Claim Missing Document
Check
Articles

Pengembangan Media Pembelajaran Uno Stacko Materi Sinonim dan Antonim pada Kelas V di SDN 88 Sipatana Kota Gorontalo Nurul Afidah; Wiwy Triyanty Pulukadang; Fidiawati Monoarfa; Rusmin Husain; Rustam I. Husain
MODELING: Jurnal Program Studi PGMI Vol. 12 No. 4 (2025): Desember
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v12i4.3051

Abstract

Penelitian ini dilatar belakangi oleh tidak adanya media pembelajaran yang bersifat konkrit, khususnya pada materi sinonim dan antonim. Penelitian ini bertujuan untuk mengembangkan media pembelajaran inovatif bernama Media Uno Stacko guna membantu siswa memahami makna sinonim dan antonim secara konkret. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi empat tahap: Analysis, Design, Development, Implementation. Hasil uji kelayakan menunjukan bahwa media ini tergolong sangat layak dengan skor kelayakan 90%, kemudian uji kepraktisan menunjukan bahwa media tergolong sangat praktis dengan skor kepraktisan 100% dari guru dan 93,20% dari siswa. Dari aspek efektivitas, media ini mampu meningkatkan hasil belajar siswa secara signifikan, dengan nilai N-Gain sebesar 0,76 (kategori tinggi) dan efektivitas sebesar 76,47% dengan kategori efektif. Temuan ini menunjukan bahwa Media Uno Stacko merupakan media pembelajaran yang layak, praktis, dan efektif dalam meningkatkan pemahaman siswa pada makna sinonim dan antonim dalam pembelajaran Bahasa Indonesia
Improving the Ability to Dance Mokarawo Gorontalo Creative Dance Using Audiovisual Media in 4th Grade Students of SDN 1 Batudaa Miftania Pasue; Wiwy Triyanty Pulukadang; Mimy Astuty Pulukadang; La Ode Karlan; Rustam I Husain
Jurnal Kiprah Pendidikan Vol. 5 No. 1 (2026): Jurnal Kiprah Pendidikan | January 2026
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v51.p42-55

Abstract

This study addresses the research question: "Can audiovisual media enhance the Mokarawo creative dance skills of Class IV students at SDN 1 Batudaa, Gorontalo Regency?" The primary objective is to improve these students' dance abilities using audiovisual media. Employing Classroom Action Research (PTK) methodology, data were gathered through observation, tests, and documentation from 20 fourth-grade students at SDN 1 Batudaa, Gorontalo Regency. Results reveal steady progress. In Cycle I, Meeting 1, only 20% (4 students) met the dance competency criteria; by Meeting 2, this rose to 40% (8 students). In Cycle II, Meeting 1 achieved 70% (14 students), and Meeting 2 reached 85% (17 students). In conclusion, audiovisual media significantly boosts Mokarawo's creative dance skills among these students, demonstrating its effectiveness through iterative PTK cycles at SDN 1 Batudaa, Gorontalo Regency.
Transformasi Emosi Akademik dan Berpikir Kritis Melalui Augmented Reality dalam Pembelajaran Berbasis Proyek: Sebuah Analisis Rasch Stacking-Racking Khaerani; Lukman A.R Laliyo; Rustam I Husain
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15194

Abstract

This study aims to evaluate the effectiveness of the Augmented Reality (AR)-integrated Problem-Based Learning (PBL) model on students' academic emotions and critical thinking skills in the topic of Matter and Its Changes. The primary background for this intervention was the low level of student engagement and the difficulty of visualizing abstract science concepts at SMP Negeri 2 Gorontalo. The research employed a quasi-experimental method with a pretest-posttest control group design involving 124 seventh-grade students divided into experimental (n=62) and control (n=62) groups. Data were collected through academic emotion questionnaires (30 Likert-scale items) and two-tier critical thinking tests (16 items), which were then analyzed using the Rasch Model via stacking and racking techniques to ensure data linearity in logit units. The analysis results indicate that integrating AR into PBL significantly increased students' positive academic emotions, with 70.97% of experimental students showing significant improvement, and accelerated critical thinking ability by 1.28 logits compared to 0.44 logits in the control class (Mann-Whitney U, p < 0.001). These findings confirm that AR's immersive visualization functions as cognitive scaffolding that simultaneously strengthens students' affective engagement and analytical thinking, consistent with the Control-Value Theory framework. This study concludes that AR-PBL is an effective intervention for simultaneously transforming affective and cognitive dimensions in junior high school science learning. The findings underscore the importance of integrating immersive technology into the science curriculum to support deeper conceptual understanding of abstract material.
Meningkatkan Minat Belajar IPAS Menggunakan Media Interaktif Berbasis Canva Pada Siswa di Kelas III SDN 7 Talaga Jaya Kabupaten Gorontalo Dhea Meyrizka Zhafirah Witono; Muhammad Sarlin; Nurainun; Sukri Katili; Rustam I. Husain
JAMBURA Elementary Education Journal Vol 7 No 1 (2026): VOLUME 7 NOMOR 1, JUNI TAHUN 2026
Publisher : JURUSAN PENDIDIKAN GURU SEKOLAH DASAR

