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PENGEMBANGAN MEDIA AUGMENTED REALITY BERBASIS PJBL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA MISOOL SELATAN Ermin Ermin; Faida Musa'ad; Nova Yulianti; Faija Musa'ad
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 2 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i2.14301

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran Augmented Reality (AR) berbasis Project Based Learning (PJBL) untuk meningkatkan kemampuan berpikir kreatif siswa sekolah dasar di Misool Selatan. Latar belakang penelitian adalah rendahnya kemampuan berpikir kreatif siswa, terlihat dari hasil tes awal yang hanya 20% siswa mencapai ketuntasan, serta pembelajaran masih didominasi metode konvensional yang kurang interaktif. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah siswa kelas V SD Negeri 15 Fafanlap dengan uji coba kelompok kecil sebanyak 10 siswa dan uji coba kelompok besar sebanyak 20 siswa. Instrumen penelitian terdiri dari lembar validasi ahli materi dan ahli media, angket respon siswa, serta tes pretest dan posttest kemampuan berpikir kreatif. Hasil validasi menunjukkan media AR berbasis PJBL berada pada kategori sangat valid dengan skor rata-rata 3,7 dari ahli materi dan 3,8 dari ahli media. Uji kepraktisan melalui angket respon siswa juga memperoleh kategori sangat praktis dengan rata-rata 86%. Dari aspek keefektifan, hasil belajar siswa mengalami peningkatan dengan rata-rata nilai pretest 45 meningkat menjadi 78 pada posttest. Uji Paired Sample T-Test menghasilkan Sig. = 0,000 < 0,05 yang berarti terdapat perbedaan signifikan, sedangkan uji N-Gain sebesar 0,60 termasuk kategori sedang ke tinggi. Dengan demikian, media pembelajaran AR berbasis PJBL yang dikembangkan dinyatakan valid, praktis, dan efektif digunakan untuk meningkatkan kemampuan berpikir kreatif siswa dalam pembelajaran matematika pada materi bangun ruang.   This study aims to develop Augmented Reality (AR) learning media integrated with Project Based Learning (PJBL) to enhance the creative thinking skills of elementary school students in Misool Selatan. The background of this research lies in the low level of students’ creative thinking ability, as indicated by the initial test results showing that only 20% of students achieved mastery, while learning was still dominated by conventional methods that lacked interactivity. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects were fifth-grade students of SD Negeri 15 Fafanlap, involving 10 students in a small group trial and 20 students in a large group trial. The research instruments included validation sheets from material and media experts, student response questionnaires, as well as pretest and posttest on creative thinking skills. The validation results indicated that AR-based PJBL media was categorized as very valid, with an average score of 3.7 from material experts and 3.8 from media experts. The practicality test through student responses also showed a very practical category, with an average of 86%. In terms of effectiveness, student learning outcomes improved, with the average score increasing from 45 in the pretest to 78 in the posttest. The Paired Sample T-Test showed Sig. = 0.000 < 0.05, indicating a significant difference, while the N-Gain score of 0.60 fell into the medium-to-high category. Therefore, the AR-based PJBL learning media developed in this study is valid, practical, and effective for enhancing students’ creative thinking skills in learning mathematics, particularly in solid geometry.
Lompat Kodok: Modifikasi Lompat Kangkang Berbasis Permainan untuk Anak Sekolah Dasar Emayanti Anggraeni; Mukharrar Fadjri; Faida Musa’ad; La Robi
INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat Vol 3 No 2 (2025): INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/integratif.v3i2.335

Abstract

To determine the effect of gender variables (male vs. female) and participation in team sports (individual sports vs. other sports (team sports)). Statistical analysis of data was performed using one-way ANOVA. Data normality was evaluated using KS and QQ plots. Levene's test was used to evaluate variance homogeneity. Missing data in the dependent variable was taken into account, so surveys with missing values were excluded. All data were analyzed using SPSS version 22. Results are reported as mean ± standard deviation and a significance level of 0.05.
Pemberdayaan Literasi Digital Melalui Optimalisasi Media Sosial pada Ikatan Pelajar Muhammadiyah Kota Sorong Ermin; Faida Musa’ad; Nur Miswar; Muhammad Jundullah; Muhammad Surahmanto
TEKIBA : Jurnal Teknologi dan Pengabdian Masyarakat Vol. 6 No. 1 (2026): TEKIBA : Jurnal Teknologi dan Pengabdian Masyarakat (Januari)
Publisher : Fakultas Teknik, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/tekiba.v6i1.7209

