Darmawan Kusuma; Putri, Ria Alfian Rizkya; Yulia, Nurul Mahruzah
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13003

Abstract

Misconceptions in elementary science education are a persistent challenge embedded in the cognitive architecture and neurodevelopmental trajectories of young learners. This comprehensive analysis examines the phenomenon of science misconceptions in elementary school students through the integrated lens of cognitive processing theory and brain development research. By synthesizing contemporary neuroscience findings with an established cognitive psychology framework, this article elucidates the neurobiological underpinnings of misconception formation, persistence, and potential remediation strategies. The analysis reveals that misconceptions are not simply learning errors but, rather, systematic constructs arising from the interaction of developing neural networks, limited cognitive resources, and intuitive reasoning patterns. Limited prefrontal cortex maturity, working memory constraints, and a tendency toward intuitive thinking create a developmental context in which misconceptions naturally emerge. Next, the article explores how neurodevelopmental factors (such as synaptic pruning and executive function development) influence the process of conceptual change. By testing various theoretical frameworks, including conceptual change theory and the dual-process model of cognition, in a neurodevelopmental context, this work provides educators and researchers with a deeper understanding of why misconceptions persist and how evidence-based instructional strategies aligned with brain development can facilitate more effective conceptual understanding. Implications of this study include curriculum design, teacher training, and assessment practices that respect the developmental realities of elementary school students.
Memetakan Pikiran: Tinjauan Komprehensif tentang Metakognisi dan Fungsi Eksekutif dalam Pembelajaran Sains di Sekolah Dasar Putri, Rafika; Nursalim, Mochamad; Rahmasari, Diana; Rusli, Muhammad; Yulia, Nurul Mahruzah; Qurbani, Gemala; Putri, Ria Alfian Rizkya
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13102

Abstract

This study aims to comprehensively review the development and research trends of metacognition and executive function in elementary science education. The research employed a comprehensive literature review approach to map the evolution, key themes, and future directions in this field. Articles were retrieved from the Scopus and Web of Science databases using the keywords “metacognition,” “executive function,” and “elementary science education,” covering the years 2015-2025. The selection and analysis followed the PRISMA Guidelines, while bibliometric mapping was conducted using VOSviewer software. The findings indicate that metacognition occupies a central position in the global research network and is strongly associated with self-regulation, motivation, and executive function. Three major clusters emerged: (1) theoretical and cognitive foundations of learning, (2) pedagogical and reflective practices in science classrooms, and (3) cross-cultural and contextual applications. The trend shows a shift from conceptual analyses to technology-enhanced and inquiry-based implementations. It can be concluded that strengthening metacognitive-executive abilities promotes students’ critical thinking, cognitive flexibility, and self-regulation, which are essential for 21st-century science education.
Development of Metaverse Learning Modules based on Local Wisdom with a Deep Learning Approach to Improve Students' Literacy Skills in Elementary Schools Suttrisno, Suttrisno; Yulia, Nurul Mahruzah
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 2 (2025)
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v6i2.1726

Abstract

The literacy skills of elementary school students remain relatively low due to the lack of contextual and interactive learning media. This study aims to develop a metaverse-based learning module that integrates Bojonegoro local wisdom with a deeplearning approach to improve students' literacy skills. The research employed a Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects were 30 third-grade elementary students in Bojonegoro. Data were collected through observation, interviews, questionnaires, and literacy tests, and analyzed both qualitatively and quantitatively. Expert validation indicated that the module is highly feasible, with media scoring 92%, language 94%, and content 95%. A small group trial (10 students) showed an improvement in literacy scores from 40% to 70%, while a large group trial (20 students) showed an increase from 45% to 85%. Student responses were very positive (86%). The N-gain result of 72.9%–81.4% indicated medium to high effectiveness. The module has proven effective in improving literacy comprehension while strengthening students' cultural identity. This research product is recommended for broader implementation in IPAS learning at elementary schools. This study developed a metaverse-based learning module integrating local wisdom and a deeplearning approach to enhance elementary students’ literacy skills, proving effective in improving learning outcomes, motivation, and engagement through interactive, adaptive, and culturally contextual learning experiences.”
Development of Lokal Wisdom-Based “Daily Say’s” Learning Media in English Learning for Grade 4 of Trembes State Elementary School Mufaricha Ulia Anjani; Suttrisno; Nurul Mahruzah Yulia
Journal of Practice Learning and Educational Development Vol. 5 No. 4 (2025): Journal of Practice Learning and Educational Development (JPLED) in Progress
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v5i4.644

