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Implementasi Model Pembelajaran Blended Learning di Masa Pandemi Covid-19: Meta-Analisis Hendra Saputra Batubara; Afif Rahman Riyanda; Rahmawati Rahmawati; Ambiyar Ambiyar; Agariadne Dwinggo Samala
Jurnal Basicedu Vol 6, No 3 (2022): June Pages 3200-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2816

Abstract

Pandemi COVID-19 juga telah merubah tatanan sistem pendidikan di seluruh dunia, hal ini mengakibatkan terjadinya penutupan lembaga pendidikan seperti sekolah dan juga perguruan tinggi secara total. Dimasa pandemi covid-19, lembaga pendidikan harus dituntut untuk mengadopsi model pembelajaran terbaik agar proses pembelajaran tetap berlangsung. Salah satu solusi yang bisa diterapkan oleh lembaga pendidikan agar proses pembelajaran bisa berjalan dengan baik adalah dengan menerapkan model pembelajaran blended learning. Metode yang diterapkan dalam riset ini merupakan meta analisis. Peneliti mengkaji 10 artikel, dimana artikel yang digukan merupakan hasil pencarian melalui google scholar dan aplikasi publish or perish. Dari hasil analisis Implementasi model pembelajaran blended Learning dimasa pandemi Covid-19 berdampak signifikan terhadap hasil belajar, ditunjukkan dengan size effect size 1,23 dalam kategori sedang. Peningkatan hasil belajar siswa tergolong tinggi, dengan rata-rata hasil 10 sampel naik menjadi 77,45 dari yang sebelumnya 56,88. Dari data tersebut terlihat adanya peningkatan yang jelas yaitu 20,57. Artinya model pembelajaran blended Learning ini berpengaruh positif terhadap hasil belajar selama penerapannya dimasa pandemi Covid-19.
Performance Evaluation of Certified Teachers Using the Charlotte Danielson Model Approach Hendra Sahputra Batubara; Agung Kurniawan; Indra Bulan; Afif Rahman Riyanda; Ambiyar Ambiyar; Fahmi Rizal
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 4 (2022): August Pages 5501-6400
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i4.3154

Abstract

This study aims to assess the performance of teachers who have passed certification in High School/Vocational School in North Sumatra and Lampung in terms of: (1) learning planning and preparation, (2) Class Management (3) Learning Aspects. and (4) Professional Responsibilities. This research is an evaluative research using the Charlotte Danielson Model. The subjects of this study were ten teachers who had passed the certification. The research was conducted on 10 teachers with a quantitative approach. The quantitative approach uses data collection techniques in the form of questionnaires and instruments. The results of this study are: (1) the performance of certified teachers is in the Good category. with a large percentage of 82.92%, (2) the performance of certified teachers from the Classroom Management aspect is in the Good category, (3) the performance of certified teachers in interacting with students during learning is in the Good category, and (4) the performance of certified teachers shows the ability professional responsibilities as a teacher are categorized as good. However, the results are still not entirely good, because from the aspect of professional responsibility assessed, this aspect gets the lowest percentage, which is 78.75%. Of course, the professional responsibilities of certified teachers in High School/Vocational School in the Provinces of North Sumatra and Lampung need to be increased again.
Evaluasi Akreditasi Program Studi di Perguruan Tinggi Merujuk pada Peraturan Pemerintah No 3 Tahun 2020 (SN DIKTI) Abdul Malik Made; Ambiyar Ambiyar; Fahmi Rizal; Afif Rahman Riyanda; Pujiati Pujiati; Rahmawati Rahmawati
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i4.3173

Abstract

Tulisan ini bertujuan untuk mengevaluasi penerapan peraturan pemerintah no 3 tahun 2020 (SN DIKTI) sebagai jaminan mutu dan standar minimal yang harus di penuhi pada setiap perguruang tinggi. Inplementasi standar dikti di amanatkan Undang-Undang No 12 tahun 2012 pasal 54. Penelitian ini menggunakan pendekatan kualitatif analisis isi (dokumen) Akreditasi Program Studi. Dengan pendekatan model evaluasi Countenance Stake, yakni dengan tidak mengkaji tahap transactions dan outcomes pada model evaluasi. Dari hasil evaluasi disimpulkan bahwa pemenuhan standar nasional Pendidikan tinggi (SN DIKTI) pada program studi telah terpenuhi dan diantara standar tersebut telah melampaui SN DIKTI dan temuan–temuan kebanyakan bersifat minor diseluruh standar, meskipun demikian standar yang berhubungan dengan penelitian dan pengabdian kepada masyarakat banyak temuan yang harus tingkatkan.
Pengembangan Modul Pembelajaran Pemrograman Dasar Berbasis Adobe Flash CS6 Bagi Siswa Kelas XI RPL Afif Rahman Riyanda; Wayan Suana
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 1, No 2 (2019): Edisi Desember
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (628.21 KB) | DOI: 10.23960/20156

