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Pengembangan Media Pembelajaran VG-Plant Berbasis Articulate Storyline 3 pada Materi Perkembangbiakan Tumbuhan Kelas IV Vinson, Viena Aunillah Carl; Isrokatun, I.; Ismail, Ali
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.871

Abstract

This study describes the process of developing VG-Plant learning media based on articulate storyline 3 on plant reproduction material in class IV elementary school. The purpose of this research is to determine the feasibility of VG-Plant media through the validation process of experts, measure the perception of media usability, and determine the compatibility of media on several different android version devices. The research was conducted using the Research and Development (R&D) method and the ADDIE model which goes through five stages, namely the analysis, design, development, implementation, and evaluation stages. The subject of this research was 32 fourth grade students and the feasibility of material and media was taken from the validation of experts. The results of this study are VG-Plant learning media relevant to the needs of the science learning process in grade IV on plant reproduction material. VG-Plant media design is made in the form of a.apk file. VG-Plant media is calculated using the Content Validity Index (CVI) and has the feasibility of content and media quality with a scale of 1 and in the "relevant and feasible to use" category. Then, the usability of VG-Plant media is categorized as "Excellent" with a value of 88 which is calculated using the System Usability Scale (SUS) questionnaire. And VG-Plant media has met compatibility standards in the aspects of adaptability and installability with a test percentage of 100% on several android versions. Thus, it can be concluded that VG-Plant media is feasible to use and can be operated on all devices with android specifications version 6 to android version 13.
Pengembangan Media Bomb-Bomb Car pada Materi ASEAN Kelas VI SD Putra, Dika Esa; Hanifah, Nurdinah; Ismail, Ali
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.884

Abstract

Research and Development (RnD) is the method used in this study with the aim of determining the feasibility of using bomb-bomb car media in ASEAN class VI SD material. The research model used is ADDIE which consists of five stages, namely Analysis, Design, Development, Implementation and Evaluatuion. The results of this study are that after passing a validation process by 4 media experts and 5 material experts, this media gets an i-CVI and s-CVI value of 1 both in terms of media and material so that the bomb-bomb car media can be declared valid or suitable for use. Then, after the validation process, the bomb-bomb car media was also implemented to 27 grade VI elementary school students in Sumedang Regency and received an average SUS score of 94 with the category of "Best Imaginable" or has a very high level of usability. Thus, the data can prove that the bomb-bomb car media is valid or suitable for use in ASEAN class VI elementary school material.
Pengembangan Media Kampanye Sekolah Sehat Berbasis Teknologi pada Siswa Kelas Tinggi Sekolah Dasar Rahmawati, Aulia; Aeni, Ani Nur; Ismail, Ali
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.911

Abstract

The health of school-age children is one of the big problems facing Indonesia. School Health Efforts (UKS) aim to improve student health, but UKS is not yet running as optimally as possible. Innovations are needed that can optimize the implementation and achievements of school health, especially in improving student health. This research aims to develop Healthy School Campaign media for high-class students at SDN Gudang Kopi II. This research uses the Research and Development (RnD) method with the ADDIE development model flow. This research was carried out at Gudang Kopi II Elementary School, Sumedang Regency. The type of data collected is qualitative and quantitative data. This research and development produced Healthy School Campaign media in the form of an e-flipbook with product specifications including: 1) Health material and information with 3 main focuses, namely healthy nutrition, physical health, and immunization health, 2) Healthy canteen educational videos, 3) Movement videos and healthy school songs, 4) Application to scan nutritional information from barcodes on food or beverage product packaging, 5) Crossword puzzle games. Based on validation results by experts and student questionnaire responses, this e-flipbook is in the very good category for use as Healthy School Campaign Media.
Pengaruh Model PjBL terhadap Keterampilan Kolaborasi Siswa pada Pembelajaran IPA di Kelas V Anggraeni, Ajeng; Aeni, Ani Nur; Ismail, Ali
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1131