Abstract

The lack of innovation learning media at SD Negeri Trembes causes low interest and understanding of students towards English subjects, low knowledge of students towards local wisdom in their environment is also a problem that needs attention. This study aims to develop learning media "Daily Says" based on local wisdom, find out the results of its development, measure the effectiveness of its use in learning English. The method used is Research and Development with the ADDIE model which analysis, design, development, implementation, evaluation. The subjects of the study were 22 4th grade students of SD Negeri Trembes. The validation results from material experts obtained 96%, media experts 96%, and language experts 97.5% with each category "very feasible". The results of the trial showed an increase in student learning outcomes with a pre-test percentage of 59.5% while the post-test was 87.7%, with an N-Gain value of 0.71 which is included in the high increase category. Based on the results of the study, it can be concluded that the process of developing learning media "Daily Say's" based on local wisdom took place systematically and in accordance with student needs. According to experts, this learning media is stated to be very suitable for use in the learning process. In addition, the learning media has been proven effective in helping students understand English learning material "What Are You Doing" and recognize local wisdom in their surroundings.
Development of Interactive Multimedia Pacelathon to Strengthen Javanese Language Literacy Skills Ananda Putri, Jihan Herawati; Suttrisno; Nurul Mahruzah Yulia
Journal of Practice Learning and Educational Development Vol. 5 No. 4 (2025): Journal of Practice Learning and Educational Development (JPLED) in Progress
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v5i4.645

Abstract

This research was conducted in response to the low literacy skills in reading and writing the Javanese language among elementary school students, particularly in the use of unggah-ungguh basa (levels of politeness in Javanese speech). Many students at MI Islamiyah Ngrejeng still struggle to use krama (formal Javanese) in daily communication. The aim of this study is to develop an interactive multimedia product called Pacelathon and to analyze its development process, results, and effectiveness in strengthening students’ Javanese literacy. This study employed the Research and Development (R\&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The multimedia developed integrates animated videos, Wordwall quizzes, and audio narration in Javanese accents. Expert validation results showed a high level of feasibility: 92.5% from media and language experts and 90% from subject matter experts. The effectiveness test revealed an increase in students’ average scores from 79% (pre-test) to 86% (post-test), with an N-Gain score of 0.33, which falls into the moderate category. These findings indicate that the Pacelathon interactive multimedia is both feasible and moderately effective in improving students’ literacy in the Javanese language, and it can serve as a meaningful learning tool to preserve local culture through education.
Development of Ar Interactive Learning Media on Ecosystem Material to Improve Critical Thinking Abilities in Grade V Students Azizah Nur Avivah; Suttrisno; Nurul Mahruzah Yulia
Journal of Practice Learning and Educational Development Vol. 5 No. 4 (2025): Journal of Practice Learning and Educational Development (JPLED) in Progress
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v5i4.663

Abstract

The lack of use of digital-based learning media causes the social studies learning process to be less than optimal, in addition, in the initial research the critical thinking skills of students in class V of MI Al-Ma'had Roudlotul Huda were low, so the researcher developed augmented reality learning media. The purpose of this study is to develop AR-based digital learning media in IPAS subjects to improve the critical thinking skills of students in class V of MI Al-Ma'had Roudlotul Huda. This research uses the Research and Development research method, with the ADDIE development model: analysis, design, development, implementation, evaluation. This study involved 20 students in class V. The results of the study explained that the augmented reality learning media developed was suitable for use, as evidenced by the validation results of material experts of 93% and media experts of 91%. The results of the product test in the pre-test stage showed a percentage of 63.3% in the "medium" category, while in the post-test stage it showed a percentage of 92% in the "high" category. Furthermore, the results of the pre-test and post-test were analyzed with the N-Gain formula, and the result was 0.74 with the category of "high improvement". Based on these results, it is stated that augmented reality learning media shows that it is very feasible to use in the learning process. In addition, augmented reality learning media has proven to be very effective in helping students understand, analyze, and draw conclusions by relating to everyday experiences.
Strategi Guru Dalam Meningkatkan Motivasi Belajar Siswa Shofiatul Mar'ah; Sofiatun Umairoh; Nurul Mahruzah Yulia
Quoba: Jurnal Pendidikan Vol 2 No 2 (2025): 2025
Publisher : PT.Hassan Group Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61104/qb.v2i2.428