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan penelitian ini adalah Untuk meningkatkan minat belajar siswa dalam pembelajaran IPAS menggunakan media pembelajaran interaktif berbasis canva pada siswa kelas III di SDN 7 Talaga Jaya Kabupaten Gorontalo. Penelitian ini menggunakan penelitian tindakan kelas. Teknik pengumpulan data yang digunakan adalah observasi dan dokumentasi. Subjek penelitian ini adalah siswa kelas III dengan Jumlah 19 Orang. Hasil penelitian yang di awali dengan observasi dari 19 siswa hanya 3 orang siswa yang minatnya tinggi atau 22% dan 16 orang siswa yang minatnya rendah atau 78%. Pada siklus I Pertemuan I dari 19 siswa terdapat 5 siswa yang minatnya tinggi atau 26% . Pada Siklus I Pertemuan II terdapat 9 siswa yang minatnya tinggi atau 47%. Sedangkan pada siklus II Pertemuan I mengalami peningkatan menjadi 14 siswa yang minatnya tinggi atau 73%. Pada siklus II Pertemuan II terdapat 17 siswa yang minatnya tinggi atau 89%. Dengan ini hasil penelitian menunjukkan bahwa penggunaan media pembelajaran interaktif berbasis canva dapat meningkatkan minat belajar siswa pada pembelajaran IPAS di kelas III SDN 7 Talaga Jaya Kabupaten Gorontalo.
MENINGKATKAN KEMAMPUAN GERAK TARI SARONDE MELALUI METODE DRILL AND PRACTICE PADA SISWA KELAS V SEKOLAH DASAR Tulenan, Rahmatia; Wiwy Triyanty Pulukadang; Mimy Astuty Pulukadang; La Ode Karlan; Rustam I Husain
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48093

Abstract

This study addresses the problem of whether the implementation of the Drill and Practice method can improve students’ ability in performing Saronde dance movements among fifth-grade students at SDN 29 Kota Selatan, Gorontalo. This research employed a Classroom Action Research (CAR) design consisting of two cycles. Data were collected through observation, tests, and documentation techniques. The initial observation indicated that students had not yet been taught Saronde dance by the teacher, resulting in low performance ability. During the implementation of Cycle I, the number of students who achieved competency in Saronde dance movements was 3 students (27%) in the first meeting, which increased to 5 students (45%) in the second meeting. In Cycle II, further improvement was observed, with 8 students (73%) achieving competency in the first meeting, and eventually reaching 11 students (100%) in the second meeting. Based on these findings, it can be concluded that the Drill and Practice method effectively improves students’ ability in performing Saronde dance movements among fifth-grade students at SDN 29 Kota Selatan, Gorontalo.
MENINGKATKAN KEMAMPUAN MENARI TRADISIONAL MELALUI METODE LATIHAN PADA SISWA KELAS V SDN 7 TALAGA JAYA KABUPATEN GORONTALO Listina, Popi; Wiwy Triyanty Pulukadang; Mimy Astuty Pulukadang; La Ode Karlan; Rustam I Husain
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.52493