Abstract

The purpose of this study is to understand the impact of the PjBL paradigm on student collaboration. This study employs a quantitative approach using the kind of study design that just uses a posttest control group. The instruments used in this study are the angket and lembar observation instruments. The sample selection technique used in this study is the jenuh sample since all of the population was designated as the study sample. The sample for this study is all students in class 5 SDN 2 Tawangbanteng for experiential learning and all students in class 5 SDN 1 Sukaratu for control. Data analysis is conducted using both descriptive and inferential statistics. The independent sample test, homogeneity test, and normality test comprise the inferential statistical test. Subsequently, to reduce some significant effects, use effect size in conjunction with Cohen's law. Based on the results of the deskriptif statistical analysis, 15 students with highly collaborative criteria were evaluated in the experimental class, while 9 students in the control group were evaluated with collaborative criteria. The results of the inferential statistical test show that Ho is not supported by H1, with a sig value of 0,003<0,05. There are differences in the collaborative learning outcomes between students using the PjBL model and students using the conventional model. Based on the uji impact size results, the category sedang has a nilai of 0.79. Due to this, it can be inferred that the PjBL model has an adverse effect on student collaboration in IPA classes in grade 5.
Analisis Keefektifan Implementasi Game Based Learning dalam Meningkatkan Pemahaman Siswa Materi Sistem Tata Surya Septiani, Indri Rahayu; Ali, Enjang Yusuf; Ismail, Ali
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1171

Abstract

This research discusses the impact of the model chosen by the teacher on students' understanding during the learning process. The effectiveness of the model used also determines the success of the learning process. Based on observations in class IV of Sukasari Elementary School in June 2023, researchers found problems in the learning mechanism that had a negative effect on students' understanding results. This problem is caused by the lack of effectiveness of conventional learning models which are teacher-centered, less varied and uninteresting. Therefore, researchers recommend Game Based Learning as an alternative to traditional teaching to improve students' understanding of the material. The target of this research is to analyze the effectiveness of Game Based Learning in increasing students' understanding of the concept of solar system material in class VI SDN Sukasari by research using the quasi experimental design method with a two group pre-test-post-test design. The results of the research show that the application of Game Based Learning in schools is effective in increasing students' understanding of the concept of solar system material. The effect is classified as moderate with the N-gain value in the experimental class using Game Based Learning at Sukasari Elementary School being 0.6357 and the n-gain percent being 0.6357. 63.5659%. The effectiveness of the n-gain score is classified as moderate because it is higher than 0.30 and lower than 0.70. Therefore, this research proves that the application of Game Based Learning in schools is effective in increasing students' understanding of the concept of solar system material.
Pengaruh Model Pembelajaran Science, Technology, Engineering and Mathematics Terhadap Keterampilan Berpikir Kritis Siswa Sekolah Dasar Kelas IV Pada Materi Gaya Nurramdiani, Nurramdiani; Ismail, Ali
Innovative: Journal Of Social Science Research Vol. 4 No. 4 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i4.13946