Abstract

Peserta didik kerap mengalami penurunan motivasi saat berinteraksi dalam proses pembelajaran sehingga guru dituntut mampu membangun suasana belajar yang menarik dan efektif. Penelitian ini bertujuan memperkuat minat serta aktivitas belajar peserta didik, mengkaji kemampuan guru dalam memberikan motivasi, dan memahami respon belajar peserta didik melalui pembelajaran di kelas. Penelitian menggunakan desain studi kepustakaan dengan analisis isi untuk menelaah berbagai sumber ilmiah terkait motivasi dan strategi pembelajaran. Hasil penelitian menunjukkan bahwa motivasi peserta didik meningkat melalui instruksi yang jelas, variasi model pembelajaran, lingkungan yang mendukung, kompetisi positif, pemberian tanggung jawab, serta kesempatan belajar secara kolaboratif. Temuan ini mengisyaratkan bahwa guru perlu terus kreatif dan inovatif dalam menciptakan kondisi pembelajaran yang menumbuhkan motivasi intrinsik dan partisipasi bermakna.
Pengembangan Video Animasi Berbasis Storytelling untuk Meningkatkan Prestasi Belajar pada Mata Pelajaran Pendidikan Pancasila Zumrotus Sa’diyah; Nurul Mahruzah Yulia; Kuni Lu’luatun Nafisah
DAARUS TSAQOFAH Jurnal Pendidikan Pascasarjana Universitas Qomaruddin Vol. 2 No. 1 (2024): Desember 2024
Publisher : Pascasarjana Universitas Qomaruddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62740/jppuq.v2i1.255

Abstract

This study aims to describe the process and results of developing story-based animated videos for improving student learning outcomes in Pancasila Education subjects in grade IV of Madrasah Ibtidaiyah. We employed the R&D (Research and Development) method, utilizing the ADDIE model from Reiser and Mollanda. We collected data using observation instruments, interviews, questionnaires, and tests. Data analysis techniques include qualitative and quantitative analysis. The research sample involved 10 students in a small group trial and 18 students in a large group trial at MI Mansya'ul Huda. The results demonstrated a successful improvement in student learning outcomes through the development of story-based animated video media. Pre-test and post-test scores increased by 2% in the high category for the small group and 1.6% for the large group, indicating this improvement. Observations during the learning process revealed that the supporting factors for improving learning outcomes were students' concentration and focus in learning. These findings can be a reference for teachers in using interesting media and efforts to improve the learning outcomes of grade IV students of Madrasah Ibtidaiyah.
Pemberdayaan KKG SD dalam Meningkatkan Mutu Proses Pembelajaran Melalui Pelatihan Pendidikan Metaverse Moh. Yusuf Efendi; M. Ivan Ariful Fathoni; Nurul Mahruzah Yulia
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 6 No 4 (2024): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v6i4.1129

