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Traditional Games as A Learning Strategy to Develop Students' Self-Control Mahfud, Mahfud; Susanto, Nugroho; Widyasari, Riztika; Firdaus, Fadli; Witasari, Rinesti
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 15 No. 2 (2023): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v15i2.3176

Abstract

Self destructive behavior and that of others can result from low self-esteem self-control ability or self-control in students. On the other hand, good self-control can influence student learning outcomes and achievements.Self control itself includes 3 aspects including behavioral control, cognitive control, and decision control.One way that can be done to develop students' self-control is with game strategies, one of which is traditional games, where traditional games are now rarely found.The purpose of this study was to conduct a literature review related to game strategies in developing students' self-control. This is a qualitative-library research. The researcher conducted research on the results of journal research related to traditional game strategies to develop students' self-control. Data and research data sources are in the form of ten studies with the theme of game strategies to develop students' self-control. Data sources were obtained from e-journals accessed from Google Scholar, ScienceDirect, and Elsevier. The sources sought were research results from 2020 to 2023. Data collection techniques used data collection techniques with the keywords game strategies and student self-control. Researchers collect data on research data obtained from the Google Scholar, Elsevier, and ScienceDirect with data analysis techniques using content analysis methods. Based on several research results it was found thatgame strategy can be used asmedium to developself control onstudentself-controlthis includesbehavioral control, cognitive control, and decision control.Based on the results of the research, it is hoped that teachers can continue to preserve traditional games which are now starting to be abandoned, as media used in learning.
Innovative Training on HOTS Learning and Digital-Based Literacy and Numeracy Question Development Tiok Wijanarko; Fitria, Yanti; Ladiva, Hasmai Bungsu; Rifa’i, Muhammad; Melati, Rima; Adrimal, Adrimal; Zuryanty, Zuryanty; Susanto, Nugroho
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v6i1.4421

Abstract

Understanding Higher Order Thinking Skills (HOTS) is crucial for elementary school teachers to develop students' critical, creative, and analytical thinking abilities. However, many teachers still face challenges in designing HOTS-based learning and developing science literacy and numeracy questions that are relevant to real-world contexts. This study aimed to provide training for teachers in V Koto Kampung Dalam District, Pariaman, in designing HOTS-based learning and digital-based science literacy and numeracy assessments. The method included pre-test, material presentation, post-test, and guided assignments. The results showed a significant improvement in teachers' understanding and skills, with the average pre-test score for HOTS-based learning increasing from 60.43 to 80, and the average score for developing science literacy and numeracy questions rising from 70 to 90 after the training. These findings highlight the importance of continuous training to enhance teachers' competencies in preparing students to face the challenges of the 21st century
Edukasi Edukasi dan Pengembangan Inovasi Desa Wisata Berbasis Local Indegenous melalui Program Digitalisasi-Android di Kenagarian Simawang Zulbahri; Welis, Wilda; Susanto, Nugroho; Zalindro, Ade; Supendra, Dedi; Firdaus, Kamal
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v6i1.4446

Abstract

Simawang Village is located in Rambatan District, Tanah Datar Regency, West Sumatra Province. The area of ​​Simawang Village is 40.22 square kilometers or 31.14 percent of the area of ​​Rambatan District. Simawang has a population of 8,251 people, consisting of 4,014 men and 4,237 women and 1,968 households consisting of 8 jorong, namely: Ombilin, Padang Data, Darek, Baduih, Koto Gadang, Pincuran Gadang, Batu Limbak and Piliang Bendang. Simawang with its strategic location on the highway is one of the places that attracts tourists, due to the many destinations and natural tourist attractions, cultural arts and culinary delights that are very interesting in this village. The implementation of this PKM activity is basically aimed at improving and increasing the community's economy by increasing community insight and knowledge regarding management, administration, promotion, management, marketing, utilization of technology in the development of the tourism sector, cultural arts and culinary. The target of this PKM activity is to improve and develop the potential of natural tourism through sports tourism, ecotourism, local cultural arts and culinary specialties of the Simawang village. Community service activities or partnerships include; recruitment of participants, implementation of training activities, coaching, guidance and development of activities using the Participation Actions Learning System (PALS) method, real development by tourism managers through partner participation in training and coaching and evaluation of activities. This PKM program was initiated digitally-android with the aim of making the community more effective in promoting tourism, cultural arts and regional culinary specialties based on android in the Simawang village area, Rambatan sub-district, Tanah Datar district using mobile phones, laptops and other media.
Pengembangan Model Pembelajaran Outdoor Games Activities untuk Meningkatkan Problem Solving Skills Siswa Prasetiyo, Rahayu; Synthiawati, Novita Nur; Susanto, Nugroho
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 7 No. 6 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i6.5545