Abstract

This study aimed to improve students’ ability to perform the Linda Dance through the drill method among fifth-grade students at SDN 7 Talaga Jaya, Gorontalo Regency. The problem addressed in this research was the low level of students’ dance performance skills, as indicated by insufficient mastery of movement techniques (wiraga), synchronization with rhythm (wirama), and emotional expression (wirasa). These limitations were attributed to less effective instructional practices and the lack of structured training activities. This research employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, action implementation, observation, and reflection stages. The participants were 26 fifth-grade students, comprising 14 male students and 12 female students. Data were collected through observation, performance tests, and documentation, and were analyzed using a quantitative descriptive approach. The findings revealed a significant improvement in students’ dance performance following the implementation of the drill method. In the preliminary observation, only 27% of the students achieved the predetermined mastery criteria, while 73% failed to meet the expected standard. Following the implementation of Cycle I and Cycle II, substantial improvements were observed in the aspects of wiraga, wirama, and wirasa, as well as in students’ self-confidence and active participation during the learning process. The drill method proved effective in facilitating the gradual mastery of dance movements through systematic and repetitive practice. Therefore, it can be concluded that the drill method effectively enhances the Linda Dance performance skills of fifth-grade students at SDN 7 Talaga Jaya.
Pengembangan Permainan Edukasi Board Quest Sebagai Media Interaktif Pada Kemampuan Menggambar Kreatif Siswa Kelas IV SDN 3 Tapa Kabupaten Bone Bolango Vitalisa Paputungan; Wiwy Triyanty Pulukadang; Mimy Astuty Pulukadang; Mimy.Pulukadang@ung.ac.id; Rustam I Husain
JAMBURA Elementary Education Journal Vol 7 No 1 (2026): VOLUME 7 NOMOR 1, JUNI TAHUN 2026
Publisher : JURUSAN PENDIDIKAN GURU SEKOLAH DASAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jeej.v7i1.4958

Abstract

Vitalisa Paputungan,2026. Pengembangan Permainan Edukasi Board Quest Sebagai Media Interaktif Pada Kemampuan Menggambar Kreatif Siswa Kelas IV SDN 3 Tapa Kabupaten Bone Bolango. Skripsi, Program Studi S1 Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Gorontalo. Pembimbing I Dr. Wiwy Triyanty Pulukadang,S.Pd,M.Pd dan Pembimbing II Dr.Mimy Astuty Pulukadang, S.Pd, M.Sn. Penelitian ini bertujuan untuk mengembangkan permainan edukasi Board Quest sebagai media interaktif untuk meningkatkan kemampuan menggambar kreatif siswa kelas IV SDN 3 Tapa Kabupaten Bone Bolango. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian berjumlah 18 siswa kelas IV. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket, dan dokumentasi. Hasil penelitian menunjukkan bahwa media Board Quest layak digunakan dalam pembelajaran dan mampu meningkatkan antusiasme, kreativitas, serta keaktifan siswa dalam kegiatan menggambar. Dengan demikian, media Board Quest dapat menjadi alternatif media pembelajaran interaktif yang menarik dan efektif di sekolah dasar.
Meningkatkan Kreativitas Siswa Dengan Memanfaatkan Pewarna Makanan Dalam Pembelajaran Seni Rupa Dua Dimensi Melalui Model Discovery Learning Kelas III SDN 6 Kabila Kabupaten Bone Bolango Febiola Bilondatu; Sukri Katili; Rustam I. Husain; La Ode Karlan; Mimy Astuty Pulukadang
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2657

Abstract

This study aimed to improve the creativity of third-grade students at SDN 6 Kabila, Bone Bolango Regency, in two-dimensional visual arts learning through the use of food coloring integrated with the Discovery Learning model. The study employed a Classroom Action Research (CAR) design conducted in two cycles involving 18 students as the research participants. Data were collected through classroom observations, performance tests, and documentation, and were analyzed using descriptive quantitative techniques. The findings revealed a gradual improvement in students' creativity, increasing from 33% in Cycle I Meeting I to 67% in Cycle I Meeting II and reaching 78% in Cycle II, thereby exceeding the school's Minimum Mastery Criterion (MMC) of 75%. Teacher performance improved from the "Good" category to "Very Good," while student learning activities progressed from the "Fair" category to "Very Good." These findings indicate that integrating food coloring as a learning medium with the Discovery Learning model effectively enhances elementary school students' creativity in producing two-dimens
Improving Writing Skills through “Wayang Unggul” Cards for First-Grade Students at SDN 3 Tabongo, Gorontalo Regency Ristiawaty D. Hamzah; Rusmin Husain; Fidyawati Monoarfa; Wiwy Triyanty Pulukadang; Rustam I Husain
Jurnal Bahasa Indonesia Prima (BIP) Vol. 8 No. 2 (2026): Bahasa Indonesia Prima (BIP)
Publisher : Bahasa Indonesia Prima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/bip.v8i2.8551

