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PEMANFAATAN MEDIA APE MENGANCING BAJU DALAM PENGEMBANGAN MOTORIK HALUS ANAK USIA DINI Asyifa Marefia; Desi Hulandari; Nanda Putri K.S; Nesya Azzahara; Resya Nabilla; Rianti Arvina; Rizky Surya Amanda; Winda Sherly Utami
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13079

Abstract

This study is motivated by the importance of developing fine motor skills in early childhood through the use of appropriate and engaging learning media. One of the media that can be used is an Educational Play Tool (APE) in the form of buttoning clothes, which helps train children's hand-eye coordination. The purpose of this study is to determine the use of buttoning APE in developing fine motor skills of early childhood in the home environment. This research uses a qualitative descriptive method with data collection techniques including observation of two children aged 5–6 years and interviews with their parents. The results show that the use of buttoning APE can improve children's fine motor skills, such as pinching, inserting buttons into holes, as well as fostering patience and independence. Children appear more interested and active in learning activities that are carried out directly and in a fun way. Therefore, buttoning APE is effective as a medium to stimulate fine motor development in early childhood within the family environment.
PENGEMBANGAN GAME EDUKASI PISIBO SEBAGAI MEDIA PEMBELAJARAN BERPIKIR SIMBOLIK PADA ANAK USIA 4–5 TAHUN Novi Safitriana Risqi; Winda Sherly Utami
STRATEGY : Jurnal Inovasi Strategi dan Model Pembelajaran Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/strategi.v6i2.10402

Abstract

ABSTRACT Symbolic thinking is a child’s ability to understand and use symbols, such as numbers, letters, or images, to represent objects or concepts. This ability serves as a fundamental basis for cognitive development in early childhood. However, preliminary studies conducted in five kindergartens in Jambi Luar Kota District indicate that the symbolic thinking ability of children aged 4–5 years is still relatively low, particularly in recognizing, distinguishing symbols, and understanding basic numerical concepts. This study aims to develop the PISIBO educational game as an interactive and engaging learning medium tailored to early childhood characteristics. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluation stages. The results show that the PISIBO educational game is highly feasible, with media expert validation reaching 92.92% and material expert validation 91.6%, both categorized as very valid. The practicality test yielded a score of 89%, categorized as very good. Additionally, children’s interest levels were very high, reaching 91% in small group trials and 98.2% in large group trials, indicating that the media is effective for learning. ABSTRAK Berpikir simbolik merupakan kemampuan anak dalam memahami dan menggunakan simbol, seperti angka, huruf, atau gambar, untuk merepresentasikan objek atau konsep tertentu. Kemampuan ini menjadi dasar penting dalam perkembangan kognitif anak usia dini. Namun, hasil studi pendahuluan yang dilakukan di lima taman kanak-kanak di Kecamatan Jambi Luar Kota menunjukkan bahwa kemampuan berpikir simbolik anak usia 4–5 tahun masih tergolong rendah, khususnya dalam mengenali dan membedakan simbol serta memahami konsep bilangan sederhana. Penelitian ini bertujuan untuk mengembangkan game edukasi PISIBO sebagai media pembelajaran yang interaktif, menarik, dan sesuai dengan karakteristik anak usia dini. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analyze, Design, Development, Implementation, dan Evaluation. Hasil penelitian menunjukkan bahwa game edukasi PISIBO dinyatakan sangat layak berdasarkan validasi ahli media sebesar 92,92% dan ahli materi sebesar 91,6% dengan kategori sangat valid. Uji kepraktisan memperoleh persentase 89% dengan kategori sangat baik. Selain itu, tingkat ketertarikan anak juga sangat tinggi, yaitu 91% pada uji coba kelompok kecil dan 98,2% pada kelompok besar, sehingga media ini efektif digunakan dalam pembelajaran.
GAME DIGITAL BERBASIS SMART APPS CREATOR UNTUK MENSTIMULASI KEMAMPUAN BERPIKIR SIMBOLIK ANAK USIA 5-6 TAHUN Astriani, Dina; Winda Sherly Utami; Akhmad Fikri Rosyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49394