Abstract

Pendidikan di era digital memerlukan inovasi untuk meningkatkan mutu proses pembelajaran. Guru perlu memiliki ketrampilan dalam mengembangkan proses pembelajaran, salah satunya ketrampilan memanfaatkan kecanggihan teknologi. Pengabdian kepada masyarakat ini dilakukan dikabupaten Bojonegoro selama 3 bulan yang terhitung mulai bulan agustus sampai oktober 2024. Pengabdian ini dilakukan guna melatih dan mendampingi guru dalam mengembangkan kemampuan dalam membuat bahan ajar berbasis digital, dengan melakukan pelatihan pendidikanmetavers untuk meningkatkan proses pembelajaran. Kegiatan ini dilakukan dengan metode Participatory Learning and Action dengan tahapan perencanaan dan persiapan, pelatihan, pendampingan dan evaluasi yang melibatkan ketua KKG Kelas kecamatan. Hasil kegiatan ini adalah kemampuan peserta dalam menggunakan media Virtual Reality (VR) dalam pembelajaran, serta pemanfaatan teknologi Artificial Intelligence (AI) dan Augmented Reality (AR). Hasil dari program ini menunjukkan perubahan positif dalam pendekatan pembelajaran para ketua KKG yang dilatih. kegiatan PKM ini meningkatkan 97% pengetahuan peserta, 85% ketrampilan pembuatan media berbasis IT, dan 92% komitmen memanfaatkan teknologi. Karena peserta merasa dampaknya signifikan, harapannya adalah kegiatan ini dapat dibagikan kepada anggota KKG di kecamatannya masing-masing.
Co-Authors 'Athiyah, Qoni'atul Abdul Aziz Adistya, Ananda Feby Ainu Zuhriyah Ananda Putri, Jihan Herawati Anggita, Audiya Lutfi Ilma Ariani, Febrian Dwi Eki Putri Arif Rohman Asna, Umniyah Labibatul Audy Putri Cahyani Aziz, Su’udin Azizah Nur Avivah Chafidatur Rahmatika Cholili, Fitria Nur Dewi Niswatul Fithriyah Dewi, Aura Rahma Diana Rahmasari Durrotun Ni’mah Durrotun Ni’mah Eka Duwi Ardianti Eka Putri Norma Indah Noviyanti Fahma, Mirda Aini Fahmi Khumaini Faizah, Lyla Nur Faria, Rere Fatimatus Zahro’Rafika Sari Febriyanti, Alvina Eka Festian Cindarbumi Fiki Dzakiyyatul Aula Fitri Hidayati Lestari Fitriana, Ana Fashol Fitriyana, Wilda Nailatin Halimahturrafiah, Nur Humai Rosaida Ibrahim, Baffa Bashari India Findiani Jenisa, Nur Mala Kuni Lu’luatun Nafisah Linda Ayu Sahara Lutfiyah, Halimatu M Fahmi Wafiyudin M. Ivan Ariful Fathoni M. Jauharul Ma'arif Ma’arif, M. Jauharul Mahardika Darmawan Kusuma Wardana Maily, Mulia Eka Wati Mala, Zahrotul Laili Meysya Soffiana Kurniawati Midya Yuli Amreta Miskiyyah, Sylvia Zakiyyatul Mochamad Nursalim Moh. Mualliful Ilmi, Moh. Mualliful Moh. Yusuf Efendi Mohamad Romadlon Mufaricha Ulia Anjani Muhammad Rusli Musthofa, Muhammad Yunus Mu’minatut Towafiah Nadya Ayu Lifiani Nanik Indah lestari Nasywa Qorriayna La’aly Neyha Fadlilatul A’inia Nur Khasanah Putri, Dinar Darul Liana Putri, Erly Sintia PUTRI, RAFIKA Putri, Ria Alfian Rizkya Qurbani, Gemala Rafi Ajrul Baha’ Udin Rahayu, Nur Diana Rahmat Aziz Reviana, Princess Aualia Roikhatul Jannah Rosyidah, Af'idatur Runasih, Runasih Sa'diyah, Zumrotus Safitri, Frista Nur Cahyani Salsabila, Ananda Dwi Sanjung Ariesta Utami Sanjung Ariesta Utami Sari, Deva Ratna Shelsya Muna Anggita Shofiatul Mar'ah Sidik, Nur Ahmad Hardoyo Siti Maria Ulfa Siti Mukholifah Siti Nindya Nur Khamidah Sofiatun Umairoh Sulistyowati Suttrisno suudin aziz Trimansyah, Trimansyah Ulfa Nurfitri Aprilia Widya Mufidatul ‘Ula Wilda Nailatin Fitriyana Wulandari, Siti Dwi Safitri Yogitri Akhiryani Zaitunnah, Putri Nor Zumrotus Sa'diyah Zumrotus Sa’diyah Zumrotus Sa’diyah