Abstract

This study aims to improve the writing skills of first-grade students at SDN 3 Tabongo, Gorontalo Regency, using "Unggul Puppet Cards” as a learning medium. This research is a classroom action research study conducted over two cycles. Data collection techniques included observation, testing, and documentation. The implementation process comprised four stages: planning, implementation, evaluation, and reflection. The research subjects were 21 first-grade students at SDN 3 Tabongo, Gorontalo Regency. Observation results indicated that the writing skills of the first-grade students were initially low. Out of the 21 students, only 6 (29%) were competent, while 15 (71%) were not. In Cycle I, Meeting 1, only 6 students (33%) demonstrated writing competence, and in Meeting 2, only 9 students (43%) did so. In Cycle II, Meeting 1, the number of competent students rose to 11 (52%). By Meeting 2, writing skills using the "Unggul" *wayang* cards showed significant improvement, with 19 students (90%) demonstrating competence. Thus, it can be concluded that the writing skills of the first-grade students at SDN 3 Tabongo, Gorontalo Regency, improved through the use of "Unggul Puppet Cards”.
Co-Authors Ahmad Kadir Kilo Alamri, Sri Fidya Aliu, Sri Indar Parawansa Amna Limonu Andi Marshanawiah Aprilianti, Nurwindi Arwin, Muh Astin Lukum Biallangi, Nurhayati Botutihe, Deasy N Budiman, Jihan Larasati Buhohang, Sayekti Candra Cuga Damulawan, Afriani Devitasari Darwis, Friskawaty Datuela, Nadia Amalia Dewi Lengkana Dhea Meyrizka Zhafirah Witono Djakaria, Widya Fransiska Dumbela, Suci Rahmawati Dunggio, Regita F. Erni Mohamad Fauzia, Nailah Febiola Bilondatu Fidiawati Monoarfa Fidyawati Monoarfa Fidyawati Monoarfa Frezy Paputungan Gamar Abdullah Gobel, Arifah Azhara Hakop Walangadi Halik, Sintiya Husain, Fauzia Putri Meylan Israwandi Suherman Julhim S Tangio Kadoli, Nurnaningsih I KADU, DWI NOVITA Khaerani La Ode Karlan La Ode Karlan Laliyo, Lukman A.R Lamatenggo, Nina Lanto Ningrayati Amali Lasulika, Nurwahidah Riana Listina, Popi Lukman A. R. Laliyo Mahniar, Ade Mangara Sihaloho Marni Hamrin Maryam Rahim Maryam Rahim Masri Kuadrat Umar Masri Kudrat Masri Kudrat Umar Masrid Pikoli Mawar Maharani Miftania Pasue Mimy Astuty Pulukadang Mimy.Pulukadang@ung.ac.id Moh. Dehiyo, Sofiyanti Mohamad Zubaidi Mokoagow, Sri Nora Aulia Mokobela, Mifta Mokodompis, Regita Restilia Monoarfa , Fidyawati Monoarfa, Fidyawati Mopangga, Bahtiar Muhammad Rifai Katili Muhammad Sarlin Muhammad Yaumi Mumammad Sarlin Nana Erlina S. Humonggio Netty Ino Ischak Ngadi, Nurul Fidia Nur Bahagia Nur Sakinah Aries Nur Sakinah Aries Nurainun Nurainun Nurainun Nurdiyanti, Aina Nurhayati Bialangi Nurul Afidah Nyoman Ariani Perry Zakaria Podungge, Pratiwi Poha, Cici Andri Yani Pou, Fuspawati Pulukadang, Wiwy T. Rifda Mardian Arif Ristiawaty D. Hamzah Rolinsa Madina, Novita Rusmin Husain Samsi Pomalingo, Samsi Saputri, Nurhayati Eka Shinta Oktavia Sri Melan Tanango Sukri Katili Sukri Katili Sumarni Mohamad Suwatri Suwatri Tantri Mootalu Tolinggi, Yolanda Tue, Aprinanda K. Tulenan, Rahmatia Usman, Fadilah S Usman, Zuliyaningsi Vitalisa Paputungan Wahyuni Wijayanti Wiwy Triyanty Pulukadang Yusuf, Diva Quitza