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This research is based on the low learning outcomes of the XI Rekayasa perangkat Lunak (RPL) students in Basic Programming Subjects. The purpose of this study develops a learning resource for a valid, practical and effective learning module on the subject of computer assembly and installation. The research method used in this research is Research and Development (RD) using ADDIE's development model which includes five stages namely (1) Analysis:, (2) Design:, and (3) Development:. (4) Implementation: (5) Evaluation. The results obtained from this research and development are as follows. (1) The product produced from this research is an Adobe flash CS6-based product for the XI-grade students of software engineering. (2) The development of this module has been through expert level of module validation, (3) The development of this module has been through the practicality of the response of the teacher with the percentage of the result is 81.40%, and the practical level of the student response with the result of the percentage is 85.81% then categorized practically. (4) The development of this module has been through the effective stage of showing the value of 86.36% of students reach Minimal submission criteria, then can be categorized effectively. Keywords: Learning modules, Adobe flash CS6, Research and Development, ADDIEDOI : http://dx.doi.org/10.23960/jpvti.v1.i2.201901
Impact of Learning Content in Youtube on the Attitude of Information Technology Education Students Bayu Saputra; Afif Rahman Riyanda; Ghea Chandra Surawan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (312.165 KB)

Abstract

This research aims to determine the impact of YouTube learning content on the attitudes of students of Information Technology Education in the Teaching and Education Faculty, University of Lampung, (PTI, FKIP Unila). This study uses a simple correlational method, consisting of variable X content on YouTube and Y student attitudes, as well as the strength and direction of both. The results of the study of PTI FKIP Unila student attitudes showed a strong relationship with the moment product value of 0.62, while attitude had a large influence with a determinant value of 37.0%. So that the overall value obtained is strong and a large positive influence Keywords: Learning Content, YouTube, Students’ AttituteDOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202004
Pengembangan Media Pembelajaran Interaktif Berbasis Augmeneted Reality Pengenalan Perangkat Keras Komputer Luthfinadya Damayanti; Wayan Suana; Afif Rahman Riyanda
ikraith-informatika Vol 6 No 1 (2022): IKRAITH-INFORMATIKA Vol 6 No 1 Maret 2022
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1070.245 KB)

Abstract

Penelitian pengembangan ini bertujuan untuk (1) mengetahui validitas media pembelajaraninteraktif berbasis Augmented Reality pengenalan perangkat keras (2) mengetahuikemudahan dan kemenarikan media pembelajaran interaktif berbasis Augmented Realitypengenalan perangkat keras. Penelitian pengembangan ini menggunakan metode Reaserchand Development. Penelitian pengembangan media pembelajaran Augmented Realityterdiri dari empat tahap yaitu (1) analisis, (2) desain, (3) pengembangan. Hasil uji kevalidanahli media yang diujikan kepada 2 ahli menunjukkan bahwa media pembelajaranAugmented Reality dinyatakan sangat valid dengan nilai Aiken’s V 0,857 dan kevalidanahli materi yang diujikan kepada 2 ahli menunjukkan bahwa media pembelajaranAugmented Reality dinyatakan sangat valid dengan nilai Aiken’s V 0,968. Selanjutnya hasiluji kemenarikan dan kemudahan yang diujikan kepada 30 peserta didik kelas X programkeahlian Teknik Komputer Jaringan di SMK Negeri 7 Bandarlampung didapatkan hasilskor kemenarikan 3,26 dengan kategori sangat menarik dan hasil kemudahan didapatkanhasil skor 3,3 dengan kategori sangat menarik. Media pembelajaran Augmented Realityyang dikembangkan perlu ada tindakan lebih lanjut untuk mengetahui kelayakan yang diuji cobakan ke peserta didik untuk mengetahui kelayakan media pembelajaran
Pengembangan Media Pembelajaran Interaktif Berbasis Augmented Reality Pada Materi Instalasi Jaringan Komputer Zacky Ahmad Thirafi Haekal; Wayan Suana; Afif Rahman Riyanda
ikraith-informatika Vol 6 No 1 (2022): IKRAITH-INFORMATIKA Vol 6 No 1 Maret 2022
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1298.265 KB)

