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Journal : Journal on Education

The Role Of Gamification In English Language Teaching: A Literature Review Ni Putu Wulantari; Azhariah Rachman; Mike Nurmalia Sari; Lulu Jola Uktolseja; Agus Rofi'i
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3328

Abstract

This literature review examines the impact of gamification in English language teaching (ELT) on motivation, engagement, and learning outcomes. Gamification, the integration of game elements into education, has gained attention as a promising approach to enhance language learning. The findings reveal that gamification positively influences student motivation in ELT. Elements like points, leaderboards, and rewards create a sense of achievement and intrinsic motivation. Engaged students are more likely to persist and participate actively in language learning. Gamification promotes active learning and engagement, with interactive activities involving vocabulary acquisition, grammar practice, and language production. It provides a safe space for students to experiment, apply knowledge, and develop linguistic skills. Collaboration and social interaction are fostered through gamification, encouraging teamwork and peer feedback. This enhances language and interpersonal skills. Immediate feedback and progress tracking in gamification offer valuable learning opportunities. Students receive real-time feedback and monitor their progress, enabling adjustments in learning strategies. However, implementing gamification in ELT faces challenges such as technology constraints and pedagogical considerations. Striking a balance between engagement and curriculum objectives is crucial. Teacher training and professional development are necessary. In conclusion, gamification plays a significant role in ELT by enhancing motivation, engagement, collaboration, and active learning. Despite challenges, embracing gamification and its best practices
Analisis Tindak Tutur Direktif Dalam Novel Layangan Putus Karya Mommy Asf Everhard Markiono Solissa; Jumriah Jumriah; Azhariah Rachman; Mas’ud Muhammadiah; Andi Saadillah; Yuniar Sakinah Waliulu
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3453

Abstract

This study has two objectives, namely: 1) to describe the form of directive speech acts in novel broken kite by Mommy; 2) to describe the function of directive speech acts in the novel broken kite by Mommy ASF. This type of research is qualitative research. Qualitative research is research with a study method or research method on a problem. The data source for this research uses primary and secondary data. The primary data source in this study is the novel broken kite by Mommy ASF and the secondary data source in this study is in the form of reference book articles related to research problems. data collection used in research is the basic techniques of listening, recapitulation, data transcription, and note-taking techniques. The results of the study found 7 directive speech acts in the novel broken kite by Mommy ASF a: asking, inviting, advising, ordering, begging, forbidding, suggesting, and giving permission. The functions of directive speech acts in the novel broken kite by Mommy ASF are: asking, inviting, advising, ordering, begging, suggesting, giving permission.
Pengaruh Penggunaan Teknologi Mobile Apps Dalam Meningkatkan Partisipasi Dan Keterlibatan Orang Tua Dalam Pendidikan Anak Baso Intang Sappaile; Azhariah Rachman; Yenik Pujowati; Andi Muh Akbar Saputra; Rahmah Fitria; Nining Andriani
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3567

Abstract

Children's education is a shared responsibility between schools and parents. However, parents often face obstacles in being actively involved in their children's education. This study aims to examine the effect of using mobile apps technology in improving parents' participation and involvement in their children's education. Using the literature research method, this article reviews various related studies that discuss the effects of using mobile apps technology on parents' participation and involvement in children's education.
Exploring The Potential Of Mobile-Assisted Language Learning (Mall) Applications In Developing English Vocabulary Skills Azhariah Rachman; Muhammad Zulfikrie Taswin; Sitti Agustina; Ira Zulfa; Abraham Manuhutu
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3590

Abstract

This literature review aims to investigate the potential of Mobile-Assisted Language Learning (MALL) applications in the development of English vocabulary skills. As mobile devices become increasingly integrated into our daily lives, their potential as tools for language learning has gained significant attention. This article explores the current research and examines the effectiveness of MALL applications in enhancing English vocabulary acquisition. The review highlights the advantages, challenges, and implications of using MALL applications and offers recommendations for educators, researchers, and developers to optimize the utilization of these applications for improving English vocabulary skills.