Abstract

Digital literacy is an important competency for students in facing technological developments and the massive use of social media. However, the low ability of students to filter information, understand social media ethics, and maintain digital security remains a challenge, especially in the city of Sorong. This activity aims to empower students' digital literacy through the optimization of social media in the Muhammadiyah Student Association (IPM) of Sorong City. The implementation methods include digital literacy education, social media management training, and assistance in creating educational and ethical content. The activity evaluation was conducted using pretests and posttests to measure the increase in participants' digital literacy. The results showed an increase in the average digital literacy score of students from 55% in the pretest to 82% in the posttest, or an increase of 27%. These findings indicate that the optimization of IPM social media is effective as a means of digital literacy education and the formation of critical, safe, and productive social media behavior. This activity is expected to become a model for strengthening students' digital literacy that is sustainable and can be replicated in other student organizations.
Pengaruh Model PBP Terhadap Kemampuan Membuat Media Pembelajaran Sederhana Mahasiswa PGSD Sulkipli M; Andi Maryam; Ainun Mardiah; Faida Musa'ad
Educatio Vol 20 No 1 (2025): Educatio
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v20i1.27993

Abstract

The study seeks to assess the impact of project-based learning on the ability of Pre-Service Elementary School Teachers (PGSD) at Muhammadiyah University of Sorong to design simple learning media. A pre-experimental one-group pretest-posttest design was employed, and the results showed a significant improvement in students' cognitive abilities after participating in project-based learning. Additionally, psychomotor assessments demonstrated highly commendable outcomes, with average scores surpassing the good criteria. Statistical analysis using the Paired Sample T-Test confirmed a statistically significant difference between pre-test and post-test scores (p < 0.05). These findings imply that project-based learning is an effective pedagogical approach for developing students' competencies in designing simple learning media, especially in regions with limited educational resources like Papua. Kata kunci: Simple Learning Media, PGSD Students, Project-Based Learning
Development of Digital Interactive Modules Based on Al Islam and Muhammadiyah in Basic Mathematics Courses Nika Fetria Trisnawati; Sundari Sundari; Faida Musa&#039;ad
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 4 (2024): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i4.1649

Abstract

Abstrak Penelitian ini bertujuan untuk mengembangkan modul digital interaktif yang menggabungkan konsep Al-Islam dan Kemuhammadiyahan dalam mata kuliah Matematika Dasar, guna meningkatkan pemahaman konsep matematika serta menanamkan nilai-nilai moral dan karakter kepada mahasiswa. Penelitian dilakukan pada Mahasiswa PGSD semester 2 FKIP UNAMIN pada mata kuliah matematika dasar. Metode penelitian dan pengembangan (R&D) ini menggunakan model ADDIE (Analisa, Desain, Pengembangan, Implementasi, dan Evaluasi). Pengumpulan data dilakukan melalui soal pretest-posttest, observasi, wawancara, dan kuesioner yang melibatkan mahasiswa dan dosen pengampu mata kuliah Matematika Dasar. Validasi modul dilakukan oleh ahli materi, ahli media, dan ahli bahasa. Hasil penelitian menunjukkan bahwa modul digital interaktif yang dikembangkan efektif dalam meningkatkan pemahaman mahasiswa terhadap konsep-konsep dasar matematika. Penilaian oleh dosen dan mahasiswa menunjukkan tingkat kepuasan yang tinggi, dengan integrasi nilai-nilai Al-Islam dan Kemuhammadiyahan yang baik. Modul ini memberikan solusi inovatif dalam pembelajaran matematika yang relevan dengan kebutuhan pendidikan modern dan tuntutan moral. Pengembangan lebih lanjut dan implementasi secara luas dapat meningkatkan kualitas pendidikan matematika di lingkungan perguruan tinggi Muhammadiyah. Abstract This research aims to develop an interactive digital module that combines the concepts of Al-Islam and Muhammadiyah in Basic Mathematics courses, to increase understanding of mathematical concepts and instill moral values ​​and character in students. The research was conducted on 2nd semester PGSD students of FKIP UNAMIN in the basic mathematics course. This research uses the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Data collection was carried out through pretest-posttest questions, observations, interviews and questionnaires involving students and lecturers teaching Basic Mathematics courses. Module validation is carried out by material experts, media experts and language experts. The research results show that the interactive digital module developed is effective in increasing students' understanding of basic mathematical concepts. Assessments by lecturers and students show a high level of satisfaction, with good integration of Al-Islam and Muhammadiyah values. This module provides innovative solutions in mathematics learning that are relevant to modern educational needs and moral demands. Further development and widespread implementation can improve the quality of mathematics education in Muhammadiyah higher education institutions.
Development of an Interactive Flipbook Oriented Towards TPACK and the Philosophy of KH. Ahmad Dahlan Arie Anang Setyo; Nika Fetria Trisnawati; Faida Musaad; Rya Andini; Regina Phricilia; Putri Dini Retno Pratiwi
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 3 (2024): July
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i3.1971