Abstract

Penelitian ini bertujuan untuk menguji pengaruh Metode Pembelajaran STEM (Science, Technology, Engineering, and Mathematics) dalam meningkatkan keterampilan berpikir kritis peserta didik pada materi gaya di tingkat Sekolah Dasar. Metode Pembelajaran STEM diintegrasikan dengan kurikulum tradisional untuk menciptakan pengalaman belajar yang lebih holistik dan interaktif. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen kontrol kelompok, melibatkan satu kelompok kelas yang menerapkan Metode Pembelajaran STEM dan satu kelompok kelas kontrol yang menggunakan metode pembelajaran konvensional. Data hasil belajar siswa akan dikumpulkan melalui tes sebelum dan setelah diberikan perlakuan pada tiap kelasnya. Selanjutnya, Analisis data akan dilakukan untuk membandingkan pencapaian hasil belajar antara kelompok eksperimen dan kelompok kontrol. Selain itu, Diharapkan bahwa hasil penelitian ini dapat memberikan kontribusi penting terhadap pemahaman mengenai pengaruh pembelajaran STEM dalam konteks pembelajaran IPAS pada materi gaya di Sekolah dasar. Implikasi penelitian ini dapat menjadi dasar untuk pengembangan strategi pembelajaran yang lebih inovatif dan efektif di masa depan.  
The Use of Learning Media-Based Augmented Reality (AR) to Improving Integrated Science and Social Studies Literacy Tetep, Tetep; Ismail, Ali; Nasrulloh, Iman
Jurnal Pendidikan Progresif Vol 13, No 3 (2023): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The use of Learning Media-Based Augmented Reality (AR) to Improving Integrated Science And Social Studies Literacy. This study aimed to explore the use of learning media-based Augmented Reality to enhance integrated science and social studies literacy in primary school. AR-based learning media was integrated into the IPAS subject. The participants in this study were 48 fifth-grade students from elementary schools, divided into experimental (24 students) and control groups (24 students). Each class employed a cooperative learning approach, with students in the experimental groups engaged in using AR-based learning media to support their learning process. The research method used was non-equivalent pretest-posttest design. The instruments used to test literacy skills (both pretest and posttest) consisted of 5 items. The results indicate a significant difference in the enhancement of students’ literacy skills in the experimental groups compared to the control group. This suggests that the use of the AR-based learning approach enhanced students’ literacy skills in the context of the IPAS subject. Keywords: ar learning media, ipas learning, science literacy, social studies literacy.DOI: http://dx.doi.org/10.23960/jpp.v13.i3.202328
Development of Canva-Based "PANDERA" Learning Media to Enhance Elementary Students’ Understanding of the Five Human Senses Gunadi, Radila Putri; Sujana, Atep; Ismail, Ali
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp691-699

Abstract

Development of Canva-Based "PANDERA" Learning Media to Enhance Elementary Students’ Understanding of the Five Human Senses. The topic of human senses is a crucial component of the fifth-grade elementary school curriculum. However, due to its abstract nature, it can be challenging for students to grasp. The use of technology in education has brought significant changes in the way of teaching and learning. Therefore, innovative learning media are essential to enhance students' understanding and make the material more accessible. Objectives: This study aims to validate and evaluate the PANDERA learning media, or the Canva-based Human Senses application, designed for fifth-grade elementary school students. Methods: This study employs a research and development (R&D) approach, utilizing the ASSURE model, which consists of six stages: Analyze Learners, State Objectives, Select Methods, Media, or Materials, Utilize Media and Materials, Require Learner Participation, and Evaluate. Findings: The expert validation results in the form of assessments of aspects of material, design, content and learning obtained an average score of 4.7, based on the ≥ 4 category, the PANDERA learning media was classified as feasible (valid). Meanwhile, the implementation results for fifth-grade students showed an average pretest score of 48.57 and a posttest score of 84. Statistical analysis results of the paired sample t-test, the Sig. (p-value) was found to be 0.01, which is Sig. (p-value) < 0.05. This indicates a significant difference before and after using the PANDERA learning media. Conclusion: Based on the research findings, it can be concluded that the PANDERA learning media, developed using the Canva application for the human senses topic, is effective and can be used to enhance the understanding of fifth-grade elementary school students. Keywords: learning media, canva application, five human senses.
PERPUSTAKAAN DIGITAL CERITA FABEL UNTUK PEMBELAJARAN MEMBACA DI KELAS V Nopitasari, Eva; Iswara, Prana Dwija; Ismail, Ali
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 1 (2024): FEBRUARI
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i1.21532