Abstract

Permasalahan yang terjadi pada pendidikan jasmani di Sekolah Dasar adalah rendahnya kualitas pembelajaran baik dilihat dari aspek proses pembelajaran, kelemahan pembelajaran terletak pada kegiatan pembelajaran yang kurang mengembangkan Higher Order Thinking Skills (HOTS). Jenis penelitian ini adalah pengembangan dengan menggunakan desain ADDIE yang terdiri atas lima tahapan yang meliputi Analysis, Design Development, Implementation Evaluation. Subjek pada penelitian ini pada SDN yang dilakukan pada ujicoba produk yang telah dikembangkan dalam penelitian adalah siswa kelas bawah  rentang usia 7-8 tahun di SDN Balongebesuk Kabupaten Jombang dengan jumlah subjek 61 siswa. Hasil penelitian menunjukkan bahwa model permainan yang dikembangkan layak dan efektif digunakan dalam pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan di sekolah dasar, hal ini ditunjukkan dengan perolehan persentase sebesar 100% dari hasil uji validasi ahli dan hasil uji paired sampel t tes yaitu nilai probalitas produk < 0.05. Dengan demikian bisa disimpulkan bahwa pengembangan model outdoor games activities mempunyai pengaruh terhadap problem solving skills peserta didik.
Melatih Motorik Kasar Anak Pra-Sekolah melalui Permainan Tradisional: A Literatur Review Dzakiyyah, Dwi Manna Nasmi; Widiyanto, Widiyanto; Susanto, Nugroho; Nurhuda, Pradicta; Pavlovic, Ratko; Fauziah, Dary Nasmi; Kurniawan, Randi
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 6 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v8i6.6244

Abstract

Permainan tradisional menjadi salah satu metode efektif untuk mendukung perkembangan ini, karena melibatkan aktivitas fisik sekaligus mengasah keterampilan sensorik, kognitif, sosial, dan olahraga. Penelitian ini bertujuan untuk mengkaji efektivitas permainan tradisional dalam meningkatkan motorik kasar anak pra-sekolah. Metode yang digunakan adalah tinjauan literatur (literature review) dengan menganalisis 11 jurnal ilmiah relevan yang dipilih berdasarkan kriteria tertentu, seperti fokus pada permainan tradisional dan pengaruhnya terhadap motorik kasar anak pra-sekolah. Pencarian artikel dilakukan melalui beberapa platform database ilmiah, yaitu Scopus, Google Scholar, dan ScienceDirect, dengan kurun waktu terbit tahun 2019-2024. Hasil analisis menunjukkan bahwa permainan tradisional, seperti engklek dan bakiak, secara signifikan meningkatkan koordinasi, keseimbangan, serta kekuatan otot anak. Aktivitas ini melibatkan gerakan tubuh yang dinamis, yang merangsang perkembangan motorik kasar secara alami. Selain itu, permainan tradisional juga mendukung interaksi sosial anak dan pengembangan keterampilan kognitif melalui aturan sederhana dan kerja sama dalam bermain.
PjBL-based digital history model to improve historical concept skills and historical consciousness Matitaputty, Jenny Koce; Saputra, Nanda; Judijanto, Loso; Susanto, Nugroho; Hanif, Muhammad; Sopacua, Jems; Fadli, Muhammad Rijal
Journal of Education and Learning (EduLearn) Vol 18, No 2: May 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v18i2.21152