Abstract

This study aims to determine the effect of digital games based on Smart Apps Creator on the symbolic thinking ability of children aged 5-6 years at TK Mutiara Ibu, Jambi City. The research employed a quantitative approach with a pre-experimental method using a one-group pretest-posttest design. The subjects of this study were 12 children aged 5-6 years in class B1, consisting of 9 girls and 3 boys. Data collection techniques used observation and documentation. The research instrument was an observation sheet based on the Child Development Achievement Level Standards (STPPA) from Permendikbud No. 137 of 2014, covering 10 indicators of symbolic thinking ability. Data analysis techniques included normality test (Shapiro-Wilk), homogeneity test (Levene), hypothesis testing (paired sample t-test), and effect size calculation (Cohen's d). The results showed that the average score of children's symbolic thinking ability increased from 40% in the pretest to 84.2% in the posttest. The paired sample t-test results showed t-count (24.145) > t-table (2.201) with a significance value of 0.000 < 0.05. The effect size calculation using Cohen's d resulted in a value of 6.96, which falls into the very strong category. Thus, it can be concluded that digital games based on Smart Apps Creator have a significant and very strong effect on the symbolic thinking ability of children aged 5-6 years at TK Mutiara Ibu, Jambi City.
Co-Authors Ade Veni Yunianti Agnes Purba Aini, Azizah Alwaqiah Lailatil Praja Amanda , Rizki Surya Amanda, Rizki Surya Andwiska Hadharati Agelisca Apriliana, Kasih Arani Ananda, Nur Artika Sari Astriani, Dina Asyifa Marefia Ayu Niati S Azzahra Balqis Hauro Azzahra Sumaya Chairani, Intan Chandra, Zulia Dea Mei Setiangi Desi Hulandari Devina Ayu Rahmawati EF, Dinda Filawati Eka Amelia Eka Ribby Oktavia Rahmadani Elvira Elvira Endang Siregar Eva Indrianti Fadhilah Rizki, Nurul Febriyanti Febriyanti Fitrah, Muhamad Ikhsan FITRI, ANISYA Fortuna, Sherina Dwi Gustiara Juwita Hauri, Yana Hendra Sofyan Indrayanti, Dita Indriyani Indryani Jessica Sharon siagian Kaila Murni Karina Andhini kasmiati Khalisah, Nur Khoiriyah Amini, Rizqi Lusi Handayani Marsella Herliana Putri Mazura, Mazura Melati Susianti Marbun Mufida Nabila Mulyani, Indah Sri Murni, Kaila Mutia Afnida Nanda Putri K.S Nesya Azzahara Novi Safitriana Risqi Novi Safitriana Risqi Nur Hasanah Harahap Nurhavivah, Sherli Nurjannah, Eka Nyimas Muazzomi Oktasari, Nella Oriza Putri Syahana MZ Pasa, Aura Diah Pebrianti, Pebby Pratika Rindriani Purnama Sari Putri, Annisa Bondhowati Putri, Ayu Aprilia Pangestu Putri, Dea Rahmawati, Desy Dwi Resya Nabilla Reza Estianti Rianti Arvina Rizki Surya Amanda Rizki Surya Amanda Rizky Surya Amanda Rosyadi, Akhmad Fikri Rozanah Salsabila, Chairunisa Salsabila, Shilfa Sukma Saputri, Angeli Dinda Sari, Dila Mustika Sari, Tiara Sarini Sarini Savitri, Gita Septiana, Reni Simanjuntak, Ade Veni Yunianti Siregar, Masyunita Siti Esma Sari Siti Fadilla Siti Maysaroh Siti Mupadillah sri indriani harianja Sukendro Surya Amanda, Rizki Tantri Nurindah Ubaidillah, Rahma Ubaidillah, Rahma Nazi Ulida, Ulida Uswatul Hasni Wahidah, Zahrotil Widia Astuti Wulandari, Bunga Ayu Yani, Armelia Diva Yanni anggraini Yuliani, Reci Zhianta, Astria Zubaidah Zubaidah