Abstract

Penelitian pengembangan ini bertujuan untuk mendeskripsikan kevalidan, kemenarikan, dankemudahan media pembelajaran interaktif berbasis Augmented Reality pada materi instalasijaringan komputer. Penelitian ini merupakan penelitian dan pengembangan (research anddevelopment), yaitu pengembangan media pembelajaran interaktif berbasis AugmentedReality. Tahapan prosedur pengembangan meliputi: analisis, desain, dan pengembangan.Hasil uji kevalidan ahli media yang diujikan kepada dua ahli menunjukan bahwa mediapembelajaran berbasis AR dinyatakan sangat valid dengan nilai Aiken’s V sebesar 0.827 danuji kevalidan ahli materi yang diujikan kepada dua ahli menunjukan bahwa media berupamodul berbasis AR dinyatakan sangat valid dengan nilai Aiken’s V sebesar 0.958.Selanjutnya hasil uji kemenarikan dan kemudahan yang diujikan kepada 29 peserta didikkelas X Jurusan Teknik Komputer dan Jaringan di SMK Negeri 2 Bandar Lampungdidapatkan hasil persentase kemenarikan 76% dengan kategori menarik dan hasil persentasekemudahan didapatkan 82% dengan kategori sangat mudah. Berdasarkan hasil yangdiperoleh, disimpulkan bahwa media pembelajaran interaktif berbasis Augmented Realitypada materi instalasi jaringan komputer layak digunakan oleh peserta didik kelas X TeknikKomputer dan Jaringan di SMK Negeri 2 Bandar Lampung. Media pembelajaran AugmentedReality dinyatakan menarik dan mudah digunakan oleh peserta didik tetapi perlu adanyatindak lanjut yaitu uji coba pemakaian dikelas untuk mengetahui tingkat keefektifan darimedia pembelajaran Augmented Reality pada materi instalasi jaringan komputer.
Analysis of Lecturer Performance in the Application of The Online Learning Process Novi Hendri Adi; Afif Rahman Riyanda; Margaretha Karolina Sagala; Ambiyar Ambiyar; Syaiful Islami; Mahesi Agni Zaus
JTEV (Jurnal Teknik Elektro dan Vokasional) Vol 8, No 1 (2022): JTEV (Jurnal Teknik Elektro dan Vokasional)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (194.774 KB) | DOI: 10.24036/jtev.v8i1.116770

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The reason for this paper is to acquire execution data from the application of online learning from 3 aspects, in particular: planning learning, implementing learning, and evaluating learning using a quantitative technique approach. he sample in this study was 30 lecturers of Technical and Vocational Education and Training (TVET). The outcomes showed that: (1) the learning planning obtained was 82.26% classified as good category; (2) carry out learning with a percentage of 78.96% belonging to the fairly good category; (3) online learning obtained by 79.13 percent is quite good. The overall results obtained are 80.12 percent which shows the performance of lecturers in the application of learning in the category of being brave and good. 
Penerapan Extreme Programming Dalam Perancangan Sistem Informasi Praktik Industri Berbasis Website Ika Parma Dewi; Rizkayeni Marta; Daniel Rinaldi; Afif Rahman Riyanda; Yose Indarta
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (549.627 KB) | DOI: 10.47065/josh.v4i1.2328