Abstract

Digital history-based project-based learning (PjBL) in history learning is a learning medium that can provide a special attraction for students who can improve historical concept skills and historical awareness. However, there are still many teachers who have not used it, so it is very important to study it. This research aims to analyze the influence of the digital history based PJBL model in improving historical concept skills and historical awareness. The method used is quasi-experimental with two classes, experimental and control. The population used class XI high school students in Lampung, Indonesia and the sample size was 213. Cluster random sampling was used to determine sampling, while data collection was in the form of test instruments. The test instrument questions were analyzed using the gain score and Kruskal-Walli’s test to determine the increase in historical concept skills and historical awareness with the help of statistical package for the social sciences (SPSS) 26. The research results confirmed that digital history based PjBL was effective in increasing historical concept skills and historical awareness with a high score, making it the best choice to overcome obstacles in history learning.
Freedom to Learn and Freedom to Teach in Science Learning through ChatGPT: Systematic Literature Review Wairisal, Paulus L; Elijonnahdi, Elijonnahdi; Susanto, Nugroho; Megahati S, Ruth Rize Paas
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.5089

Abstract

Education is very important in preparing people to be able to maintain and improve the quality of life as individuals with dignity. The severity of the challenges faced in all fields can be seen from various kinds of reports such as student learning outcomes, the inability of the community to keep their children successful in educational institutions up to the age of compulsory education. The evaluation system, education management and what is most often highlighted by the mass media today is the problem of the concept of Freedom to Learn and Freedom to Teach in Science Learning through ChatGPT. The purpose of this study is to examine Freedom to Learn and Freedom to Teach in Science Learning. A review is conducted on the state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this study can be seen from the aspects of affective learning and teaching models, learning methods, and self-learning methods sharing for information can facilitate the learning process in the independent curriculum, using the help of ChatGPT technology which functions to provide easiness in the process of achieving education. As part of modern technological innovation, ChatGPT has an impact on the world of education. Schools, teachers, and students can benefit from this artificial intelligence technology. ChatGPT can be a useful learning partner in implementing the Independent Curriculum.
ChatGPT for the Future of Science Learning: A Systematic Literature Review Saragih, Yuliarman; Nurhuda, Pradicta; Sudirman, Sudirman; Indriati, Gustina; Susanto, Nugroho
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6232

Abstract

The rapid era of technological development has had a major impact on the world of education. At least the challenges faced by the education sector are related to the use of Chat GPT artificial intelligence in the science learning process. Through science education, students can engage in the impact of science in everyday life and the role of students in society. The provision of quality science education will have an impact on the development achievements of a country. for this reason, research was carried out. The purpose of the research is to explain ChatGPT for the Future of Science Learning. A review is conducted on the state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines We must know and practice changes in education and learning patterns at all levels of education by describing the characteristics of learning that are currently needed. The results of this research show that in science learning there are several main domains on which the learning objectives using the science approach pattern are based on the advantages of this approach. GPT chat can be used to get answers to various problems and questions, providing precise and fast responses. GPT chat plays an important role in shaping the science learning system of the future. Many benefits have been found from GPT chat in science learning.
Can ChatGPT be integrated into Blended Learning in Science: A Systematic Literature Review Rusdiawan, Afif; Hasriyani, Enny; Zeswita, Armein Lusi; Megahati S, Ruth Rize Paas; Susanto, Nugroho
Jurnal Penelitian Pendidikan IPA Vol 10 No 2 (2024): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i2.7001