Abstract

Media pembelajaran flipbook interaktif berbasis TPACK dan falsafah KH. Ahmad Dahlan merupakan buku digital yang memanfaatkan teknologi dengan mengintegrasikan berbagai modalitas pembelajaran seperti teks, gambar, audio, video/YouTube, dan tautan internet. Penelitian ini bertujuan untuk mengevaluasi efektivitas penggunaan flipbook interaktif yang berorientasi pada TPACK dan falsafah KH. Ahmad Dahlan dalam meningkatkan proses serta hasil belajar, terutama yang terkait dengan keterampilan berpikir kritis dalam matematika dan nilai-nilai yang terkandung dalam filsafah tersebut. Penelitian ini menggunakan metode pengembangan dengan menerapkan model ASSURE yang mencakup analisis peserta didik, penetapan tujuan, pemilihan media dan materi, penggunaan materi, partisipasi aktif peserta didik, serta evaluasi dan revisi. Instrumen yang digunakan meliputi lembar observasi proses pembelajaran dan tes hasil belajar yang berfokus pada keterampilan berpikir kritis, dengan subjek penelitian terdiri dari 15 mahasiswa semester VI program studi matematika. Data yang diperoleh dianalisis secara deskriptif dan menggunakan metode N-Gain. Hasil menunjukkan bahwa penggunaan flipbook yang dikembangkan ini secara signifikan meningkatkan proses dan hasil belajar serta nilai-nilai yang dianalisis. Dengan demikian, flipbook interaktif berbasis TPACK dan falsafah KH. Ahmad Dahlan terbukti efektif dalam meningkatkan keterampilan berpikir kritis mahasiswa dan layak digunakan dalam pembelajaran.The interactive flipbook learning media based on TPACK and the philosophy of KH. Ahmad Dahlan is a digital book that leverages technology by integrating various learning modalities such as text, images, audio, video/YouTube, and internet links. The purpose of this study is to evaluate the effectiveness of using an interactive flipbook oriented towards TPACK and the philosophy of KH. Ahmad Dahlan in enhancing the learning process and outcomes, particularly in relation to critical mathematical thinking skills and the values embedded in philosophy. The study employs a development research method using the ASSURE model, which includes analyzing learners, setting goals, selecting media and materials, utilizing materials, active learner participation, and evaluation and revision. The instruments used include observation sheets for the learning process and a critical thinking skills test, with the research subjects consisting of 15 sixth-semester mathematics students. The data obtained were analyzed descriptively and using the N-Gain method. The results show that the use of the developed flipbook significantly improves the learning process and outcomes, as well as the values analyzed. Therefore, the interactive flipbook is based on TPACK and the philosophy of KH. Ahmad Dahlan is proven to be effective in enhancing students' critical thinking skills and is suitable for use in learning.
Pemberdayaan Guru SLB Inpres 73 Kota Sorong Melalui Pelatihan Sistem Klasifikasi Awal Karakteristik Anak Berkebutuhan Khusus Berbasis ANFIS Ermin Ermin; Muhammad Jundullah; Muhammad Surahmanto; La Jupriadi Fakhri; Muzakkir Pangri; Faida Musa’ad; Fitriyani Tella; Fisal Aliama; Irman Amri
Jurnal Abdi Masyarakat Indonesia Vol 6 No 4 (2026): JAMSI - Juli 2026
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jamsi.3030