Abstract

Keterampilan membaca merupakan suatu keterampilan seseorang menangkap ide dan gagasan melalui kata dan kalimat dalam bentuk tulisan. Permasalahan yang dialami oleh peserta didik kelas V yaitu keterbatasan pemahaman kosakata yang sulit. Tujuan dari penelitian ini adalah mengembangkan media pembelajaran membaca dalam hubungannya dengan keterampilan menulis karangan fiksi. Media yang dikembangkan dinamai perpustakaan digital cerita fabel (PDCF). Penelitian ini menggunakan pendekatan kualitatif dengan metode Design and Development (D&D). Peneliti mengembangkan media PDCF dan peneliti menemukan peningkatan hasil belajar peserta didik dalam menulis karangan cerita fiksi. Hasil wawancara dengan narasumber guru kelas menunjukkan bahwa media perpustakaan digital cerita fabel 97,14% layak digunakan sebagai media pembelajaran Bahasa Indonesia di sekolah dasar. Media ini memberikan kesempatan kepada peserta didik untuk mengenal dan memperkaya kosakata baru beserta maknanya. Peneliti menguatkan teori bahwa semakin banyak peserta didik membaca, semakin kaya pengalamannya untuk dituangkan dalam tulisan atau cerita. Sekalipun efek media membaca tidak selamanya langsung mempengaruhi keterampilan menulis, namun bahan bacaan bagi peserta didik akan mendorong peningkatan menulis dan memperkaya wawasannya. Kata Kunci: Perpustakaan digital; cerita fabel; media pembelajaran; keterampilan menulis
Pengaruh Model Pembelajaran RADEC terhadap Pemahaman Konsep dan Kolaborasi Siswa Kelas V pada Materi Bencana Alam Putri, Tasya Aprillianti; Ali, Enjang Yusuf; Ismail, Ali
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 4 No. 2 (2024): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v4i2.639