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The development of information technology makes all activities that used to run offline become online. The purpose of this study is to (1) Design and build a website-based Industrial Practice information system in the Information Technology Education Study Program, (2) Help students to find out information before or after Industrial Practice, (3) Assist admins in providing information, and lecturers in terms of assessment and guidance in the implementation of Industrial Practices. The development of this research uses the Extreme Programming method which has several stages, namely Requirements, Planning, Design, Coding, and Testing. The tests used in this study were internal testing, external testing and user acceptance test (UAT) testing. Internal testing uses browser testing and functionality testing, external testing uses blackbox testing and user acceptance test (UAT) testing uses iteration testing with the aim of testing the functionality of the menus in the application that are running well. The results of this study conclude that a website has been successfully built that can help study programs, both lecturers and students by 75%, (2) Assist study programs in managing student data in terms of registration of Industrial Practices and assessment of Industrial Practices, (3) The system can provide information related to the place of practice, practice scores, guidance information, and the overall average score of students who have done industrial practice.
Hybrid Learning: Alternatif Model Pembelajaran di Masa Pandemi Covid-19 Afif Rahman Riyanda; Tia Agnesa; Alsyabri Wira; Ambiyar Ambiyar; Sukardi Umar; Uswatul Hakim
Jurnal Basicedu Vol 6, No 3 (2022): June Pages 3200-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2794

Abstract

Pandemi COVID-19 telah merubah tatanan sistem pendidikan di seluruh dunia, hal ini mengakibatkan terjadinya penutupan lembaga pendidikan seperti sekolah dan juga perguruan tinggi secara total. Untuk menghadapi pandemi COVID-19, lembaga pendidikan harus mengadopsi metode terbaik dalam menyediakan layanan yang murah dan efisien. Metode penelitian yang digunakan adalah studi pustaka. Pengumpulan data didukung dengan penelusuran berbagai sumber dokumen pemerintah, media massa dan temuan penelitian yang relevan. Dengan berbagai permasalahan yang dihadapi dalam pembelajaran online maka perlu sebuah model yang yang menggabungkan proses pembelajaran secara online dengan pembelajaran tatap muka, model pembelajaran tersebut adalah Hybrid Learning. Model pembelajaran Hybrid atau Blended Learning merupakan istilah yang digunakan representasikan proses pembelajaran yang menggaungkan sistem pembelajaran secara online dengan pembelajaran konvensional yang memanfaatkan kecanggihan teknologi dan internet. Hybrid learning menjadi pilihan dan alternatif model pembelajaran yang tepat diterapkan dimasa pandemi COVID-19 saat ini.
Co-Authors Abdul Malik Made Abdullah, MT, Dr. Rijal Agariadne Dwinggo Samala Agung Kurniawan Alsyabri Wira Ambiyar, Ambiyar Aminuddin, Fattachul Huda Aprianto, Anggi Ari, Novi Hendri Asmar Yulastri B. Anggit Wicaksono, B. Anggit Batubara, Hendra Saputra Bayu Saputra Daphiza, Della Decky Antony Kifta Dedy Irfan Della Daphiza Devega, Army Trilidia Djauhari, Teuku Emilham Mirshad Erni Marlina Binti Saari Fadhilah Fadhilah Fadhilah Fadhilah Fadhli Ranuharja Fadilla, Reva Fahmi Rizal Feriansyah Sesunan Firdian, Fadil Ganefri Hanapi Hasan Harahap, Shelly Gustika Hendra Sahputra Batubara Herlina, Kartini Herlina, Kartini I Dewa Putu Nyeneng Ika Parma Dewi Indra Bulan Istiqomah, Dewi Nurul Khoerunnisa, Indah Luthfinadya Damayanti M. Mahfudz Fauzi Syamsuri Made, Abdul Malik Mahesi Agni Zaus Margaretha Karolina Sagala Margaretha Karolina Sagala Margaretha Karolina Sagala Margaretha Karolina Sagala Marta, Rizkayeni Mirshad, Emilham Muskhir, Mukhlidi Ni Made Anggi Arlina Putri Nizwardi Jalinus Noor Fadiawati Novi Hendri Adi Okta Veza Panyahuti, Panyahuti Pujiati Pujiati Rahmawati Rahmawati Rahmawati, Rahmawati Rangga Firdaus Remon Lapisa Rinaldi, Daniel Rizkayeni Marta Saari, Erni Marlina Binti Simatupang, Wakhinuddin Simatupang, Wakhinuddin Sukardi, Sukardi Surawan, Ghea Chandra Syahril Syahril Syahril Syahril Syaiful Islami Tia Agnesa Umar, Sukardi Unung Verawrdina Uswatul Hakim Verawrdina, Unung Veza, Okta Wakhid, Wakhinuddin Waskito Wayan Suana Wira, Alsyabri Yose Indarta Yose Indarta Yuliawati Yunus Zacky Ahmad Thirafi Haekal