Abstract

Proses klasifikasi awal Anak Berkebutuhan Khusus (ABK) oleh guru Sekolah Luar Biasa (SLB) seringkali bersifat secara subjektif dan membutuhkan waktu lama, sehingga menghambat ketepatan dalam penyusunan strategi pembelajaran yang adaptif. Tujuan kegiatan pelatihan ini untuk meningkatkan kapasitas, pemahaman kognitif, dan keterampilan praktis guru di SLB Inpres 73 Kota Sorong dalam melakukan klasifikasi awal ABK menggunakan sistem klasifikasi berbasis Adaptive Neuro-Fuzzy Inference System (ANFIS) dan evaluasi program. Instrumen evaluasi meliputi, tes kognitif pre-test dan post-test untuk mengukur pemahaman teoritis dan lembar observasi unjuk kerja (performance assessment) untuk menilai keterampilan praktis secara real-time. Hasil evaluasi menunjukkan adanya peningkatan kompetensi guru yang signifikan, Dimana rata-rata nilai evaluasi keseluruhan meningkat dari pre-test sebesar 47,5 menjadi 86,5 pada post-test (Gain Score 39, kategori tinggi). Peningkatan tertinggi dicapai pada keterampilan pengoperasian sistem ANFIS (dari nilai 40 menjadi 88), diikuti oleh pemahaman karakteristik 5 kategori ABK (dari nilai 55 menjadi 85), serta diperkuat oleh respon kepuasan peserta yang sangat positif terhadap kedalaman materi dan durasi pelatihan.  Manfaat kegiatan ini memberikan manfaat nyata bagi mitra berupa transformasi metode asesmen yang lebih objektif. Penggunaan sistem ini memotong birokrasi klasifikasi serta bertindak sebagai instrumen pendukung keputusan dalam merancang strategi pembelajaran yang lebih personal dan tepat sasaran sesuai kebutuhan siswa.
Co-Authors Ahmad, Rizky Ekawaty Ainun Mardiah Ainun Mardiah Albert Anton Mayor Amri, Irman Andi Maryam Andini, Rya Anggraeni, Emayanti Anwar, Zakiyah Arie Anang Setyo Ariyanto, Catur Ba'diah, Agus Salim Dewi Astria Faroek Djoroho, Theresia G Dwi Risqina Ermin Ermin Faija Musa'ad Faisal Eka Mahendra Faisal Eka Mahendra Falni, Falni Fernayanan, Riyanti Fisal Aliama Fitriyani Tella Gegetu, Usman Hardianti, Rinda Hartanti, Rezkiah Hidayani Hidayani Hidayani Hidayani, Hidayani Idris, Irfandi Irna Rusani Isnaeni Wahab Jenro P Sijabat Kunti Robiatul Mahmudah La Jupriadi Fakhri La Robi La Robi Latifah, Ummu Wachidatul Layn, Muh. Ruslan Layn, Muhamad Ruslan Layn, Ruslan Levina, Anna Mafinanik, Ajima Mahendra, Faisal Eka Marlinda Eka Budiarti Marlinda Indah Eka Budiarti Marlinda Indah Eka Budiarti, Marlinda Indah Eka Muhammad Fathurrahman Muhammad Jundullah Muhammad Jundullah Muhammad Surahmanto Mukharrar Fadjri Mukhotib L, Agus Munjirin Munjirin Mukhotib Lathif, Agus Musa'ad, Faija Musa’ad, Faija Muzakkir Pangri Nova Yuliani Nova Yulianti Nur Miswar Nur Robiah Nofikusumawati Peni Ohorella, Hayat Marwan Phricilia, Regina Putri Dini Retno Pratiwi Regina Phricilia Ria Kilala Risma Alam Rizky Ekawaty Ahmad Rusani, Irna Rusdi Rya Andini Salama Bafadal Sarira, Regina Amelia Selayar, Salima Sigit, Miftah Sommay Shingphachanh Soth Chea Sulkipli M. Sulkipli Sulkipli Sundari Sundari Sundari Sundari Sundari Supriadi Supriadi Supriadi Supriadi Tahang, Heriyanti Tri Westi Iriandini Trisnawati, Nika Fetria Wa Ode Rusnia Wael, Ahmad William Jordi Soplantilantila Yuliana A. Yuliani, Nova