Abstract

Pendidikan harus fokus pada pemahaman berbagai konsep dan keahlian yang diperlukan siswa agar dapat menghadapi tantangan abad ke-21. Pemahaman konseptual dan keterampilan kolaboratif siswa siswa belum maksimal. Hal tersebut dikarenakan pemilihan model pembelajaran yang biasanya didominasi oleh guru, isi kurikulum cenderung tidak kontekstual, tujuan pembelajarn jarang dirumuskan pada pemahaman yang mendalam, tidak adanya kerja sama tim dalam menyelesaikan tugas kelompok, melimpahkan tanggung jawab pada satu anggota kelompok, dan lain sebagainya. Studi ini dilakukan untuk melihat bagaimana model pembelajaran RADEC memengaruhi pemahaman konseptual dan keterampilan kolaboratif siswa kelas lima dengan materi bencana alam. SD Negeri Tanjungsari II menjadi lokasi penelitian ini. Sampel yang digunakan adalah 33 siswa dari kelompok eksperimen dan 32 siswa dari kelompok kontrol. Desain penelitian yang digunakan adalah quasi-experimental research pretest-posttest control group design. Instrumen yang digunakan berupa tes uraian pemahaman konseptual dan lembar observasi keterampilan kolaborasi. Uji Mann-Whitney memperlihatkan adanya perbedaan peningkatan dalam pemahaman konseptual yang signifikan antara kedua kelas. sebagai nilai signifikansi (two-tailed) data N-Gain 0,000 lebih kecil dari 0,05. Siswa di kelas eksperimen yang menggunakan model pembelajaran RADEC memiliki keterampilan kolaborasi yang secara signifikan lebih rendah daripada siswa di kelas kontrol yang menggunakan model pembelajaran konvensional, menurut hasil uji Mann-Whitney. Nilai asymp. sig. (two-tailed) untuk hubungan antara kemampuan kolaborasi siswa adalah 0,000 kurang dari 0,05. Berdasarkan hasil penelitian, model pembelajaran RADEC dapat mempengaruhi pemahaman konsep dan kolaborasi siswa.
Co-Authors Aah Ahmad Syahid Aah Ahmad Syahid, Aah Ahmad Adrian, Karan Bagas Agustina, Rizka Agustina, Shofia Ahmad, Ikhsan Ibrahim Ainny, Tunny Nur Ajeng Anggraeni Alam Gymnastiar aldi, Muhammad Fadzillah Fuadi Ali Topan, Rexsa Ali, Enjang Yusuf Ali, Enjang Yusup Amalia, Irma Fitria Andini Nurul Allika Andri Suryadi Andri Suryadi, Andri Anggraeni, Daniya Ani Nur Aeni Ani Nur Aeni, Ani Nur Anisa Rahma Salsabilah Ardi Apriansah Arip Nurahman Astri Oktavia Atep Sujana Aufa, Ismi Nabila Aulia Rahmawati, Aulia Ayu Lestari AYU LESTARI Az-Zahra, Lumenia Cucun Sunaengsih, Cucun Dadan Nugraha Dalfa Darul Wasilah Darul Wasilah, Dalfa Dea Ifadah Delia Citra Sulistyawati Demmy Dharma Bhakti Desi Marliani Rahmania Diah Gusrayani, Diah Dwi Kemalia, Lula Dwi Kemaliah, Lula Eka Cahya Prima Endi Suhendi Enjang Yusuf Ali Firanty Hafidzah Alqirany Gunadi, Radila Putri Gunawan, Rendra Hamdani, Nizar Alam Hanbali, Ayala Paska Holillah, Aulia I. Isrokatun I. Isrok’atun, I. Isrok’atun Ida Kaniawati Ikhlas, Putri Nur Iman Nasrulloh Irma F A Irma Fitria Amalia Irma Fitria Amalia Isrokatun Isrokatun Isrok’ atun, I. Jamahsyari, Yolan Faiz Julia Julia Junianti, Chealsy Juniati, Sri Rizki Karimah, Anisa Fiola Karlina, Dety Amelia Khaerunnisa, Via Khairunnisa Kurnia Jayadinata, Asep Lasmita sari Lasmita Sari Lichteria Panjaitan, Regina Maulana Maulana Maulana Maulana, Maulana Muhammad Fadzillah Fuadi aldi Nadiya Nurul Aghniya Nasrulloh, iman Nasution, Qonita Nurhamidah Neliana Neng Nitalia Nopitasari, Eva Nurahman, Zulfan Nurdinah Hanifah Nurhalimah, Hani Nurhayati . Nurramdiani, Nurramdiani Nurul Agniya, Nadia Oktaladi, Fajar Olisna, Olisna Pakpahan, Alvin Yunus Christofer Pebriyani, Putri Pelawi, Eko Lawianta Pradana, Fahmi Prana Dwija Iswara, Prana Dwija Purnomo Sidiq Putra, Dika Esa Putri, Rika Hayani Putri, Tasya Aprillianti Rafika Nur'azizah Rana Gustian Nugraha Rana Gustian Nugraha Rana Gustian Nugraha, Rana Gustian Regina Lichteria Panjaitan Regina Lichteria Panjaitan Regina Lichteria Panjaitan, Regina Lichteria Rizal Adimayuda Salsabila Aulia Putri Salsabila Baliani Putri Sopian Salsabila Baliani Putri Sopian Saprudin Saprudin sari, Lasmita Septi Aditia Ahmad Septiani, Indri Rahayu Setiawardani, Wawan Siregar, Nurmelina Siti Rukhoyah Fitriyah Siti Sarah Siti Sarah, Siti Sopari Surya Gumilar Surya Gumilar Surya Gumilar Surya Gumilar, Surya Syifa Fauziyah, Syifa Tetep, Dr Vera Hagita Sari Vina Nova Permata Vinson, Viena Aunillah Carl Viona Ratna Sariputri Wawan Setiawardani Widia Rahmawati, Widia Yani, Sindi Zahra Aghniya, Hawa Zahra Saleha Zahro, Nur Shoviatul Zulaikha