Abstract

Success requires highly qualified teachers who use their skills and assessment tools to diagnose learner needs, and then design targeted instruction with available resources. Only in this way can the integration of ChatGPT in blended learning be transformational, when teaching does not reflect traditional practices but is a series of dynamic experiences in the hands of students. Where the research aims to examine the Integration of ChatGPT in Blended Learning: A Systematic Literature Review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that there are 4 types of characteristics of Blended Learning, namely Combining Various Delivery Methods, Combining Direct Teaching, and Combining Effective Teaching Methods and Learning Styles, Teachers and Parents Have the Same Role. Some of the benefits of Blended Learning are More Flexible, Effective Learning Results, Increasing Student Interaction and Involvement, Able to Increase Learning Satisfaction, Student Participation Becomes More Active, and costs and Time. Categories of Use of Technology (ChatGPT) in Blended Learning are Managed learning, regulated learning, collaborative learning, and authentic learning
Co-Authors Ade Zalindro Adrimal, Adrimal Agustian, Dede Rahman Ahmad Nasrulloh Alfanan, Azir Algipari, Muhammad ANDRIA, YOGI Apriyan, Nur Ariyanto Nugroho Armein Lusi Zeswita Arsil Arsil, Arsil Ayu Fitriani Bafirman HB Bahtra, Ridho Bernadeta Suhartini Bin Shahri, Mohd Izwan Chaeroni, Ahmad Crisari, Silvio Dalimarta, Fahmy Ferdian Dawami, Wafil Dedi Supendra Deevona, Nabilla Wahyuni Dewi, Dyah Septiani Doni Setiawan Dzakiyyah, Dwi Manna Nasmi Elijonnahdi Elijonnahdi Fadli, Muhammad Rijal Faoziah, Nina Fauziah, Dary Nasmi Firdaus, Fadli Fitria, Yanti Garcí­a-Jiménez, José Vicente Gusliana HB Gustina Indriati Hasriyani, Enny Helfi Agustin Hendra Setyawan, Hendra Hidayani, Wuri Ratna Husni Syahrudin Ilham Ilham Jems Sopacua Jenny Koce Matitaputty Judijanto, Loso Kamal Firdaus Kartikasari, Rita Khasna, Tri Mei Khoiril Anam, Khoiril Kurniawan, Randi kusumoningrum, tri anisa Ladiva, Hasmai Bungsu Lanni, Fransiska Lourenço, Carla Cristina Vieira M. Dody Izhar Mahfud Mahfud Manangsang, Frans Marlinawati, Utari marlinawati, v utari Masruroh MASRUROH Megahati S, Ruth Rize Paas Mendrofa, Feri A. Muhammad Hanif Novianti, Puput Eka Novita Nur Synthiawati, Novita Nur Nowak, Agnieszka Magdalena Nurdin, Reza Febrianto Nurhuda, Pradicta Nuridin Widya Pranoto Nurul Ikhsan Padli Padli Parijo . Pascawati, Nur Alvira Pavlovic, Ratko Prasetiyo, Rahayu Pratama, Aziz Yulianto Pudia M. Indika pujiati, tri ismu Ratna Hidayani, Wuri Rifa’i, Muhammad Rifki, Muhammad Sazeli Rika Sepriani Rima Melati Riztika Widyasari Roma Irawan Rosdewi, Naomi RR. Ella Evrita Hestiandari Rusdiawan, Afif Rusyani, Yelli Yani Rusyani, Yelli Yani Sambeko, Boyke Elyas Michael Samingan Samingan Santi Susanti, Santi Saputra, Nanda Sari, Anggun Permata Sartika, Rosdiana Sepriadi Sepriadi Soekardi, Rodiyah Subaeti, Tri Sudirman Sudirman Suharjana . Suharmedi, Suharmedi Sulistyo, Adi Syafrianto, Donald Syahrastani, Syahrastani Tiok Wijanarko Topo Yono Wairisal, Paulus L Wenno, Max Robinson Widiyanto Widiyanto Wilda Welis Windo Wiria Dinata, Windo Witasari, Rinesti Wiwik Salistyaningsih Theresia Puspitawati Dwi Kurniawan Nugroho Yuliarman Saragih Zanada, Jihan Faira Zarya, Fiky Zulbahri Zulbahri, Zulbahri Zuryanty, Zuryanty